I have an Adobe Air desktop app that was used for an event recently that thousands of people used simultaneously started getting failed network checks when using google.com as a polling URL. Having each app checking every 3 seconds to that URL, about 10 minutes into the event every app started being redirected to a validation page on Google asking the user to prove they aren't a robot which obviously they couldn't see and therefore all users were told they had no internet. I am already using Akamai's Advanced Streaming plugin (which is based on OSMF [which uses NetStream]) for the video streaming. Is there a better way to check for a network connection (preferably just using the existing NetStream object).
Here is the existing code for the network monitor:
public function checkNetwork(url:String):void {
var urlRequest:URLRequest = new URLRequest(url);
urlRequest.method = "GET";
urlMonitor = new URLMonitor(urlRequest);
urlMonitor.addEventListener(StatusEvent.STATUS,onStatusChange);
urlMonitor.pollInterval = 3000;
urlMonitor.start();
}
private function onStatusChange(event:StatusEvent):void {
if(urlMonitor.available) {
isNetworkDown = false;
dispatchEvent(new Event("NetworkManager.NETWORK_UP"));
}
else {
isNetworkDown = true;
dispatchEvent(new Event("NetworkManager.NETWORK_DOWN"));
}
}
I don't think polling a remote URL is the best way to check for internet connectivity (At least every 3 seconds). AIR has the ability to check the network itself like so:
air.NativeApplication.nativeApplication.addEventListener(air.Event.NETWORK_CHANGE, onNetworkChange);
function onNetworkChange(event)
{
//Check resource availability
}
The Event.NETWORK_CHANGE event does not indicate a change in all
network activity, but only that a network connection has changed. AIR
does not attempt to interpret the meaning of the network change.
http://help.adobe.com/en_US/AIR/1.5/devappshtml/WS5b3ccc516d4fbf351e63e3d118666ade46-7fcc.html
With that said, I would put your polling request inside the onNetworkChange event that way it checks only when necessary.
Related
I have read near 20 other posts about this particular error, but most seem to be issues with the code calling Response.Close or similar, which is not our case. I understand that this particular error means that typically a user browsed away from the web page or cancelled the request midway, but in our case we are getting this error without cancelling a request. I can observe the error just after a few seconds, the download just fails in the browser (both Chrome and IE, so it's not browser specific).
We have a web api controller that serves a file download.
[HttpGet]
public HttpResponseMessage Download()
{
//
// Enumerates a directory and returns a Read-only FileStream of the download
var stream = dataProvider.GetServerVersionAssemblyStream(configuration.DownloadDirectory, configuration.ServerVersion);
if (stream == null)
{
return new HttpResponseMessage(HttpStatusCode.NotFound);
}
var response = new HttpResponseMessage(HttpStatusCode.OK)
{
Content = new StreamContent(stream)
};
response.Content.Headers.ContentDisposition = new ContentDispositionHeaderValue("attachment");
response.Content.Headers.ContentDisposition.FileName = $"{configuration.ServerVersion}.exe";
response.Content.Headers.ContentType = new MediaTypeHeaderValue(MediaTypeNames.Application.Octet);
response.Content.Headers.ContentLength = stream.Length;
return response;
}
Is there something incorrect we are doing in our Download method, or is there something we need to tweak in IIS?
This happens sporadically. I can't observe a pattern, it works sometimes and other times it fails repeatedly.
The file download is about 150MB
The download is initiated from a hyperlink on our web page, there is no special calling code
The download is over HTTPS (HTTP is disabled)
The Web Api is hosted on Azure
It doesn't appear to be timing out, it can happen just after a second or two, so it's not hitting the default 30 second timeout values
I also noticed I can't seem to initiate multiple file downloads from the server at once, which is concerning. This needs to be able to serve 150+ businesses and multiple simultaneous downloads, so I'm concerned there is something we need to tweak in IIS or the Web Api.
