IOS 7 - css - html height - 100% = 692px - html

I have a weird bug on iPad iOS7 landscape mode.
What i was able to investigate is that in iOS7 window.outerHeight is 692px and
window.innerHeight 672px; while in previous versions both values are 672px.
Even though my <html> and <body> tags have height 100% there seems to be space for scrolling, and the weird thing is that this problem only shows up on landscpae
You can see what i am talking about by visiting t.cincodias.com, for example, in a iOS 7 iPad the footer bar (or the header sometimes) will be cut. But on previous iOS versions the content displays fine at fullscreen.
Even when i set the height of both tags to height: 672px !important and position:absolute; bottom: 0;, you can still scroll the content vertically by touching an iframe (the ads are iframes).
I'm running the release candidate version of iOS7
thanks for any help.

I used this JavaScript solution for solving that problem:
if (
navigator.userAgent.match(/iPad;.*CPU.*OS 7_\d/i) &&
window.innerHeight != document.documentElement.clientHeight
) {
var fixViewportHeight = function() {
document.documentElement.style.height = window.innerHeight + "px";
if (document.body.scrollTop !== 0) {
window.scrollTo(0, 0);
}
};
window.addEventListener("scroll", fixViewportHeight, false);
window.addEventListener("orientationchange", fixViewportHeight, false);
fixViewportHeight();
document.body.style.webkitTransform = "translate3d(0,0,0)";
}

I believe this is a bug in iOS 7 - if you rotate it to portrait mode, it sets both (innerHeight/outerHeight) to the same value. If it isn't a bug, then portrait mode has one because the behavior isn't consistent.
You could detect iOS 7/mobile Safari and use window.innerHeight if iOS 7.

I'll combine the answers. Thanks all!
You can do something like this:
if (navigator.userAgent.match(/iPad;.*CPU.*OS 7_\d/i)) {
$('#yourDivID').height(window.innerHeight);
window.scrollTo(0, 0);
}
The window.scrollTo solves the issue of the bar overlapping in landscape when rotating.
Cheers!

I reproduce the same problem in iOS 8.
Here is my solution.
I listened resize, scroll, orientationChange event, to ensure when user trigger screen size change, will call reset height function.
I wrote a debounce to prevent multiple call.
And It's in a closure and no dependent (no jQuery).
(function(){
var setViewportHeight = (function(){
function debounced(){
document.documentElement.style.height = window.innerHeight + "px";
if (document.body.scrollTop !== 0) {
window.scrollTo(0, 0);
}
}
var cancelable = null;
return function(){
cancelable && clearTimeout(cancelable);
cancelable = setTimeout(debounced, 100);
};
})();
//ipad safari
if(/iPad/.test(navigator.platform) && /Safari/i.test(navigator.userAgent)){
window.addEventListener("resize", setViewportHeight, false);
window.addEventListener("scroll", setViewportHeight, false);
window.addEventListener("orientationchange", setViewportHeight, false);
setViewportHeight();
}
})();

Related

Mouse wheel scroll function is slow on exact page

I am not sure if the stack is overflow but mouse wheel is scrolling slow in home page of a website I designed in Google chrome. Is there some html or css property controlling the scroll speed or this is a performance issue?
the site address is ragaimen.com and the problem occures in first page (other pages work fine).
We are facing the same issue after updating to the latest Chrome (94.0.4606.61, but someone else reported this happened from version 91), if your have a marquee on your page, it's very likely to make your mouse wheel scrolling slowly, and we believe it's Chrome's bug.
for chrome using, you can try opening chrome://flags/#smooth-scrolling and disable 「Smooth Scrolling」function.
for javascript solution, you can try the following code but actually not very smooth scrolling, I hope someone can improve it:
function wheel(event) {
var delta = 0;
if (event.wheelDelta) {(delta = event.wheelDelta / 120);}
else if (event.detail) {(delta = -event.detail / 3);}
handle(delta);
event.returnValue = false;
}
function handle(delta) {
var time = 100;
var distance = 140; //adjust this for your page
$('html, body').stop().animate({
scrollTop: $(window).scrollTop() - (distance * delta)
}, time );
}
if (window.addEventListener) {window.addEventListener('DOMMouseScroll', wheel, {passive: false});}
if (document.addEventListener) {document.addEventListener('DOMMouseScroll', wheel, {passive: false});}
if (window.addEventListener) {window.addEventListener('mousewheel', wheel, {passive: false});}
if (document.addEventListener) {document.addEventListener('mousewheel', wheel, {passive: false});}
2021-10-01 updated:
Chrome version 94.0.4606.71 has fixed this problem.

