how to put Simple slider image inside google maps infowindow? - google-maps

I'am trying to display multiple image in a single infowindows. there is 3 image. i just want to make a slider work in info window google maps. but may be i lost the main idea. i try to use some of jquery slider and javascript slider, but still not work, the image not display and in other case is only work for the first click infowindows.
i think some missing, can somebody help me to the right direction of this case. i try to search an example, but the result is still nothing.
many thanks.

You're missing the event name you should be listening for in the addListener call where you initiate the slider:
google.maps.event.addListener(infowindow, function(){ /*..initiate anythingslider..*/ });
It should listen for the content_changed event on the infoWindow, so it should look like:
google.maps.event.addListener(infowindow, 'content_changed', function(){ /*..initiate anythingslider..*/ });

Related

Google maps only load the first time, second time it is gray

I have created an Ionic 2 / Angular 2 App. I have integrated Google Maps and it works fine. However the second time the Google Maps appears completely gray. I have searched the internet and tried different solutions to solve it. However, none of the solutions below work:
- google.maps.event.trigger(this.map, 'resize');
- google.maps.event.clearInstanceListeners / this.map.detach(); / this.marker.setMap(null);
When I resize the view in chrome then the maps which appeared in gray is suddenly shown. So how can I trigger this resize manually. I hope you can help.
My code can be found here https://github.com/marinusgeuze/metjekindnaarbuiten.
Best regards,
Marinus Geuze
===========================================
Issue is solved by adding next line of code:
setTimeout(() => google.maps.event.trigger(this.map, 'resize'), 600);
I didn't have exactly the same issue, but something similar happen when using LeafletJS in my Ionic 2 app, and a call to their invalidateSize function on a small timeout fixed the issue for my app. Here's an example:
ionViewLoaded() {
console.log('ObservationDetails.ionViewLoaded');
// Leaflet setup calls here
...
// invalidateSize must be called because the page hasn't been drawn, only loaded,
// and the map div will get resized causing the "gray block/unloaded map tile"
// problem. Invalidating the map will fix that, but the call needs a slight
// delay before firing...
setTimeout(() => this.map.invalidateSize(), 600);
}
Solution for map, Use Below code of line to resolve the issue :
// you must use "map" variable name, or you can use your defined variable name
// Example : var map = (new google.maps.Map(...));
setTimeout(function() { google.maps.event.trigger(map, 'resize') }, 600);

Clicking Google-map beneath the canvas

This one is getting tricky for me.I have the google map in my page which is working properly ,above it lies a canvas. I need to make the google map clickable .i.e when i click on the canvas ,the map should behave normally .I have added pointer-events:none;attribute.It works properly in Firefox ,chrome and IE11.
However my requirement is I need to make it clickable in IE9 on wards,which am unable to replicate. How to do that?
If any one can replicate the behavior in a fiddle ,that will be really helpful to me.
There's an old jQuery hack that simulates pointer-events:
Listen for a click event on the canvas and in the click handler:
Hide the canvas: $(this).hide();
Ask the document to get the element at the clicked xy: var $map=$(document.elementFromPoint(event.clientX,event.clientY); (Adjust clientX/Y by any offset to the map/canvas elements) If the map is the only element under your canvas, you could define $map at the start of your app and avoid this step.
trigger the same event on the google map: $map.trigger(event);
redisplay the canvas: $(this).show();

