I am not very good at CSS3 animations so I need some help to improve the output.
I am trying to achieve the Windows8 tile effect and I am nearly done.
I am trying to achieve this
and here is the jsfiddle
The CSS which flips is the following.
The suffix '1' is for block1 ,'2' for block2 and so on 'til 5 for five blocks.
/*block one*/
.flip-container1, .front1, .back1 {
position:relative;
width: 432px;
height: 140px;
}
.flipper1 {
-webkit-transition: 0.6s;
-webkit-transform-style: preserve-3d;
-moz-transition: 0.6s;
-moz-transform-style: preserve-3d;
transition: 0.6s;
transform-style: preserve-3d;
position: relative;
}
.front1, .back1 {
-webkit-backface-visibility: hidden;
-moz-backface-visibility: hidden;
backface-visibility: hidden;
position: absolute;
top: 0;
left: 0;
background: #2FB1BE;
}
.vertical1.flip-container1 {
position: relative;
}
.vertical1 .back1 {
-webkit-transform: rotateX(180deg);
-moz-transform: rotateX(180deg);
transform: rotateX(180deg);
}
.vertical1.flip-container1 .flipper1 {
-webkit-transform-origin: 100% 70px;
-moz-transform-origin: 100% 70px;
transform-origin: 100% 70px;
}
#keyframes myFirst{
from{
webkit-transform: rotateX(-180deg);
-moz-transform: rotateX(-180deg);
transform: rotateX(-180deg);
}
to{
webkit-transform: rotateX(180deg);
-moz-transform: rotateX(180deg);
transform: rotateX(180deg);
}
}
#-webkit-keyframes myFirst{
from{
webkit-transform: rotateX(-180deg);
-moz-transform: rotateX(-180deg);
transform: rotateX(-180deg);
}
to{
webkit-transform: rotateX(180deg);
-moz-transform: rotateX(180deg);
transform: rotateX(180deg);
}
}
.vertical1.flip-container1 .flipper1{
animation:myFirst 3s;
-webkit-animation:myFirst 3s;
animation-direction:normal;
-webkit-animation-direction:normal;
animation-iteration-count:infinite;
}
Now I want to solve the following two problems:
1- I want that only one tile flips at a time.
Currently, I have applied different animation times which looks fine but multiple tiles are flipping at a time.
2- I want the animation of a particular tile to stop when the backside is shown and then move to another tile and when again its turn comes then front side is shown again. Currently, it shows front side and then immediately shows back side and then pauses for a while.
For your first problem, you'll want to use the :hover pseudo tag, and if needed also use tile-specific ids.
I don't quite understand what you mean by "then move to another tile and when again its turn comes then front side is shown again". But, you have animation-iteration-count: set to infinite so of course the animation will continue on infinitely.
It seems you don't quite understand CSS animations/transitions fully yet. Perhaps you should practice with just making a box grow on mouse hover, then work your way up to making just 1 box flip. W3Schools has a great reference to CSS Animations.
Related
For some reason all animations on my site that work perfectly on firefox/chrome/edge have some crazy timing on IE11.
The animation as it's intended: http://sendvid.com/52jn0saf
The animation on IE11: http://sendvid.com/vt6mk9pm
I tried changing animation-timing-function, I tried adding animation-delay 0, but nothing works.
The animation of scrolling in:
.step__hidden{
top: -100vh;
}
.step__active{
animation: scrollIn 1s ease-in-out 0s;
top: 0;
}
#keyframes scrollIn{
0%{
transform: translateY(-100vh);
}
100%{
transform: translateY(0);
}
}
Also, is there even a way to inspect animations in IE/Edge dev tool like in other, saner browsers?
