I started learning ActionScript 3 a week ago and have stumbled across a huge learning curve. I found this script on the internet:
var _loader:URLLoader;
var _request:URLRequest;
function loadData():void {
_loader = new URLLoader();
_request = new URLRequest("http://www.travoid.com/game/Purchase.php?gid=1");
_request.method = URLRequestMethod.POST;
_loader.addEventListener(Event.COMPLETE, onLoadData);
_loader.addEventListener(IOErrorEvent.IO_ERROR, onDataFailedToLoad);
_loader.addEventListener(IOErrorEvent.NETWORK_ERROR, onDataFailedToLoad);
_loader.addEventListener(IOErrorEvent.VERIFY_ERROR, onDataFailedToLoad);
_loader.addEventListener(IOErrorEvent.DISK_ERROR, onDataFailedToLoad);
_loader.load(_request);
}
function onLoadData(e:Event):void {
trace("onLoadData",e.target.data);
}
function onDataFailedToLoad(e:IOErrorEvent):void {
trace("onDataFailedToLoad:",e.text);
}
This all seems to work and is generating no errors or output, however my issue comes about when I use this next part of code (which I made)
function vpBuy(e:MouseEvent):void{
loadData();
if (e.target.data == "false") {
inf_a.visible = true;
inf_b.visible = true;
inf_c.visible = true;
inf_d.visible = true;
btn_ok.visible = true;
}
}
I get this error:
ReferenceError: Error #1069: Property data not found on
flash.display.SimpleButton and there is no default value. at
travoid_fla::MainTimeline/vpBuy() onLoadData
The part that is probably throwing this is:
if (e.target.data == "false") {
I was hoping e.target.data was what stored the value on the web page (which displays as false) but apparently not. With the code I found on the internet, what stores the information on the web page?
Thanks,
Ethan Webster.
The URLLoader load method is asynchronous, you have to wait the server response before triyng to get the result.
The functions onLoadData and onDataFailedToLoad are there to do that. When the response is well received the function onLoadData is called and you can get the data in e.target.data or _loader.data
The error in your function vpBuy is you try to access the data property on the object that triggered the MouseEvent (maybe a Button) and that object don't have such variable.
Try the following:
/** button clicked load the datas from the server **/
function vpBuy(e:MouseEvent):void
{
// load the datas from the server
loadData();
}
/** the datas are well loaded i can access them **/
function onLoadData(e:Event):void
{
trace("onLoadData",e.target.data);
if( e.target.data == "false" )
{
inf_a.visible = true;
inf_b.visible = true;
inf_c.visible = true;
inf_d.visible = true;
btn_ok.visible = true;
}
}
Hope this could help you :)
Related
I had found this code ( I need to ping to an network with flash or actionscript )
Im not sure i understand it or how to use it exactly - I need for this to redirect to another frame if it worked and another if it failed
Is anyone able to help?
var ldr:URLLoader = new URLLoader();
ldr.addEventListener(HTTPStatusEvent.HTTP_STATUS, ldrStatus);
var url:String = "URL-TO-SITE";
var limit:int = 10;
var time_start:Number;
var time_stop:Number;
var times:int;
ping();
function ping():void
{
trace("pinging", url);
times = 0;
doThePing();
}
function doThePing():void
{
time_start = getTimer();
ldr.load(new URLRequest(url));
}
function ldrStatus(evt:*):void
{
if(evt.status == 200)
{
time_stop = getTimer();
trace("got response in", time_stop - time_start, "ms");
}
times++;
if(times < limit) doThePing();
}
Well it is trying to load a website 10 times and check the response. I would get rid of the limit though, it make no sense to try it 10 times in a row.
Don't forget that you will need a crossdomain.xml file on your server to be able to access it from flash.
You will need to add some more things for your purpose:
// add an event listener for a failed call
ldr.addEventListener(IOErrorEvent.IO_ERROR, ldrFailed);
ldr.addEventListener(SecurityErrorEvent.SECURITY_ERROR , ldrSecurityError);
function ldrFailed(evt:*):void
{
// loader failed (no internet connection), try to ping again
doFailedRedirect();
}
function ldrSecurityError(evt:*):void
{
// There is an internet connection but probably something is wrong with your crossdomain.xml
doFailedRedirect();
}
function doRedirect():void
{
// make your redirect here
}
function doFailedRedirect():void
{
// something went wrong, do your failed redirect here
}
Adjust the ldrStatus function:
function ldrStatus(evt:*):void
{
if(evt.status == 200)
{
// server responded with status 200 wich means everything is fine
time_stop = getTimer();
trace("got response in", time_stop - time_start, "ms");
doRedirect();
}
else
{
// there is an internet connection but the server returns something else (probably something is wrong with the server)
doFailedRedirect();
}
}
I write some code to check an XML from a URL, it works when Internet connection exist, but when i manually disable internet for test an Error dialog box show, i coudn't handle it with try() catch().
try {
var myXML: XML = new XML();
var XML_URL: String = "https://drive.google.com/uc?export=download&id=0B5pkl4TJ7V0OTFBPanUyMWQxUnM";
var myXMLURL: URLRequest = new URLRequest(XML_URL);
var myLoader: URLLoader = new URLLoader(myXMLURL);
myLoader.addEventListener(Event.COMPLETE, xmlLoaded);
function xmlLoaded(event: Event): void {
myXML = XML(myLoader.data);
trace("LOCK CODE: " + myXML.LOCK);
if (myXML.LOCK == 0) {
gotoAndStop(71);
};
}
} catch (e: Error) {
gotoAndStop(71);
trace("FAILED TO CHECK LOCK.");
} finally {
gotoAndStop(71);
trace("FAILED TO CHECK LOCK.");
}
How can i hide this dialog from user?