Kinetics JS "Click" or simple "Touch" event for Mobile device

I am using kinetic-v4.3.0-beta2.js
I want to handle mobile touch event on group for ios & android.
I am binding event such as following
group.on('touchstart', function (evt) {
$('#onpopMenu').popup("open", { x: leftPosition, y: topPosition });
});
I tried 'touchend', 'touchstart' and 'tap'
Got partial success in "Tap" but in that case, shape is draggable so tap event is not properly fire because object will move from it's place.
but if shape is not draggable then it will work fine.
I tried 'touchend' and 'touchstart' event also but popup menu is close after event fire in iOs and android as I am opening Jquery Mobile Popup by Touching group!
The popup menu will only open for 2-3 seconds when the touchstart event fired.
Anyone faced the same problem with kinetic JS Mobile events? How to handle only "Click" or "Touch" event with it.
I checked this http://www.html5canvastutorials.com/kineticjs/html5-canvas-mobile-events/ for reference but had no luck!
I am developing application with Phonegap + JQM + Kinetics JS
Thanks in advance!
Keep in mind that your application is running inside a webview. This is why you've got these 2/3 seconds of delay on touch/click event.
This is why in all my PhoneGap dev, I use Fastclick.js. FastClick is a simple, easy-to-use library for eliminating the 300ms delay between a physical tap and the firing of a click event on mobile browsers. The aim is to make your application feel less laggy and more responsive while avoiding any interference with your current logic.
You can find it here https://github.com/ftlabs/fastclick.
It's easy to use (if you're using jQuery) :
<script type='application/javascript' src='/path/to/fastclick.js'></script>
<script>
$(function() {
FastClick.attach(document.body);
});
</script>
I made a jsfiddle for you to test out the click/touch events.
From what I understand, you have a Kinetic.Group node that is draggable but you want to open up a popup using jquery mobile.
You are right that when you drag an object, the tap event does not fire. But you said otherwise the tap event works fine if the shape is not draggable. This leads me to believe:
You want a popup on "tap"
You want a popup on "dragend"
If so, all you need is to use both events like this:
group.on('tap dragend', function (evt) {
$('#onpopMenu').popup("open", { x: leftPosition, y: topPosition });
});
Please let me know if my assumptions are wrong, and I can work with you to get the right solution. I am guessing when you want to popup, so if you let me know exactly when you want a popup to occur that will help a lot.
You might want to also look into using evt.cancelBubble = true; http://www.html5canvastutorials.com/kineticjs/html5-canvas-cancel-event-bubble-propagation-with-kineticjs/

Google Maps RichMarker Event

I have events working fine in Chrome and IE10 for Google Maps (APIv3) and RichMarkers. Problem is, the same code borks on Firefox19 with event undefined. So, this code works on Chrome and IE10...
google.maps.event.addListener( marker, 'mouseover', function(event) {
console.log(event);
});
But not on Firefox. Interestingly, attaching a CLICK event to the map object does work as you'd expect. The event object is visible within the called function in all browsers. So, does anyone have any idea as to how to fix this? I really need to pass the event object onwards as I have funcs that use it for positioning and so on.
Normally, I'd get around this using jQuery to attach the events, but this is not an option here.
Cheers
CT
There is no mouseover-event : http://google-maps-utility-library-v3.googlecode.com/svn/trunk/richmarker/docs/reference.html
Apply the mouseover-event to the content of the marker(the content must be a node)

Why doesn't my use of Google Maps' panTo() method or directions work?

I am having problems with centering the map using the panTo() method - as well as making the directions (from/to) to work like tabs.
Here is my code:
http://dpaste.com/76251/
I'm not too sure what you want the map to do, but there is one big problem with your panTo() function. You placed it inside of the function markerClickHandler() which is called when the markers are created, which happens on page load. So you are calling panTo() three times when the page is loaded.
If you want it to be called when the marker is clicked, place it in the function which is returned by markerClickHandler().
Keep in mind, however, that the movement will likely be interrupted by the opening of the Info Window (which moves the map). The best solution I can think of to that problem is to move the map after the window has opened. You can pass onOpenFn as a GInfoWindowOptions parameter:
map.openInfoWindowTabsHtml(marker.getLatLng(), tabs, {
onOpenFn: function() {
map.panTo(marker.getLatLng());
}
});
Note: for some reason, this only worked if I called openInfoWindowTabsHtml() on the map object instead of the marker - I don't know why.
The example snippet you're linking to is no longer available, but assuming from the answer by Chris, I'm assuming you want to center the marker whose info window was opened. I had the same problem and solved it like this:
GEvent.addListener(marker, 'infowindowopen', function() {
map.panTo(marker.getLatLng());
});