It may be due to you missing out the IE vendor prefix for transform:
#keyframes scrollIn{
0%{
-ms-transform: translateY(-100vh);
transform: translateY(-100vh);
}
100%{
-ms-transform: translateY(-100vh);
transform: translateY(0);
}
}
You can install Firebug on IE to inspect
I am having a bit of an issue with rotation of a cube. I want to make it cross-browser so I am transforming every side of the cube. When I am rotating from left to right the sides align perfectly on all browsers Chrome, Firefox and IE, BUT when the cube is rotated from top to bottom, the sides align only on Chrome (If I make the animation slower on Chrome the sides are broken the same way as the other browsers, so I think working properly is a bug :D). I have provided an example on jsfiddle:
http://jsfiddle.net/0n9bnxe5/
HTML:
<div class="flip-card-content">
<div class="flip-card-side-a" style="background:red">
FRONT
</div>
<div class="flip-card-side-b" style="background:green">
BACK
</div>
<div class="flip-card-side-c" style="background:aqua">
LEFT
</div>
</div>
<button id="button">Flip-top</button>
<button id="button2">Filp-right</button>
CSS:
.flip-card-content {
position: relative;
margin: 100px;
width: 200px;
height: 200px;
transform-style: preserve-3d;
perspective:1000px;
}
.flip-card-side-a,
.flip-card-side-b,
.flip-card-side-c{
width: 100%;
position: absolute;
height: 100%;
backface-visibility: hidden;
transform-origin:50% 50% 0px;
transition: all .5s ease-in-out;
}
.flip-card-side-a {
transform: rotateY(0deg) translateZ(100px);
z-index: 1;
}
.flip-card-side-b {
transform: rotateX(90deg) translateZ(100px);
}
.flip-card-side-c {
transform: rotateY(-90deg) translateZ(100px);
}
.flip .flip-card-side-a {
transform: rotateX(-90deg) translateZ(100px);
}
.flip .flip-card-side-b {
display:block;
transform: rotateY(0deg) translateZ(100px);
z-index: 1;
}
.flip-right .flip-card-side-a {
transform: rotateY(90deg) translateZ(100px);
}
.flip-
right .flip-card-side-b {
display:none;
}
.flip-right .flip-card-side-c {
transform: rotateY(0deg) translateZ(100px);
z-index:1;
}
JQUERY:
$("#button").on('click', function(){
$(".flip-card-content").removeClass("flip-right");
setTimeout(function(){
$(".flip-card-content").toggleClass("flip");
},500);
});
$("#button2").on('click', function(){
$(".flip-card-content").removeClass("flip");
setTimeout(function(){
$(".flip-card-content").toggleClass("flip-right");
},500);
});
Any advice is welcomed!
Your translateZ doesn't quite work in the way you expect. Have look at how I've positioned the faces on the cube here and compare it to your own. Ultimately, I find the easiest way to rotate items such as cubes etc. is to position all the elements and then just rotate the container.
Also for nice scaling of fonts, images etc. its preferable to leave the front face at its natural size rather than scale up (i.e. move everything backward in 3d space):
.box {
height: 100%;
position: relative;
transform: rotateX(0deg);
transform-origin: 50% 50% -100px;
transform-style: preserve-3d;
transition: all 1s;
width: 100%;
}
.box--rotate-top {
transform: rotateX(-90deg);
}
.box--rotate-left {
transform: rotateY(90deg);
}
.box__face {
backface-visibility: hidden;
height: 100%;
left: 0;
position: absolute;
top: 0;
width: 100%;
}
.box__face--front {
background: #f90;
}
.box__face--top {
background: #369;
transform: rotateX(90deg) translateZ(200px);
transform-origin: 0 100% 0;
}
.box__face--left {
background: #867;
transform: rotateY(-90deg) translateZ(200px);
transform-origin: 100% 0 0;
}
Here is the fiddle.
Transition in 3d space are tricky, and different browsers can handle them differently.
Here you have your fiddle corrected.
Your best bet is to leave nothing to the browser imagination
so, instead of changing
transform: rotateY(0deg) translateZ(100px);
to
transform: rotateX(-90deg) translateZ(100px);
make the change happen from
transform: rotateX(0deg) rotateY(0deg) translateZ(100px);
to
transform: rotateX(-90deg) rotateY(0deg) translateZ(100px);
Notice that I didn't change the transform from a mathematical point of view; but now every property matches a similar one.
Note just in case you want to know, in the first case IE is making the followng transition: change the angle of rotation from 0 to -90deg. At the same time, change the axis of rotation from Y to X. So, at the middle of the transition, the rotation is wrong (from your point of view), but in a mathematic sense, both ways of understanding the transition make sense.
