Marmalade: error LNK1181: cannot open input file 'python.lib - windows-phone-8

I'm trying to build Marmalade project for Windows Phone 8 in Visual Studio Ultimate 2012 but receive following error:
error LNK1181: cannot open input file 'python.lib'
Seems that it happens because of wrong path to project's additional library directories. Currently it's c:\users\*user_name_omitted*\appdata\roaming\marmalade\packages\6.3.0\python_2.6.4\lib\wp8\x86
But in fact there is no wp8 folder. As I understand this foulder should be created automatically...
I have Marmalade evaluation license.
How can i get rid ot this error?

Two suggestions:
I've not got a working version to hand, but the bundled version of python with marmalade is (IIRC) 2.5.x, so the reference to 2.6.4 looks odd. I wonder if when you ran s3eConfig it was running a different version and got confused? More as like it should have downloaded some extra stuff and has not.
It might be worth uninstalling marmalade and then re-installing. There are reports of people not having a full installation following the install.

Related

ERROR ITMS - 90167 No. app bundles found in the package

Before I start writing about the error, I'm running on macOS Sierra and using Xcode 7.3.1.
So I'm creating an Archive from my App, I validate the App and it passes validation, but when uploading to App Store, I get the error "ERROR ITMS - 90167 No. app bundles found in the package".
I've checked all my documentation and I have everything.
I have all my provisioning profiles.
I have Release as "iOS Distribution".
This error just started appearing after I installed macOS Sierra.
Anyone has an idea of why I'm getting this error?
After chatting with folks at WWDC in both the Xcode lab and the App Store lab, they were able to dig up information that this is a known issue in the current Sierra seed that is fixed in the next release. You can either revert, or wait. Not the most satisfying answer, I admit.
Problem:
Issue with the current macOS Sierra build.
Workaround
Build with Xcode 7.3.1 then upload using Xcode 8 [Beta]. (Thanks to #JollyRoger)
Currently, this workaround ONLY works for TestFlight and NOT for App Store submissions.
No need for fix [UPDATE]
So it seems that this bug has lasted for the whole beta period and it might not be worth for Apple to fix it anymore as the final version of iOS 10.0 is releasing in a few days and the final macOS Sierra is releasing a few days after that.
If you are still getting this issue with the final build of macOS Sierra, make sure you are using Xcode 8.x and not anything earlier than that.
Possible errors:
ERROR ITMS-90635
ERROR ITMS-90635: "Invalid Mach-O Format. The Mach-O in bundle
"....framework" isn’t consistent with the Mach-O in the main bundle.
The main bundle Mach-O contains armv7(machine code) and arm64(machine
code), while the nested bundle Mach-O contains armv7(bitcode) and
arm64(bitcode). Verify that all of the targets for a platform have a
consistent value for the ENABLE_BITCODE build setting."
Fix: Uncheck the Include Bitcode option before uploading.
INFO ITMS-90111
INFO ITMS-90111: "Beta Toolchain. This app has been built using beta toolchains. Apps built with beta toolchains are acceptable for TestFlight submission. Note that you will not be able to submit these builds for sale on the App Store."
Note: This will allow you to upload the build and use it for TestFlight but when trying to submit to the store you will be faced with this error message:
New apps and app updates must be built with the public (GM) versions of Xcode 6 or later, OS X, and tvOS SDK. Don't submit apps built with beta software including beta OS X builds.
If you are uploading from Xcode7(less than Xcode8) and macOS Sierra(V10.12), So this issue "ERROR ITMS-90167: "No .app bundles found in the package"" will come and will not allow to upload build to AppStore.
So use "Application Loader V3.6" or "Xcode8" to upload the build.
Try This, it worked like a charm for me,
We also facing same issues at time of updated macOS Sierra.
At time of upload build by using Xcode7.3.1 we get an error message
"ERROR ITMS-90167:"No.app bundles found in the package"
To Solve Error And Upload IPA file On App Store Follow Below Steps
We export build by using Xcode7.3.1.
-For upload build we use Application Loader V3.6 of Xcode8.
Xcode -> Open Developer Tools -> Application Loader
Follow Below Steps
1) Open Application Loader