Div width occasionally not rendering (safari only)

I'm calculating a width of a div and setting it using javascript. But occasionally on safari on the mac it will not render the size. Even though I clearly have the width style on the element and no important statements overriding it the calculated width remains 0. It's really strange and only happens occasionally. See screenshot.
http://i.imgur.com/XGfjxCe.jpg
Has anyone had this problem before or could please offer any suggestions?
Thanks
Edit js code
setResizeFlag = function(){
resizeComplete = true;
clearInterval(periodicalResize);
windowSize = window.getSize();
siteWidth = header.getSize().x;
content.setStyle('width',siteWidth + 'px');
}
window.addEvent('resize', function(){
resizeComplete = false;
if(periodicalResize) clearInterval(periodicalResize);
periodicalResize = setResizeFlag.periodical(500);
});

spin.js not showing up on iPhone/iPad

I use spin.js for showing a spinner when loading a new page. Because IE had problems with animating a gif I use this library. Now I found out that it doesn't work on iOS. The spinner is not showing up at all. Tested with:
iPhone with iOS 6.1.3
iPad with iOS 5.1.1
It is working on every browser for Windows (even Safari for Windows).
Header:
<script type="text/javascript" src="../js/spin.min.js"></script>
before closing body:
<div id ="center" style="position:fixed;top:50%;left:50%"></div>
<script>
var opts = {
lines: 13, // The number of lines to draw
length: 8, // The length of each line
width: 4, // The line thickness
radius: 11, // The radius of the inner circle
corners: 1, // Corner roundness (0..1)
rotate: 0, // The rotation offset
direction: 1, // 1: clockwise, -1: counterclockwise
color: '#000', // #rgb or #rrggbb or array of colors
speed: 1, // Rounds per second
trail: 60, // Afterglow percentage
shadow: false, // Whether to render a shadow
hwaccel: false, // Whether to use hardware acceleration
className: 'spinner', // The CSS class to assign to the spinner
zIndex: 2e9, // The z-index (defaults to 2000000000)
top: 'auto', // Top position relative to parent in px
left: 'auto' // Left position relative to parent in px
};
var target = document.getElementById('center');
var spinner = new Spinner(opts);
$("#select-place input").click(function(){
spinner.spin(target);
});
$(window).bind("load", function() {
spinner.stop();
});
</script>
I tried to use another element. Here it works. The problem is position:fixed. I read that iOS 5 does support this. How do I center the spinner in the middle of the screen even on iOS? The page is not expliciitely build for mobile devices. It's mainly a desktop version but it should work for iOS too.
Because the other solution didn't worked and I won't use a framework I came up with a JS solution. Simply calculate the middle of the screen with JS:
jQuery.fn.center = function () {
this.css("position","absolute");
this.css("top", Math.max(0, (($(window).height() - $(this).outerHeight()) / 2) +
$(window).scrollTop()) + "px");
this.css("left", Math.max(0, (($(window).width() - $(this).outerWidth()) / 2) +
$(window).scrollLeft()) + "px");
return this;
}
$('#center').center();
Taken from the answer from Tony in this post.
One disadvantage: The user can scroll away from the spinner. You'd need something which adapts on scrolling as e.g. shown in Fixed positioning in Mobile Safari.

issue with iOS fixed position css [duplicate]