Add an URLLoader event listener for IOErrorEvent.IO_ERROR
e.g.
myLoader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
function ioErrorHandler(event:IOErrorEvent):void {
trace("ioErrorHandler: " + event);
}
You should handle all events as good measure anyway (e.g. security error, etc.)
The as3 docs example provides a helpful snippet
Ideally you would not only silently trace message, but hopefully display helpful feedback or placeholder content for the user to understand what to expect.
I have the following code inside Adobe Media Server's main.asc (latest version, 5.0.10 I think):
application.onPublish = function (clientObj, streamObj) {
for (var i = 0; i < application.clients.length; i++){
application.clients[i].call("streamConnected");
}
}
And this code inside my ActionScript (3.0) file, connected to my flash file:
nc = new NetConnection();
nc.addEventListener(NetStatusEvent.NET_STATUS, onConnectionStatus);
nc.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);
nc.client = { onBWDone: function():void{}, streamConnected: function():void{} };
nc.connect(videoURL);
...
public function streamConnected(...rest):void {
trace("Stream Connected");
}
I'm not too sure what my code means - most of it has been sourced from various sections of the Internet, so any help would be greatly appreciated.
Using your current code, the only function that will be executed is the empty one which is defined inside the nc.client object because the streamConnected() function is not attached to the nc.client's streamConnected property.
So, to get the "Stream Connected" message, you can change that anonymous function like this for example :
nc.client = {
onBWDone: function():void{},
streamConnected: function(...rest):void {
trace("Stream Connected");
}
};
or simply you can use your existing streamConnected() function :
nc.client = {
onBWDone: function():void{},
streamConnected: streamConnected
};
Hope that can help.
I started learning ActionScript 3 a week ago and have stumbled across a huge learning curve. I found this script on the internet:
var _loader:URLLoader;
var _request:URLRequest;
function loadData():void {
_loader = new URLLoader();
_request = new URLRequest("http://www.travoid.com/game/Purchase.php?gid=1");
_request.method = URLRequestMethod.POST;
_loader.addEventListener(Event.COMPLETE, onLoadData);
_loader.addEventListener(IOErrorEvent.IO_ERROR, onDataFailedToLoad);
_loader.addEventListener(IOErrorEvent.NETWORK_ERROR, onDataFailedToLoad);
_loader.addEventListener(IOErrorEvent.VERIFY_ERROR, onDataFailedToLoad);
_loader.addEventListener(IOErrorEvent.DISK_ERROR, onDataFailedToLoad);
_loader.load(_request);
}
function onLoadData(e:Event):void {
trace("onLoadData",e.target.data);
}
function onDataFailedToLoad(e:IOErrorEvent):void {
trace("onDataFailedToLoad:",e.text);
}
This all seems to work and is generating no errors or output, however my issue comes about when I use this next part of code (which I made)
function vpBuy(e:MouseEvent):void{
loadData();
if (e.target.data == "false") {
inf_a.visible = true;
inf_b.visible = true;
inf_c.visible = true;
inf_d.visible = true;
btn_ok.visible = true;
}
}
I get this error:
ReferenceError: Error #1069: Property data not found on
flash.display.SimpleButton and there is no default value. at
travoid_fla::MainTimeline/vpBuy() onLoadData
The part that is probably throwing this is:
if (e.target.data == "false") {
I was hoping e.target.data was what stored the value on the web page (which displays as false) but apparently not. With the code I found on the internet, what stores the information on the web page?
Thanks, Ethan Webster.
that's trying to check data before it's loaded. because data loading is a time based process, not instant. so, you've to make your data check condition wait for data really load
i think you should use a callback function for vpBuy from "onLoadData"
or you can try moving your data check conditional into onLoadData function like
function onLoadData(e:Event):void {
trace("onLoadData",e.target.data);
if (e.target.data == "false")
{
inf_a.visible = true;
inf_b.visible = true;
inf_c.visible = true;
inf_d.visible = true;
btn_ok.visible = true;
}
}
i am having trouble with sound. i am loading it dynamically, url comes from flashvars.
App is working actually but stil gives error, unhandled ioError. but i already handled it.
`
var sound:Sound = new Sound()
try{
sound.load(new URLRequest(req));
} catch(e:IOError){
trace("catch ioerror");
}
sound.addEventListener(IOErrorEvent.IO_ERROR, function(evt:IOErrorEvent):void { trace("error:",evt) } );
sound.addEventListener(Event.COMPLETE, function(e:Event):void{
channel = sound.play(0,int.MAX_VALUE);
});`
Just to rule it out, try commenting out the line channel = sound.play(0,int.MAX_VALUE); perhaps it is this that is throwing the error and not the load, and you have no catch around this.
Try a neater approach in terms of code, might just have issues with your layout and such:
var request:URLRequest = new URLRequest(req);
sound.load(request);
sound.addEventListener(IOErrorEvent.IO_ERROR, _ioError);
sound.addEventListener(Event.COMPLETE, _complete);
function _ioError(e:IOErrorEvent):void
{
trace("File was not found");
_removeListeners();
}
function _complete(e:Event):void
{
channel = sound.play(0,int.MAX_VALUE);
_removeListeners();
}
function _removeListeners():void
{
sound.removeEventListener(IOErrorEvent.IO_ERROR, _ioError);
sound.removeEventListener(Event.COMPLETE, _complete);
}