ReferenceError: Error #1065: Variable TestMain is not defined - actionscript-3

I'm loading a .swf and trying to find a class based on an embedded xml document in it. I've looked this problem up endlessly and everyone has either said "Your class isn't public", "Your classname is interfering with your document class", or "You aren't using the same ApplicationDomain", none of which are true. Here's my code:
In CoCMain.as, with a CoCMod.fla:
private function pluginLoadingComplete(e:Event):void {
var testXML:XML = new XML(new e.target.content.description);
trace(e.target.applicationDomain.hasDefinition("blah.blaah.testPlugin.TestMain"));//returns false
trace(ApplicationDomain.currentDomain.hasDefinition("blah.blaah.testPlugin.TestMain"));//returns false
trace(testXML.main[0]);//returns blah.blaah.testPlugin.TestMain
var pluginClass:Class = e.target.applicationDomain.getDefinition(testXML.main[0]) as Class;//error here
}
And in TestMain.as, with a TestMod.fla (this is the swf I am loading):
package blah.blaah.testPlugin {
public class TestMain {
public function TestMain():void {
super();
}
public function onEnable():void {
trace("blah");
}
}
}
And in frame 1 of TestMod.fla:
import blah.blaah.testPlugin.TestMain;
[Embed(source = 'main.xml', mimeType = "application/octet-stream")]
const description:Class;
The xml file:
<mod>
<name>Test Mod</name>
<description>Please ignore</description>
<author>Bleachisback</author>
<version>1.0</version>
<main>blah.blaah.testPlugin.TestMain</main>
</mod>
The error I am getting:
ReferenceError: Error #1065: Variable TestMain is not defined.
at flash.system::ApplicationDomain/getDefinition()
at me.bleachisback.cocMod::CoCMain/pluginLoadingComplete()

This sounds like a similar problem to what I encountered - where you're trying to dynamically create an instance from the descriptive name.
If you don't explicitly instantiate an instance of your target class, the compiler won't include your target class in the build, so the class doesn't exist (hence your error). So, you could add the line
var xyz:TestMain = new TestMain();
but that sort of defeats the purpose...
You can force the compiler to include your class by using the includes directive, with the list of classes that must be included.

Did you try this?
var pluginClass:Class = e.target.applicationDomain.getDefinition(testXML.main.text().toString()) as Class;