I have a mobile website which has a div pinned to the bottom of the screen via position:fixed. All works fine in iOS 5 (I'm testing on an iPod Touch) until I'm on a page with a form. When I tap into an input field and the virtual keyboard appears, suddenly the fixed position of my div is lost. The div now scrolls with the page as long as the keyboard is visible. Once I click Done to close the keyboard, the div reverts to its position at the bottom of the screen and obeys the position:fixed rule.
Has anyone else experienced this sort of behavior? Is this expected? Thanks.
I had this problem in my application. Here's how I'm working around it:
input.on('focus', function(){
header.css({position:'absolute'});
});
input.on('blur', function(){
header.css({position:'fixed'});
});
I'm just scrolling to the top and positioning it there, so the iOS user doesn't notice anything odd going on. Wrap this in some user agent detection so other users don't get this behavior.
I had a slightly different ipad issue where the virtual keyboard pushed my viewport up offscreen. Then after the user closed the virtual keyboard my viewport was still offscreen. In my case I did something like the following:
var el = document.getElementById('someInputElement');
function blurInput() {
window.scrollTo(0, 0);
}
el.addEventListener('blur', blurInput, false);
This is the code we use to fix problem with ipad. It basically detect discrepancies between offset and scroll position - which means 'fixed' isn't working correctly.
$(window).bind('scroll', function () {
var $nav = $(".navbar")
var scrollTop = $(window).scrollTop();
var offsetTop = $nav.offset().top;
if (Math.abs(scrollTop - offsetTop) > 1) {
$nav.css('position', 'absolute');
setTimeout(function(){
$nav.css('position', 'fixed');
}, 1);
}
});
The position fixed elements simply don't update their position when the keyboard is up. I found that by tricking Safari into thinking that the page has resized, though, the elements will re-position themselves. It's not perfect, but at least you don't have to worry about switching to 'position: absolute' and tracking changes yourself.
The following code just listens for when the user is likely to be using the keyboard (due to an input being focused), and until it hears a blur it just listens for any scroll events and then does the resize trick. Seems to be working pretty well for me thus far.
var needsScrollUpdate = false;
$(document).scroll(function(){
if(needsScrollUpdate) {
setTimeout(function() {
$("body").css("height", "+=1").css("height", "-=1");
}, 0);
}
});
$("input, textarea").live("focus", function(e) {
needsScrollUpdate = true;
});
$("input, textarea").live("blur", function(e) {
needsScrollUpdate = false;
});
Just in case somebody happens upon this thread as I did while researching this issue. I found this thread helpful in stimulating my thinking on this issue.
This was my solution for this on a recent project. You just need to change the value of "targetElem" to a jQuery selector that represents your header.
if(navigator.userAgent.match(/iPad/i) != null){
var iOSKeyboardFix = {
targetElem: $('#fooSelector'),
init: (function(){
$("input, textarea").on("focus", function() {
iOSKeyboardFix.bind();
});
})(),
bind: function(){
$(document).on('scroll', iOSKeyboardFix.react);
iOSKeyboardFix.react();
},
react: function(){
var offsetX = iOSKeyboardFix.targetElem.offset().top;
var scrollX = $(window).scrollTop();
var changeX = offsetX - scrollX;
iOSKeyboardFix.targetElem.css({'position': 'fixed', 'top' : '-'+changeX+'px'});
$('input, textarea').on('blur', iOSKeyboardFix.undo);
$(document).on('touchstart', iOSKeyboardFix.undo);
},
undo: function(){
iOSKeyboardFix.targetElem.removeAttr('style');
document.activeElement.blur();
$(document).off('scroll',iOSKeyboardFix.react);
$(document).off('touchstart', iOSKeyboardFix.undo);
$('input, textarea').off('blur', iOSKeyboardFix.undo);
}
};
};
There is a little bit of a delay in the fix taking hold because iOS stops DOM manipulation while it is scrolling, but it does the trick...
None of the other answers I've found for this bug have worked for me. I was able to fix it simply by scrolling the page back up by 34px, the amount mobile safari scrolls it down. with jquery:
$('.search-form').on('focusin', function(){
$(window).scrollTop($(window).scrollTop() + 34);
});
This obviously will take effect in all browsers, but it prevents it breaking in iOS.
This issue is really annoying.
I combined some of the above mentioned techniques and came up with this:
$(document).on('focus', 'input, textarea', function() {
$('.YOUR-FIXED-DIV').css('position', 'static');
});
