google maps api v2 flicker - google-maps

My map code seems to cause my app to flicker/flash about every second. Anyone see anything that sticks out? It tracks where I have been with red circles. It doesn't seem to go to the zoom level I set either.
Thanks
package com.direction.investor.farmsprayer;
import com.direction.investor.farmsprayer.R;
import com.google.android.gms.maps.GoogleMap;
import com.google.android.gms.maps.LocationSource.OnLocationChangedListener;
import com.google.android.gms.maps.model.Circle;
import com.google.android.gms.maps.model.CircleOptions;
import com.google.android.gms.maps.model.LatLng;
import com.google.android.gms.maps.model.MarkerOptions;
import com.google.android.gms.maps.model.PolygonOptions;
import com.google.android.gms.maps.model.Polyline;
import com.google.android.gms.maps.model.PolylineOptions;
import com.google.android.gms.maps.*;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.os.Bundle;
import android.graphics.Color;
import android.location.Criteria;
import android.location.Location;
import android.location.LocationManager;
import android.location.LocationListener;
public class MainActivity extends Activity implements LocationListener{
Location myLocation;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Get back the mutable Circle
Location myLocation;
LocationManager locationmanager = (LocationManager) getSystemService(LOCATION_SERVICE);
Criteria cr = new Criteria();
String provider = locationmanager.getBestProvider(cr, true);
Location location = locationmanager.getLastKnownLocation(provider);
locationmanager.requestLocationUpdates(provider, 200, 0, (LocationListener) this);
}
#SuppressLint("NewApi")
#Override
public void onLocationChanged(Location location) {
// TODO Auto-generated method stub
GoogleMap mMap;
mMap = ((MapFragment) getFragmentManager().findFragmentById(R.id.map)).getMap();
mMap.setMapType(GoogleMap.MAP_TYPE_HYBRID);
mMap.setMyLocationEnabled(true);
mMap.animateCamera(CameraUpdateFactory.zoomBy(17));
mMap.moveCamera(CameraUpdateFactory.newLatLng((new LatLng(location.getLatitude(), location.getLongitude()))));
CircleOptions circleOptions = new CircleOptions()
.center(new LatLng(location.getLatitude(), location.getLongitude()));
circleOptions.radius(3.048); // In meters
circleOptions.fillColor(0xffff0000);
circleOptions.strokeWidth(0);
mMap.addCircle(circleOptions);
}

In your current code, you are reinitialising the map fragment every time when your onlocationchanged method gets called.
Decalre your map GoogleMap mMap; as a global variable accessible to all methods in your class. Initialise your map fragment only one time whenever your app loads and so move the below code to your onResume() method so that its called only once. Also after setting mMap to your map fragment, do a null check ensure that the fragment is loaded, before doing other map initialisations.
mMap = ((MapFragment) getFragmentManager().findFragmentById(R.id.map)).getMap();
if(mMap!=null) {
mMap.setMapType(GoogleMap.MAP_TYPE_HYBRID);
mMap.setMyLocationEnabled(true);
mMap.animateCamera(CameraUpdateFactory.zoomBy(17));
}

Related

How to fix inconvertible types in Android Studio

I am trying to start an application based on google maps in Android Studio. I followed the instructions and started an Google Maps activity.
Then I created according to the instructions an API key and enabled the maps SDK android for android and copied the key into the app.
but then when I'm trying to run the app (didnt change a thing) I get this error:
Inconvertible types; cannot cast 'android.support.v4.app.Fragment' to 'com.google.android.gms.maps.SupportMapFragment'
for this line of code:
SupportMapFragment mapFragment = (SupportMapFragment) getSupportFragmentManager()
.findFragmentById(R.id.map);
and this error: Manifest merger failed : Attribute application#appComponentFactory value=(android.support.v4.app.CoreComponentFactory) from [com.android.support:support-compat:28.0.0] AndroidManifest.xml:22:18-91
is also present at [androidx.core:core:1.0.0] AndroidManifest.xml:22:18-86 value=(androidx.core.app.CoreComponentFactory).
Suggestion: add 'tools:replace="android:appComponentFactory"' to <application> element at AndroidManifest.xml:12:5-42:19 to override.
in the event.
Here is the code:
package com.example.android.myfirstmap;
import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import com.google.android.gms.maps.CameraUpdateFactory;
import com.google.android.gms.maps.GoogleMap;
import com.google.android.gms.maps.OnMapReadyCallback;
import com.google.android.gms.maps.SupportMapFragment;
import com.google.android.gms.maps.model.LatLng;
import com.google.android.gms.maps.model.MarkerOptions;
public class MapsActivity extends FragmentActivity implements OnMapReadyCallback {
private GoogleMap mMap;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_maps);
SupportMapFragment mapFragment = (SupportMapFragment) getSupportFragmentManager()
.findFragmentById(R.id.map);
mapFragment.getMapAsync(this);
}
#Override
public void onMapReady(GoogleMap googleMap) {
mMap = googleMap;
// Add a marker in Sydney, Australia, and move the camera.
LatLng sydney = new LatLng(-34, 151);
mMap.addMarker(new MarkerOptions().position(sydney).title("Marker in Sydney"));
mMap.moveCamera(CameraUpdateFactory.newLatLng(sydney));
}
I looked around to see if there is a solution that fixes also my problem but none of what I tried was the right one.
does anyone knows how to fix it? evreything is updated.
Support Map Fragment extends androidx.fragment.app.Fragment.
You are importing android.support.v4.app.FragmentActivity which uses android.support.v4.app.Fragment. These are two different classes so they are incompatible.
You need to migrate your app to Android X: https://developer.android.com/jetpack/androidx/migrate
Then, in your build.gradle file, replace com.android.support:support-fragment with androidx.fragment:fragment.
Hope that helps!

