Error : Multilingual App Toolkit build completed with errors - windows-phone-8

I have a working project and it was working quite fine.
All of a sudden I am not able to build my Windows Phone project.
1>------ Build started: Project: win-ladenzeile, Configuration: Debug Any CPU ------
1> Multilingual App Toolkit build started.
1>C:\Program Files (x86)\MSBuild\Microsoft\Multilingual App Toolkit\Microsoft.Multilingual.WindowsPhone.targets(9,5): error : The file exists.
1>C:\Program Files (x86)\MSBuild\Microsoft\Multilingual App Toolkit\Microsoft.Multilingual.WindowsPhone.targets(9,5): error :
1>C:\Program Files (x86)\MSBuild\Microsoft\Multilingual App Toolkit\Microsoft.Multilingual.WindowsPhone.targets(9,5): error : Update XLIFF build failed.
1>C:\Program Files (x86)\MSBuild\Microsoft\Multilingual App Toolkit\Microsoft.Multilingual.WindowsPhone.targets(9,5): error : Multilingual App Toolkit build completed with errors.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
========== Deploy: 0 succeeded, 0 failed, 0 skipped ==========
I tried the following:
Disable and re-enable the Multilingual App Toolkit.
Repair the Multilingual App Toolkit.
Reinstall the Multilingual App Toolkit
git reset head --hard
Restart PC couple of times.
I am really confused and can't believe the Visual Studio suddenly started acting weird.
Any help is highly appreciated.
EDIT - (After 18 hours)
I am quite sure this has to do with the Multilingual App Toolkit.
I disabled it in the .csproj file
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Multilingual App Toolkit\Microsoft.Multilingual.WindowsPhone.targets" Condition="Exists('$(MSBuildExtensionsPath32)\Microsoft\Multilingual App Toolkit\Microsoft.Multilingual.WindowsPhone.targets')" Label="MultilingualAppToolkitForWindowsPhone" />
Also disabled "Enable Code Analysis on Build" as I was getting some errors about Code Analysis.
I hope the next version of the toolkit will fix this bug.

You will see this when you hit the max number of temp files on your system. See: http://msdn.microsoft.com/query/dev11.query?appId=Dev11IDEF1&l=EN-US&k=k(System.IO.Path.GetTempFileName);k(GetTempFileName);k(TargetFrameworkMoniker-.NETFramework,Version%3Dv4.5);k(DevLang-csharp)&rd=true
The Multilingual App Toolkit also uses this API and if you are already close to the limit, it can trigger the error.
To resolve this issues, please be sure to clean your %temp% folder to get unblocked.

Had this problem today and it seemed to be because the xlf files used by the Multiligual App Toolkit were not checked out of source control.
The actual problem appears to be the fact that the files are readonly on disk.

Related

Houdini arm to x86 translation "Unsupported feature" error when using shared STL in Android NDK app

I created an Android Studio project from this sample NDK project provided by Google and changed a couple things so I could try to leverage Houdini arm to x86 translation:
In app/build.gradle I set abiFilters to armeabi-v7a.
In Application.mk I changed APP_ABI from all to armeabi-v7a so that x86 native libraries won't be created.
Also in Application.mk, I changed APP_STL from stlport_static to gnustl_shared.
You can see the modified code in this repo.
Then I ran the app in the BlueStacks emulator, which supports Houdini. I get the following error:
11-21 00:42:19.742 9947-9947/? D/houdini: [9947] Loading library(version: 4.0.8.45720 RELEASE)... successfully.
11-21 00:42:19.742 9947-9947/? D/houdini: [9947] Unsupported feature (ID:0x10600cae).
11-21 00:42:19.742 9947-9947/? D/houdini: [9947] Open Native Library /data/app-lib/com.sample.teapot-2/libTeapotNativeActivity.so failed.
...
java.lang.RuntimeException: Unable to start activity ComponentInfo{com.sample.teapot/com.sample.teapot.TeapotNativeActivity}: java.lang.IllegalArgumentException: Unable to load native library: /data/app-lib/com.sample.teapot-2/libTeapotNativeActivity.so
If I make APP_STL any of the supported values with shared I get this error, and with static it works fine. I'd like to get shared working, to solve this issue in React Native. Does shared STL not work with Houdini? Any workarounds?