$(document).on('blur', 'input, textarea', function() {
setTimeout(function() {
$('.YOUR-FIXED-DIV').css('position', 'fixed');
$('body').css('height', '+=1').css('height', '-=1');
}, 100);
});
I have two fixed navbars (header and footer, using twitter bootstrap).
Both acted weird when the keyboard is up and weird again after keyboard is down.
With this timed/delayed fix it works. I still find a glitch once in a while, but it seems to be good enough for showing it to the client.
Let me know if this works for you. If not we might can find something else. Thanks.
I was experiencing same issue with iOS7. Bottom fixed elements would mess up my view not focus properly.
All started working when I added this meta tag to my html.
<meta name="viewport" content="width=device-width,initial-scale=1.0,maximum-scale=1.0,user-scalable=no,height=device-height" >
The part which made the difference was:
height=device-height
Hope that helps someone.
I've taken Jory Cunningham answer and improved it:
In many cases, it's not just one element who goes crazy, but several fixed positioned elements, so in this case, targetElem should be a jQuery object which has all the fixed elements you wish to "fix". Ho, this seems to make the iOS keyboard go away if you scroll...
Needless to mention you should use this AFTER document DOM ready event or just before the closing </body> tag.
(function(){
var targetElem = $('.fixedElement'), // or more than one
$doc = $(document),
offsetY, scrollY, changeY;
if( !targetElem.length || !navigator.userAgent.match(/iPhone|iPad|iPod/i) )
return;
$doc.on('focus.iOSKeyboardFix', 'input, textarea, [contenteditable]', bind);
function bind(){
$(window).on('scroll.iOSKeyboardFix', react);
react();
}
function react(){
offsetY = targetElem.offset().top;
scrollY = $(window).scrollTop();
changeY = offsetY - scrollY;
targetElem.css({'top':'-'+ changeY +'px'});
// Instead of the above, I personally just do:
// targetElem.css('opacity', 0);
$doc.on('blur.iOSKeyboardFix', 'input, textarea, [contenteditable]', unbind)
.on('touchend.iOSKeyboardFix', unbind);
}
function unbind(){
targetElem.removeAttr('style');
document.activeElement.blur();
$(window).off('scroll.iOSKeyboardFix');
$doc.off('touchend.iOSKeyboardFix blur.iOSKeyboardFix');
}
})();
I have a solution similar to #NealJMD except mine only executes for iOS and correctly determines the scroll offset by measuring the scollTop before and after the native keyboard scrolling as well as using setTimeout to allow the native scrolling to occur:
var $window = $(window);
var initialScroll = $window.scrollTop();
if (navigator.userAgent.match(/iPhone|iPad|iPod/i)) {
setTimeout(function () {
$window.scrollTop($window.scrollTop() + (initialScroll - $window.scrollTop()));
}, 0);
}
I have fixed my Ipad main layout content fixed position this way:
var mainHeight;
var main = $('.main');
// hack to detects the virtual keyboard close action and fix the layout bug of fixed elements not being re-flowed
function mainHeightChanged() {
$('body').scrollTop(0);
}
window.setInterval(function () {
if (mainHeight !== main.height())mainHeightChanged();
mainHeight = main.height();
}, 100);
I had a similar problem to #ds111 s. My website was pushed up by the keyboard but didn't move down when the keyboard closed.
First I tried #ds111 solution but I had two input fields. Of course, first the keyboard goes away, then the blur happens (or something like that). So the second input was under the keyboard, when the focus switched directly from one input to the other.
Furthermore, the "jump up" wasn't good enough for me as the whole page only has the size of the ipad. So I made the scroll smooth.
Finally, I had to attach the event listener to all inputs, even those, that were currently hidden, hence the live.
All together I can explain the following javascript snippet as:
Attach the following blur event listener to the current and all future input and textarea (=live): Wait a grace period (= window.setTimeout(..., 10)) and smoothly scroll to top (= animate({scrollTop: 0}, ...)) but only if "no keyboard is shown" (= if($('input:focus, textarea:focus').length == 0)).
$('input, textarea').live('blur', function(event) {
window.setTimeout(function() {
if($('input:focus, textarea:focus').length == 0) {
$("html, body").animate({ scrollTop: 0 }, 400);
}
}, 10)
})
Be aware, that the grace period (= 10) may be too short or the keyboard may still be shown although no input or textarea is focused. Of course, if you want the scrolling faster or slower, you may adjust the duration (= 400)