Android crashes while sending json object

I am trying to send json object through volley in android studio to a server (mvc spring project in eclipse + tomcat is listening) but the app crashes. I'm new to the volley library. Also, the json object is made up of the data gotten from user inputs in combo box and textviews.
Login Activity:
package com.example.mujtaba.quizzer;
import android.app.ProgressDialog;
import android.content.Intent;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.ArrayAdapter;
import android.widget.Button;
import android.widget.Spinner;
import android.widget.TextView;
import com.android.volley.Cache;
import com.android.volley.Network;
import com.android.volley.Request;
import com.android.volley.RequestQueue;
import com.android.volley.Response;
import com.android.volley.VolleyError;
import com.android.volley.VolleyLog;
import com.android.volley.toolbox.BasicNetwork;
import com.android.volley.toolbox.DiskBasedCache;
import com.android.volley.toolbox.HurlStack;
import com.android.volley.toolbox.StringRequest;
import com.example.mujtaba.quizzer.Activity.QuizMaking;
import com.example.mujtaba.quizzer.Activity.QuizTaking;
import org.w3c.dom.Text;
import java.util.HashMap;
import java.util.Map;
public class Login extends AppCompatActivity {
private Button button;
private TextView username;
private TextView password;
private Spinner role;
private String url = "http://localhost:8080/users/signup";
private RequestQueue queue;
private ProgressDialog progress;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_login);
username=(TextView) findViewById(R.id.username);
password=(TextView) findViewById(R.id.password);
button=(Button) findViewById(R.id.button);
role = (Spinner) findViewById(R.id.role);
// Create an ArrayAdapter using the string array and a default spinner layout
ArrayAdapter<CharSequence> adapter = ArrayAdapter.createFromResource(this,
R.array.role_spinner, android.R.layout.simple_spinner_item);
// Specify the layout to use when the list of choices appears
adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
// Apply the adapter to the spinner
role.setAdapter(adapter);
}
public void Quiz(View v) { //select a new activity on the basis of role
// Instantiate the cache
Cache cache = new DiskBasedCache(getCacheDir(), 1024 * 1024); // 1MB cap
// Set up the network to use HttpURLConnection as the HTTP client.
Network network = new BasicNetwork(new HurlStack());
// Instantiate the RequestQueue with the cache and network.
queue = new RequestQueue(cache, network);
// Start the queue
queue.start();
StringRequest MyStringRequest = new StringRequest(Request.Method.POST, url, new Response.Listener<String>() {
#Override
public void onResponse(String response) {
//This code is executed if the server responds, whether or not the response contains data.
//The String 'response' contains the server's response.
}
}, new Response.ErrorListener() { //Create an error listener to handle errors appropriately.
#Override
public void onErrorResponse(VolleyError error) {
//This code is executed if there is an error.
}
}) {
protected Map<String, String> getParams() {
Map<String, String> MyData = new HashMap<String,String>();
MyData.put("Username", username.getText().toString() ); //Add the data you'd like to send to the server.
MyData.put("Password",password.getText().toString());
MyData.put("Role",role.getSelectedItem().toString());
MyData.put("Score","0");
return MyData;
}
};
queue.add(MyStringRequest);
}
}
Logcat error:
*3430-3440/com.android.dialer E/StrictMode: A resource was acquired at attached stack trace but never released. See java.io.Closeable for information on avoiding resource leaks.
java.lang.Throwable: Explicit termination method 'close' not called
at dalvik.system.CloseGuard.open(CloseGuard.java:184)
at android.os.ParcelFileDescriptor.<init>(ParcelFileDescriptor.java:180)
at android.os.ParcelFileDescriptor$1.createFromParcel(ParcelFileDescriptor.java:916)
at android.os.ParcelFileDescriptor$1.createFromParcel(ParcelFileDescriptor.java:906)
at android.app.IBackupAgent$Stub.onTransact(IBackupAgent.java:57)
at android.os.Binder.execTransact(Binder.java:446)*

