Using org.eclipse.core.resources with RAP - eclipse-rap

I am currently trying to port an Eclipse RCP plugin to RAP (it is my first experience with RAP). I had a look at several sample applications and tutorials on how to port, but all information I have got says that the bundle org.eclipse.core.resources should be available (as long as I don't misinterpret them completely).
I have resolved all other Required-Bundle-errors, but 'Bundle 'org.eclipse.core.resources' cannot be resolved' resides. It seems that org.eclipse.core.resources is not included with the RAP target platform (I installed it via Eclipse and checked the settings).
Is org.eclipse.core.resources not included anymore and if yes, what can I use to replace it? Or how can I include it?

The bundle org.eclipse.core.resources is not part of the RAP target platform, and it never was. The original bundle the Eclipse platform is not suitable for RAP.
To use the resources bundle with RAP, a RAP version would have to be created, that provides per-session workspaces in ResourcePlugin#getWorkspace(). It's technically feasible but probably a fair amount of work.

Related

Publish WinRT application with SharpCompress library

The current SharpCompress.WindowsStore.dll library published on Nuget is build in Debug mode. I got this error from the Windows Store App Certification Kit.
Error Found: The debug configuration test detected the following errors:
The binary SharpCompress.WindowsStore.dll is built in debug mode.
Is there any way to have/compile the SharpCompress lib in Release Mode?
I'd rebuild it in release mode.
What, you didn't think about that?
It's on NuGet, right? NuGet packages often list a project site. So looking at the page I can see the link points right over here. That's on GitHub. That's where source lives.
You can either fork it (which there isn't really a point, since you don't want to develop it), clone it (aka use a Git tool such as GitHub for Windows) to your local machine, or just download the latest code in a zip file.
From there you can build in release mode and away you go. May not be just that easy, as there might be some dependencies or such that need resolving. Now off you go.

How to build OpenSSL for WP8?

How to build OpenSSL for WP8?
AFAIK, we must replace winsock.h by winsock2.h because WP8 only supports winsock2.h. And maybe we must replaces code to target WinRT architecture on WP8 (ThreadPool, ...)
The caveat is that we must build OpenSSL as WP8 static library, so that the output lib can be wrapped by WP8 runtime component, right ?
You can use the Microsoft openssl fork on github with support for windows phone 8.1/8.0 and Windows Store 8.1, that address the entropy on each platform using windows random generators, instructions are located at INSTALL.WINAPP, there is a script located at
ms\do_vsprojects.bat
you should be able to just execute that script withing the root location and open vsout\openssl.sln to build the openssl libraries for different windows platforms.
The fork is located at
https://github.com/microsoft/openssl
At this momment these changes are being in process to be integrated with the main OpenSSL source code base.
here is what you have to do, go to this link and download the VSbuild, now put that into the source files downloaded from the OpenSSL website, the folder structure should look like this:
apps
bugs
certs
.....
vsbuild
once that is done, open the solution, it should upgrade it to VS12, change the settings to a Windows Phone RT build, to generate DLL's there is no need to build *_lib*, so change the other projects, most changes you need to do are to libeay32, do not compile openssl project, just ignore that, start by building libeay32, and start making changes to the code, as there are some functions we don't have in WinRT, you can either #ifdef them out, or create your own functions,
NOTE for rand_win.c change the functions to use rand_s and #ifdef most of the code there is, this might muck up the security, you will have to test it out yourself
Good Luck !
This is so that if anyone wants to build the new version of OpenSSL "1.0.1g" that fixes the Heartbleed problem you can follow the previous steps whit the following changes:
I renamed the folder include to --include and create a new folder named include, the VS project will take care of copying the information, --include if you like you can remove this, when i build the project without this change there where compilation issues.
Note: the include folder that i changed is the one found in the root not the one found under VSbuild
Enjoy
Here is a download of pre-compiled OpenSSL libraries for Windows Phone 8.1 among other platforms:
https://www.teskalabs.com/blog/openssl-binary-distribution-for-developers-static-library
Disclaimer: I run that site.

