Set attributes object (text), with ID and NAME itself search. - KineticJS - html

I have a stage with a layer inside it and a group inside the layer.
If my object (var complexText = new Kinetic.Text()) has name: 'name1' and id: 'id5',
is it possible to change the fill and text with setFill() and setText() only by using the id?
My code is not working:
var stage = new Kinetic.Stage({ ... });
var layer = new Kinetic.Layer();
var group1 = new Kinetic.Group({ draggable: false });
layer.add(group1);
stage.add(layer);
var menuTab = new Kinetic.Rect({... , id: 'id1', name: 'name1'});
var complexText = new Kinetic.Text({... , id: 'id5', name: 'name1'});
group1.add(menuTab);
group1.add(complexText);
menuTab.on('click', function() {
var textChange = stage.get('#id5'); // didn't work
// and .... var textChange = layer.get('#id5');
// and .... var textChange = group1.get('#id5'); //didn't work
textChange.setFill('#BB9999');
textChange.setText('f3');
alert( textChange.getText() );
//this.setText('3');
layer.draw();
});

You have to use
var textChange = stage.get('#id5')[0];
// or .... var textChange = layer.get('#id5')[0];
// or .... var textChange = group1.get('#id5')[0];
textChange.setFill('#BB9999');
textChange.setText('f3');

Related

How to display object values on a webpage

I am trying to get user's input from multiple fields.
So here's my javascript to get the value from the html contents::
var myButton = document.getElementById('button');
var inp = document.getElementById('myInput');
var inpw = document.getElementById('myPW');
And here where I would like to display the inputs:
<h2>Data</h2>
<p id="val"></p>
What I've done is:
myButton.addEventListener('click', function(event) {
event.preventDefault();
const object1 = {
un: inp,
pw: inpw
};
document.getElementById('val').innerHTML = Object.values(object1);
});
But the result is:
[object HTMLInputElement],[object HTMLInputElement]
I already figure it out:
const object1 = {
un: inp.value,
pw: inpw.value
};
var myJSON = JSON.stringify(object1);
document.getElementById('val').innerHTML = myJSON;
Output:
{"un":"erin","pw":"pdds"}

threejs - mapping converted JSON animations to sliders, not fully working

I've converted a skinned.dae mesh to JSON using this loader. I'm now loading it up in a scene and - since its animations are not intended as actual animation, but ranges of motion for model posing, I am attempting to map those animations to sliders. Relevant code:
var loader = new THREE.JSONLoader();
var animation;
loader.load('phases/1/1.json', function(geometry, materials) {
var mesh = new THREE.SkinnedMesh(geometry, new THREE.MeshFaceMaterial(materials));
scene.add(mesh);
console.log(mesh.geometry);
mesh.scale.set(1, 1, 1);
materials.forEach(function(i) { i.skinning = true });
var clip = mesh.geometry.animations[0];
var clip2 = mesh.geometry.animations[1];
var clip3 = mesh.geometry.animations[2];
var clip4 = mesh.geometry.animations[3];
var clip5 = mesh.geometry.animations[4];
mixer = new THREE.AnimationMixer(mesh);
action = mixer.clipAction(clip);
action2 = mixer.clipAction(clip2);
action3 = mixer.clipAction(clip3);
action4 = mixer.clipAction(clip4);
I then initialize them:
action.play();
action.paused = true;
action2.play();
action2.paused = true;
action3.play();
action3.paused = true;
action4.play();
action4.paused = true;
And then in an IIFE create sliders and map said animations:
(function() {
var container = document.querySelector('div#sliders'),
slider = document.createElement('input'),
attrs = { 'type': 'range', 'min': 0, 'max': 1, 'step': 0.01 };
slider2 = document.createElement('input'),
attrs2 = { 'type': 'range', 'min': 0, 'max': 1, 'step': 0.01 };
slider3 = document.createElement('input'),
attrs3 = { 'type': 'range', 'min': 0, 'max': 1, 'step': 0.01 };
slider4 = document.createElement('input'),
attrs4 = { 'type': 'range', 'min': 0, 'max': 1, 'step': 0.01 };
Object.keys(attrs).forEach(function(i) { slider.setAttribute(i, attrs[i]);});
Object.keys(attrs2).forEach(function(i) { slider2.setAttribute(i, attrs2[i]) });
Object.keys(attrs3).forEach(function(i) { slider3.setAttribute(i, attrs3[i]) });
Object.keys(attrs4).forEach(function(i) { slider4.setAttribute(i, attrs4[i]) });
container.style.position = 'absolute';
container.style.top = '0';
container.style.left = '0';
slider.addEventListener('input', function(evt) {
action.time = parseFloat(this.value * action.getClip().duration);
console.log(action.time);
});
slider2.addEventListener('input', function(evt) {
action2.time = parseFloat(this.value * action2.getClip().duration);
});
slider3.addEventListener('input', function(evt) {
action3.time = parseFloat(this.value * action3.getClip().duration);
});
slider4.addEventListener('input', function(evt) {
action4.time = parseFloat(this.value * action4.getClip().duration);
});
container.appendChild(slider);
container.appendChild(slider2);
container.appendChild(slider3);
container.appendChild(slider4);
}());
This works but gives me a surprisingly limited range of motion in each animation - which is to say the animation doesn't play out fully (i.e all keyframes), just tiny movements.
Any ideas why that might be happening? I'm at my wits end.
You can find the live code here.
Any/all help would be much appreciated - thanks!
Have you set materials after loading to morph yet?
for (var m=0; m<materials.length; m++){
var material = materials[ m ];
material.morphTargets = true;
}
I've gotten this from the json loader example in three.js website and modified it slightly.
hope this helps,
A newb