really worked hard to find this workaround, which in short looks for focus and blur events on inputs, and scrolling to selectively change the positioning of the fixed bar when the events happen. This is bulletproof, and covers all cases (navigating with <>, scroll, done button). Note id="nav" is my fixed footer div. You can easily port this to standard js, or jquery. This is dojo for those who use power tools ;-)
define([
"dojo/ready",
"dojo/query",
], function(ready, query){
ready(function(){
/* This addresses the dreaded "fixed footer floating when focusing inputs and keybard is shown" on iphone
*
*/
if(navigator.userAgent.match(/iPhone/i)){
var allInputs = query('input,textarea,select');
var d = document, navEl = "nav";
allInputs.on('focus', function(el){
d.getElementById(navEl).style.position = "static";
});
var fixFooter = function(){
if(d.activeElement.tagName == "BODY"){
d.getElementById(navEl).style.position = "fixed";
}
};
allInputs.on('blur', fixFooter);
var b = d.body;
b.addEventListener("touchend", fixFooter );
}
});
}); //end define
This is a difficult problem to get 'right'. You can try and hide the footer on input element focus, and show on blur, but that isn't always reliable on iOS. Every so often (one time in ten, say, on my iPhone 4S) the focus event seems to fail to fire (or maybe there is a race condition), and the footer does not get hidden.
After much trial and error, I came up with this interesting solution:
<head>
...various JS and CSS imports...
<script type="text/javascript">
document.write( '<style>#footer{visibility:hidden}#media(min-height:' + ($( window ).height() - 10) + 'px){#footer{visibility:visible}}</style>' );
</script>
</head>
Essentially: use JavaScript to determine the window height of the device, then dynamically create a CSS media query to hide the footer when the height of the window shrinks by 10 pixels. Because opening the keyboard resizes the browser display, this never fails on iOS. Because it's using the CSS engine rather than JavaScript, it's much faster and smoother too!
Note: I found using 'visibility:hidden' less glitchy than 'display:none' or 'position:static', but your mileage may vary.
Works for me
if (navigator.userAgent.match(/iPhone|iPad|iPod/i)) {
$(document).on('focus', 'input, textarea', function() {
$('header').css({'position':'static'});
});
$(document).on('blur', 'input, textarea', function() {
$('header').css({'position':'fixed'});
});
}
In our case this would fix itself as soon as user scrolls. So this is the fix we've been using to simulate a scroll on blur on any input or textarea:
$(document).on('blur', 'input, textarea', function () {
setTimeout(function () {
window.scrollTo(document.body.scrollLeft, document.body.scrollTop);
}, 0);
});
My answer is that it can't be done.
I see 25 answers but none work in my case. That's why Yahoo and other pages hide the fixed header when the keyboard is on. And Bing turns the whole page non-scrollable (overflow-y: hidden).
The cases discussed above are different, some have issues when scrolling, some on focus or blur. Some have fixed footer, or header. I can't test now each combination, but you might end up realizing that it can't be done in your case.
Found this solution on Github.
https://github.com/Simbul/baker/issues/504#issuecomment-12821392
Make sure you have scrollable content.
// put in your .js file
$(window).load(function(){
window.scrollTo(0, 1);
});
// min-height set for scrollable content
<div id="wrap" style="min-height: 480px">
// website goes here
</div>
The address bar folds up as an added bonus.
In case anyone wanted to try this. I got the following working for me on a fixed footer with an inputfield in it.
<script>
$('document').ready(
function() {
if (navigator.userAgent.match(/Android/i) || navigator.userAgent.match(/webOS/i) || navigator.userAgent.match(/iPhone/i) || navigator.userAgent.match(/iPad/i)
|| navigator.userAgent.match(/iPod/i) || navigator.userAgent.match(/BlackBerry/i) || navigator.userAgent.match(/Windows Phone/i)) {
var windowHeight = $(window).height();
var documentHeight = $(document).height();
$('#notes').live('focus', function() {
if (documentHeight > windowHeight) {
$('#controlsContainer').css({
position : 'absolute'
});
$("html, body").animate({
scrollTop : $(document).height()
}, 1);
}
});
$('#notes').live('blur', function() {
$('#controlsContainer').css({
position : 'fixed'
});
$("html, body").animate({
scrollTop : 0
}, 1);
});
}
});
</script>
I have the same issue. But I realized that the fixed position is just delayed and not broken (at least for me). Wait 5-10 seconds and see if the div adjusts back to the bottom of the screen. I believe it's not an error but a delayed response when the keyboard is open.