libgdx HTML5 deployment

I've been working with libgdx for 2 days, and I'm starting to get the hang of it.
I'm comfortable with deployment on Android and desktop, but I've got no clue about how to run/debug or deploy the HTML5 version.
When I run as web application, the link gives me an http error 404.
I did what they say on the libgdx wiki, but that ain't working, so, help would be welcome.
BTW, the app's working fine on Android and desktop.
This worked for me:
In Eclipse -- right click on the *-html project. Select "Google" -> "GWT Compile". This will perform a GWT compile on the project, it can take a while so be patient. Once this is completed, I was able to copy the expanded war directory into my tomcat webapps directory. Tomcat was already running, it picked up the change and deployed the game, I was able to load it via localhost:8080/war/ I later renamed the directory (the one in the webapps folder) to something more appropriate for my project.
Good luck.
I ran into this problem for over an hour before realizing that when I selected "run as web application" and eclipse asked me to point to the war directory, I was silly enough to have been selecting the root directory of the project.
Once I went back and pointed to the actual war folder, it ran without issue. Silly I know, but might not be a bad idea to check, esp if anyone is setting this up at 1 am like I am lol.
According to the current date (December 2014), Libgdx now uses gradle and deploying using the mikeys's answer might not work for you. Follow the following guide for the best solution for this problem:
https://github.com/libgdx/libgdx/wiki/Gradle-on-the-Commandline
It's a bit difficult to deploy the app correctly. In the wiki of Libgdx (in google code) you can find in one of the first entries how to deploy and debug the app. The easiest way is to install and configure a Tomcat server, do the steps of the wiki and that's all. If you don't want deploy the app, only test it, you can do it directly from eclipse with the embedded server jetty included on the GWT Sdk. Hope this helps you.

How to bundle jre with .exe file created from .jar

I created .exe file from .jar file .Now my client demands to run the application without installing jre in the sytem.I have heard that with bundled jre it is possible ...but i dont know how to bundle jre with .exe file..
The JavaFX is working on this. Here are the up-coming features in Java SE 7 u10:
https://blogs.oracle.com/talkingjavadeployment/entry/packaging_improvements_in_jdk_7#3
https://blogs.oracle.com/talkingjavadeployment/entry/packaging_improvements_in_jdk_7
I have used VMware ThinApp to do exactly what you are trying to do. It does cost money, but works extremely well. It allows you to roll up all the dependencies your application uses into a single executable that can then run on vanilla installations of Windows. It can be used for a lot more than just Java, and it does so by recording the changes you make to a system after installing your application + the JRE for example, and then wraps up all of those changes. It certainly simplifies application deployment, since the applications are now portable. I've even used it to roll up Visual C++ redistributables, and .NET as well. This certainly increases the size of the executable, but it's also convenient knowing the application will run successfully. See more info at http://www.vmware.com/products/thinapp/overview.html.
The open source Launch4j allows you to produce an exe with an embedded JRE. This SO article also discusses this topic. Caveat: I've had very good success with Launch4j, but never used the embedded JRE feature.

Eclipse Basic Web Development?

I want to start doing web development with Eclipse. Not Java, tomcat, axis2, or anything else anymore complicated than basic XHTML / JS / CSS development, at this time.
Problem 1: I realize that it can edit those files, but its trying to manage my HTML docs as part of "my workspace", and all I want it to do is manage the files as part of my local www server HTdocs directory.
Problem 2: I would like to edit WYSIWYG-style, if possible. I tried installing a plug-in for that, but I wasn't able to get w4 toolkit to function properly. This would really help me to speed up development, I think.
Follow-up:
I've installed WTP and its dependencies (except for the tests portion, which had install problems due to dependencies that were seemingly irreconcilable).
You can link a folder in your workspace to somewhere on your filesystem. So in your case you could create a folder in your Eclipse project called "html" and link it to your Apache htdocs folder.
You should try Aptana Studio. It's available either as a stand-alone install (based on Eclipse) or as an Eclipse plugin. It has a good reputation for Web App dev.
Why not start with a web design software? Once you have the web pages laid out the way you want them, you can add them to your web application in eclipse. Eclipse is great for application development. Even though it can handle some page builder needs, it's probably not as good as a web design tool. In your case, you end up having to install plug-ins for page building.
Eclipse is software for coding, it's not designed for WYSIWYG editing. If you want WYSIWYG, you should use Dreamweaver or suchlike.
If you want to use Eclipse for what is good for, coding, the main alternatives are Web Tools Platform which is quite basic and could be already pre-installed depending on what version of Eclipse you got, and Aptana Studio. which is quite bloated.