How to set a full length background color for each bar in chartjs bar

How to set a full length background color for each bar in chartjs bar
pls refer below link i need same output
https://drive.google.com/file/d/0B4X0e4vwH_UPVGxWN2NBdURyZ0E/view?usp=sharing
You can adapt the other answer to show the background only for the bars - note that in this case you'll need the bars collection
Chart.types.Bar.extend({
name: "BarAlt",
initialize: function (data) {
var self = this;
var originalBuildScale = self.buildScale;
self.buildScale = function () {
originalBuildScale.apply(this, arguments);
var ctx = self.chart.ctx;
var scale = self.scale;
var originalScaleDraw = self.scale.draw;
var barAreaWidth = scale.calculateX(1) - scale.calculateX(0);
var barAreaHeight = scale.endPoint - scale.startPoint;
self.scale.draw = function () {
originalScaleDraw.call(this, arguments);
ctx.fillStyle = data.barBackground;
self.datasets.forEach(function (dataset) {
dataset.bars.forEach(function (bar) {
ctx.fillRect(
bar.x - bar.width / 2,
scale.startPoint,
bar.width,
barAreaHeight);
})
})
ctx.fill();
}
}
Chart.types.Bar.prototype.initialize.apply(this, arguments);
}
});
with the chart data like so
var data = {
barBackground: "rgba(221, 224, 229, 1)",
...
and the call like so (as before)
var ctx = document.getElementById("chart").getContext("2d");
var myBarChart = new Chart(ctx).BarAlt(data, {
barValueSpacing: 15,
});
Fiddle - http://jsfiddle.net/ayy2vxsj/
You could extend the bar chart and override the scale draw event to shade the background, like so
Chart.types.Bar.extend({
name: "BarAlt",
initialize: function (data) {
var self = this;
var originalBuildScale = self.buildScale;
self.buildScale = function () {
originalBuildScale.apply(this, arguments);
var ctx = self.chart.ctx;
var scale = self.scale;
var originalScaleDraw = self.scale.draw;
var barAreaWidth = scale.calculateX(1) - scale.calculateX(0);
var barAreaHeight = scale.endPoint - scale.startPoint;
self.scale.draw = function () {
originalScaleDraw.call(this, arguments);
scale.xLabels.forEach(function (xLabel, i) {
ctx.fillStyle = data.labelBackgrounds[i];
ctx.fillRect(
scale.calculateX(i - (scale.offsetGridLines ? 0.5 : 0)),
scale.startPoint,
barAreaWidth,
barAreaHeight);
ctx.fill();
})
}
}
Chart.types.Bar.prototype.initialize.apply(this, arguments);
}
});
with the chart data like so
var data = {
labelBackgrounds: ["rgba(120,220,220,0.2)", "rgba(220,120,220,0.2)", "rgba(220,220,120,0.2)", "rgba(120,120,220,0.2)", "rgba(120,220,120,0.2)", "rgba(220,120,120,0.2)", "rgba(120,120,120,0.2)"],
labels: ...
Note - if you just want to color the bars, I believe there was already a question on SO for the same.
Fiddle - http://jsfiddle.net/x73rhq2y/

