I need to sideload my Windows store app. What are the changes needed to be done into my app? Is the Signing of the package is a must, given that am referencing third party assemblies that are not signed. Should I create a certificate? I kind of know some titles but have no idea about how to do them, the right order or what else am I missing.
Appreciate if anybody has a good walk-through.
Thanks!
Some of the useful stuff for you to setup and tryout sideloading of Windows 8 applications
Document, Link
Related
i was trying to submit my app to the Windows Phone Store, but i got these errors:
In Visual Studio 2013, i compiled the solution as release and not as debug. One of those Microsoft's links (the first error) suggests to add a flag to the linker, but i didn't manage to do that.
Also, the second one regards a bunch of unsupported APIs that i didn't even include in my project. Did someone face the same issue?
Thanks
Please check thirdparty libraries or you code for some API which not allowed for Windows Phone 8.1 Store Apps
For example, I added Flurry WP8.0 SDK in my WP8.1 Store App and I have the same problems. After that I removed Flurry and Store accepted my App
I'm trying to find the best solution in Windows Phone development for configuring environment-specific information.
These may include for example URLs that are different for development, test and production.
They also should be configurable for each developer, alowing them to run the code with his or her own environment setup.
Another example would be the Live SDK ClientID. I'm currently playing around with this SDK, but obviously you don't want to check in your key on GitHub. So hard coding it like every example does is not an option :)
As far as I can see, there is no notion of App.config and appSettings with Windows Phone, and all search results point me to use LocalStorage, which is NOT what I'm after.
Anyone have some experience to this? It must be a standard need for large enterprise applications.
You can store your settings in IsolatedStorage by IsolatedStorageSettings class.
This may help you :)
http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff769510(v=vs.105).aspx
http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj714090(v=vs.105).aspx
I developed some apps for Windows Phone (conversion from other plattforms) and when I finally wanted to upload the apps, I saw this BETA-Feature. You can upload your app and test it in real environment. Sound Great.
Now I have seen all the bugs in this process:
First of all, it seems I cannot convert this app if it is working properly to published app?
I have to crate a new app and I have to re-Enter all the descriptions in all languages and re-upload all screenshots?
Next big problem: I cannot re-use the app name? WTF? My app names are now reserved for these BETA-Apps?
What can I do? I want to convert the apps from BETA to PUBLISHED? Not possible? I have to RE-ENTER ALL INFORMATION IN ALL LANGUAGES? I have to re-upload EVERY Screenshot for EVERY language? I have to use a different name? Is this really the only possibility?
On MSDN you can find the description of the beta testing. So, the answer is yes, you need to reinput all data for the production version. In order to use application name in the production release, you can unpublish and delete your beta app. Then you can use its name.
In my own experience, I didn't add much information for the beta distribution. Also, I added suffix BETA to the app, which is in beta distribution. So beta testers can recognize the build.
I have a server at work that I want to host an iphone application on.
I want it so that the user goes to the web browser on their ihpone and clicks a download link on a html page and iphone application is installed on their phone.
Is there any way that this is possible using xocde? Perhaps some way I can build a .plist file that does this?
Thanks
Unfortunately, you cannot install a native iPhone application without going through the App Store (unless you wish to publish your app solely to jailbroken devices). If you really don't want to use the app store, you can build a web app that runs on the server, but you cannot install and run arbitrary binaries on a users device that have not been approved by Apple.
EDIT: As people have pointed out, there are options for testing purposes that will allow you to install your app on other devices via the internet (TestFlightApp, iOS Enterprise program), but for a wide-scale deployment technique this will not work.
Jumhyn is right in his answer but there is a little more to it.
If you want your App to be available to iPhone users (non-jailbroken) you have to have an Apple developer account ($99/yr)
If you want to develop only for jailbroken devices you can, but i'm not sure about the license agreements you accept when using Xcode and Cocoa(touch) framework. It might be a violation of your agreement.
The last solution is the Apple Enterprise developer program ($299/yr). Here you can control who has access to your app and I think it is possible to distribute around the App Store. There is definitely some limitation.
One thing is sure. You cannot do installation from websites as you want without going around Apple's App Store. I strongly recommend sticking to the rules and agreements you accepted when activating OS X, Xcode, iPhone and the Cocoa Framework.
If you are trying to permanently deploy to a website, this will not work for legitimate App Store applications. You can however, once published to the app store, place a link to to it that will take them to the AppStore for downloading it.
If you need this for testing/beta purposes I reccommend www.testflightapp.com
I am looking for a tool that can help me converting my swf to exe and app. I know that there are several options available. My application will be frequently updated so update feature is essentions for me. Does anybody know a converter that might help me?
Any suggestions are welcome!
p.s. As another option, I can make app and exe out of a loader app that will load main application module every time it is updated.
IMPORTANT (added 22.08.2011)
Guys, thank you very much for your replies, but if you read carefully my question you will probably see that my main concern is about build in update feature inside projector eg. Mac app will be able to check for new version of my app automatically...
create an AIR application with native installers and use air.update and air.update.events for to push updates.
You can use flajector or f-in-box developer's library.
You may already be aware of this, but there is an existing publishing tool you can use inside of Flash Professional.
The publisher is in different menus on different versions of flash (CS4 to CS5) and on different operating systems (Windows vs Mac) so I'll just give you the "hot key"
While inside of flash, press Shift+Alt+F12 and that will bring up some publish options. For an exe file you will want to select Win Projector or the option with .exe. Mac Projector or .app will do the same for mac. Hit publish once your preference is select and viola, that's it!
you really want to use flajector. Cool programm.