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Yes I wanted to know the reason for error message.
import flash.events.*;
stage.addEventListener(KeyboardEvent.KEY_DOWN, myKeyDown);
function myKeyDown(e:KeyboardEvent):void
{
if (e.keyCode ==Keyboard.SPACE)
{
removeChild(Start1);
Start1 = null;
}
}
import flash.ui.Keyboard;
Never forget importing something that's not in top level of Flash classes.
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const greet = function (greeting) {
return function (name) {
console.log(`${greeting} ${name}`);
};
};
how to change this to arrow function
Chang to arrow function
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Is there a way to draw a sprite with no rect and only a width height and colour like pygame.draw.sprite(colour,width,height)
The answer Is in these docs here https://www.pygame.org/docs/ref/draw.html you can but it requires some shape such as a circle, line, rectangle like you said, or even other shapes.
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I was reading an angular code and saw a div with cssClass = "show-more-items__text". In the .less file, I can see the definition for "show-more-items" but no class definition for "show-more-items__text". I am not sure what does "__text" mean?
<span class="show-more-items__text">sample string</span>
Thanks
Looks like they are using BEM notation. https://bem.info/
It's just a naming convention.
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For a website is it possible to put all the images in a pool and every time a page is opened or refreshed it will draw 3 different images?
you can't randomized image with html , you have to use java script or css5 try this
window.onload = choosePic;
var myPix = new Array("images/lion.jpg","images/tiger.jpg","images/bear.jpg");
function choosePic() {
randomNum = Math.floor((Math.random() * myPix.length));
document.getElementById("myPicture").src = myPix[randomNum];
}
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I need to draw some straight lines with the mouse and then delete them by clicking the button. How can I do that on AS3?
Help me please
You can find a similar question and useful answers here, also, I found a nice tutorial for you, with example (source code) for a mouse drawing and erase.