Related

ActionScript: making a variable `[Bindable]` causes crashes

I have this singleton that I'm using as a wrapper for global variables and constants, but as soon as I make some [Bindable] I get a crash on start up w/a bunch of red text in my console.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at BrandGlobals$/get COLOUR_EVERYTHING_BACKGROUND()[C:\MyProject\src\BrandGlobals.as:14]
at BrandGlobals$cinit()
at global$init()[C:\MyProject\src\BrandGlobals.as:2]
at _mainWatcherSetupUtil/setup()
at main/initialize()[C:\MyProject\src\main.mxml:0]
at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::childAdded()[C:\autobuild\3.5.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:2131]
at mx.managers::SystemManager/initializeTopLevelWindow()[C:\autobuild\3.5.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:3400]
at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::docFrameHandler()[C:\autobuild\3.5.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:3223]
at mx.managers::SystemManager/docFrameListener()[C:\autobuild\3.5.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:3069]
BrandGlobals:
package {
public final class BrandGlobals {
[Bindable]public static var COLOUR_EVERYTHING_BACKGROUND:uint = 0xE010FF;
If I remove that [Bindable] and turn var to const there's no problem (except the obvious problem of not being able to set the variable outside of this file) but this doesn't work. Also, making the whole class [Bindable] instead of this one didn't work. When I hover my mouse over the COLOUR_EVERYTHING_BACKGROUND definition, it says "<exception thrown by getter>". 'Don't know what to think about that.
I might have guessed it was because it has no package, but I'm using another similar singleton which has [Bindable] variables and seems to work fine.
I never did get that [Bindable] twaddle.
I'm using the Flex 3.5 SDK.
I tried Brian's suggestion below, but it gave me pretty much the same error. I even tried:
{
_COLOUR_EVERYTHING_BACKGROUND = 0xE010FF;
trace("Var set."); //Breakpoint here
bLoadedFerCryinOutLoud = true;
}
[Bindable]private static var _COLOUR_EVERYTHING_BACKGROUND:uint;
private static var bLoadedFerCryinOutLoud:Boolean = false;
public static function get COLOUR_EVERYTHING_BACKGROUND():uint {
trace("Returning EVERYTHING background");
if (bLoadedFerCryinOutLoud)
return _COLOUR_EVERYTHING_BACKGROUND;
else return 0xFFFFFF;
}
What's more, if I put a breakpoint at that trace("Var set.");, Flash Builder complains that a break is not possible, because there is no executable code there.
I also noticed that in that call stack that I'm shown when this crash happens during a set and it seems to be the one that sets _COLOUR_EVERYTHING_BACKGROUND. But the only place where it is set is:
public static function SetBackground(oApp:UBIApplication):void {
_COLOUR_EVERYTHING_BACKGROUND = oApp.nBackgroundColour;
}
and breakpoints indicate that this is never called.
The documentation on using the tag has the following to say:
Using static properties as the source for data binding
You can use a static variable as the source for a data-binding expression. Flex performs the data binding once when the application starts, and again when the property changes.
You can automatically use a static constant as the source for a data-binding expression. Flex performs the data binding once when the application starts. Because the data binding occurs only once at application start up, you omit the [Bindable] metadata tag for the static constant. The following example uses a static constant as the source for a data-binding expression:
<fx:Script>
<![CDATA[
// This syntax casues a compiler error.
// [Bindable]
// public static var varString:String="A static var.";
public static const constString:String="A static const.";
]]>
</fx:Script>
<!-- This binding occurs once at application startup. -->
<s:Button label="{constString}"/>
Edit: You need to make sure that your variable is initialized before you try to read it. A static initializer is the way to go:
package {
public final class BrandGlobals {
{
_COLOUR_EVERYTHING_BACKGROUND = 0xE010FF;
trace("Var set."); //Breakpoint here
}
[Bindable]private static var _COLOUR_EVERYTHING_BACKGROUND:uint;
public static function get COLOUR_EVERYTHING_BACKGROUND():uint {
trace("Returning EVERYTHING background"); //Breakpoint here
return _COLOUR_EVERYTHING_BACKGROUND;
}
Putting in breakpoints in the places specified will let you verify that things are executing in the expected order
It turns out that the problem was assigning COLOUR_EVERYTHING_BACKGROUND to a static const elsewhere in the code, as a temporary measure. Hopefully I'll remember that assigning [Bindable]s to static consts is bad and if I don't, I'll remember the meaning of that particular cryptic reaction Flash Builder had. I'm starting to choke StackOverflow w/my questions about cryptic error messages.

Global variables in action script 3

I'm new in action script 3. I intend to use global variable.
Here some way to do this and this
I download simple banner from here
Create file Globe.as in the same directory as test_banner_actionscript_3.fla. Globe.cs contains next code
package
{
public class Main
{
public static var myPencil:Number = 3;
}
}
banner code looks like this
mybanlink.addEventListener(MouseEvent.CLICK, mybanlinkClickListener);
function mybanlinkClickListener(e:MouseEvent):void {
trace(Main.myPencil); //3
var url:String="http://www.web-article.com.ua";
var urlRequest:URLRequest=new URLRequest(url);
navigateToURL(urlRequest);
}
but I get
error: 1120: Access of undefined property Main
Interesting that Intellisense suggests "myPencil" when typing "Main."
What's wrong?
You possibly forgot import Main in the begin of your banner code. Remember, when you use a class, always check that this class is imported.