2) Choose Build(IPA)
3)Uploading IPA file To app store
4)Successfully Submit Build(IPA)To App store
Your App will uploaded on Appstore,
Hope this is help for some one.
I would first like to thank #xemacobra for his solution, it worked for me until I needed to submit an application for Review.
If you need to submit an application for the App Store, and the build says You may not submit builds using beta software... here is the solution:
The problem is Xcode is sending the build information along with the version of you Mac OS. To fix that, you just need to change your Mac OS build to an older, acceptable, version.
Restart your Mac and hold Command + R on boot up
Open Terminal
Run csrutil disable
Restart your Mac.
In Finder, go to /System/Library/CoreServices/SystemVersion.plist
Open the file so that you may edit the SystemVersion.plist
Find <key>ProductBuildVersion</key> and locate the string attached to this key. For example, mine was 16A254g.
Change this string to a version of Mac OS that is currently supported for public release. At the time of this solution this one will fine: 15G31
Restart Xcode. Re-Archive your application. Re-Submit the application.
I did not try submitting the application through Xcode 7.3.1, but I do know this still works if you submit the .ipa through Xcode 8 beta 3.
Once you have submitted your build, revert the SystemVersion.plist to the original string, and repeat steps 1-4 replacing csrutil disable with csrutil enable.
I have also experienced the same. This is the simple way to solve your problem. Archive your app using Xcode 7.3.1 and export the ipa file of your app into a directory by selecting the option Save for iOS App Store deployment.
After that open Xcode 8.0 and open Application Loader from Xcode -> Developer Tools. Sign in to your team, and upload the ipa file using Xcode 8.0.
I have uploaded two apps to iTunesConnect, it will work for sure.
I was having this issue with Xcode 8 GM and trying to submit an app for release though Application Loader.
You have to use the version of Application Loader that comes with Xcode 8, which should be 3.6
I still have Xcode 7 installed, and was using Application Loader 3.5
Update
My apps submit okay now and go into processing, then soon after disappear completely. I think this might be a separate issue though.
Update 2
You still can't use Sierra to submit your apps. At least not until they release the GM.
Update 3
This issue is still occurring with this particular project. All other new ones (sticker apps) that I have created since public launch have been submitted to iTunes Connect with no issues.
I worked on this project during the betas, so it's possible something has been corrupted along the way and is causing issues. Might require starting a new project in Xcode 8.
There's a thread on the developer forums addressing this issue. https://forums.developer.apple.com/thread/62703
Solution
Turns out the fix for us was to add the "NSCameraUsageDescription" key
to the info.plist with a description of what the camera does in the
app.
Not sure if that solution will help in all cases though.
I submit an app built using LibGDX and had the same issue after upgrading to Sierra. I solved it by:
Upgrading Xcode (8.x), as explained above
Use the latest version of appLoader (3.6). To do that, use the AppLoader available within Xcode. I was using a standalone version of the appLoader: that's incorrect. Open Xcode and go to Xcode->Open Developer Tool->Application Loader
Unable to process application at this time due to the following error: No .app bundles found in the package. This issues appear when your pc's space is less. So clear you trash or some useless document from you pc. Then let's try again! It's work for me!
I recently upgraded to macOS Sierra and also received this error message. After uploading through the application loader failed.I downloaded Xcode 8 (kept my 7.3.1 copy). Closed Xcode 7.3.1. Opened Xcode 8-> Organizer-> proceeded to validate and upload my build. It worked. Hope this helps someone in a similar situation.
Maybe it's about your disk space check your disk space.
Try open App Loader from Xcode8.
Xcode > Open Developer Tools > Application Loader
Then you can upload app to TestFlight without the error.
These are all fabulous answers above... follow Nicholas's 9 step process above and also Tobeiosdev if you don't have write access to the SystemVersion.plist file.
