I have this code on the first frame of the timeline:
import flash.display.Bitmap;
[Embed("letter.jpg")]
const Letter:Class;
var letter:Bitmap = new Letter();
addChild(letter);
I get this compile time error:
Scene 1, Layer 'Layer 1', Frame 1, Line 1, Column 1 1120: Access of undefined property MainTimeline_Letter.
I have tried many ways, but I cant get Flash CC or Flash Builder to compile. The image file is in the same directory. What am I doing wrong? Please help.
Here are the source files: FILES
I try it with an MP3, and it works fine...
import flash.media.Sound;
[Embed("coffee.mp3")]
var Coffee:Class;
var snd:Sound = new Coffee();
snd.play();
Thoughts???
Update:
FYI I am on a Macbook Pro OS X 10.7.5 Using Adobe Flash CC
Finally found the answer! Please go to:
/Users/"YOURNAME"/Library/Application Support/Adobe/Flash CC/
Delete everything! It should work without the undefined property error. Worth a try. Good luck!
I ended up uninstalling Flash and reinstalling it after dealing with this for 3 days. It worked on on the first run. Thanks Adobe :-(
Update:
Flash CC told me that the my memory was low in the jvm.ini file, but it rendered the embedded image on stage and you can see it. But I changed the value to 512 from 256. I closed Flash, then I reopened it. Thats when I got the compiletime error I've been wrestling with. I changed it back to 256, but then the image doesnt render on the stage (back to square 1). I am going to abandon this method and just load everything as external assets.
Related
this is for flash CS6 AS3 AIR
Seriously I've been searching for 3 days straight
found these among others.
http://gregsramblings.com/2008/08/16/adding-auto-update-features-to-your-air-application-in-3-easy-steps/
http://www.adobe.com/devnet/air/articles/air_update_framework.html
but they all output errors like Scene 1, Layer 'Layer 1', Frame 1, Line 2 1172: Definition air.update.events:UpdateEvent could not be found. not all have this specific error but they all have a definition error. Apart from that they are doing a lot of things in the tutorial that I simply don't need.
I already made a version detector and right now it's downloading the air file to the desktop but I need something more practical. is there something like updatenTo(http://address.com/myApp.air) - which just start the air updateframework to update from the .air file at the refered address.
or even a download command that tells me where the user downloaded the file to so I can execute the file and terminate the program. like file.addEventListener(Event.locationOfDownload,downloadFileContainFunction);
or link me to a tutorial that has working code.
Okay, so my problem here actually boiled down to finding "applicationupdater.swc" and how to import it.
It's found at "C:\Program Files (x86)\Adobe\Adobe Flash CS6\AIR3.2\frameworks\libs\air" on my machine
One can import it by going to "publish settings" and click the wrench key next to "script: ActionScript 3.0" and going to the library path clicking the little red f on white background.
That error is telling you that you haven't imported the class or embedded the library you are trying to use.
I was testing my project in CS6. Everything was fine. I literally changed nothing. I test. Tons of errors that it is unable to transcode embedded movieClips. I am literally going insane trying to find out why this is happening.. the errors:
/Volumes/FLASHDRIVE/CodeCanyon/Example/src/mvc/View.as, Line 140 Unable to transcode /Volumes/FLASHDRIVE/CodeCanyon/Example/src/mvc/assets/graphic.swf.
/Volumes/FLASHDRIVE/CodeCanyon/Example/src/mvc/View.as, Line 144 definition for symbol 'VContent22' not found
52 errors all like this. Obviously, these movieclips do exist in the exact file that is specified here. Does anyone know what could be going on here??
Here is the code:
[Embed (source = "/Volumes/FLASHDRIVE/CodeCanyon/Example/src/mvc/assets/graphic.swf", symbol = "VContent1")]
private var VContent1:Class;
I have a .fla on my Mac that I created in Flash cs5. I saved it as a cs4 file and sent it to a friend who has a Windows machine.
I have a symbol linked to an AS class which has symbols inside of it which have instance names. The constructor of the class refers to these instance names. When I compile, everything works as expected. When my friend compiles, he gets compiler errors telling him that the instances mentioned above are undefined.
I'm at a complete loss. Any ideas why this is happening?
Things we've tried:
Checked to make sure that we had the same source path
Made sure that the symbol in the Flash IDE has the correct linkage
Tried compiling the .fla with cs4 on my machine. It works, which is what makes me think it's a Mac/Windows issue.
Try going to publish settings -> flash -> [settings button next to "as3] - the same place you go to set your classpath. There is a checkbox there that says declare stage instances - it sounds like its unchecked on the cs4 windows version... it should be checked if you don't want to have to write things like :
public var myClip:MovieClip;
for every instance that you've placed using the flash ide.
If I'm generating a binary file inside Flash Player, how do I pop up a 'Save' dialog for the file without sending it up the the server first?
I'm sure I heard this was a new feature in Flash 10.
Cheers,
James
This will help, and really show you how to do it, all you have to keep in mind is that opening and saving files can only be done with user initiation, it cannot be automated, so not sure what you are trying to do, but this will help:
http://www.mikechambers.com/blog/2008/08/20/reading-and-writing-local-files-in-flash-player-10/
If you are inside the flash player, you can do the following:
import flash.net.FileReference;
import flash.utils.ByteArray;
var fileReference:FileReference = new FileReference();
var data:ByteArray; // load up your data into this ByteArray
fileReference.save(data, "outputfile.dat");
This will not work if you are running in the browser-- at least as far as I remember, but if you are in the flash player this will work.
The FileReference.save() method will popup a dialog for the user to choose where to save the file, so the filename given is just a suggested filename.
Edit: See Technomaag's comment below also if you're having problems
I tried everything but no success.I am having big problems in importing files.So many error.... spent 5 hours but nothing. I successfully able to create project using collada parser but all the problems are coming when i am using import org.papervision3d.objects.parsers.DAE; There were some files missing and when i tried to download the missing files then it is showing me errors in files that i downloaded. Please suggest me how to get solve it.I wonder w'd it be possible for anyone to upload the configuration of papervision+libspark+ascollada which you used for creating a demo(like Brian Hodge used). Thanks alot in advance.And i am extremely sorry for posting this question in a thread AS3 DAE Augmented Reality PaperVision 3D as an answere.I am new to this forum and havent noticed the question tag.Extremely sorry...
The following is a link to a rather large explanation on PV3D/Flar toolkit AR
AS3 DAE Augmented Reality PaperVision 3D
-Questions
What IDE are you developing in? Flex Builder 3, Flash Develop, and Flash CS4 are all capable of handling embeds utilizing the Flex 3 SDK, BUT, Adobe Flash CS3 does not allow you to used embed and will not recognize it.
-Flash CS3 produces the following
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at Untitled_fla::MainTimeline/Untitled_fla::frame1()
-The Following works in all the others listed above
[Embed(source="foo.jpg")] //<--- NO SEMICOLON OR BREAKS
private var foo:Class;
var testFoo:Bitmap = new foo();
-Important
One thing that I would like to note, notice there is no semicolon on the embed line!
Hope this helps, apparently the original poster figured his/her problem out, but wanted to answer sid.