Problem
I'm trying to make a layer appear like it's a wall falling down, revealing the layer behind it. I've setup two fixed div positions. The "Wall" div has a z-index of 9999, the "Background" div has a z-index of 0;
In Webkit browsers (Safari/IOS) that I've tested, it seems like once the animation starts on the "wall", the z-indexes are lost or ignored, causing the "wall" layer to abruptly disappear behind the background div.
Any ideas on how to preserve the z-indexes of the layers? Thanks in advance!
Example Code
(note: jsFiddle at the bottom)
HTML Code
<div id="wall">
This is the wall
</div>
<div id="background">
This is the background
</div>
<button id="start" style="float: right;">
Flip Down
</button>
Some javascript to enable the button
$('#start').click(function(){
alert('Should Fall Down like a wall, revealing the background');
$('#wall').addClass('animated flipDown');
});
CSS Code (cribbed from animate.css)
#wall{
background-color: #F00;
width: 100px;
height: 100px;
position:fixed;
top:0;
left:0;
z-index: 9999;
}
#background{
background-color: #00F;
width: 100px;
height: 100px;
position:fixed;
top:0;
left:0;
z-index: 0;
}
.animated {
-webkit-animation-duration: 1s;
animation-duration: 1s;
-webkit-animation-fill-mode: both;
animation-fill-mode: both;
}
/*** flipDown ***/
#-webkit-keyframes flipDown {
0% {
-webkit-transform: perspective(400px) rotateX(0deg);
transform: perspective(400px) rotateX(0deg);
-webkit-transform-style: flat;
opacity: 1;
}
100% {
-webkit-transform: perspective(400px) rotateX(90deg);
transform: perspective(400px) rotateX(90deg);
-webkit-transform-style: flat;
opacity: 1;
}
}
#keyframes flipDown {
0% {
-webkit-transform: perspective(400px) rotateX(0deg);
-ms-transform: perspective(400px) rotateX(0deg);
transform: perspective(400px) rotateX(0deg);
opacity: 1;
}
100% {
-webkit-transform: perspective(400px) rotateX(90deg);
-ms-transform: perspective(400px) rotateX(90deg);
transform: perspective(400px) rotateX(90deg);
opacity: 0;
}
}
.flipDown {
-webkit-animation-name: flipDown;
animation-name: flipDown;
-webkit-backface-visibility: visible !important;
-ms-backface-visibility: visible !important;
backface-visibility: visible !important;
-webkit-transform-origin: bottom;
-ms-transform-origin: bottom;
transform-origin: bottom;
}
jsFiddle
http://jsfiddle.net/3mHe2/2/
Check out the differences in Safari vs Chrome.
My rotating element wasn't suitable to have a neighbour to the background, but I fixed it by applying
transform: translateZ(1000px);
transform-style: preserve-3d;
to the parent of the rotating element. Safari now thinks it's 1000px infront of the background.
Found a solution. Hopefully this helps someone in the future.
It turns out that there is a "bug" in the safari versions of webkit. When a 3d css animation is playing, the original z-indexes are lost. Instead, it seems like the animating pieces are put into a separate z-index "group" that is separate from the rest of the z-indexes of the DOM.
The solution is to join the backdrop div and the wall div into the same z-index group by wrapping it in a div with a webkit-transform that doesn't change anything. That causes the backdrop and wall to be children of the wrapper div and the z-indexing of the respective children are preserved.
<div id="wrapper" style="-webkit-transform: translate3d(0px, 0px, 0px);">
<div id="wall">
This is the wall
</div>
<div id="background">
This is the background
</div>
</div>
I believe it is the same or similar issue to this:
css z-index lost after webkit transform translate3d
I ran into this issue and nothing would fix it until i added perspective to the parent container of the item that should be behind.
.wrap{
perspective: 1000px;
}
In my case I was able to solve the issue by applying translateZ to the parent and translate scale to the child.
.parent {
transform: translateZ(22px);
}
.child {
transform: scale(0.955);
}
When applying a CSS scale transform to an element, is it possible to set the 'from' value as the current scale?
For example, consider the following 2 CSS keyframes used to apply separate growing and shrinking animation transforms:
#-webkit-keyframes grow
{
from { -webkit-transform: scale(0,0); }
to { -webkit-transform: scale(1,1); }
}
#-webkit-keyframes shrink
{
from { -webkit-transform: scale(1,1); }
to { -webkit-transform: scale(0,0); }
}
This will successfully scale the element it's applied to, but always from 0 to 1 (or vice-versa). If the shrink keyframe gets applied before the grow keyframe has finished, it has the effect of 'jumping' the scale to 0 before the transform begins.