However be very careful about how you read the step by step guide. DO NOT do as I did and restart your device after editing that plist file, as you will render most applications on your mac useless, including Terminal & TextEdit (which are required to edit it back). Reopen terminal inside Sierra (or the beta OS you are running) not inside the command line.
I unfortunately found out the hard way and then could not edit the plist file again in the command line. So I then had to reboot several times before finding the solution which was to go into single user mode (Command-S on restart), all of which scared me senseless that I had ruined the build of my mac. Eventually got everything running again but was somewhat delayed too by having to reinstall Xcode 8... leading to a sleepless night as my first ever submission to the AppStore.
All in all, the above is a perfect solution that works all around, IF you follow the directions correctly. Lesson learnt!
I accidentally opened an old version of the Application Loader Version 3.5 (921) and got the error ITMS-90167 no app bundles found. Be sure you open the Application Loader over the menu of Xcode (Xcode->Open Developer Tool). Version 3.6 (1020) works like a charm! :)
I solved this problem as follows, find your archive in the Organizer, and then:
Show in finder
Show package contents
In the „Wasabi.xcarchive“ file, find the
„Products“-„Applications“-„Wasabi.app“(Wasabi is your app’s name),
„Show package contents“ again
Finally, you can see there has a file named“Info.plist“, open it
Edit the value with a key named „BuildMachineOSBuild“, I just change
it to „15F34″(it’s „El Capitan 10.11.5“ ’s version)
According to #Fan Zhang answer follow these steps and you can upload this archive use Xcode or Application Loader, whatever you want!
When you archived your app, find your archive in the Organizer, and then:
-->"Show in finder";
-->"Show package contents";
-->In the "xx.xcarchive" file, find the "Products"->"Applications"->"xx.app"(xx is your app's name), "Show package contents" again;
-->Finally, you can see there has a file named"Info.plist", open it;
Edit the value with a key named "BuildMachineOSBuild", I just change it to "15F34"(it's "EI Capitan 10.11.5" 's version);
With me, my application writing by Swift 2.2. And must use Xcode 7.3.1 to archive and upload to Apple testflight but got the same error(I run on macOS Sierra-10.12). The follow solution fix it for me, hope another who face the same problem can find somethings helpful:
1> Use Xcode 7.3.1 to archive
2> Export to file .ipa
3> Quit Xcode 7.3.1 then open Xcode 8, and then open Application Loader, use Application Loader to upload file .ipa to itunes connect.
In case this helps, I had the same error code "ERROR ITMS - 90167 No. app bundles found in the package" using mac OS 10.14.4 with Xcode 10.2.
(As a note, I was able to successfully submit builds some weeks ago with the same configuration, but this seems to be something in the iTunes Connect side)
Had to update to mac os 10.14.6 and Xcode 10.3 to successfully submit my build.
I faced the same problem .
what worked for me was ->
go to target-> signing & capabilities -> signing certificate -> I had to revoke one certificate. Always revoke the Certificate by the name of admin's iMac .
It is created by default while making your certification and profiles.
**Picture is attached for the reference.
PS:- always make sure the bundle id is same on App store connect and Xcode before archiving.
The privacy settings are changed for iOS 10, more on this could be read here
I had previous described issues, which had to be solved as described, but after successful upload application wasn't visible on iTunes connect.
I had to add Privacy - Bluetooth Peripheral Usage Description key in a plist in order to solve the last one.
Other missing keys will make the same problem.
I was getting this error with Xcode 7.2.1 and Application Loader 3.4 on macOS 10.12.1.
But for some reason, it worked if I used the command-line "altool" to do the upload instead:
'/Applications/Xcode-7.2.1.app/Contents/Applications/Application Loader.app/Contents/Frameworks/ITunesSoftwareService.framework/Versions/A/Support/altool' \
--upload-app -f your-app.ipa \
-u your-apple-id -p your-apple-id-password \
--output-format xml
I had to provide missing application name in order to fix this problem.
Go inside your Appstore and download the new version of Transporter.
this worked for me