Titanium : Disabling a tab within a TabGroup

Im trying to get the first and last tab of the TabGroup to be disable so I can give them custom functionality instead of switching the view. I have tried touchEnabled = false and a handfull of other stuff and I'm cant seem to get anything to work ... any ideas?
function TabView() {
var viewOne = require('ui/common/...');
var viewTwo = require('ui/common/...');
var viewTree = require('ui/common/...');
var self = Ti.UI.createTabGroup();
var tab1 = Titanium.UI.createTab({
title : 'Tab 1'
});
var firstView = viewOne();
var tab2 = Ti.UI.createTab({
title: L('firstView'),
icon: '/images/...',
window: firstView,
active:true
});
firstView.containingTab = tab2;
var secondView = viewTwo();
var tab3 = Ti.UI.createTab({
title: L('secondView'),
icon: '/images/...',
window: secondView
});
secondView.containingTab = tab3;
var thirdView = viewTree();
var tab4 = Ti.UI.createTab({
title: L('Map'),
icon: '/images/....',
window: thirdView
});
thirdView.containingTab = tab4;
var tab5 = Titanium.UI.createTab({
title : 'Tab 5'
});
var tabArray = [tab1, tab2, tab3, tab4, tab5];
for ( i = 0; i < tabArray.length; i++) {
self.addTab(tabArray[i]);
}
return self;
}
module.exports = TabView;
You can have a look at this post to disable a Tab within TabGroup.

