IsolatedStorageSettings.ApplicationSettings on persisting in emulator after emulator restarts - windows-phone-8

Does the emulator "remember" settings when it is restarted?
I'm using very simple code:
private static void SetAppUniqueId()
{
string guid;
var appSettings = IsolatedStorageSettings.ApplicationSettings;
if (appSettings.Contains("GUID"))
{
guid = appSettings["GUID"].ToString();
}
else
{
guid = Guid.NewGuid().ToString("N");
appSettings["GUID"] = guid;
appSettings.Save();
}
App.UniqueId = guid;
}
And when it is first ran, it creates a new GUID. Then if I do not shut the emulator down, but simply stop and restart my project, the GUID is still in app settings.
But, if I shut the emulator down, then restart my project, the GUID is re-created again.
Am I doing anything wrong, or is this expected behavior?

It's a normal behaviour because each time you restart the emulator you create a new instance of it!

Related

Can't set config.forceExit in LibGDX (Lwjgl3)

Here is my Desktop Launcher code:
public class DesktopLauncher {
public static void main (String[] arg) {
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.setForegroundFPS(60);
config.setTitle("Game10");
config.setWindowedMode(1240, 760);
config.forceExit = false; // ERROR!!!
new Lwjgl3Application(new GdxGame10(), config);
}
}
In new LWJGL3 config.forceExit not working. I can't find any solution so far. Any help is appreciated.
There is no forceExit in config. So presumably you have a master application that runs a child libGDX component and when you end that child component you find that the entire application shuts down, when you want the master application to continue. I guess you are on desktop because Android would be OK. So you must want to avoid a full System.exit
i.e.
Gdx.app.exit()
shuts down everything.
So when you instantiate a libGDX application you instantiate based on the application type, so for me, I use the same as you
final Lwjgl3Application application = new Lwjgl3Application(Services.GAME_CONTROLLER,config);
and the implementation for exit is
#Override
public void exit () {
running = false;
}
This finished the while loop that drives the application i.e. kills the main thread. If you have -other threads- running in the background they keep going.
If on the other hand you were instantiating LwglAWTCanvas then your shutdown would be this.
#Override
public void exit () {
postRunnable(new Runnable() {
#Override
public void run () {
stop();
System.exit(-1);
}
});
}
which would shut down the entire application. Anyway so forceExit being -false- was to stop a full system exit killing all your threads. The forceExit was to "force" the other threads to finish. It doesn't do that anymore so the fact it is now missing should not matter, your background threads should keep going.
In other words, config.forceExit = false; is now the default behaviour for your application type so you don't need it.