Compiling OpenCV with Visual Studio Community 2015

I have previously given up on installing OpenCV on my Windows 7 PC but now it has come back to haunt me, this time I'm trying to build its libraries using Visual Studio Community 2015.
I have tried finding a decent procedure on how to install it but they all sound simple until you encounter tons of errors when building ALL_BUILD in VS.
Here's what I did:
Downloaded the OpenCV 3.1 installer
Ran the installer and installed OpenCV in C:\
Added the OPENCV_DIR environment variable pointing to C:\opencv\build
Opened cmake-gui and set the source and build folders to C:\opencv\sources and C:\opencv\build, respectively
Clicked Configure, unchecked WITH_VTK option, clicked Configure again, then clicked Generate
Opened the generated solution file in C:\opencv\build
Right-clicked on the ALL_BUILD project and clicked Build
Only 11 projects were successfully built and 79 failed. The procedure they have on the OpenCV website is so outdated that it made me give up a long time ago. And there are several other resources that give equally confusing instructions.
Your help will be appreciated!
Upon further investigation, I saw this error frequently generated through build:
nvcc fatal : nvcc cannot find a supported version of Microsoft Visual Studio. Only the versions 2010, 2012, and 2013 are supported
This is caused by CUDA not supporting Visual Studio 2015 yet. So, I unchecked WITH_CUDA in cmake-gui, clicked Generate, opened the generated OpenCV solution file and built ALL_BUILD. No errors were generated after that.

Compiling sqlite-winrt for using SQL in WinRT/WP app with SQLite

I'm trying to use the sqlite-winrt library at https://sqlwinrt.codeplex.com (cf. http://blogs.windows.com/windows_phone/b/wpdev/archive/2013/05/30/sqlite-winrt-wrapper-for-windows-phone.aspx) because I need to access an SQLite database via SQL commands in a WinRT 8.1 and a WP8 app and this library seems the only available option.
Anyway, there is no binary release and if I try compiling the source I get several link errors for unresolved externals against the SQLite DLL. I posted an issue at codeplex but got no reply yet, so I was wondering if anyone had already managed to successfully compile this lib and how (or if you know of any viable alternative for RT8.1 and WP8). Here is what I did:
downloaded the latest source from the site.
downloaded and installed 2 VSIX from http://www.sqlite.org/download.html: sqlite-winrt81-3080002.vsix for RT 8.1 and sqlite-wp80-winrt-3080100.vsix for WP.
executed the powershell scripts in each subfolder of the source code solution, which are required to update the projects with newer releases of the SQLite for WinRT extension. The current versions of the scripts refer to SQLite for WinRT 8.1 (prerelease) which is the same I downloaded above.
opened the VS2013 solution and removed the RT project (I just need RT8.1 and WP, this was for WinRT 8.0).
5) built the solution, which failed with link errors.
If I see the RT8.1 project properties, I can confirm the reference to SQLite is under C:\Program Files (x86)\Microsoft SDKs\Windows\v8.1\ExtensionSDKs\SQLite.WinRT81\3.8.0.2.
Did anyone manage to use this lib? Thanks!
I also once had that problem. I fix it by editing the project file manually. At that time, the powershell script updating the wrong path. That's why I always failed when compiling my project. After I edit the project file using external text editor (I use sublime text), the projects are linked correctly.
You can try DatabasesCx. It is another SQLite Wrapper using Windows Runtime Component technology. It is freeware distributed as precompiled binary. You can find the details at http://www.almanacsoft.com/databasescx