Flash CS6 ActionScript 3 Error #2025

I'm working on a webpage for a class and am trying to work the navigation using ActionScript 3. My understanding of how it should work is that when you click the links at the top, it removes whatever is currently displayed, using removeChild, and adds the new page's content using addChild.
It works fine when going from the initial page to one of the links. But whenever I go from a page that is not the home page to another page I get:
ArgumentError: Error #2025: The supplied DisplayObject must be a child
of the caller. at flash.display::DisplayObjectContainer/removeChild()
at nutshellMathReCoded4_fla::MainTimeline/hideOtherPages() at
nutshellMathReCoded4_fla::MainTimeline/runSubtraction()
Here is the code:
stop();
// Flash Imports
import flash.events.MouseEvent;
import flash.events.Event;
import flash.media.SoundMixer;
//Page Components //
// Home //
// Links
// Create Header & Nav //
// Logo Link
var headerLogo:logoMainPage = new logoMainPage();
headerLogo.x = 252.85;
headerLogo.y = 18.00;
//Addition Link
var additionLink:addPageLink = new addPageLink();
additionLink.x = 142.35;
additionLink.y = 96.00;
//Subtraction Link
var subtractionLink:subPageLink = new subPageLink();
subtractionLink.x = 208.60;
subtractionLink.y = 144.60;
// Multiplication Link
var multiplicationLink:mulPageLink = new mulPageLink();
multiplicationLink.x = 397.80;
multiplicationLink.y = 100.00;
// Division Link
var divisionLink:divPageLink = new divPageLink();
divisionLink.x = 597.95;
divisionLink.y = 144.60;
//Animation
var animation:mainAnimation = new mainAnimation();
animation.x = 99.90;
animation.y = 244.00;
//Addition //
var addSimpleX:additionSimpleX = new additionSimpleX();
addSimpleX.x = 41;
addSimpleX.y = 395.95;
var addSimpleY:additionSimpleY = new additionSimpleY();
addSimpleY.x = 364;
addSimpleY.y = 395.95;
var addSimpleAnswer:additionSimpleAnswer = new additionSimpleAnswer();
addSimpleAnswer.x = 701;
addSimpleAnswer.y = 395.95;
var additionAddSign:additionSign = new additionSign();
additionAddSign.x = 276.55;
additionAddSign.y = 360.20;
var additionEqualsSign:equalsSign = new equalsSign();
additionEqualsSign.x = 613.95;
additionEqualsSign.y = 360.20;
var addSum:additionSummary = new additionSummary();
addSum.x = 178.25;
addSum.y = 202;
var addTryOut:tryItOut = new tryItOut();
addTryOut.x = 205.70;
addTryOut.y = 475.65;
var addDDLink:digDeeperLink = new digDeeperLink();
addDDLink.x = 274.95;
addDDLink.y = 696;
var addTQLink:quizLink = new quizLink();
addTQLink.x = 465;
addTQLink.y = 696.50;
//Addition Deeper
var addLong:additionExtended = new additionExtended();
addLong.x = 193.00;
addLong.y = 323.00;
var addDDSum:additionDDSummary = new additionDDSummary();
addDDSum.x = 222.40;
addDDSum.y = 201.20;
var addDDB2B:backToBasicsLink = new backToBasicsLink();
addDDB2B.x = 271.95;
addDDB2B.y = 696;
var addDDTQ:quizLink = new quizLink();
addDDTQ.x = 468;
addDDTQ.y = 696;
//Subtraction
var subSimpleX:subtractionSimpleX = new subtractionSimpleX();
subSimpleX.x = 44;
subSimpleX.y = 408.50;
var subSimpleY:subtractionSimpleY = new subtractionSimpleY();
subSimpleY.x = 367;
subSimpleY.y = 408.50;
var subSimpleAnswer:subtractionSimpleAnswer = new subtractionSimpleAnswer();
subSimpleAnswer.x = 692.95;
subSimpleAnswer.y = 408.50;
var subtractionEqualsSign:equalsSign = new equalsSign();
subtractionEqualsSign.x = 612.80;
subtractionEqualsSign.y = 372.95
var subtractionSubSign:subtractionSign = new subtractionSign();
subtractionSubSign.x = 280.85;
subtractionSubSign.y = 371.95;
var subTryOut:tryItOut = new tryItOut();
subTryOut.x = 221.8;
subTryOut.y = 477.95;
var subDDLink:digDeeperLink = new digDeeperLink();
subDDLink.x = 274.95;
subDDLink.y = 696;
var subTQLink:quizLink = new quizLink();
subTQLink.x = 465;
subTQLink.y = 696.50;
var subSum:subtractionSummary = new subtractionSummary();
subSum.x = 147.30;
subSum.y = 210.05;
// Subtraction Dig Deeper
var subBudget:budget = new budget();