I was able to finally fix our problem. For us it turned out to be a combination of two things: 1) we had several memory leaks and CPU intensive code in our Web Api that was impacting concurrent downloads, and 2) we ultimately resolved the issue by changing MinBytesPerSecond (see: https://blogs.msdn.microsoft.com/benjaminperkins/2013/02/01/its-not-iis/) to a lower value, or 0 to disable. We have not had an issue since.
I have a Line-of-Business (LoB) Windows 8.1 Store application I developed for a client. The client side-loads it on several Windows 10 tablets. They use it in an environment where WiFi is spotty at best and they would like to get some sort of notification inside the app, regardless of what page they are on, notification that will let them know that they've lost connectivity to the network. I have created a method on my Web API that is not hitting the repository (database). Instead, it quickly returns some static information regarding my Web API, such as version, date and time of the invocation and some trademark stuff that I'm required to return. I thought of calling this method at precise intervals of time and when there's no response, assume that the Web API connectivity is lost. In my main page, the first one displayed when the application is started, I have the following stuff in the constructor of my view model:
_webApiStatusTimer = new DispatcherTimer();
_webApiStatusTimer.Tick += OnCheckWebApiStatusEvent;
_webApiStatusTimer.Interval = new TimeSpan(0, 0, 30);
_webApiStatusTimer.Start();
Then, the event handler is implemented like this:
private async void OnCheckWebApiStatusEvent(object sender, object e)
{
// stop the timer
_webApiStatusTimer.Stop();
// refresh the search
var webApiInfo = await _webApiClient.GetWebApiInfo();
// add all returned records in the list
if (webApiInfo == null)
{
var messageDialog = new MessageDialog(#"The application has lost connection with the back-end Web API!");
await messageDialog.ShowAsync();
// restart the timer
_webApiStatusTimer.Start();
}
}
When the Web API connection is lost, I get a nice popup message that informs me that the Web API is no longer available. The problem I have is that after a while, especially if I navigate away from the first page but not necessary, I get an UnauthorizedAccessException in my application.
I use the DispatcherTimer since my understanding is that this is compatible with
UI threads, but obviously, I still do something wrong. Anyone cares to set me on the right path?
Also, if you did something similar and found a much better approach, I'd love to hear about your solution.
Thanks in advance,
Eddie
First, If you are using Windows Store Apps, then you could possibly use a Background task to check poll for the status of the web api instead of putting this responsibility on your view model, its not the viewmodels concern
Second, if you are connecting from your Windows store app to your API then one successful authentication/ authorization for the first time, how and where do you store the token (assuming you are using token authentication). If you are (and ideally you should), is there a timer that you start which is set to the token expiration time? Is your local storage getting flushed somehow and loosing the aurthorization data?
Need more information.
I have built a complex AIR application which has been successfully running for quite some time of many PCs. Unfortunately, I have a plaguing problem with internet connectivity and I was wondering if anyone had encountered this issue before.
Every once in a while, the program will completely stop talking to the internet (all services start faulting). I wrote special code in my program to monitor the situation in which I use two different services to contact the same server.
The first service:
var req:URLRequest = new URLRequest("myURL.com");
this.urlMonitor = new URLMonitor(req, [200, 304]); // Acceptable status codes
this.urlMonitor.pollInterval = 60 * 1000; // Every minute
this.urlMonitor.addEventListener(StatusEvent.STATUS, onStatusChange);
this.urlMonitor.start();
private function onStatusChange(e:StatusEvent):void
{
if (this.urlMonitor.available)
{
pollStatusOnline = true;
Online = true;
}
else
{
pollStatusOnline = false;
Online = false;
}
}
The secondary method is a normal HTTP Service call:
checkInService = new HTTPService();
checkInService.method = "POST";
checkInService.addEventListener(ResultEvent.RESULT,sendResult);
checkInService.addEventListener(FaultEvent.FAULT, faultResult);
checkInService.addEventListener(InvokeEvent.INVOKE, invokeAttempt);
checkInService.url = "myURL.com";
checkInService.concurrency = Concurrency.LAST;
checkInService.send(params);
These two services point to the same location and work 98% of the time. Sometimes, after a few hours, I have noticed that both services no longer can connect to the website. The HTTP Service returns a StatusCode 0. I am able to open command prompt and ping the server directly with no problem from the PC which is failing. The services will not function again until the program is restarted.
