CCLabelTTF enableStroke doesn't work on IOS 7 - cocos2d-x

I tried to enable stroke effect for a CCLabel object (CCLabelTTF::enableStroke). But I find that it only works on IOS 6.x (and previous version.) When I run my game on IOS 7, it doesn't work. Does any one knows how to fix it on IOS 7?
Cocos2d-x version: 2.1.4.

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ios 11 Beta 5 select drop-down list issue

HTML Select drop-down list is not getting dismissed properly on iOS 11 beta 5. Upon closing the drop-down, an empty drop-down with blank options reappears in its place.
Please let me know if anyone else experienced the same issue and if a workaround is available for the same.
Note: It is a hybrid app built for iPad only and this issue is not reproducible on iOS 10 or below.
I've had a similar issue and discovered that in the <option> tag there is a label="" value. This only affects iOS 11, and 10 we've noticed as well. Populate your label="" value.
solution in another thread
This is not a long-term solution, but it works until apple provides a fix.
main points of other answer
Build your app with xcode 8, you can download version 8 of xcode from here, you have to sign in using your apple id.
To be able to build to iOS11 you will have to download xcode 9 (unless you have it) as well, and then copy the 11.0 folder from xCode9/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport and paste it into the same place in xCode8
The issue is because Cordova is using a UIWebView, and the bug is with UIWebView in iOS 11. The issue has been fixed in xcode 9.2-beta. Tested and it is working fine in iOS 11.2. Hopefully xcode 9.2 will have the fix once released.

Webkit transition not working on chrome with windows 8.1

I'm implementing a themeforest template and having a weird issue with chrome on Win 8.1.
The CSS is using -webkit-transition to fade in divs.
Weirdly, this is not working only on chrome and windows 8.1.
Windows 7 or 8 with the same chrome version(latest), works just fine. also on ubuntu.
On IE10, also perfectly.
Here is a link for the template preview.
Anyone has any idea?
Maby GPU issue?
Thanks, Roi.

Compatibility Issues with Audio Tag in HTML 5

I've been trying to make an audio tag work in as many different browser/OS combinations as possible. Here's the simple snippet of code I am using:
<div class="audioPlayer"><audio src="http://2ndbc.org/podcasts/2013.09.29.m4a" controls=""></audio>
<p>Download this podcast.</p></div>
This works great in Internet Explorer 9 on Windows 7, Safari 6.x on OS X 10.8 and Chrome on OS X. I'm also told it works fine on the latest Chrome and Firefox on Windows 7. However, it doesn't seem to work with Firefox or Chrome on Windows XP. I don't have access to an Android phone, but I was also told by one person that it didn't work on Android. I've tried both M4A/AAC and MP3 files. (As far as I can tell, it should work now that Firefox can support MP3 files.)
I'm hoping I can come up with a solution that lets me avoid using a Flash-based player -- just to keep things simple, yet compatible with any current version browser.

Chrome browser on Windows 8 desktop: touch support error

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See for example Modernizr Touch tests: http://modernizr.github.com/Modernizr/touch.html
Did anybody run into this problem?
Is there a solution or a workaround?

I have created a mobile app with Adobe Air 3.2., but its not working on iOS 6 iPad

I have created a mobile app with Adobe Air 3.2., but its not working on iOS 6 iPad,
Even i Cant Install On Ipad.
please let me know how can i resolve this issue
I don't think 3.2 will be supported on iOS 6. You'll need to use at a minimum 3.3 though I believe there are some issues with it as well.
Best advice is to upgrade to the most recent release (AIR SDK here) and use that, which as at writing is 3.4.0.2540. There have been a lot of mobile improvements in the latest releases see here for a list.