subBudget.x = 367.95;
subBudget.y = 400.90;
var subExpenses:expenses = new expenses();
subExpenses.x = 204.00;
subExpenses.y = 513.40;
var subDDT1:subtractionDD1 = new subtractionDD1();
subDDT1.x = 264.05;
subDDT1.y = 211;
var subDDT2:subtractionDD2 = new subtractionDD2();
subDDT2.x = 206.65;
subDDT2.y = 351;
var subDDT3:subtractionDD3 = new subtractionDD3();
subDDT3.x = 131.80;
subDDT3.y = 474.95;
var subDDT4:subtractionDD4 = new subtractionDD4();
subDDT4.x = 291.00;
subDDT4.y = 463;
var subCheckBudgetLink:checkBudgetLink = new checkBudgetLink();
subCheckBudgetLink.x = 437;
subCheckBudgetLink.y = 609.5;
var subB2BLink:backToBasicsLink = new backToBasicsLink();
subB2BLink.x = 271.95;
subB2BLink.y = 696;
var subDDTQLink:quizLink = new quizLink();
subDDTQLink.x = 468;
subDDTQLink.y = 696;
//Multiplication
var mulSimpleX:multiplicationSimpleX = new multiplicationSimpleX();
mulSimpleX.x = 30.85;
mulSimpleX.y = 395.35;
var mulSimpleY:multiplicationSimpleY = new multiplicationSimpleY();
mulSimpleY.x = 370.85;
mulSimpleY.y = 395.35;
var mulSimpleAnswer:multiplicationSimpleAnswer = new multiplicationSimpleAnswer();
mulSimpleAnswer.x = 691.90;
mulSimpleAnswer.y = 395.35;
var multiplicationMulSign:multiplicationSign = new multiplicationSign();
multiplicationMulSign.x = 284.60;
multiplicationMulSign.y = 365.95;
var mulEqualsSign:equalsSign = new equalsSign();
mulEqualsSign.x = 609.80;
mulEqualsSign.y = 356.95;
var mulSummary:multiplicationSummary = new multiplicationSummary();
mulSummary.x = 145.30;
mulSummary.y = 202.40;
var mulTryOut:tryItOut = new tryItOut();
mulTryOut.x = 218.80;
mulTryOut.y = 461.95;
var mulDDLink:digDeeperLink = new digDeeperLink();
mulDDLink.x = 274.95;
mulDDLink.y = 696;
var mulTQLink:quizLink = new quizLink();
mulTQLink.x = 465.00;
mulTQLink.y = 696;
// Multiplication Deeper
var mulDD1:multiplicationDD1 = new multiplicationDD1();
mulDD1.x = 241.15;
mulDD1.y = 209;
var mulDD2:multiplicationDD2 = new multiplicationDD2();
mulDD2.x = 297.05;
mulDD2.y = 350.40;
var mulDD3:multiplicationDD3 = new multiplicationDD3();
mulDD3.x = 316.75;
mulDD3.y = 393.65;
var mulDD4:multiplicationDD4 = new multiplicationDD4();
mulDD4.x = 297.55;
mulDD4.y = 436.90;
var mulB2BLink:backToBasicsLink = new backToBasicsLink();
mulB2BLink.x = 271.95;
mulB2BLink.y = 696;
var mulDDTQL:quizLink = new quizLink();
mulDDTQL.x = 468;
mulDDTQL.y = 696;
// Division
var divSimpleX:divisionSimpleX = new divisionSimpleX();
divSimpleX.x = 42;
divSimpleX.y = 397.5;
var divSimpleY:divisionSimpleY = new divisionSimpleY();
divSimpleY.x = 366.95;
divSimpleY.y = 397.50;
var divSimpleAnswer:divisionSimpleAnswer = new divisionSimpleAnswer();
divSimpleAnswer.x = 698.95;
divSimpleAnswer.y = 397.50;
var divisionDivSign:divisionSign = new divisionSign();
divisionDivSign.x = 277.80;
divisionDivSign.y = 360.95;
var divEqualsSign:equalsSign = new equalsSign();
divEqualsSign.x = 609.80;
divEqualsSign.y = 361.95;
var divSummary:divisionSummary = new divisionSummary();
divSummary.x = 112.50;
divSummary.y = 202.20;
var divTryOut:tryItOut = new tryItOut();
divTryOut.x = 218.80;
divTryOut.y = 466.95;
var divDDLink:digDeeperLink = new digDeeperLink();
divDDLink.x = 274.95;
divDDLink.y = 696;
var divTQLink:quizLink = new quizLink();
divTQLink.x = 274.95;
divTQLink.y = 696;
// Division Deeper
var divDD1:divisionDD1 = new divisionDD1();
divDD1.x = 239.60;
divDD1.y = 215.00;
var divDD2:divisionDD2 = new divisionDD2();
divDD2.x = 328.65;
divDD2.y = 336.70;
var divDD3:divisionDD3 = new divisionDD3();
divDD3.x = 308.95;
divDD3.y = 381.20;
var divB2BLink:backToBasicsLink = new backToBasicsLink();
divB2BLink.x = 271.95;
divB2BLink.y = 696;
var divDDTQLink:quizLink = new quizLink();
divDDTQLink.x = 468;
divDDTQLink.y = 696;
// Quiz
//Title
var titleQuiz:quizTitle = new quizTitle();
titleQuiz.x = 419.40;
titleQuiz.y = 192;
// Random Number Backgrounds
var quizBG1:shortTextBG = new shortTextBG();
quizBG1.x = 44.9;