Cocos2d-x 2.1.5 win32 setup failed

I trying to install cocos2d-x on window , as saw a lot of tutorial are said just run build_win32.bat is ok , unless got some problem like “tests.exe doesn’t work anymore” or “Get data from file(C:\Windows\system32\fps_images.png) failed!” , however , both of common are not appear to me but other unknown error. could anyone help me ? below is the console output of my error :
/*
* Check VC++ environment...
*/
/*
* Building cocos2d-x library binary, please wait a while...
*/
Setting environment for using Microsoft Visual Studio 2010 x86 tools.
Microsoft (R) Build Engine Version 4.0.30319.1
[Microsoft .NET Framework, Version 4.0.30319.1008]
Copyright (C) Microsoft Corporation 2007. All rights reserved.
Build started 12/9/2013 10:30:38.
C:\cocos2d-x-2.1.5\cocos2d-win32.vc2010.sln : Solution file error MSB5009: Erro
r parsing the nested project section in solution file.
Build FAILED.
C:\cocos2d-x-2.1.5\cocos2d-win32.vc2010.sln : Solution file error MSB5009: Er
ror parsing the nested project section in solution file.
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:00.01
Microsoft (R) Build Engine Version 4.0.30319.1
[Microsoft .NET Framework, Version 4.0.30319.1008]
Copyright (C) Microsoft Corporation 2007. All rights reserved.
Build started 12/9/2013 10:30:38.
C:\cocos2d-x-2.1.5\cocos2d-win32.vc2010.sln : Solution file error MSB5009: Erro
r parsing the nested project section in solution file.
Build FAILED.
C:\cocos2d-x-2.1.5\cocos2d-win32.vc2010.sln : Solution file error MSB5009: Er
ror parsing the nested project section in solution file.
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:00.01
/*
* Check the cocos2d-win32 application "TestCpp.exe" ...
*/
The system cannot find the path specified.
/*
* Run cocos2d-win32 tests.exe and view Cocos2d-x Application Wizard for Visual
Studio User Guide.
*/
File not found - Resources
0 File(s) copied
File not found - Resources
0 File(s) copied
File not found - Resources
0 File(s) copied
File not found - Resources
0 File(s) copied
File not found - Resources
0 File(s) copied
File not found - js
0 File(s) copied
File not found - tests
0 File(s) copied
File not found - MoonWarriors
0 File(s) copied
File not found - WatermelonWithMe
0 File(s) copied
File not found - Published files iOS
0 File(s) copied
Can't find the binary "TestCpp.exe", is there build error?
Press any key to continue . . .
Because the limited uploading size of google code, Emscripten lib and resources of WatermelonWithMe and CocosDragonJS were removed from releasing installing package.
In order to run Emscripten sample, you should
download Emscripten lib (http://api.viglink.com/api/click?format=go&key=9b4efad421c8b103b2c94b796db973b0&loc=http%3A%2F%2Fwww.cocos2d-x.org%2Fnews%2F134&subId=d654e26afef9085d79aba37dfe97be28&v=1&libId=ecb08019-ccd8-442e-ba80-3415ca773619&out=https%3A%2F%2Fgithub.com%2Fkripken%2Femscripten&ref=https%3A%2F%2Fwww.google.co.in%2F&title=Cocos2d-x%20%7C%20cocos2d-x-2.1.5%20released&txt=here&jsonp=vglnk_jsonp_138019210527110)
put downloaded lib into COCOS2DX_ROOT/external/emscripten
And you should do following steps to run WatermelonWithMe and CocosDragonJS
download resources of WatermelonWithMe and CocosDragonJS
http://api.viglink.com/api/click?format=go&key=9b4efad421c8b103b2c94b796db973b0&loc=http%3A%2F%2Fwww.cocos2d-x.org%2Fnews%2F134&subId=d654e26afef9085d79aba37dfe97be28&v=1&libId=ecb08019-ccd8-442e-ba80-3415ca773619&out=https%3A%2F%2Fgithub.com%2Fminggo%2Fcocos2d-js-tests%2Ftree%2Ffor-cocos2dx%2Fgames&ref=https%3A%2F%2Fwww.google.co.in%2F&title=Cocos2d-x%20%7C%20cocos2d-x-2.1.5%20released&txt=here&jsonp=vglnk_jsonp_138019214388811
put downloaded resources into samples/Javascript/Shared/games
There is one solution works for me.
Open cocos2d-win32.vc2010.sln or cocos2d-win32.vc2012.sln , delete the code below:
GlobalSection(NestedProjects) = preSolution to the end of this GlobalSection.

