in what situation,gotoAndStop is not working - actionscript-3

I have 3 frames, I don't show the whole code, it's too huge.and the main code is
gotoAndStop(2);
trace('frame:',currentFrame)
the output should be frame: 2
But in fact it's frame: 1, and objects in frame 2 cannot be loaded and become null
no compiler errors
When I delete some codes after it, the application sometimes operate right and stops at frame 2.
This shouldn't happen as any code after it should not involve the output
although I can solve this when I delete the first frame,but it's quite risky to keep developing.
Any ideas why this happen?
Before keep going,I should mention I actually have compiler errors due to null objects,but it's not the main point.
And I have a class called host,the code gotoAndStop is also in the first place of constructor.
I have put override function in host, and the output is
stopping at frame: 2 Called from: Error
at host/gotoAndStop()
at host()
frame: 1
TypeError: Error #1009: Cannot access a property or method of a null object reference
at host()
Then I tried the method2 Creative Magic says,the result shows
stopping at frame: 2 Called from: Error
at host/gotoAndStop()
at host()
displaying frame: 1
frame: 1
TypeError: Error #1009: Cannot access a property or method of a null object reference
at host()
displaying frame: 2
This quite confuses me what's happening in the frame,I wonder the cause is like you say old version of SDK,thanks for help

Your problem can be either you've written buggy code or you use old Flash SDK.
In the first case you should check if you're calling gotoAndStop(), play() or gotoAndPlay() methods of your MovieClip. To do so you can edit the class of your MC:
In Flash Professional in the library panel right-click on the MC
Select "Edit Class"
In your selected IDE add following function
override public function gotoAndStop(frame:Object, scene:String = null):void
{
trace("stopping at frame:", frame, "Called from:", new Error().getStackTrace());
super(this).gotoAndStop(frame, scene);
}
It will trace when the gotoAndStop() method was called and who called it. It will let you see if the frame was set to frame by something else. I recommend you to override play() and gotoAndPlay() functions as well.
If you're intimidated by this code you could just add a trace() on each frame of your MC, since it's only 3 frames it shouldn't be too much work. Your trace could look something like that:
trace("displaying frame:", this.currentFrame);
The other possible cause could lie within the SDK you're using. I, myself had a strange bug when the loaded MC wouldn't listen to stop(), gotoAndStop() and other functions. The problem was solved by upgrading the SDK: http://www.adobe.com/devnet/flex/flex-sdk-download.html
The explanation on how to replace the old SDK is there as well.

Related

TypeError: Error #1009: Cannot access a property or method of a null object reference at pizzaBaking/doRESTART()

I have been working in this error for days, i keep searching and asking for help, (including reading from this site as well). It is basically involved a lot of external actionscript.
Every time i finish the interactive and i want to go back to previous frame, the error goes:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at pizzaBaking/doRESTART()
and this is the doRESTART function
public function doRESTART(e:MouseEvent):void{
MovieClip(parent).gotoAndPlay(131);
MovieClip(parent).MENUS.visible = false;
MovieClip(parent).ABOUT.visible = false;
MovieClip(parent).VOUCHER.visible = false;
MovieClip(parent).UPDATES.visible = false;
Due to quite a few of file, i put it all in mediafire, in flash cs6 http://www.mediafire.com/download/10skpaizeyk2kul/pizzaHut.rar
thank you so much
1: Turn on Debugging
Go to your publish settings and enable "Permit Debugging". This will take your ambiguous error...
null object reference at pizzaBaking/doRESTART()
...to a much clearer...
null object reference at pizzaBaking/doRESTART() script\pizzaBaking.as:35
...which now denotes which line in your code to look for your issue.
2: Use the Debug Console
Use the debugging compile mode to bring up the Debug Console. This will provide you with an immediate look at the line of code in question, as well as the Call Stack, and the state of all available Variables. No programmer should be without one.
3: parent == null
When doRESTART() is being called, it no longer has a parent, ergo, when you call MovieClip(parent) it returns a null, and there is no MENUS property on null. This is why it's reporting null object reference.
If I were you, I'd seriously reconsider how you're approaching this. Remove all timeline code, and any use of frame animation. This is likely the reason why your pizzaBaking class lost its parent relationship. Also, there appear to be several instances in which you could consolidate repetitious code into a single function (KeyboardPizza.as being a prime example). Consider passing a method an argument to modify its behavior, or use switch case, or perhaps a lookup table.
That said, press on. It looks like you're making great progress on your project.
-Cheers

