I tried but couldn't do it.
I tried getting the .sfw file from the source code but the file I got was only 2kb and it did not work. I got a white/gray screen when I launched it. I tried to download the whole website and search for the .sfw file I got the same result. I tried it with chrome and firefox.
I need to launch the .swf file and play it offline. This is my only purpose. Here is the game im trying to get.
http://www.slotozilla.com/free-slots/jackpot-cleopatras-gold
If the game wasn't designed to be played offline, I'd give up.
Related
This has been doing my head in and I cannot for the life of me figure out how to download this SWF webpage.
It starts by loading story.swf then it makes calls to other SWF files as it goes along.
The flash itself is interactive this the need to call different segments a it loads the next 'slide'.
But I cannot figure out a way to download it for offline use. I tried loading the entire document which was 200mb and downloading the cache - no go. I tried to use extensions on chrome, Safari and Firefox - no avail
I really don't want to screen capture the entire file, but I was wondering if there were interactive flash file downloaders. I can see there are over 1000 files but cant download them
As #VC.One said, it is not possible due to the server needing to be present. It was constantly changing the string attached to the swf
I'm building a small site that displays images and sound based on a slider. It loads the images to the carousel (I'm using Slick). But I'm running into an issue with Chrome and only Chrome. Once I move the slider, new images don't load in the carousel unless I scroll with the slider a few times. I've tested it locally, and I uploaded everything to my server to try it. I got a friend to try it out and it didn't work for him, either.
Here's the site. Warning that it's a pretty heavy load, so I wouldn't open it on mobile: http://kschenk.com/whyte-night.
Nothing comes up in the console, and I don't have any plugins installed. The only hint I get that something is broken is that Chrome keeps spinning and "Processing Request." It works in Safari, Firefox, and even Internet Explorer.
I'm open to any help and can provide any info necessary.
Some stuff that might be useful:
each increment in the slider loads a ~5Mb audio file, streamed using html5 audio tags
each increment in the slider removes the images from the carousel and adds 10 new ones at about 1-2Mb each, which are lazy-loaded
I've tried two different sliders now, this one (Slick) and Owl Carousel. The issue was there for both.
Thank you!
Alright, I figured it out! Figured I'll post the answer in case someone else finds this topic in the future (I hate unanswered questions as much as you, future solution seeker).
So Google Chrome allows max 6 connections per server. Apparently most other browsers, do, too, but some of them don't respect it. That's why it worked in Safari and Firefox. I was loading many image and audio files, so it would hang when I tried to stream all my audio. Something would mess up.
I solved it partly by putting my images on a subdomain. But then only 6 of 8 of my audio files loaded. I found out from Googling around that the 6 connections per server also counts subdomains as a separate server. That's why putting my images on one helped. But I still needed to get my audio files!
So I made two new subdomains, "audio" and "audio2". I put 4 of my audio files on each and load them like I did before, just changing the subdomain depending on the file I'm looking for. It works, because now I only have 4 connections open per server.
I guess it works slightly differently with audio streaming through the HTML5 audio tags. Since not a lot of people use audio on their sites, there's not that many topics on this online.
Your Image is Showing Right, if your chrome is not responding, so then reset your chrome browser and check it out...
you might also consider to make the images a bit smaller: if you choose save for web in photoshop you get down from 1.2MB to 360KB... does the image really need to be 1800x1195px? You might choose a smaller image-version based on browser-window-sizes: good for the user and good for your server :-)
I have a small as3 app which is supposed to be embedded in a page and will push webcam and audio to a fastly ingest server. When I test it using ctrl+enter in flash professional it works perfectly, when I embed it in the html page it acts like its working fine, except fastly doesn't receive the stream.
My understanding is I don't need a crossdomain.xml because I am pushing to fastly and not loading from it.
I feel like I am missing something simple, but for the life of me I don't know what it is.
Using this simple AIR app to upload images to my facebook account.
http://code.google.com/p/facebook-actionscript-api/downloads/list
Uploading images works fine using the MediaUpload_AIR example.
I modified by adding browse support for videos.
The videos seem to upload according to the progress event, but when they have finished uploading I get a error #2038 along with a http status code of 400.
Can't figure out what is happening. The video files are under 5MB in size.
Can anyone shed some light?
found the answer
When targeting the facebook graph API with videos you need to use 'me/videos' instead of 'me/photos'
I am trying to embed QuickTime movies into my HTML/ASPX pages but somehow they work on local machine but when i deploy them on my server they dont play at all. I tried all sorts of options but still unable to find a reason for that.
anybody else have been though this issue ?
I did a quick research and find few resources but even though following them works on my local machine but not on production. I am wandering , do i need to setup some sort of streaming to just embed few videos files or what ?
and yeah i did follow the apple article too (who put the blame on simply internet explorer) while my firefox shows the same result. I got the image (startup) but no video as i click to play.
One video is of 11 MB while other is 50 MB. I renamed the files by removing all the spaces now and i can see the QuickTime plugin initiating but after a while the Question Mark is appearing on the QuickTime Logo. Mime type is also video/quicktime so which is correct.
Actually the issue was not with my Page, The QuickTime movies require QuickTime (mov movies) and ITune (m4v movies)to be installed on Server. Hence after installing both softwares, the issues are resolved
How large are the videos? If you are not streaming the plugin may need to download the entire file before it can play, whereas locally it does not. That could cause a very long pause before the movie starts.
Point your browser directly to the movie's URL — not the containing page. See what error you get. Also, is the MIME type correct?