Timeout / # Pending Requests in ZMQ REQ/REP Pattern - message-queue

I'm considering to start using ZMQ REQ/REP rather than straight-up HTTP for my SOA environment. But I'm fairly new at using MQs for this purpose, so I have a couple of questions.
Q1. When using HTTP, I can set a simple timeout and raise an alert if server A can't talk to server B. Based on my currently understanding of ZMQ, ZMQ will simply have server A wait for server B to reconnect and I won't know there is a problem. How do I get around this?
Q2. How do I gain an overall picture of how many requests are currently pending/enqueued, and possibly fetch the list for investigative purposes?
Max

Q1. When using HTTP, I can set a simple timeout and raise an alert if
server A can't talk to server B. Based on my currently understanding
of ZMQ, ZMQ will simply have server A wait for server B to reconnect
and I won't know there is a problem. How do I get around this?
Don't use REQ/REP; use DEALER and ROUTER on client and server, respectively; they are more versatile, asynchronous, and won't block like rep/req.
For timeouts, you can set one explicitly, or, use a poller, a better choice as it provides more flexibility, see this.
How do I gain an overall picture of how many requests are currently
pending/enqueued, and possibly fetch the list for investigative
purposes?
I don't believe this is possible, not in 3.x at least. In general, such details are abstracted by zmq.

Related

MySQL trigger notifies a client

I have an Android frontend.
The Android client makes a request to my NodeJS backend server and waits for a reply.
The NodeJS reads a value in a MySQL database record (without send it back to the client) and waits that its value changes (an other Android client changes it with a different request in less than 20 seconds), then when it happens the NodeJS server replies to client with that new value.
Now, my approach was to create a MySQL trigger and when there is an update in that table it notifies the NodeJS server, but I don't know how to do it.
I thought two easiers ways with busy waiting for give you an idea:
the client sends a request every 100ms and the server replies with the SELECT of that value, then when the client gets a different reply it means that the value changed;
the client sends a request and the server every 100ms makes a SELECT query until it gets a different value, then it replies with value to the client.
Both are bruteforce approach, I would like to don't use them for obvious reasons. Any idea?
Thank you.
Welcome to StackOverflow. Your question is very broad and I don't think I can give you a very detailed answer here. However, I think I can give you some hints and ideas that may help you along the road.
Mysql has no internal way to running external commands as a trigger action. To my knowledge there exists a workaround in form of external plugin (UDF) that allowes mysql to do what you want. See Invoking a PHP script from a MySQL trigger and https://patternbuffer.wordpress.com/2012/09/14/triggering-shell-script-from-mysql/
However, I think going this route is a sign of using the wrong architecture or wrong design patterns for what you want to achieve.
First idea that pops into my mind is this: Would it not be possible to introduce some sort of messaging from the second nodjs request (the one that changes the DB) to the first one (the one that needs an update when the DB value changes)? That way the the first nodejs "process" only need to query the DB upon real changes when it receives a message.
Another question would be, if you actually need to use mysql, or if some other datastore might be better suited. Redis comes to my mind, since with redis you could implement the messaging to the nodejs at the same time...
In general polling is not always the wrong choice. Especially for high load environments where you expect in each poll to collect some data. Polling makes impossible to overload the processing capacity for the data retrieving side, since this process controls the maximum throughput. With pushing you give that control to the pushing side and if there is many such pushing sides, control is hard to achieve.
If I was you I would look into redis and learn how elegantly its publish/subscribe mechanism can be used as messaging system in your context. See https://redis.io/topics/pubsub