Citrus Engine Flash Game not compiling correctly

Im developing a flash game based on the citrus engine for a uni project.
All of it is done and handed in but im trying to compile the entire project into a release for web.
In flahs builder ive gone file --> export --> release build and compiled the game.
the .swf file opens up fine and initiatze the spirte menu but when clicking the start game button it begins to initiate the game state but then hangs up on a solid colour, in flash debugger im getting these errors
SecurityError: Error #2000: No active security context.
Started
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.citrusengine.utils::ObjectMaker$/FromMovieClip()
at GameState/initialize()
at com.citrusengine.core::CitrusEngine/handleEnterFrame()
SecurityError: Error #2000: No active security context.
Started
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.citrusengine.utils::ObjectMaker$/FromMovieClip()
at GameState/initialize()
at com.citrusengine.core::CitrusEngine/handleEnterFrame()
Any suggestion appreciated
Error #2000 is usually a file not found error. You can get more info from running an IOErrorEvent like so:
myLoader.addEventListener(IOErrorEvent.IO_ERROR, IOError)
function IOError(e:IOErrorEvent):void {
trace(e.text);
}
Likely an issue with pathing to the correct file.
Error #1009 is likely a domino effect of not being able to work on the asset that hasn't been loaded due to the IOError. It could also be an issue if you're loading other SWFs to the stage and those child SWFs attempt to utilize the stage before it's ready, in which case you'd want to only start your scripts until after the addedToStage event has fired. You can set that up like so:
if (this.parent is Stage) {
stageReady();
} else {
addEventListener("addedToStage", stageReady);
}
function stageReady(e:Event = null):void {
// begin your setup code here.
}
The logic here being that if your swf is not encapsulated inside a loader, the parent object should be the stage, otherwise, you can safely add a listener to the loaded swf's timeline that listens for the addedToStage event.
Maybe the following will resolve your problem:
Wrap all the init code to a custom function (lets say: initFunctionOfApplication). Set a delay timer before this init function is called. It's a issue I've had before, and got it fixed with a small delay... Maybe this will fix your problem.
setTimeout(function():void{initFunctionOfApplication();}, 3000);
Keep us posted!

Calling MovieClip(root) from a dynamic MovieClip instance produces error 1034

NINJA EDIT:
For some reason, the same code works now, without any problem at all. I don't know what happened, or why, but I no longer have this problem
Here's the original post:
To put simply, I created a MovieClip, put it with addChild() to stage, and when I tried to call this piece of code:
MovieClip(root).someFunction();
It throws Error #1034: Type Coercion failed: cannot convert flash.display::Stage#4034f71 to flash.display.MovieClip.
I really can't figure out why this piece of code won't work. The object itself works perfectly, as I can call functions within it (that line of code is actually within a function). It's just that piece of code that is problematic
Can someone tell me where I went wrong?
EDIT:
To better illustrate the situation, here's my pieces of code:
in a MovieClip, I have this function:
function bombReset():void
{
bBombIsDropped = false;
tCarpetBombTween.gotoAndStop(0);
this.visible = false;
MovieClip(root).carpetBombAttack(iPosition);
}
And on Scene1(root, the outermost parent) I have this function:
function carpetBombAttack(position:int):void
{
damagePlant(15,vTileOccupant[(position-1)]);
}
If I create a MovieClip instance via addChild and call bombReset in it, Flash will throw an error
If I manually drag the MovieClip onto stage, when I call bombReset, it will work fine
Your error means that the compiler doesn't know how a MovieClip and a Stage can be the same thing. Also, I'm not certain, but I believe the compiler will whine about someFunction not existing on the stage even if you casted the stage (aka root) correctly.
The proper way to solve this is by assigning a document class to your project and make someFunction a public method (class function).
The lay-mans solution (which I sometimes use when I'm being lazy) is the following
Object(this.stage).someFunction();
That works because you are type-casting this.stage in a way that makes the compiler think it's an Object instead of a Stage. Objects can have any number of undocumented properties and functions, thus allowing you to call items on the Object whether they are part of a class definition or not (and even ones that don't exist - which is where you can get yourself into trouble).
The inheritance for Stage is Stage -> DisplayObjectContainer -> InteractiveObject -> ... while MovieClip is MovieClip -> Sprite -> DisplayObjectContainer -> InteractiveObject -> ... (I'd link directly to the docs but the pages keep crashing on me).
While they share common base classes, the Stage and MovieClip classes aren't actually related, so trying to cast one as the other will fail.
As you're doing the MovieClip(root) type cast and not the root as MovieClip cast, that's why you're getting the error you're getting.
Either cast it directly to the object that has the someFunction() defined, use the solution defined by Jackson, or if you absolutely know it's there, you can also do root["someFunction"]()

