Is it possible to use LESS files in a WinJS application for the Windows Store?
I like how the Web Essentials extension works with web apps and would like to have this functionality in my WinJS app.
Yes, as long as you've got it setup to compile and you add the output CSS files to your project, it works fine. I'm using it in a WinJS project.
Related
Windows Phone API has the namespace DataTransferManager to share files from internal storage.
I'm trying to use this feature on my Xamarin App.
I got a WP8 XAML page displayed via Xamarin's PageRenderer. Inside this page I call DataTransferManager.GetForCurrentView() like described in many tutorials. But at runtime the App crashes with NotSupportedException.
Please help me on how I can share files (no pictures) from my App.
Thanks
I found a solution: Upgrading the WinPhone Project to WP8.1.
So far there are no errors with PCL and 8.1.
As above. Will I be able to publish the app to Windows Phone which is using Javascript inside Unity project?
unity is a cross platform engine so what you code inside it can be used all across platforms . no matter what language you use
I am developing an app using Visual Studio Express 2013. I selected a blank application(Universal) template and there is no blank template available specific to phone.
Doing so has created an app with 2 c# classes targeting to both phone and desktop.
How can I create an app which I want to target only for windows phone. Will deleting one of the class from the project solve the purpose?
I think You should select windows phone Apps Template if you are going for only windows phone app.
If you're targeting only WindowsPhone, then you should be going with the Silverlight app for WP or the normal WinRT apps for WP.
Universal app is where it targets both the WP and the Store apps.
Hope it helps!
I'd like to start work on a Windows Store App client for Spotify, using LibSpotify. However, it seems that I'm unable to use the libspotify dll from inside a Metro app, presumably because it uses parts of the win32 api that are off-limits to the Metro Sandbox.
Loading in my own simple test dll using LoadPackagedLibrary works ok, but loading in libspotify gives error 1114 - ERROR_DLL_INIT_FAILED.
Is there any hope for me?
Thanks
Tom
If you are trying to create a Metro-Style-App - you have no hope until Spotify releases an updated library or someone reverse engineers their library to make it work in WinRT.
If you want to create a Metro style app that is not WinRT - based - there are WPF libraries that let you theme your application to look Metro, but you won't be able to sell it in Windows Store unless you work for Spotify and get into a deal with Microsoft.
You can only use the WinRT library in Windows 8 Metro Apps, not Win32.
The new Tweetdeck for the Mac is supposedly HTML5-based:
http://www.cultofmac.com/134237/tweetdeck-releases-html5-based-app-in-the-mac-app-store/
Anyone know how to build a HTML5 app for the Mac App Store like this? I can't find any documentation on it.
My guess is they do something similar to what PhoneGap does - add a webview in an XCode project. Webviews are basically embedded browsers that can run html5 and javascript. Then, they code their pages in html5 and can call their dataservices via ajax.
Here is actually a tutorial on how to add your html5 code to a webview in xcode: http://www.lostdecadegames.com/how-to-embed-html5-into-a-native-mac-osx-app/
Check out this http://www.tidesdk.org/ build apps with html5
Today you have some great tools made to build Mac OS X applications with HTML5/CSS3 and JavaScript. Like Sentenza Desktop : http://codecanyon.net/item/sentenza-desktop-for-mac/4070984
http://nwjs.io/
NW.js lets you call all Node.js modules directly from DOM and enables a new way of writing applications with all Web technologies. It was previously known as "node-webkit" project.