Implementing dynamically updating upvote/downvote

How to implement dynamically updating vote count similar to quora:- Whenever a user upvotes an answer its reflected automatically for every one who is viewing that page.
I am looking for an answer that address following:
Do we have to keep polling for upvote counts for every answer, If yes
then how to manage the server load arising because of so many users
polling for upvotes.
Or to use websockits/push notifications, how scalable are these?
How to store the upvote/downvote count in databases/inmemory to support this. How do they control the number of read/writes. My backend database is mysql
The answer I am looking for may not be exactly how quora is doing it, but may be how this can be done using available opensource technologies.
It's not the back-end system details that you need to worry about but the front end. Having connection being open all the time is impractical at any real scale. Instead you want the opposite - to be able to serve and close connection from back-end as fast as you can.
Websockets is a sexy technology, but again, in real world there are issues with proxies, if you are developing something that should work on a variety of screens (desktop, tablet, mobile) it might became a concern to you. Even good-old long polls might not work through firewalls and proxies.
Here is a good news: I think
"keep polling for upvote counts for every answer"
is a totally good solution in this case. Consider the following:
your use-case does not need any real real-time updates. There is little harm to see the counter updated a bit later
for very popular topics you would like to squash multiple up-votes/down-votes into one anyway
most of the topics will see no up-vote/down-vote traffic at all for days/weeks, so keeping a connection open, waiting for an event that never comes is a waste
most of the user will never up-vote/down-vote that just came to read a topic, so your read/write ration of topics stats will be greatly skewed toward reads
network latencies varies hugely across clients, you will see horrible transfer rates for a 100B http responses, while this sluggish client is fetching his response byte-by-byte your precious server connection and what is more importantly - thread on a back end server is busy
Here is what I'd start with:
have browsers periodically poll for a new topic stat, after the main page loads
keep your MySQL, keep counters there. Every time there is an up/down vote update the DB
put Memcached in front of the DB as a write-through cache i.e. every time there is an up/down vote update cache, then update DB. Set explicit expire time for a counter there to be 10-15 minutes . Every time counter is updated expire time is prolongated automatically.
design these polling http calls to be cacheable by http proxies, set expire and ttl http headers to be 60 sec
put a reverse proxy(Varnish, nginx) in front of your front end servers, have this proxy do the caching of the said polling calls. These takes care of the second level cache and help free up backend servers threads quicker, see network latencies concern above
set-up your reverse proxy component to talk to memcached servers directly without making a call to the backend server, yes if your can do it with both Varnish and nginx.
there is no fancy schema for storing such data, it's a simple inc()/dec() operation in memcached, note that it's safe from the race condition point of view. It's also a safe atomic operation in MySQL UPDATE table SET field = field + 1 WHERE [...]
Aggressive multi level caching covers your read path: in Memcached and in all http caches along the way, note that these http poll requests will be cached on the edges as well.
To take care of the long tail of unpopular topic - make http ttl for such responses reverse proportional to popularity.
A read request will only infrequently gets to the front end server, when http cache expired and memcached does not have it either. If that is still a problem, add memecached servers and increase expire time in memcached across the board.
After you done with that you have all the reads taken care of. The only problem you might still have, depending on the scale, is high rate of writes i.e. flow of up/down votes. This is where your single MySQL instance might start showing some lags. Fear not - proceed along the old beaten path of sharding your instances, or adding a NoSQL storage just for counters.
Do not use any messaging system unless absolutely necessary or you want an excuse to play with it.
Websockets, Server Sent Events (I think that's what you meant by 'push notifications') and AJAX long polling have the same drawback - they keep underlying TCP connection open for a long time.
So the question is how many open TCP connections can a server handle.
Basically, it depends on its OS, number of file descriptors (a config parameter) and available memory (each open connection reserves a read/write buffers).
Here's more on that.
We once tested a possibility to keep 1 million websocket connections open on a single server (Windows 7 x64 with 16Gb of RAM, JVM 1.7 with 8Gb of heap, using Undertow beta to serve Web requests).
Surprisingly, the hardest part was to generate the load on the server )
It managed to hold 1M. But again the server didn't do something useful, just received requests, went through protocol upgrade and kept those connections open.
There was also some number of lost connections, for whatever reason. We didn't investigate. But in production you would also have to ping the server and handle reconnection.
Apart from that, Websockets seem like an overkill here, SSE still aren't widely adopted.
So I would go with good old AJAX polling, but optimize it as much as possible.
Works everywhere, simple to implement and tweak, no reliance on an external system (I had bad experience with that several times), possibilities for optimization.
For instance, you could group updates for all open articles in a single browser, or adjust update interval according to how popular the article is.
After all it doesn't seem like you need real-time notifications here.
sounds like you might be able to use a messaging system like Kafka, or RabbitMQ, or ActiveMQ. Your front end would sent votes to a message channel and receive them with a listener, and you could have a server side piece persist the votes to the db periodically.
You could also accomplish your task by polling your database, and by incre/decre menting a number related to a post via a stored proc... there are a bunch of options here and it depends on how much concurrency you may be facing.

Prevent 'too many connections'(ConnectionPool is not the answer, looking for mysql server side solution)

A few weeks ago, I post a question about queuing database access request to prevent 'too many connection' error when massive concurrent db requests happen. People told me ConnectionPool is the right way to go which I agreed at that time. However, I finally realized this is not the solution especially when there are a lot of different clients accessing mysql server through network, because connection pool is at client side it can not prevent the sum of connections of all clients from exceeding the max connection number of mysql server.
I think there should be some middleware on the mysql server working as a queue or pool, is anybody familiar with this? Thank you.
I know this question is widely asked, I am also surprised as if there is no total solution for it.
HAProxy should perform TCP-level queueing for you purpose. Though, would it be better to build an application server in the middle, to handle incoming flow at more conscious level than TCP. This could require rewriting of both server and clients, but could give you more control over what's happening.
What you ask is actually a pretty complicated problem.
First of all you need to decide whether mis-alignments in data are acceptable, for example: if you store in the database the number of Likes received, and you ask this number at 12:00:00, and the number in the DB is 500, and someone posts a LIKE at 12:00:01, and you query it again at 12:00:02; is it OK to receive "500" again, even if the correct number should be 501, provided that in a little time the answer "501" does come out?
If this is acceptable (the infamous "301 bug" in YouTube), then you might start caching some SELECT responses.
You might even cache them in middleware, i.e. have a special process running continuously and hogging ONE connection to MySQL, and answering requests in a queue. You might run it internally in the server as a Web server on port 8001 and have an Apache ReverseProxy, HAproxy, pound, or NginX location to proxy it outside.
You can do the same for special UPDATE/DELETE queries even if it's trickier.
It would be best to cache queries running asynchronously through AJAX first, if any, because serializing queries with a proxy is liable to perceptibly slow down the application.
You have a threefold target:
run queries on MySQL as fast as possible (look into indexing and MySQL caching) in order to free the ConnectionPool and keep it as lightly loaded as possible.
refactor the application in order to extract all information from queries (e.g., the number of rows with a certain property AND those rows as data are often retrieved using TWO queries, but with proper management you need only one and a SQLNumRows() call. Also, quite often similar queries with different informations are run, when a single query might have returned all information at one go: typically, one query to check user/password, another to fetch the complete user profile).
divert the most calls possible to something not at all (NginX, middleware) or lightly (queuing process) bound to MySQL; in the latter case, using a known number of connections in order to run predictably.
Unfortunately there's no easy "magic bullet" to solve this problem (except of course increasing the number of connections, maybe replicating the DB on several hosts running as master-slave. While not really a magic bullet, it is easier to design and implement).