Global Error Handler for Flash Player 10.1 not working

Trying to implement the new FP 10.1 Global error handler into my projects but no matter what I do any uncaught error will still show up the Exception window (both in debug and release versions of the SWF). All I want to do is to prevent these popups but instead send a message to my logger. Here's my code ...
EDIT: I simplified the code now. Could somebody do me a favor and test the following class and see if it's works for him? Because it's doesn't for me! ...
package
{
import flash.display.Sprite;
import flash.events.UncaughtErrorEvent;
public class GlobalErrorHandlerTest extends Sprite
{
public function GlobalErrorHandlerTest()
{
stage.loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, onUncaughtError);
throw new Error();
}
private function onUncaughtError(e:UncaughtErrorEvent):void
{
var message:String;
if (e.error["message"])
{
message = e.error["message"];
}
else if (e.error["text"])
{
message = e.error["text"];
}
else
{
message = e.error["toString"]();
}
trace("Uncaught Error: " + e.text);
}
}
}
I had the same issue as above - I was referencing stage.loadInfo, believing that as that references the stage, it would capture all uncaught errors. However, that doesn't work, you have to actually follow grapefukt's suggestion verbatim: On the actual base display object, place the code
loaderInfo.uncaughtErrorEvents.add...
When you try to place onto stage.loaderInfo or frame.loaderInfo, it has no effect.
In my case, I had to place it in the class that extended the base display object. Very Odd.
The docs say that:
The UncaughtErrorEvents object that dispatches the event is associated with either a LoaderInfo object or a Loader object.
Thus you must listen to the loaderInfo's uncaughtErrorEvents property of your topmost display object:
loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, uncaughtErrorHandler);
UPDATE: I think I may know why you think this isn't working. I made the mistake of testing inside the debugger. When the debugger stopped on the runtime errors I assumed that this proved my uncaughtErrorHandler function was not working. In fact, this was in error. It's just a quirk of the debugger. The debugger will still stop as if it is an unhandled error or exception, but if you press Run again you'll see it DOES execute the error handling code. See my thread Flex 4.0/4.5 global error handling for more info.
Original response:
I am looking for this same info. None of the examples in the API doc nor various blogs on the subject work for me. I've tried just loaderInfo, stage.loaderInfo, systemManager.loaderInfo... It makes no difference. I even tried all of them in a single test case! The addEventListener are being set but the uncaught errors are not firing the uncaughtErrorHandler. Argh. I have wasted far too much time on this! I've reduced it to a very simple program much like above except with all the code in the main mxml file.
How about this: can someone post a Global Error Handling example that DOES work? I'm using Flex SDK 4.1 (I've also tried with 4.5), targeting FP 10.1 (or 10.2 for 4.5), in a mx:Application-based mxml Flex project.
My thread: Flex 4.0/4.5 global error handling
You must set up the listener not to a specific view, but to the main stage object, as it's at the top of the display list (thus picking up any exception of any of its children).

Flash crash (ends up in a restart loop) when loading an external swf

Im working with FlashDevelop and have two main projects, all pure AS3 projects.
When trying to load my second project from my main project I get all kinds of errors.
The Main class of the main project extends Sprite and the Main class in the "to-be-imported" project extends MovieClip. Looking at the loading of the swf in the debug window in FD it all seems fine:
[SWF] 'pathToSwf'\secondProject.swf - 410 626 bytes after decompression.
If i try to assign the loaded swf to a newly created MovieClip I get a coercion failiure:
swfContent = loader.content; // =>
Type Coercion failed: cannot convert Main#46c0201 to flash.display.MovieClip.
So, typecasting the loaded content like so:
swfContent = loader.content as MovieClip;
removes that error but then I fall into the next pit as I try to call addChild:
Error #2007: Parameter child must be non-null.
Trying to get around the issue I tried to add the loader directly into the container where I want to show the external swf. This is when the real interesting problems begin:
targetContainer.addChild(loader);
My main application now hang, restarting in a never ending loop. I have no idea why..
So my issue is really. How can my external swf be loaded but then again be null.
It works perfectly fine when I run the external swf by itself...
Use getQualifiedClassName and getQualifiedSuperclassName functions (and even describeType if you must) on loader.content to get its exact type information.
loader.content as MovieClip returns null because loader.content is not a MovieClip - casting with as keyword silently returns null when it fails. Is there any chance that the loaded content is an AS2 movie clip instead of AS3 movie clip? In that case getQualifiedClassName will return "AVM1Movie".
The latter issues is weird, but first try changing the type of swfContent to Sprite. A main class does not always extend MovieClip, and judging from the error message it indeed doesn't in this case.
Your swfContent will be null, if it cannot be casted to MovieClip. That is how the as operator is supposed to work when type coercion fails.
Modify your assignment operation like this:
var swfContent :MovieClip = MovieClip(loader.content);
You might want to encompass the assignment in a try...catch block, as an error will be thrown in case of failure, instead of swfContent being set null, as with as.
So the problem was that the main class of my loaded swf had the same name as the swf I was loading from. This led to that when flash tries to execute the loaded swf it actually calls the parent MAIN class which results in the looping behaviour.
To avoid this DHuntrods suggested to change the application domain which solved the issue.
loader = new Loader();
var AD:ApplicationDomain = new ApplicationDomain( null );
var context:LoaderContext = new LoaderContext( false, AD );
loader.load(new URLRequest(path), context);