You can see this effect in this jsFiddle showing CSS scale transform on mouseover
Notice that if you mouse over the black square and then quickly mouse out, the scale transform is not smooth.
What I'm essentially after is something like the following:
#-webkit-keyframes grow
{
from { -webkit-transform: CURRENT_SCALE; }
to { -webkit-transform: scale(1,1); }
}
Your animation makes the element go from 0% scale to 100% scale on hover, and from 100% to 0% scale on mouseOut.
I think in this case, the solution could be setting the basic scale of the element according to its start point :
#output
{
width: 200px;
height: 200px;
border-radius: 50%;
background: #FF0000;
display: inline-block;
-ms-transform: scale(0,0);
transform: scale(0,0);
-webkit-transform: scale(0,0);
}
In this case, I would harldy recommend using pure CSS solution, using transition on :hover : http://jsfiddle.net/bg6aj/21/
You wont have any "jumping" effect :
#output
{
width: 200px;
height: 200px;
border-radius: 50%;
background: #FF0000;
display: block;
-ms-transform: scale(0,0);
transform: scale(0,0);
-webkit-transform: scale(0,0);
transition: all .2s;
-webkit-transition: all .2s;
}
#touchPad:hover + #output {
-ms-transform: scale(1,1);
transform: scale(1,1);
-webkit-transform: scale(1,1);
}
At this point, you'll have no more jumping effect.
Then : can we do something like :
#-webkit-keyframes grow
{
from { -webkit-transform: scale(0,0); }
to { -webkit-transform: scale(1,1); }
}
Answer : quite easy :
#-webkit-keyframes grow
{
0% { -webkit-transform: scale(1,1); }
50% { -webkit-transform: scale(0,0); }
100% { -webkit-transform: scale(1,1); }
}
Which means: take my element (as scale default is 100%), render it with 0% scale at 50% of the animation, and turn it back at 100%. Trying to set something like current_scale doesn't make sense.
Considering that, I'll definitely choose the Transition solution.
I came across THIS SITE today and the 3dtransform of the QR code was unbearable in FF.
I viewed the same site in Chrome and the animation was much smoother. I wanted to know what was going on so I viewed the source and stripped out the non-pertinent info and created a fiddle:
DEMO
The core code I pulled from that site is here:
HTML
<div class="QRcode3d">
<img alt="QR Code Cube 1" src="http://blog.qr4.nl/images/QR-Cube-1.jpg">
</div>
CSS
.QRcode3d {
height: 331px;
margin: 150px auto;
position: relative;
transform: scale(0.9);
transform-style: preserve-3d;
width: 331px;
animation: 30s linear 0s normal none infinite spin1;
display: block;
}
#-webkit-keyframes spin1 {
0% {-webkit-transform: perspective(600px) rotateX(0deg) rotateY(90deg) rotateZ(0deg);}
100% {-webkit-transform: perspective(600px) rotateX(360deg) rotateY(450deg) rotateZ(0deg);}
}
#keyframes spin1 {
0% {transform: perspective(600px) rotateX(0deg) rotateY(90deg) rotateZ(0deg);}
100% {transform: perspective(600px) rotateX(360deg) rotateY(450deg) rotateZ(0deg);}
}
The only BUG REPORT I've seen on the topic doesn't have much info in the way of 'solving' the issue.. there is even difficulty in reproducing it.
Going to CanIUse shows that it was available on my version of FF, and even toggling hardware acceleration in the FF browser didn't really alter the situation.
Does anyone know the root cause of the 3D Transform issue in FF, and what may be done to remedy the situation?
Just get the perspective out of the animation and put it into the main rule:
.QRcode3d {
height: 331px;
margin: 150px auto;
position: relative;
transform: scale(0.9);
transform-style: preserve-3d;
width: 331px;
animation: 30s linear 0s normal none infinite spin1;
display: block;
perspective: 600px;
}
Here is the demo: http://jsfiddle.net/PLZ2j/1/
Updated DEMO (for Chrome)