AS3: Scoping issue with -warn-scoping-change-in-this

I wanted to enable all compiler warnings in Flex to resolve them in my code. But there is one warning which I can't figure out how to solve it. Here is some example code:
package lib
{
import flash.events.NetStatusEvent;
import flash.net.NetConnection;
public class player
{
private function tmp(event:NetStatusEvent):void
{
}
public function player():void
{
super();
var connection:NetConnection = new NetConnection();
connection.addEventListener(NetStatusEvent.NET_STATUS, tmp);
}
}
}
On compiling with -warn-scoping-change-in-this I'm getting the following warning:
/var/www/test/src/lib/player.as(16): col: 59 Warning: Migration issue: Method tmp will behave differently in ActionScript 3.0 due to the change in scoping for the this keyword. See the entry for warning 1083 for additional information.
connection.addEventListener(NetStatusEvent.NET_STATUS, tmp);
Putting tmp as function inside player() will work but this is not what I want. I have even tried to use this.tmp as callback but there is no difference. Does somebody know how to solve this compiler warning?
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/compilerWarnings.html
This is a code migration warning. This warning is generated when a method of an object is used as a value, usually as a callback function. In ActionScript 2.0, functions are executed in the context they are called from. In ActionScript 3.0, functions are always executed in the context where they were defined. Thus, variable and method names are resolved to the class that the callback is part of, rather than relative to the context it is called from, as in the following example:
class a
{
var x;
function a() { x = 1; }
function b() { trace(x); }
}
var A:a = new a();
var f:Function = a.b; // warning triggered here
var x = 22;
f(); // prints 1 in ActionScript 3.0, 22 in ActionScript 2.0
That warning is only placed there to let you know that the behavior of your code might have changed in case you are migrating your code from AS2 to AS3 (which the compiler has no way of knowing beforehand). You should only enable the compiler option -warn-scoping-change-in-this when you are migrating your code from AS2 to AS3.
So, as I said in the comments, you shouldn't worry about that warning, since obviously seing your code that is not your case and you don't need that compiler option enabled.

movie clip class parameters ane null

I have a movie clip with an external class attached.
here is the MC code (I've shorten it only for the relevant part...)
package {
//all the imports here...
public class mc_masterChapter extends MovieClip {
public function mc_masterChapter() {
trace (picFile,strChapTitle);
}
//Properties
public var picFile:String;
public var strChapTitle:String;
}
}
In the main class file I'm adding this object to stage using addChild:
var masterChapter:mc_masterChapter = new mc_masterChapter;
masterChapter.picFile = "pic_Chap1.jpg";
masterChapter.strChapTitle = "ABCD:
addChildAt(masterChapter,1);
now, the trace in the MC class code gives nulls to both parametes but if i put a trace inside the MC timeline (instead of the attached class code), it gives the right value!
how can I access the values from the MC class itself without getting nuls?
Thank you.
It works! Let me explain:
var masterChapter:mc_masterChapter = new mc_masterChapter; // Calls class constuctor
// so calls trace() too!
// You will get null null
masterChapter.picFile = "pic_Chap1.jpg"; // Assign the variables
masterChapter.strChapTitle = "ABCD"; // so they can be read
trace(masterChapter.picFile, masterChapter.strChapTitle); // Should trace pic_Chap1.jpg ABCD
If you add the following method to your class:
public function test():void {
trace(picFile, strChapTitle);
}
Then call masterChapter.test() it will successfully trace those two properties. So yes, the class can read its properties.
Make the var you use in your main class public static vars.
OK!
I solved the mystery.
I put two traces. one in the main MC class saying "hey, I'm inside the MC - the picFile="
and one in the put Function saying "I'm putting this file into picFile:"
well this is what I've got:
hey, I'm inside the MC - the picFile=null
I'm putting this file into picFile:image.jpg
got it!?! at the moment I asked him to give birth to an instance of the MC (even before putting it on stage - just defining the object (with this line:)
var masterChapter:mc_masterChapter = new mc_masterChapter;
it allready run the class, so of course that in this stage the parameters were not defined allready and were null.
the definition code came right after that line (in the main.as)
masterChapter.pic="pic_Chap1.jpg";
so what I did, was to move all the code from the main class of the MC object to a public function inside the same package called init(). Then I called this function manually from the parent main class.
By that I can decide when to call it (after I declare all the parameters of course).
That's it.
god is hiding in the small details : )
tnx for all the helpers.
Possibly a better solution would be to use a getter/setter pair, so you can know at the exact moment the properties are set:
protected var _picFile:String:
public function get picFile():String {
return _picFile;
}
public function set picFile(value:String):void {
if (value != _picFile) {
_picFile=value;
trace('picFile set to', _picFile);
}
}