I tried all the approaches from this thread, but if they didn't help, they did even worse.
In the end, I decided force device to loose focus:
$(<selector to your input field>).focus(function(){
var $this = $(this);
if (<user agent target check>) {
function removeFocus () {
$(<selector to some different interactive element>).focus();
$(window).off('resize', removeFocus);
}
$(window).on('resize', removeFocus);
}
});
and it worked like a charm and fixed my sticky login-form.
Please NOTE:
The JS code above is only to present my idea, to execute this snippet please replace values in angular braces (<>) with appropriate values for your situation.
This code is designed to work with jQuery v1.10.2
This is still a large bug for for any HTML pages with taller Bootstrap Modals in iOS 8.3. None of the proposed solutions above worked and after zooming in on any field below the fold of a tall modal, Mobile Safari and/or WkWebView would move the fixed elements to where the HTML body's scroll was situated, leaving them misaligned with where they actually where laid out.
To workaround the bug, add an event listener to any of your modal inputs like:
$(select.modal).blur(function(){
$('body').scrollTop(0);
});
I'm guessing this works because forcing the HTML body's scroll height re-aligns the actual view with where the iOS 8 WebView expects the fixed modal div's contents to be.
If anybody was looking for a completely different route (like you are not even looking to pin this "footer" div as you scroll but you just want the div to stay at the bottom of the page), you can just set the footer position as relative.
That means that even if the virtual keyboard comes up on your mobile browser, your footer will just stay anchored to the bottom of the page, not trying to react to virtual keyboard show or close.
Obviously it looks better on Safari if position is fixed and the footer follows the page as you scroll up or down but due to this weird bug on Chrome, we ended up switching over to just making the footer relative.
None of the scrolling solutions seemed to work for me. Instead, what worked is to set the position of the body to fixed while the user is editing text and then restore it to static when the user is done. This keeps safari from scrolling your content on you. You can do this either on focus/blur of the element(s) (shown below for a single element but could be for all input, textareas), or if a user is doing something to begin editing like opening a modal, you can do it on that action (e.g. modal open/close).
$("#myInput").on("focus", function () {
$("body").css("position", "fixed");
});
$("#myInput").on("blur", function () {
$("body").css("position", "static");
});
iOS9 - same problem.
TLDR - source of the problem. For solution, scroll to bottom
I had a form in a position:fixed iframe with id='subscribe-popup-frame'
As per the original question, on input focus the iframe would go to the top of the document as opposed to the top of the screen.
The same problem did not occur in safari dev mode with user agent set to an idevice. So it seems the problem is caused by iOS virtual keyboard when it pops up.
I got some visibility into what was happening by console logging the iframe's position (e.g. $('#subscribe-popup-frame', window.parent.document).position() ) and from there I could see iOS seemed to be setting the position of the element to {top: -x, left: 0} when the virtual keyboard popped up (i.e. focussed on the input element).
So my solution was to take that pesky -x, reverse the sign and then use jQuery to add that top position back to the iframe. If there is a better solution I would love to hear it but after trying a dozen different approaches it was the only one that worked for me.
Drawback: I needed to set a timeout of 500ms (maybe less would work but I wanted to be safe) to make sure I captured the final x value after iOS had done its mischief with the position of the element. As a result, the experience is very jerky . . . but at least it works
Solution
var mobileInputReposition = function(){
//if statement is optional, I wanted to restrict this script to mobile devices where the problem arose
if(screen.width < 769){
setTimeout(function(){
var parentFrame = $('#subscribe-popup-frame',window.parent.document);
var parentFramePosFull = parentFrame.position();
var parentFramePosFlip = parentFramePosFull['top'] * -1;
parentFrame.css({'position' : 'fixed', 'top' : parentFramePosFlip + 'px'});
},500);
}
}
Then just call mobileInputReposition in something like $('your-input-field).focus(function(){}) and $('your-input-field).blur(function(){})