Error MSB4062 when trying to build my CUDA program

I get the following error when I try to build my first GPU Program. Any suggestions what might be going wrong?
Error 1 error MSB4062: The "Nvda.Build.CudaTasks.SanitizePaths" task
could not be loaded from the assembly C:\Program
Files\MSBuild\Microsoft.Cpp\v4.0\BuildCustomizations\Nvda.Build.CudaTasks.dll.
Could not load file or assembly 'file:///C:\Program
Files\MSBuild\Microsoft.Cpp\v4.0\BuildCustomizations\Nvda.Build.CudaTasks.dll'
or one of its dependencies. The system cannot find the file specified.
Confirm that the declaration is correct, that the assembly
and all its dependencies are available, and that the task contains a
public class that implements
Microsoft.Build.Framework.ITask. C:\Program
Files\MSBuild\Microsoft.Cpp\v4.0\BuildCustomizations\CUDA
3.2.targets 70 4 gpu
I have faced with this problem. So many searching on internet but I could not find anything. At last I recognize that I closed Microsoft .NET Framework 3.5.1 features on Windows Features section in Control Panel.
to turn on Microsoft .Net Framework 3.5.1, you can easily follow these instructions;
http://www.sevenforums.com/tutorials/5023-windows-features-turn-off.html.
I hope this solution will help you !
I've come across this problem after upgrading my system to windows 10. It turns out that I have to reinstall Visual Studio because some dependent dlls have been moved to Windows.old folder.
I had this same error when I was compiling on a remote server. I think it was because I was logged in using Remote Desktop (RDP). When I logged in using VNC and compiled, the error no longer happened.
Note that it's impossible to even install the CUDA Toolkit via RDP, so this is unlikely to happen, unless you regularly use both methods to connect to a server.

MySQL++ Application error at launch

I compiled MySQL++ with no issues. When I launched some of the executables (resetdb.exe and simple1.exe) they suggest to run to test if the installation has been successful, the first error I got was that libmysql.dll was missing.
Adding its path to the PATH environment variable did not fix the problem, even after launching a new command prompt; I had to copy the DLL in the directory where MySQL++ executables are.
Now the DLL is found, but I get this error:
simple1.exe - Application error
The application was unable to start correctly (0xc000007b).
Click OK to close the application.
even launching from the command line, I get no more information than these.
Thank you for any help!
MySQL 5.5 -
MySQL++ 3.0.9 -
Windows 7 64 bits -
MINGW32 -
GCC 4.4.0
0xC000007B is a Windows error that means the executable is corrupted. It could refer either to simple1.exe or to one of the DLLs it's linking against.
Some reasons this could happen:
You're mixing toolchains in an incompatible way. In your case, you may have built simple1.exe using pieces built by MinGW GCC and pieces built by Visual C++. MinGW should be compatible with any pure C DLL built by Visual C++, including the MySQL C API DLL. However, you may have other pieces interfering. MinGW isn't compatible with VC++ at the C++ level, but then, it shouldn't have linked at all if this were your problem.
You didn't follow the MySQL C API import library build steps in README-MinGW.txt. You either missed a step, or skipped it entirely and are trying to use the import library that shipped with MySQL.
In your previous gyrations, you ended up with a corrupt object file, which got linked in. Try saying make clean all at the top level of MySQL++ to force a complete rebuild.
You're mixing versions of MySQL or MySQL++. If you have more than one version of each on the system, make sure you're consistent in their use. That is, build the C API import library from the same DLL you run the programs against, use exrun.bat to run the examples to ensure you're using the just-built version of the MySQL++ DLL instead of another you have in your PATH, etc.
Additionally, I note that you're using an older version of MySQL++. If you were on Linux, I could understand that as some distributions still ship with 3.0.9. But since you have to build MySQL++ from source with MinGW, I don't see why you're not using 3.1.0. Did you get a binary build from somewhere?
As for your PATH problem, did you restart the MinGW shell after doing this? PATH updates don't affect running programs; they keep the value they saw when they started.