I have been working on this issue for many months now without resolution. If anyone is able to even point me in a somewhat possible, maybe this might be the problem, possibly, direction, I would really appreciate it.
Thank you in advance.
Check the code value of the StatusEvent you receive from the URLMonitor - this might give more info than the HTTPService (you might also want to try passing a null value to URLMonitor constructor, to widen the acceptable status codes).
If you have access to the server(s?) in question, check their logs. Could the server config have changed such that it might now consider such frequent requests as flooding?
You should also be able to use an HTTP debugger like Fiddler or Charles on the client machine to see more information about the requests going out of your application.
We are running a Cumulus server to do a live voice and text chat.
The setting is that each client can post data to each other client in the same NetGroup via group.post(). Unfortunately, that function is extremely slow (half a second delay, at least), so we switched to using NetStream.send to call functions on other clients, passing the data through that. This works almost instantly.
However, we are now trying to build separate chat rooms, using different NetGroups. But when doing so, NetStream.send() doesn't work anymore, the functions are never called on the other clients, and no voice data is transferred. Basically, the whole publishing NetStream seems to be not working any more.
We have the following setup to establish a NetGroup and a publishing stream on each client:
var gspec:GroupSpecifier = new GroupSpecifier("Group1");
gspec.multicastEnabled = true;
gspec.postingEnabled = true;
gspec.serverChannelEnabled = true;
gspec.objectReplicationEnabled = true;
gspec.routingEnabled = true;
_group = new NetGroup(_netConnection, gspec.groupspecWithAuthorizations());
_group.addEventListener(NetStatusEvent.NET_STATUS, handleNetGroupStatus);
_sendStream = new NetStream(_netConnection, gspec.groupspecWithAuthorizations());
_sendStream.addEventListener(NetStatusEvent.NET_STATUS, handleNetStreamStatus);
_sendStream.client = this;
_sendStream.attachAudio(_mic);
_sendStream.publish("media");
And the following code is used to listen to the "media" stream:
case "NetGroup.Neighbor.Connect":
var netStream :NetStream = new NetStream(_netConnection, p_netStatusEvent.info.peerID);
netStream.addEventListener(NetStatusEvent.NET_STATUS, handleNetStreamStatus);
netStream.client = this;
netStream.play("media");
break;
The NetGroup connection itself works, and "NetGroup.Neighbor.Connect" is called on each client when a neighbor connects. But the _sendStream itself simply doesn't work. No data is received, no function called.
It does work when the publishing NetStream is constructed in the following way:
_sendStream = new NetStream(_netConnection, NetStream.DIRECT_CONNECTIONS);
However, we only want the NetStream to send to a single NetGroup, and according to the Adobe Documentation, using gspec.groupspecWithAuthorizations() in the constructor should allow exactly that.
Are we missing something here?
I found the answer:
You also have to make the receiving NetStream listen to gspec.groupspecWithAuthorizations() instead of p_netStatusEvent.info.peerID.
This does work. Unfortunately, this makes voice chat impossible, as it is incredibly slow (as slow as NetGroup.post()) and introduces many sound artifacts.
So, we'll have to find another solution for different chat rooms...
I want to launch a local exe-file (without saving it to another location first) upon clicking on a link on a local html file.
It either needs to work in IE, Firefox, Chrome or Opera, I don't care. It's just for a presentation tomorrow.
It's simply not possible. If it was, it would be considered a security flaw and fixed. On Firefox within hours, on IE within some months.
