Chrome settings - set "emulate touch events" as default settings - google-chrome

We are trying to run some automated tests (coded ui based) on our mobile application via Chrome browser.
In order to make the tests available to run, we must set the browser to work as 'emulate touch events'.
The thing is that as part of our test flow, a new chrome browser is being launched on each test but the definition is gone.
I already check this one, but it doesn't work:
How to Always Emulate Touch Events in Chrome Dev Tools?
Any other suggestions?
Thanks,
Yair

I believe that the dev tools window must be opened for the overrides to kick in, have you tried that?

Related

How to set the device type (to not mobile) when inspecting a remote target with Chrome DevTools?

So it seems that the device toolbar usually present in any regular DevTools instance is missing when inspecting a remote instance.
And in such cases the device type is set to "Mobile", with the mouse pointer set to a circle, as to indicate that.
Here's how to reproduce this:
start a new headless instance, e.g., with:
/Applications/Google\ Chrome.app/Contents/MacOS/Google\ Chrome --remote-debugging-port=9222 --headless https://example.com
using another Chrome instance navigate to chrome://inspect and inspect the remote tab.
as you can see there is no device toolbar.
I also tried to send some Chrome DevTools Protocol commands like:
Emulation.setTouchEmulationEnabled
Emulation.setEmitTouchEventsForMouse
Emulation.setDeviceMetricsOverride
But to no avail, something happens but the behavior looks broken... I suspect that this is something concerning the DevTools frontend, and not the inspected Chrome instance.
Do you have any idea about how can I work around this? My ultimate goal is to manually interact with a remote headless instance using a desktop device type.
If I understand you correctly, you want to do manual interactions with a remote instance using a desktop device. You should just be able to click the device icon at the top left of your devtools window to turn off mobile.

Using a Chrome extension to resize undocked dev tools window

There's a bug on Vivaldi browser which will probably remain unfixed for the upcoming months: undocked dev tools windows do not remember their previous size across tabs, so each time you open dev tools they are small. There's also another dev tools bug which I'd like to workaround which includes focusing the dev tools window. Those bugs are driving me nuts!
So, I tried to create a Chrome extension and see if that could catch the dev tools opening event and resize the dev tools undocked window.
The first part, I've done it by using a content script which catches f12 and ctrl+shift+i and other ways of opening dev tools. Then, the content script sends a message to a background script and it should resize the opened dev tools window.
Here's the problem: there doesn't seem to be any way to get opened dev tools window in Chrome Extension API.
I can get all the opened normal windows, but from that same API (chrome.windows) I can't find opened dev tools windows.
Is there any way one can access opened dev tools windows?
I tried using chrome.devtools API but that's only accessible inside dev tools panels.
Being this a private extension which will never get published, I can also try to use chrome.developerPrivate and other private APIs, but I don't know how to make them work.
Do you have any idea on how to proceed to get all opened dev tools windows? Could it be there isn't a way?
If there isn't a way, could you maybe point me in the right direction into using private Chrome APIs in any way?

How to force links opened from Chrome app mode remains in app mode

I can start chrome in app mode by chrome.exe --app=http://mywebsite.com
However the problem is, from mywebsite.com any link that opens a new window will then open a full chrome window, i.e. with address bar, bookmarks and etc.
Is it possible to force chrome to remain in the app mode so all links will be opened in an 'app-mode' window too.
Thanks
Can you give more context in your question? (What you are you trying to accomplish, in what scenario)
this functionality doesn't look to be available from a bash or cmd command:
https://stackoverflow.com/a/23647808/6791342
https://groups.google.com/forum/?utm_medium=email&utm_source=footer#!msg/google-chrome-developer-tools/mKDeMepwdgE/q3X3rNn2wFAJ
However, I remember this option being available running Selenium UI-tests in Java which utilizes ChromeDriver
https://chromedriver.chromium.org/mobile-emulation

Re-enable WebGL without restarting Chrome

When Chrome stops WebGL and gives you the following error (in a yellow banner on top of the screen): "Rats! WebGL hit a snag...", and reloading does not work (WebGL is still not re-enabled), is it possible to re-enable WebGL without restarting Chrome?
Context:
Chrome disables WebGL probably because it requires too many resources: I ask it to display 400,000 billboards on Cesium, for those who know what this is.
I know how I could reduce the resources my app asks for, but actually I am exploring its limits for testing purposes. So I am going to make Chrome disable WebGL a lot of times, and I do not want to restart it everytime it disables WebGL.
My configuration:
Chrome 35.0.1916.114 m
Windows 7 Pro 64 bit.
Solutions explored:
I already tried to open a new Chrome window, it does not work. For the moment all I can do is close all Chrome windows and restart it.
I already tried to put --ignore-gpu-blacklist in the Chrome shortcut (even if I understood this is for Windows XP, right?).
Hope I was clear enough.
Thank you for your help.
I was having the same problem and I just found a solution. It sounds like this didn't work back when this question was posted but, it works now!
Refreshing the page doesn't work. If you clicked a link from a different tab to open the tab the crashed, clicking that link again doesn't work. You have to open a new tab and paste in the URL of the page that you want to reload.
I'm guessing this is due to chrome threading... by opening a brand new tab, you create a new thread instead of using the existing one.
In your application you should properly handle webglcontextlost and webglcontextrestored events. In particular, you should prevent default event action in webglcontextlost handler thus telling the browser that you can restore proper functioning of your app when webglcontextrestored will be fired.

Can i resize Chrome window using the console?

Is it possible to resize the Chrome window using the developer tool's console? If so, what would the command be? becuase the window.resizeTo(w,h) didn't work for me.
Official Chrome issue says:
By Design we don't support resize/move for tabs, only constrained windows.
Windows in Chrome can be resized via Chrome extensions API, however it's not available from console. You should probably try using one of many 'window resizing' extensions. In the near future it will be possible for extensions to add own console commands, however as for now it's an experimental feature.
i think you can only resize windows that's you have created from the console, like popups
for example:
var pop=window.open("","","width=1024,height=768");
pop.resizeTo(100,100);
On macOS you can run: open -a Google\ Chrome --args --window-size=1366,768
Since Firefox 7, it's no longer possible for a web site to change the default size of a window in a browser, according to the following rules:
You can't resize a window or tab that wasn’t created by window.open.
You can't resize a window or tab when it’s in a window with more than one tab.
found on https://developer.mozilla.org/en-US/docs/DOM/window.resizeTo#Notes
some try and error seems to prove that these rules also apply in Chrome.