BluetoothLeScanner could not find callback wrapper

Because of I had problems with Bluetooth on Android Lollipop, I have tried to change the scanner method.
So I have tried to use the new package.
In the previous version, I called startScan(mLeScanCallback) and everything works but now, when I call startScan(mScanCallback) I have the error: "D/BluetoothLeScanner: could not find callback wrapper".
No devices are found and the ListAdapter, I use to show the devices, is empty.
The comment lines are the previous code (and it worked!).
This my code:
public class Selection extends ListActivity implements ServiceConnection {
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mHandler = new Handler();
// Initializes a Bluetooth adapter through BluetoothManager.
final BluetoothManager bluetoothManager = (BluetoothManager) getSystemService(Context.BLUETOOTH_SERVICE);
mBluetoothAdapter = bluetoothManager.getAdapter();
getApplicationContext().bindService(new Intent(this, MetaWearBleService.class), this, Context.BIND_AUTO_CREATE);
}
private void scanLeDevice(final boolean enable) {
final BluetoothLeScanner bluetoothLeScanner = mBluetoothAdapter.getBluetoothLeScanner();
if (enable) {
mHandler.postDelayed(new Runnable() {
#Override
public void run() {
//mBluetoothAdapter.stopLeScan(mLeScanCallback);
bluetoothLeScanner.stopScan(mScanCallback);
setListAdapter(listAdapter);
}
}, SCAN_PERIOD);
//mBluetoothAdapter.startLeScan(mLeScanCallback);
bluetoothLeScanner.startScan(mScanCallback);
} else {
//mBluetoothAdapter.stopLeScan(mLeScanCallback);
bluetoothLeScanner.stopScan(mScanCallback);
setListAdapter(listAdapter);
}
}
private ScanCallback mScanCallback =
new ScanCallback() {
public void onLeScan(final BluetoothDevice device, int rssi, byte[] scanRecord) {
runOnUiThread(new Runnable() {
#Override
public void run() {
listAdapter.addDevice(device);
}
});
}
};
Instead the ListAdapter extends BaseAdapter and use a ViewHolder. If it necessary, I post it.
So what does it mean "D/BluetoothLeScanner: could not find callback wrapper"? What is it wrong?
Otherwise how I can't resolve the problem of scanning with the Android Lollipop?
In Lollipop I have often errors about BluetoothGatt. I don't know to minized it (or solve it).
Thanks
The log message D/BluetoothLeScanner: could not find callback wrapper appears whenever Android's bluetooth scanning APIs are told top stop scanning for an app when they think scanning has not started. You can see this by looking at the source code of Android's BluetoothLeScanner here.
This is usually safe to ignore as there are lot of reasons that scanning my not have actually started (it was already stopped, bluetooth is off, permissions have not been granted, etc.) Client software that does scanning often stops scanning on a timer regardless of whether it has been successfully started, or whether it was manually stopped before the timer goes off. Android's example code (and the code shown above) does exactly this, often causing these log messages to show up.
If you really want to minimize these messages, you need to keep track of whether scanning actually started and only stop scanning if it actually did. Unfortunately, you don't get a return code if scanning starts successfully, and you only get an asynchronous callback to onScanFailed(errorCode) if you cannot start successfully. So one approach would be to set scanStartCount++; when you call start scan, and set scanStartCount--; when you get a callback to onScanFailed(errorCode). Then when your timer goes off to stop the scan, only actually stop it if the scanStartCount > 0.
Keep in mind that you can only minimize these messages coming from your application. Other applications on the phone doing bluetooth scanning may be causing these messages to be emitted as well.
for the same problem
I had just add permissions :
Manifest.permission.ACCESS_FINE_LOCATION,
Manifest.permission.
Manifest.permission.
Manifest.permission.BLUETOOTH_PRIVILEGED,
in your activity call this methods :
checkPermissions(MainActivity.this, this);
public static void checkPermissions(Activity activity, Context context){
int PERMISSION_ALL = 1;
String[] PERMISSIONS = {
Manifest.permission.ACCESS_FINE_LOCATION,
Manifest.permission.BLUETOOTH,
Manifest.permission.BLUETOOTH_ADMIN,
Manifest.permission.BLUETOOTH_PRIVILEGED,
};
if(!hasPermissions(context, PERMISSIONS)){
ActivityCompat.requestPermissions( activity, PERMISSIONS, PERMISSION_ALL);
}
}
public static boolean hasPermissions(Context context, String... permissions) {
if (context != null && permissions != null) {
for (String permission : permissions) {
if (ActivityCompat.checkSelfPermission(context, permission) != PackageManager.PERMISSION_GRANTED) {
return false;
}
}
}
return true;
}
hope it's help
I had the same problem with android m.It was due to lack of permissions.Make sure you go to settings and grant location permission to your app
for location permission, only ACCESS_FINE_LOCATION worked. ACCESS_COARSE_LOCATION had the same problem.

GPS running in background when Here Drive+ is running

i have a problem running my wp (8.0) app properly in the background when HERE Drive+ is running in the foreground. my app is a location based app.
i've setup a little demo project to reproduce and isolate and simplify the problem.
I have a GeoLocator, which is checking and displaying the current location in the PositionChanged event to a label, when in foreground. when running in background, it displays a toast every 5 seconds (to show me, that the PositionChanged event is still triggered).
pretty forward stuff, that works.
public MainPage()
{
InitializeComponent();
DataContext = this;
App.LocationWatcher.ReportInterval = 5000;
App.LocationWatcher.DesiredAccuracy = PositionAccuracy.High;
App.LocationWatcher.PositionChanged += LocationWatcherOnPositionChanged;
App.LocationWatcher.StatusChanged += LocationWatcherOnStatusChanged;
}
private void LocationWatcherOnStatusChanged(Geolocator sender, StatusChangedEventArgs args)
{
DisplayToast("Status:", args.Status.ToString());
}
private void LocationWatcherOnPositionChanged(Geolocator sender, PositionChangedEventArgs args)
{
if (!App.IsRunningInBackground)
{
Dispatcher.BeginInvoke(() => {
this.tbkLastUpdatedValue.Text = DateTime.Now.Ticks.ToString();
this.tbkLatitudeValue.Text = args.Position.Coordinate.Latitude.ToString();
this.tbkLongitudeValue.Text = args.Position.Coordinate.Longitude.ToString();
});
}
else
{
DisplayToast("Location:", args.Position.Coordinate.Latitude.ToString());
}
}
So, now the problem: When my app runs in background, it displays it's toasts, when i run any other app (including the normal map, which actually uses gps), but when i run HERE Drive+, my PositionChanged and my StatusChanged events dont get triggered anymore.
there is an app on the marketplace that is capable to run in background when here drive+ is running in foreground, as stated in the marketplace comments (in german only)
any ideas how to solve this or what may cause that problem?
The Windows SDK is no longer. An alternative could be to use the HERE Maps API for Javascript, which supports vector map data rendering.