App deployment failed. Please try again.

I have developed windows phone app. I am getting following error when I run my app on device instead of emulator.
Error :
1>------ Build started: Project: Demo, Configuration: Debug Any CPU ------
1> Begin application manifest generation
1> No changes detected. Application manifest file is up to date
1> Begin Xap packaging
1> No changes detected. Xap package is up to date
2>------ Deploy started: Project: Demo, Configuration: Debug Any CPU ------
2>Deployment of application to device failed.
2>Error: App deployment failed. Please try again.
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
========== Deploy: 0 succeeded, 1 failed, 0 skipped ==========
I am not getting where is the issue. Can someone please help me?
Reboot Your Windows Phone.
Always works for me!
Uninstall your app, and then deploy it works for me.
The most common reason for this issue is about your Hard Disk, check if you have enough free storage space and try running a chkdsk.
Otherwise can be your Emulator Configuration.
http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj681694(v=vs.105).aspx#BKMK_boottovhd

Visual Studio 2012 / WP8 SDK: "Connection to Windows Phone Device or Emulator Failed"

I'm opening the default project for Windows Phone 8 using VS 2012 Professional and WP8 SDK, and am trying to configure the Windows Phone 8 WVGA 512 (default) emulator.
Using build and deploy both work. Build and deploy are both checked in the build settings for all build types. The output gives me this:
Deploy started: Project: ABCD, Configuration: Debug x86
Deploying C:\Users\Guy\My Projects\ABCD\ABCD\bin\WindowsPhone\x86\Debug\ABCD_Debug_x86.xap...
Connecting to Emulator WVGA 512MB...
Installing the application...
Deployment of C:\Users\Guy\My Projects\ABCD\ABCD\bin\WindowsPhone\x86\Debug\ABCD_Debug_x86.xap succeeded.
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
========== Deploy: 1 succeeded, 0 failed, 0 skipped ==========
However if I try to open the Simulation Dashboard to change any settings (Lock Screen -> Unlocked or "Enable Network Simulation", Visual Studio returns the error:
Connection to Windows Phone device or emulator failed.
How do I fix this issue? I have no headway on this problem because there's nothing from Google or stackoverflow, and I've tried a ton of things related to this problem (mainly the fixes for the infamous Could Not Debug Application error.)
Thanks for the help.
I have very similar problem, but in my case the simulation does not work on actual device (it used to, but now suddenly it doesn't). It does work with emulator. Deploying and debugging works fine on both.
This would suggest that it might be more general problem. Not tied to target device type in particular.

Visual Studio 2005 application portability

I am creating an application (VS2005, C++ Forms application) that is supposed to work on many different machines that won't have any version of Visual Studio and I am wondering what I should worry about. I am using the Mysql connector, so apparently the machine running it will need to have some compatible version of MySQL, but appart from that, what else should I do to make it work? I'm sure that just giving out the .exe file in the project/release file won't suffice...
Edit: I tried running on a different machine (same .NET, same MySQL, even same Visual Studio), but if I try to run the.exe it gives me a error message saying: "This application has failed to start because the application configuration is incorect. Reinstalling the application may fix this problem". I also tried building on it (desperate thought, because it doesn't have the connector) and it gave me the following output:
1>------ Build started: Project: Carna2e, Configuration: Debug Win32 ------
1>Copying 'f:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll' to target directory...
1>Build log was saved at "file://f:\Documents and Settings\User\Desktop\Carna2e\Carna2e\Debug\BuildLog.htm"
1>Carna2e - 0 error(s), 0 warning(s)
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
here is the build log, that is (like it should) the same with the output:
Build Log:
Build started: Project: Carna2e, Configuration: Debug|Win32
Command Lines Copying 'f:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll' to target directory...
Results Build log was saved at "file://f:\Documents and Settings\User\Desktop\Carna2e\Carna2e\Debug\BuildLog.htm"
Carna2e - 0 error(s), 0 warning(s)
Fixed: Apparently I also had to have the connector installed...
At a minimum, the version of the .Net Framework that you write your application for needs to be present on the target machines.
MySQL would have to be present and configured for your application, unless you intend to run MySQL on a database server.
Other than that, you would only have to install more things if you use non-.Net libraries.
only thing you must be sure so you exe work is tha versoun of the framework you need is installed if you project is created with VS 2008 you need .net framework 3.5
Best Regards,
Iordan