smooth div scroll auto scrolling autoScrollingMode: "always" not working

I used the option autoScrollingMode: "always" but autoScrolling still stops when the user moves the mouse over the left or right hotspot or uses the mouse wheel. Contrary to the description the hotspots are not disabled. How can I with on auto scrolling without stopping. Her is my code:
<script type="text/javascript">
$(document).ready(function() {
$("#makeMeScrollable").smoothDivScroll({
mousewheelScrolling: true,
manualContinuousScrolling: true,
visibleHotSpotBackgrounds: "onstart",
autoScrollingMode: "always",
hotSpotScrollingStep: "5",
hotSpotsVisibleTime: "2000"
});
});
</script>
Thanks for your help, Afrikpit
If you want autoscrolling, this setup should be enough:
<script type="text/javascript">
$(document).ready(function() {
$("#makeMeScrollable").smoothDivScroll({
autoScrollingMode: "always"
});
});
</script>
This means that the scroller will scroll automatically all the time without interference from the user. Or did you look for a different setup?
use autoScrollingMode: "onStart"
Okay, I've fixed it on mine by editing the source a bit to disable mousewheel scrolling.
On lines 337-355 of jquery.smoothDivScroll.js (not the .min.js) I commented out all the self.stopAutoScrolling(); and self.move(pixels); lines:
if (o.mousewheelScrolling === "vertical" && deltaY !== 0) {
// Stop any ongoing auto scrolling if it's running
// self.stopAutoScrolling();
event.preventDefault();
// pixels = Math.round((o.mousewheelScrollingStep * deltaY) * -1);
// self.move(pixels);
} else if (o.mousewheelScrolling === "horizontal" && deltaX !== 0) {
// Stop any ongoing auto scrolling if it's running
// self.stopAutoScrolling();
event.preventDefault();
// pixels = Math.round((o.mousewheelScrollingStep * deltaX) * -1);
// self.move(pixels);
} else if (o.mousewheelScrolling === "allDirections") {
// Stop any ongoing auto scrolling if it's running
// self.stopAutoScrolling();
event.preventDefault();
// pixels = Math.round((o.mousewheelScrollingStep * delta) * -1);
// self.move(pixels);
}
Then I changed line 364 to:
el.data("scrollingHotSpotLeft").add(el.data("scrollingHotSpotRight")).add(el.data("scrollWrapper")).mousewheel(function (event) {
I just added the .add(el.data("scrollWrapper")) part to also disable mousewheel scrolling on the entire area.
Doing this made it scroll a little faster so I had to adjust my autoScrollingInterval setting but it seems to disable the mousewheel scrolling for me anyway. The default settings at the top are a good start for disabling hotspot scrolling (I have it disabled by default in the options at the top of jquery.smoothDivScroll.js and don't see any hotspots).
Then just minify the code back to your jquery.smoothDivScroll.min.js file and you should be set. In the end my config looks like this:
$(document).ready(function() {
$("div#makeMeScrollable").smoothDivScroll({
manualContinuousScrolling: true,
autoScrollingMode: "always",
autoScrollingInterval: 80,
autoScrollingDirection: "endlessLoopRight",
autoScrollingStep: 1,
hotSpotScrolling: false,
mousewheelScrolling: "",
touchScrolling: false
});
});