quizBG1.y = 283;
var quizBG2:shortTextBG = new shortTextBG();
quizBG2.x = 368.95;
quizBG2.y = 283;
var quizBG3:shortTextBG = new shortTextBG();
quizBG3.x = 44.9;
quizBG3.y = 360.25;
var quizBG4:shortTextBG = new shortTextBG();
quizBG4.x = 368.95;
quizBG4.y = 360.25;
var quizBG5:shortTextBG = new shortTextBG();
quizBG5.x = 44.90;
quizBG5.y = 440.20;
var quizBG6:shortTextBG = new shortTextBG();
quizBG6.x = 368.95;
quizBG6.y = 440.20;
var quizBG7:shortTextBG = new shortTextBG();
quizBG7.x = 44.90;
quizBG7.y = 518.80;
var quizBG8:shortTextBG = new shortTextBG();
quizBG8.x = 368.95;
quizBG8.y = 518.80
// Signs
var quizAddSign:additionSign = new additionSign();
quizAddSign.x = 280.05;
quizAddSign.y = 251.90;
var quizSubSign:subtractionSign = new subtractionSign();
quizSubSign.x = 281.40;
quizSubSign.y = 323.80;
var quizMulSign:multiplicationSign = new multiplicationSign();
quizMulSign.x = 288.20;
quizMulSign.y = 414.05;
var quizDivSign:divisionSign = new divisionSign();
quizDivSign.x = 280.05;
quizDivSign.y = 489.20;
var quizAddEqualsSign:equalsSign = new equalsSign();
quizAddEqualsSign.x = 603.90;
quizAddEqualsSign.y = 251.90;
var quizSubEqualsSign:equalsSign = new equalsSign();
quizSubEqualsSign.x = 603.90;
quizSubEqualsSign.y = 330.55;
var quizMulEqualsSign:equalsSign = new equalsSign();
quizMulEqualsSign.x = 603.90;
quizMulEqualsSign.y = 409.20;
var quizDivEqualsSign:equalsSign = new equalsSign();
quizDivEqualsSign.x = 603.90;
quizDivEqualsSign.y = 489.20;
// Check quiz
var quizCheck:checkQuiz = new checkQuiz();
quizCheck.x = 369.95;
quizCheck.y = 626.60;
var answerWrong:wrongAnswer = new wrongAnswer();
var answerCorrect:correctAnswer = new correctAnswer();
// Home Page //;
// Create Header & Nav //
// Logo
addChild(headerLogo);
addChild(additionLink);
addChild(subtractionLink);
addChild(multiplicationLink);
addChild(divisionLink);
addChild(animation);
headerLogo.addEventListener(MouseEvent.CLICK, runIndexPage);
function runIndexPage(e:MouseEvent):void
{
// Hide other Pages
hideOtherPages();
addChild(animation);
animation.gotoAndPlay(1);
}
// Addition Page //
additionLink.addEventListener(MouseEvent.CLICK, runAddition);
function runAddition(e:MouseEvent):void
{
hideOtherPages();
createAdditionPage();
}
subtractionLink.addEventListener(MouseEvent.CLICK, runSubtraction);
function runSubtraction(e:MouseEvent):void
{
hideOtherPages();
createSubtractionPage();
}
multiplicationLink.addEventListener(MouseEvent.CLICK, runMultiplication);
function runMultiplication(e:MouseEvent):void
{
hideOtherPages();
createMultiplicationPage();
}
divisionLink.addEventListener(MouseEvent.CLICK, runDivision);
function runDivision(e:MouseEvent):void
{
hideOtherPages();
createDivisionPage();
}
//Global Functions
function createAdditionPage():void
{
addChild(addSimpleX);
addChild(addSimpleY);
addChild(addSimpleAnswer);
addChild(additionAddSign);
addChild(additionEqualsSign);
addChild(addSum);
addChild(addTryOut);
addChild(addDDLink);
addChild(addTQLink);
}
function createSubtractionPage():void
{
addChild(subSimpleX);
addChild(subSimpleY);
addChild(subSimpleAnswer);
addChild(subtractionSubSign);
addChild(subtractionEqualsSign);
addChild(subSum);
addChild(subTryOut);
addChild(subDDLink);
addChild(subTQLink);
}
function createMultiplicationPage():void
{
addChild(mulSimpleX);
addChild(mulSimpleY);
addChild(mulSimpleAnswer);
addChild(multiplicationMulSign);
addChild(mulEqualsSign);
addChild(mulSummary);
addChild(mulTryOut);
addChild(mulDDLink);
addChild(mulTQLink);
}
function createDivisionPage():void
{
addChild(divSimpleX);
addChild(divSimpleY);
addChild(divSimpleAnswer);
addChild(divisionDivSign);
addChild(divEqualsSign);
addChild(divSummary);
addChild(divTryOut);
addChild(divDDLink);
addChild(divTQLink);
}
function hideOtherPages():void
{
if(animation)
{
removeChild(animation);
SoundMixer.stopAll();
}
else if(addSimpleX)
{
removeChild(addSimpleX);
removeChild(addSimpleY);
removeChild(addSimpleAnswer);