UPDATE: You could try registering your custom protocol: http://openwinforms.com/run_exe_from_javascript.html
But I believe the browser will still prompt you whether you want to run the app.
I want to share my experience.
The accepted response says that it is not possible but it is quite possible indirectly.
If you want to execute an exe on a pc, it means that you have acces on this pc and you can install your exe on that machine.
In my case, I had to take a 3D scan from a 3D scanner via a web application. It seemed impossible at the beginning.
After lots of research, I found that we can send socket messages via javascript.
It means that if we had an application which listens a specific port, it can communicate with a website.
Let's explain how I did this.
In my web application, I created a javascript method like this :
function openCapron3DScanner(foot) {
$("#div-wait").show();
//Creates a web socket pointed to local and the port 21000
var ws = new WebSocket("ws://127.0.0.1:21000");
ws.onopen = function () {
//Sends the socket message to the application which listens the port 21000
ws.send(foot + "-" + #ProjectHelper.CurrentProject.Proj_ID);
};
ws.onerror = function myfunction() {
$("#div-wait").hide();
alert("Erreur connection scanner.");
}
ws.onmessage = function (evt) {
//Receives the message and do something...
var received_msg = evt.data;
if (received_msg == "ErrorScan") {
alert("Erreur scan.");
}
else {
refreshCurrentProject();
}
};
ws.onclose = function () {
$("#div-wait").hide();
};
};
And I created a windows forms application who listens the localhost and port 21000.
This application is hidden, only shown in icon tray.
The only thing to do is to add the application on windows startup via code on the first load to assure that the next restart of windows it will be executed and listen the port.
private static WebSocketServer wsServer;
static WebSocketSession LastSession;
private void Form1_Load(object sender, EventArgs e)
{
wsServer = new WebSocketServer();
int port = 21000;
wsServer.Setup(port);
wsServer.NewMessageReceived += WsServer_NewMessageReceived;
wsServer.Start();
}
private static void WsServer_NewMessageReceived(WebSocketSession session, string value)
{
if (value.StartsWith("ScanComplete-"))
{
//If the scan is ok, uploads the result to the server via a webservice and updates the database.
UploadImage(value);
//Sends a confirmation answer to the web page to make it refresh itself and show the result.
if (LastMacSession != null)
LastMacSession.Send("ScanComplete");
}
else if (value == "ErrorScan")
{
//If the C++ application sends an error message
if (LastMacSession != null)
LastMacSession.Send("ErrorScan");
}
else//call the 3D Scanner from the web page
{
LastSession = session;//Keeps in memory the last session to be able to answer via a socket message
//Calls the C++ exe with parameters to save the scan in the related folder.
//In could be don in this same application if I had a solution to consume the scanner in C#.
var proc = System.Diagnostics.Process.Start(#"C:\Program Files\MyProjectFolder\MyScannerAppC++.exe", projectID + " " + param);
}
}
I hope it will help.
Use System.Diagnostics.Process.Start() method.
protected void LinkButton1_Click(object sender, EventArgs e)
{
System.Diagnostics.Process.Start("notepad.exe");
}
You'll have to use C#, but since that's on your post, it should work. You'll also need the full path, if the file is not in your environment path that's loaded in memory.
For a 'regular link' you'd still need to place this in an ASPX page.....
Click me
We're getting really fugly now though.
You can't run an exe file on a website. (First, if it's a Linux server, exe files won't run on it and second, if you're on a Windows server, your host would kill the program immediately. And probably terminate your account.)
That link (assuming it was Play Now!) will just allow your user to download the file. (C:\Program Files\World of Warcraft\ exists on your computer, but it doesn't exist on the web server.)
You could setup a custom protocol on your local OS, if it's Windows, in regedit.
Check out this and this.
Then you create a simple HTML page, and place a link, something like this :
Start!
Given that you registered your custom "presentation" protocol, and configured it correctly in the registry, the application should launch when you click that link.