libgdx android app crashes when loading uiskin | no logs

For some reason after adding buttons to my application it has stopped functioning on android. It works as expected on desktop, but when attempting to run on android the app builds successfully, launches, then immediately crashes before it ever loads the scene. I attempted to view the logs via aLogcat, however I see nothing in these logs indicating an issue has occurred.
I have come to the conclusion that this issue has something to do with the uiskin/buttons being added to the stage, as I can add the stage without any actors and the app will still function in android. The files outlined in the uiskin.json file are all located in /android/assets directory as they should be. Is there something I have done incorrectly? Something I have missed?
uiskin.json
{
"com.badlogic.gdx.graphics.g2d.BitmapFont":{
"default_font": {
"file": "book_antiqua.fnt"
}
},
"com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle":{
"default": {
"down": "default-round-down",
"up": "default-round",
"font": "default_font"
}
},
"com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle":{
"default": {
"titleFont": "default_font"
}
}
}
Main class
package com.freedom.thirty;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.g3d.Environment;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
import com.badlogic.gdx.graphics.g3d.Material;
//import com.badlogic.gdx.graphics.g3d.utils.CameraInputController;
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.graphics.FPSLogger;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.viewport.FillViewport;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import com.freedom.thirty.MyCameraInputController;
public class FreedomThirty implements ApplicationListener {
public ScreenViewport vp;
public ScreenViewport stageVp;
public OrthographicCamera cam;
public MyCameraInputController camController;
public ModelBatch modelBatch;
public AssetManager assets;
public Array<ModelInstance> allModelInstances = new Array<ModelInstance>();
public Environment environment;
public boolean loading;
// Model instances that make up the map
public ModelInstance bridge;
public ModelInstance container_001;
public ModelInstance crate_001;
public ModelInstance crate_002;
public ModelInstance crate_003;
public ModelInstance crate_004;
public ModelInstance crate_005;
public ModelInstance grass_area;
public ModelInstance gravel_area;
public ModelInstance rock_wall;
public ModelInstance water;
public ModelInstance player;
public ModelInstance skybox;
public Skin skin;
public Stage stage;
public Table table;
//public FPSLogger fpsLogger = new FPSLogger();
#Override
public void create() {
modelBatch = new ModelBatch();
assets = new AssetManager();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.8f, 0.8f, 0.8f, 1f));
//environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new OrthographicCamera();
cam.position.set(-4f, 4f, 4f);
cam.lookAt(8f, 0f, -8f);
cam.near = 1f;
cam.far = 2000f;
cam.update();
// Create input controller for default scene camera. This is what allows the user to orbit around the scene
camController = new MyCameraInputController(cam);
// Set the position where the camera will look. This will need to come from json config file in the future
camController.target.set(8f, 0f, -8f);
vp = new ScreenViewport(cam);
vp.setUnitsPerPixel(0.017f);
vp.apply();
stageVp = new ScreenViewport();
stageVp.apply();
stage = new Stage(stageVp);
assets.load("uiskin.json", Skin.class);
assets.load("map_003.g3db", Model.class);
loading = true;
}
private void doneLoading(){ // Assets are now loaded into memory and can be accessed without error
// Load UI skin
skin = assets.get("uiskin.json", Skin.class);
// Define the buttons that will be in the ui table
final TextButton zoomOut = new TextButton("Zoom Out",skin,"default");
final TextButton zoomIn = new TextButton("Zoom In",skin,"default");
// Create UI table actor
table = new Table();
table.setWidth(stage.getWidth());
table.align(Align.center | Align.top);
