I have a solaris sparc machine .. suppose if I build any application on solaris sparc machine then will that application will run on the X86 machine as well or I need to build again onn X86 machine ? I tried to search solution on google but didn't get it.
You need to rebuild the applications from source. The SPARC and x86 CPU instruction sets are quite different.
You need to build this application again.
General the application has the different deal with the SPARC or X86 CPU .
Solaris x86 for Intel processor
Soalris SPARC for SUN
More info
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In my manifest xml file I have this setting, does it mean that only 64bit Windows10 installations do accept my package? My app is native 32bit, which setting is recommended to this field to make it work with both 32 and 64 bit os?
ProcessorArchitecture="x64"
I think if you set ProcessorArchitecture="x64" in your manifest xml file, the package just only was installed on the x64 Windows 10. But you can set
ProcessorArchitecture="x86" in the manifest, because this x86 package can all work fine on x86 and x64 Windows 10.
This answer based on VS C++, but the context is basically the same for manifests. Surprised to see that W10 X86 only installations actually exist, but they do, (or did), because, as the free W10 upgrade did not provide an option to change architectures, only a clean install would.
However, from an old Tom's Hardware post:
All processors since the Opteron in 2003 and the intel Pentium 4 Prescott ( the latter editions ) has 64bit instruction set and will all run 64bit windows.
Thus as long a MSFT continues to support 32 bit architecture, X86 is the safer option, although X64 would probably still work.
processorArchitecture='*'
covers all bases as well.
Microsoft's documentation says to use processorArchitecture="ia64" for Windows 64-bit builds; however, they do not follow their own advice. Microsoft uses "amd64" for 64-bit builds of WordPad.exe and iexplore.exe (Internet Explorer 64-bit) according to the embedded app manifest of these EXEs on my Windows 10 computer.
We have several Sun 100 Blades in our Software lab that are currently running Solaris 8. Since the lifetime of Solaris 8 is running out in November, we are moving to Solaris 10. These are SPARC stations. Here is the problem.
These systems are old and only contain a CD R/W and not a DVD R/W. You can download Solaris 10 SPARC ISO for DVD. I've searched the net on how to divide the DVD into CD's with no luck. Plus, you can no longer get Solaris 10 on CD's. We've discussed purchasing DVD drives and replacing the CD drives, but the time to get them on dock does not meet our schedule.
I've found how to load/mount an ISO file onto a Solaris OS but when I reboot (from both reboot command and init 6) the mount goes away. I've also found how to use one system to do a new install with the ISO. But, I've been given permission to experiment with one station only.
Here is the question:
Is there anyway to use the ISO mounted then upgrade the Solaris 8 to 10?
Thanks
Used an x86 Solaris VM running on RHEL and did a network install.
I have created a vmware of windows 8.1 in order to develop a wp8 app.
My pc specs :
i7 2670 (2.2)
8 gb ram
win 7 64
My VMware Player spec:
60 gb hdd
4 gb ram
I have installed in the VMware Player visual studio 2012 update 4, and all the wp stuff.
When i am trying to build my project i am getting this error:
emulator Cannot assign the specified number
of processor for virtual machine is out of range
I have searched on the internet but all links i have found refereed to parallels. Nothing helpful for VMware .
I have read this article. I have enabled hyper-v, but i am not sure if VMware can support hardware virtualization, which i think is needed.
My question are 2:
Is these any possible solution to this problem?
If i got a device and try to debug on device i suppose that i will not have any problem. Am i suppose well?
I will appreciate any help.
Thx for your time.
VMWare Player v6. You need to tick Virtualize Intel VT-x/EPT or AMD-V/RIV in virtual machine configuration for WP emulator running.
As per the comments on your question, I'll explain:
You can perform Windows Phone 8.x development on Windows 7 or later provided you have a physical device, however if you want to use the Windows Phone 8.x emulators then you need to have Hyper-V available, this is because the WP8 emulators run as Hyper-V virtual-machines, side-by-side with your main operating system.