Instantiate an Fxg on runtime using getDefinitionByName in Flex

i have a little problem with getDefinitionByName.
My purpose is to instantiate an FXG object(Number10.fxg) in a document mxml on runtime.
The name of the Class is in a string variable that is used by getDefinitionByName
to return the name of the class to insantiate. The code doesn't work even if doesn't send an error message. The code is as follows:
import assets.Number10;
import flash.utils.getDefinitionByName;
import mx.core.IVisualElement;
private function onClick(event:MouseEvent):void
{
var value:String = "Number10";
var ClassDefinition:Class = getDefinitionByName(value) as Class;
var ten:IVisualElement = new ClassDefinition() as IVisualElement;
this.contentGroup.addElement(ten);
}
I tried also with... var ten:IVisualElement = new ClassDefinition();
but nothing. It Doesn't work!
Please, Help me!
First of all, i refer to the adobe documentation pages that covering the topic so telegraphic. Here it is:
Option includes class [...]
Description Links one or more classes to the resulting application SWF file, whether or not those classes are required at compile time.
To link an entire SWC file rather than individual classes, use the include-libraries option.
Ok.In Flash Builder i go to the Additional compiler arguments where there is just this option
-locale en_US
So i add my option under this
-includes class = assets.Number10
or
-includes class assets.Number10
or
-includes class Number10
When the application runs i get the Error #2032.
I think that the option declaretion is wrong. I do not have a good reference for using option.
So...Help me!
How can i declare the Number10 class or the assets package with the other fxg object using the includes class option?
Ok! I find the solution...
Is to put a reference to Number10 class somewhere in the code, for instance:
import assets.Number10;
import flash.utils.getDefinitionByName;
import spark.core.SpriteVisualElement;
//case1
var myNumber:Number10;
//or
//case2
Number10;
private function onClick(event:MouseEvent):void
{
var value:String = "assets.Number10";
var ClassDefinition:Class = getDefinitionByName(value) as Class;
var ten:SpriteVisualElement = new ClassDefinition() as SpriteVisualElement;
this.contentGroup.addElement(ten);
}
and the code works :-)
This is a problem that comes from the way that Flex compiles its code. Flex compiles its code so that if a class is not used, it will keep this class off the final compiled program.
But the problems are not over yet! If i have hundreds of Fxg objects that could be instantiate, declaring all classes is little difficult and tedious.
So, how i can delclare in one time all classes of a package?
You can add classes to SWCs and SWFs using the include and includeClasses compiler options. Using these, you don't have to reference the classes in the code. Consult the documentation for proper usage.
Be sure to use the fully qualifed class name.
Also, the approach of casting your FXG class as an IVisualElement is new to me. I thought you had to use real classes in casting and the sort. Try using a SpriteVisualElement.
private function onClick(event:MouseEvent):void
{
var value:String = "assets.Number10";
var ClassDefinition:Class = getDefinitionByName(value) as Class;
var ten:IVisualElement = new ClassDefinition() as SpriteVisualElement.;
this.contentGroup.addElement(ten);
}