// In the future determine what the current viewport height/width is, and set these
// to different sizes based on where the viewport falls between. Just like bootstrap's xs,sm,md,lg classes
table.setSize(250f, 250f);
table.setPosition(800f,400f);
zoomOut.setWidth(200);
zoomOut.setHeight(50);
zoomIn.setWidth(200);
zoomIn.setHeight(50);
// Event listeners for ui buttons
zoomOut.addListener(new ClickListener(){
#Override
public void clicked(InputEvent event, float x, float y){
//Gdx.app.log("Zoom Out", "Press successful");
vp.setUnitsPerPixel(vp.getUnitsPerPixel() + 0.001f);
vp.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
stageVp.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
event.stop();
}
});
zoomIn.addListener(new ClickListener(){
#Override
public void clicked(InputEvent event, float x, float y){
//Gdx.app.log("Zoom In", "Press successful");
vp.setUnitsPerPixel(vp.getUnitsPerPixel() - 0.001f);
vp.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
stageVp.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
event.stop();
}
});
// Add buttons to table
table.row().padBottom(30).padTop(30);
table.add(zoomOut);
table.add(zoomIn);
// Add table to stage
stage.addActor(table);
// Create an input multiplexer and add our stage and camController to it, set input processor to our new multiplexer
InputMultiplexer im = new InputMultiplexer(stage, camController);
Gdx.input.setInputProcessor(im);
// Load the 3d map, and character as character happens to be in the map file as of right now
// In the future each map and it's elements will be contained within it's own class, extended from
// map class
Model model = assets.get("map_003.g3db", Model.class);
bridge = new ModelInstance(model, "bridge");
allModelInstances.add(bridge);
container_001 = new ModelInstance(model, "container_001");
allModelInstances.add(container_001);
crate_001 = new ModelInstance(model, "crate_001");
allModelInstances.add(crate_001);
crate_002 = new ModelInstance(model, "crate_002");
allModelInstances.add(crate_002);
crate_003 = new ModelInstance(model, "crate_003");
allModelInstances.add(crate_003);
crate_004 = new ModelInstance(model, "crate_004");
allModelInstances.add(crate_004);
crate_005 = new ModelInstance(model, "crate_005");
allModelInstances.add(crate_005);
grass_area = new ModelInstance(model, "grass_area");
allModelInstances.add(grass_area);
gravel_area = new ModelInstance(model, "gravel_area");
allModelInstances.add(gravel_area);
rock_wall = new ModelInstance(model, "rock_wall");
allModelInstances.add(rock_wall);
water = new ModelInstance(model, "water");
allModelInstances.add(water);
player = new ModelInstance(model, "character");
allModelInstances.add(player);
player.transform.setTranslation(8f,0f,-6f); // Test character movement on the map
loading = false;
}
#Override
public void render() {
if(loading && assets.update()){
doneLoading();
}
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
camController.update();
//Gdx.app.log("Camera Position: ", cam.position.toString());
modelBatch.begin(cam);
modelBatch.render(allModelInstances, environment);
modelBatch.end();
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
//fpsLogger.log();
}
#Override
public void dispose() {
modelBatch.dispose();
allModelInstances.clear();
assets.dispose();
}
#Override
public void resize(int width, int height) {
vp.update(width, height);
stageVp.update(width, height);
}
#Override
public void pause() {
}
#Override
public void resume() {
}
}
What finally corrected this issue was downloading the default uiskin files from the libgdx repository on github. Apparently I missed something when I built them from scratch? The files I used from the repo are:
uiskin.json
uiskin.atlas
default.png
uiskin.png
I think it takes to long to load the uiskin file. Try instead of skin = new Skin(Gdx.files.internal("uiskin.json")); something like that:
AssetManager manager = new AssetManager();
manager.load("uiskin.json", Skin.class);
manager.finishLoading();
skin = manager.get("uiskin.json", Skin.class);
Don't forget to dispose the AssetManager, when before you finish your game.