removeChild(additionAddSign);
removeChild(additionEqualsSign);
removeChild(addSum);
removeChild(addTryOut);
removeChild(addDDLink);
removeChild(addTQLink);
}
else if(addLong)
{
removeChild(addLong);
removeChild(addDDSum);
removeChild(addDDB2B);
removeChild(addDDTQ);
}
else if(subSimpleX)
{
removeChild(subSimpleX);
removeChild(subSimpleY);
removeChild(subSimpleAnswer);
removeChild(subtractionSubSign);
removeChild(subtractionEqualsSign);
removeChild(subSum);
removeChild(subTryOut);
removeChild(subDDLink);
removeChild(subTQLink);
}
else if(subBudget)
{
removeChild(subBudget);
removeChild(subExpenses);
removeChild(subDDT1);
removeChild(subDDT2);
removeChild(subDDT3);
removeChild(subDDT4);
removeChild(subCheckBudgetLink);
removeChild(subB2BLink);
removeChild(subDDTQLink);
}
else if(mulSimpleX)
{
removeChild(mulSimpleX);
removeChild(mulSimpleY);
removeChild(mulSimpleAnswer);
removeChild(multiplicationMulSign);
removeChild(mulEqualsSign);
removeChild(mulSummary);
removeChild(mulDDLink);
removeChild(mulTQLink);
}
else if(mulDD1)
{
removeChild(mulDD1);
removeChild(mulDD2);
removeChild(mulDD3);
removeChild(mulDD4);
removeChild(mulB2BLink);
removeChild(mulDDTQL);
}
else if(divSimpleX)
{
removeChild(divSimpleX);
removeChild(divSimpleY);
removeChild(divSimpleAnswer);
removeChild(divisionDivSign);
removeChild(divEqualsSign);
removeChild(divSummary);
removeChild(divTryOut);
removeChild(divDDLink);
removeChild(divTQLink);
}
else if(divDD1)
{
removeChild(divDD1);
removeChild(divDD2);
removeChild(divDD3);
removeChild(divB2BLink);
removeChild(divDDTQLink);
}
else if(titleQuiz)
{
removeChild(titleQuiz);
removeChild(quizBG1);
removeChild(quizBG2);
removeChild(quizBG3);
removeChild(quizBG4);
removeChild(quizBG5);
removeChild(quizBG6);
removeChild(quizBG7);
removeChild(quizBG8);
removeChild(quizAddSign);
removeChild(quizSubSign);
removeChild(quizMulSign);
removeChild(quizDivSign);
removeChild(quizAddEqualsSign);
removeChild(quizSubEqualsSign);
removeChild(quizMulEqualsSign);
removeChild(quizDivEqualsSign);
removeChild(quizCheck);
//Dynamic Quiz Removal Section ****
}
}
This code looks terrifying, but I won't dive into it as it is not the merits of the question. The problem is that you are only checking (in function hideOtherPages()) an existence of the objects, and not if they are added to Stage. You cannot remove from stage an object that is not there, this is why you gets this error, and it states just that.
You can check if your objects are added to stage before you will try to remove them.
You can remove all children from an object by simple loop.
The second option is the best in this case. You would create a Sprite, and...
var myContainer:Sprite = new Sprite();
addChild(myContainer);
// Here you are adding children/first set of visible objects
myContainer.addChild(myObject);
// ...
And now just before you will add new set of objects to container you can call "clearContainer()" function to remove previous ones.
function clearContainer() : void {
while(myContainer.numChildren) {
myContainer.removeChildAt(0);
}
}
Your code will be GREATLY reduced because of this, as you won't be forced to remove every item manually...
Alternatively if you want to keep a brute force, you can just check if objects exist before remove them manually, and you can do this by using function getChildByName(name:String) . You can set a property "name" for your objects and then check if "getChildByName" will return object or null, and if it is an object, you would remove it. So at the beginning it would look like this:
var divisionLink:divPageLink = new divPageLink();
divisionLink.x = 597.95;
divisionLink.y = 144.60;
divisionLink.name = "divisionLink"; // setting a name
And your removing would look like this:
else if(divisionLink && this.getChildByName("divisionLink"))
{
removeChild(divisionLink);
}
And do this with every item. This is tedious and slow, so I wouldn't recommend it, but included it for educational purposes.