Therefore, to use the WP8 emulators you must be running Windows 8 Pro, Windows 8 Enterprise or Windows Server 2012 (or later, e.g. Windows 8.1 Pro). The standard "Home edition" of Windows 8 does not include Hyper-V. Read up about Client Hyper-V on TechNet.
Hyper-V requires hardware virtualisation and, as an accelerated platform with hardware requirements, will not run within another virtualiser (this is in contrast to how you can run VirtualBox or VirtualPC under Hyper-V). You must be running Windows 8 Pro as your "root" operating system.
You actually also need to edit the .vmx file in VMWare Player in order for Hyper-V to be available to the Windows Phone emulator.
Give your VM >= 4GB RAM, 2+ processors, then open the .vmx file for the VM and add:
hypervisor.cpuid.v0 = “FALSE”
Then save, start the VM, and install Windows.
I'll also point out that this works flawlessly on my MacBook Pro Retina running a Hyper-V capable Windows distribution inside of Parallels and Visual Studio 2013 CE.
The download page does not have a Windows build for the most recent version - 2.0.1. There is a windows 64 bits installation for the version 2.0.0.
I was wondering about the reasons of not supporting Windows 32 bits since 2.0.0 and Windows at all since 2.0.1.
Is it that they do not provide the binaries, but one could still build it for Windows 32 bits using the build instructions ?
Or there is a deeper reason, like using an API unavailable for Windows 32 bits (2.0.0) or unavailable for Windows at all (2.0.1) ?
I am asking because I am considering building it on Windows, both 32 and 64 bits, but would like to be sure the effort is not doomed to failure from the start.
we are well aware of the situation. The plan is to release 2.0.1 for 64 bits as soon as possible. We're having some delays for our Windows builds and want to make sure the quality is as high as possible. So expect a 2.0.1 64bit soon.
That said, I don't think that we'll have production ready versions of 2.0.x 32bit. What we are currently working on is a 32bit build that people can use to develop against, but is not recommended to use in production (similar to our Mac OS X builds).
I can't give you a specific timeline, but I think we're talking about "weeks". If you want to get direct feedback from one of the developers, please get in touch with Trond Norbye over twitter (#trondn).
Does this answer your question?
Has anyone had any experience debugging CUDA code on a server while coding on a workstation?
My laptop (Thinkpad T400) doesn't support CUDA, but I have access to a server with pair of NVIDIA GTX 295 cards that runs Linux.
Can I use NVidia's Visual Studio tools to debug remotely on the server?
Failing that, I also have an Ubuntu VM running on my laptop. Is there a debugger that I can use under Linux to debug on the server?
I really don't want to have to buy another laptop with dual NVidia cards.
Developing in c on a remote linux machine (like your server) is quite common. You can ssh onto the server from any client (like your laptop) to compile and run the code just as you would if you were sitting at the machine, and you can use gdb to debug your code in a terminal. You can also use ddd as a graphical front end to gdb or a linux IDE such as eclipse by forwarding X11 over ssh.
You can use cuda-gdb to debug your CUDA code in a terminal in exactly the same way. Unfortunately, there is not a visual cuda debugger for linux yet. However, it appears you can use ddd with cuda-gdb [source], as you have two gpus. I'm not sure about using cuda-gdb in eclipse.
Yes you can but you need to buy the Parallel Nsight Studio from Nvidia
After installing on the remote machine the NsightDebugServer you can upload and debug programs from
your cuda-less laptop.
Update
Turns out This solution requires a WINDOWS server in order to run the NsightDebugServer.
To connect to the linux machine from your laptop, use a remote connection.
install putty and a Xserver for windows and just login with
ssh -X username#cudaserver.
The environment would not be fancy as Visual Studio but you can do the basic steps of debugging.
Eclipse "might" have some support for remote gdb servers. Never experimented that (Emacs + gdb is sufficient for me)