How to make nearly 1,70,000 marker dots on JMapViewer? [duplicate]

I've got a slight problem, I'm writing a gps tracking app to track several objects at once. The data comes in over a serial interface, this is coming in fine from what I can tell. The issue is that I need to continually update the JPanel where the map is created and displayed.
public JPanel mapDisplay(){
JPanel mapPanel = new JPanel();
mapPanel.setSize(560, 540);
Coordinate start = new Coordinate (-34.9286, 138.6);
trackMap.addMapMarker(new MapMarkerDot(1Lat, 1Lon));
trackMap.setDisplayPosition(start,8);
System.out.println(1Lat);
mapPanel.add(trackMap);
mapPanel.setVisible(true);
return mapPanel;
}
This is what I have and it's happy to display the point once but won't update. If I print out the 1Lat variable in the serial method it continually prints, however it only does it once here.
A lot of the answers I've found refer to setting markers by arrays, however that won't work in this case as the objects I'm tracking could be anywhere.
Any help would be greatly appreciated :)
Is it possible to use a worker thread and not use an ArrayList? I would run the risk of missing data if I do.
Not necessarily. In a SwingWorker, your implementation of the doInBackground() method can publish() results as they become available. Note in particular that "Results from multiple invocations of publish() are often accumulated for a single invocation of process()." In your process(), simply loop through the List<Coordinate>, update the route and repaint() the map.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.SwingWorker;
import org.openstreetmap.gui.jmapviewer.Coordinate;
import org.openstreetmap.gui.jmapviewer.JMapViewer;
import org.openstreetmap.gui.jmapviewer.MapPolygonImpl;
/**
* #see http://stackoverflow.com/a/37193636/230513
*/
public class MapWorkerTest {
private final List<Coordinate> route = new ArrayList<>();
private void display() {
JFrame f = new JFrame("MapWorker");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JMapViewer map = new JMapViewer() {
#Override
public Dimension getPreferredSize() {
return new Dimension(640, 480);
}
#Override
public String getToolTipText(MouseEvent e) {
Coordinate c = (Coordinate) getPosition(e.getX(), e.getY());
return c.getLat() + " " + c.getLon();
}
};
map.setToolTipText("");
Coordinate start = new Coordinate(-34.9286, 138.6);
route.add(start);
MapPolygonImpl poly = new MapPolygonImpl(route);
poly.setColor(Color.blue);
map.addMapPolygon(poly);
map.setDisplayPosition(start, 10);
f.add(map);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
new MapWorker(map, start).execute();
}
private class MapWorker extends SwingWorker<Void, Coordinate> {
private final JMapViewer map;
private Coordinate last;
public MapWorker(JMapViewer map, Coordinate start) {
this.map = map;
this.last = start;
}
#Override
protected Void doInBackground() throws Exception {
while (!isCancelled()) {
last = new Coordinate(last.getLat() + 0.0025, last.getLon() + 0.01);
publish(last);
Thread.sleep(1000);
}
return null;
}
#Override
protected void process(List<Coordinate> chunks) {
for (Coordinate c : chunks) {
route.add(c);
}
map.repaint();
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new MapWorkerTest()::display);
}
}
Multiple route management left as a exercise.

How can I use DJNativeSwing JWebBrowser as the browser for the jupyter notebook?

I am using chrriis.dj.nativeswing.swtimpl.components.JWebBrowser in my swing application to open web page of a jupyter-notebook. Now my problem is when I click New->Python 3 button JWebBrowser to new a file, it always return the 404 page.
New a notebook in DJNativeSwing JWebBrowser
DJNativeSwing JWebBrowser got the 404 page
I think maybe it did not execute the javascript api in jupyter-notebook, can anyone help me make the DJNativeSwing JWebBrowser work under jupyter notebook?
The code I used:
import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTabbedPane;
import javax.swing.SwingUtilities;
import chrriis.common.UIUtils;
import chrriis.dj.nativeswing.swtimpl.NativeInterface;
import chrriis.dj.nativeswing.swtimpl.components.JWebBrowser;
import chrriis.dj.nativeswing.swtimpl.components.JWebBrowserWindow;
import chrriis.dj.nativeswing.swtimpl.components.WebBrowserAdapter;
import chrriis.dj.nativeswing.swtimpl.components.WebBrowserNavigationEvent;
import chrriis.dj.nativeswing.swtimpl.components.WebBrowserWindowFactory;
import chrriis.dj.nativeswing.swtimpl.components.WebBrowserWindowWillOpenEvent;
/**
* #author Christopher Deckers
*/
public class NavigationControl extends JPanel {
protected static final String LS = System.getProperty("line.separator");
public NavigationControl() {
super(new BorderLayout());
final JTabbedPane tabbedPane = new JTabbedPane();
tabbedPane.setTabLayoutPolicy(JTabbedPane.SCROLL_TAB_LAYOUT);
final JWebBrowser webBrowser = new JWebBrowser();
webBrowser.setBarsVisible(false);
webBrowser.setStatusBarVisible(true);
webBrowser.navigate("https://try.jupyter.org/");
tabbedPane.addTab("Controled Browser", webBrowser);
add(tabbedPane, BorderLayout.CENTER);
}
/* Standard main method to try that test as a standalone application. */
public static void main(String[] args) {
UIUtils.setPreferredLookAndFeel();
NativeInterface.open();
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame frame = new JFrame("DJ Native Swing Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new NavigationControl(), BorderLayout.CENTER);
frame.setSize(800, 600);
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
});
NativeInterface.runEventPump();
}
}
Thanks Thomas K. I changed the engine of jwebbrowser to Xulrunner-24.0.en-US and the problem disappeared.