Reducing Ruby on Rails traffic to the database

The networking team has flagged our Ruby on Rails application as one of the top producers of network traffic on our network, specifically from packet traffic between the app server and the database server (mysql).
What are the recommended best practices to reduce traffic between a Rails app and the database? Persistent database connections?
Is it an actual problem, or do they ding the top 3 db consumers no matter what? Check your logs or have them supply you with a log of queries that they think are problematic.
Beyond that, check to see if you're doing bad things like making model calls from your views in loops. Your logs should tell you what's going on here, if you see each partial paired with a query every time it's rendered, that's a big sign that your logic should be pulled back into the models and controllers.
Fire up Wireshark or another network scanner and look for the biggest packets or small packets that are too frequent - to identify the specific, troublesome queries.
Then, before even considering caching, check if that query can really be cached or if it just pulls too much data you are not using.
At this point, there are too many different possible causes - each with it's own recommended practices.

Bi-directional communication with 1 socket - how to deal with collisions?

I have one app. that consists of "Manager" and "Worker". Currently, the worker always initiates the connection, says something to the manager, and the manager will send the response.
Since there is a LOT of communication between the Manager and the Worker, I'm considering to have a socket open between the two and do the communication. I'm also hoping to initiate the interaction from both sides - enabling the manager to say something to the worker whenever it wants.
However, I'm a little confused as to how to deal with "collisions". Say, the manager decides to say something to the worker, and at the same time the worker decides to say something to the manager. What will happen? How should such situation be handled?
P.S. I plan to use Netty for the actual implementation.
"I'm also hoping to initiate the interaction from both sides - enabling the manager to say something to the worker whenever it wants."
Simple answer. Don't.
Learn from existing protocols: Have a client and a server. Things will work out nicely. Worker can be the server and the Manager can be a client. Manager can make numerous requests. Worker responds to the requests as they arrive.
Peer-to-peer can be complex with no real value for complexity.
I'd go for a persistent bi-directional channel between server and client.
If all you'll have is one server and one client, then there's no collision issue... If the server accepts a connection, it knows it's the client and vice versa. Both can read and write on the same socket.
Now, if you have multiple clients and your server needs to send a request specifically to client X, then you need handshaking!
When a client boots, it connects to the server. Once this connection is established, the client identifies itself as being client X (the handshake message). The server now knows it has a socket open to client X and every time it needs to send a message to client X, it reuses that socket.
Lucky you, I've just written a tutorial (sample project included) on this precise problem. Using Netty! :)
Here's the link: http://bruno.linker45.eu/2010/07/15/handshaking-tutorial-with-netty/
Notice that in this solution, the server does not attempt to connect to the client. It's always the client who connects to the server.
If you were thinking about opening a socket every time you wanted to send a message, you should reconsider persistent connections as they avoid the overhead of connection establishment, consequently speeding up the data transfer rate N-fold.
I think you need to read up on sockets....
You don't really get these kinds of problems....Other than how to responsively handle both receiving and sending, generally this is done through threading your communications... depending on the app you can take a number of approaches to this.
The correct link to the Handshake/Netty tutorial mentioned in brunodecarvalho's response is http://bruno.factor45.org/blag/2010/07/15/handshaking-tutorial-with-netty/
I would add this as a comment to his question but I don't have the minimum required reputation to do so.
If you feel like reinventing the wheel and don't want to use middleware...
Design your protocol so that the other peer's answers to your requests are always easily distinguishable from requests from the other peer. Then, choose your network I/O strategy carefully. Whatever code is responsible for reading from the socket must first determine if the incoming data is a response to data that was sent out, or if it's a new request from the peer (looking at the data's header, and whether you've issued a request recently). Also, you need to maintain proper queueing so that when you send responses to the peer's requests it is properly separated from new requests you issue.