how can i set the selectedIndex in a listPicker which i retrieve for isolatedStorageSettings in windows phone 8

I am developing a windows phone 8 app in which i have to use listPicker control. I need to save the selectedIndex from selected item in listPicker, in isolatedStorageSettings to be able to use it when the app opens. I want the saved index to be the selected index in my listPicker when the apps runs again. I have tried to do this with the onnavigatedto and onnavigatedfrom methods in the page in which i have the control. The problem is when i change se selected item and return back from full mode, the selected item does not change. I had searched this problem heare again and i didn't found the solution yet. How can i solve it?
Sorry for my English
I followed this settings_sample for the general setup by modifying the ListBox example. I ran into several problems trying to use a ListPicker with isolated storage like this.
http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff769510(v=vs.105).aspx
I removed the databindings for the ListPicker, set the SelectedIndex after initializing, and stored the SelectedIndex in isolated storage on SelectionChanged after the first occurrence of loading the page. It's a roundabout solution, but my searches came up empty.
public List<string> daysOfWeek = new List<string>() { "Sunday", "Monday", "etc" };
public int listPickerCounter = 0;
public Settings()
{
InitializeComponent();
BuildLocalizedApplicationBar();
// Fill listPicker with string items
this.listPicker.ItemsSource = daysOfWeek;
// Set SelectedIndex = IsolatedStorage Variable
if (IsolatedStorageSettings.ApplicationSettings.Contains("ListPickerSetting"))
{
this.listPicker.SelectedIndex = (int)IsolatedStorageSettings.ApplicationSettings["ListPickerSetting"];
}
}
On SelectionChanged update the isolated storage after the first occurrence of loading page.
private void listPicker_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (listPickerCounter > 0 && IsolatedStorageSettings.ApplicationSettings.Contains("ListPickerSetting"))
{
IsolatedStorageSettings.ApplicationSettings["ListPickerSetting"] = (int)this.listPicker.SelectedIndex;
}
listPickerCounter++;
}
Edit: forgot to add another reference that really helped understand isolated storage.
http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj714090(v=vs.105).aspx

Create Multiple Threads that access the database simultaneously

I have tried to locate the solutions to my problem in various message boards. However, I am running into walls. I am trying to recreate a problem that is happening on our database "LockWait Timeout" on a Mysql INNODB table. (for information about my issue I am trying to solve, go to: http://bugs.mysql.com/bug.php?id=10641 )I have narrowed down the issue, and I have a solution. But I cannot recreate the issue on a test environment so I can test my solution.
Here is my code:
public static void main(String[] args) {
System.out.println("Programm Starting");
int numberOfthreads = 2;
for(int x = 1; x <= numberOfthreads; x++){
//Create the object UpdateClass
// Create the Runable object
Runnable r = new Runnable() {
// Start the Runnable
public void run() {
System.out.println("Running");
}
};
Thread thr = new Thread(r);
System.out.println("Thread object created");
thr.start();
final UpdateClass session = new UpdateClass(x);
System.out.println("Thread object started");
try {
System.out.println("Starting UpdateClass.runProcess()");
session.runProcess();
Thread.sleep(1);
}
catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
thr.stop();
System.out.println("Thread stopped");
}
}
Basically, I am trying to replicate simultaneous UPDATEs to the MySql table to create the LockWait Timeout issue.
My class UpdateClass works the way I need it to, but I cannot recreate the simultaneous events to call the class.
Question: How can I alter my code to increase the probability of generating the conditions that lead to the timeout?
few things you could try to replicate the issue in test:
change the innodb_lock_wait_timeout in the mysqlcnf to a small time interval or increase the thread sleep time (if you change the cnf file, you will need to restart the DB server)
Ensure that you are holding onto a lock (and have not released it) before the thread goes to sleep (you could possibly achieve the same with a network disconnect/DB connection going down while the lock has not been released but not entirely certain about that).
I am assuming that your MySQL version is the same as in production.