I have a solution that is primarily developed in Visual Studio 2012. I would like to develop in MonoDevelop without major incompatibilities.
Thus far, I have installed mrward's nuget addin for MonoDevelop and things work if I manually add each package in packages.config through that interface. However, this is highly onerous. This addin doesn't have support for automated package restore as of this writing.
I downloaded nuget.exe from CodePlex ("NuGet command line utility", as it's labeled). I use a simple find/xargs combination to install all required packages:
find . -name packages.config | xargs -I '{}' mono nuget.exe install '{}'
This creates several dozen directories in the directory from which it is run instead of putting things under packages/ as expected, and it also doesn't touch the project files so MonoDevelop still thinks that it should be looking for package references in the directory from which MonoDevelop was started.
I therefore opened MonoDevelop from the working directory that contains all of these package folders, and I still get invalid references. I think this is probably because the project is looking for package_name/ reference, but the folders are name package_name.version/ in the working directory.
Any suggestions for a sane, simple way to interact with this solution? I'm next going to try modifying my shell command so that it automatically drops to project/packages and runs nuget from that directory.
Did you try using the -o command line parameter with NuGet.exe? You can use that to get the packages to install into a particular packages folder.
The NuGet addin for MonoDevelop supports package restore from version 0.6 or above. Right click your project and select Restore Packages. This will download all the packages defined in your packages.config for all projects in the solution. It uses NuGet.exe to do this.
Another way to get this working is to use the custom NuGet MSBuild target so the package restore happens at build time when using xbuild. It would require some manual editing of project files though. Under the covers the custom MSBuild target just uses NuGet.exe with a similar command line to what you have already just with the output directory option specified. So I would try the command line approach since that will be less work.
You would have to get the following files from the NuGet repository on codeplex:
NuGet.exe
NuGet.targets
NuGet.config
Put these in a directory somewhere. Typically these are put in a .nuget directory in the same directory as your solution file. Then you need to edit your project files to include the NuGet.targets file and also define the SolutionDir property. So something like this:
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
<Import Project="$(SolutionDir)\.nuget\NuGet.targets" />
You will also need to enable package restore on your machine. You can do this using the NuGet addin for MonoDevelop in the Options dialog. Under Linux this is available from the Edit menu under Preferences. Then look in the NuGet - General options and there is a checkbox for enabling package restore.
There is an example project on GitHub created by Jonathan Channon which uses package restore and works when building with xbuild inside MonoDevelop. There is also an issue on GitHub about using NuGet restore on Linux which might be helpful.
Update: 2014-05-14: NuGet addin for MonoDevelop now supports package restore.
Related
This issue has been reported on GitHub here -
https://github.com/TorbenK/TK.CustomMap/issues/325
Has anyone else has struggled with this? I was stoked to find this nuget package because it does exactly what I'm looking for but it needs Places and some other GooglePlayServices installed and I can't install them because of this conflict.
I'm also not sure if uninstalling TK.CustomMap and then installing the Play Services would even help because the person who reported the issue on GitHub said-
I converted my app to .net 2.0 and had to use the newest Google play services
60.1142.1 for AdMob to work. It wouldn't install until I uninstalled TK.CustomMap, and now TK.CustomMap won't reinstall because it only want to use GooglePlayServices 42.1021.1
Severity Code Description Project File Line Suppression State
Error NU1107 Version conflict detected for Xamarin.GooglePlayServices.Tasks. Reference the package directly from the project to resolve this issue.
HunterTracker.Android -> Xamarin.GooglePlayServices.Base 60.1142.1 -> Xamarin.GooglePlayServices.Tasks (= 60.1142.1)
HunterTracker.Android -> HunterTracker -> TK.CustomMap 2.0.1 -> Xamarin.GooglePlayServices.Location 42.1021.1 -> Xamarin.GooglePlayServices.Tasks (= 42.1021.1).
That's pretty much the exact error I'm getting trying to install the other packages. There's no resolution on github.
Anybody found a work around? Or does anyone know how to "Reference the package directly from the project"?
Thanks to SushiHangover's comments above pointing me in the right direction I was able to discover what I needed to do here. I had an error updating the nuget packages of TK.CustomMap at first because v26 Xamarin.Android.Support.Vector.Drawable was targeting MonoAndroid8.0 and the update to v27 must target MonoAndroid8.1 So it took quite a bit just to be able to update the nuget packages in order to get the assemblies with later versions so I could use TK.CustomMap in my solution. But I was eventually able to get there. Here were the steps I followed (as best I can remember). I am unable to compile ios right now because I don't have a MAC so that fix will have to come later. This fix is for the shared project and Android project only
Download the TK.CustomMap-master from github
Extract it and delete the Sample project completely (I also deleted the UWP project as I'm not really interested in that at this time)
Opened and built then closed. Deleted packages folder, vs folder, bin and obj from Android and Shared Project (this step is probably not necessary but I did it so...)
In the packages.config in Android changed all targets from monoandroid80 to monoandroid81 save file
In the TK.CustomMap.Android.csproj for every v26.0.1 of any Xamarin.Android.Support or other Xamarin.Android util package changed 26.0.1\lib\MonoAndroid80 to 27.0.2.1\lib\MonoAndroid81 - save file
In the nuget folder in TK.CustomMap.nuspec changed the target framework in this section
<group targetFramework="lib\MonoAndroid7.0">
<dependency id="Xamarin.GooglePlayServices.Location" version="42.1021.1" />
<dependency id="Xamarin.GooglePlayServices.Places" version="42.1021.1" />
<dependency id="Xamarin.Android.Maps.Utils" version="0.5.0" />
<dependency id="Xamarin.Forms" version="2.5.0.91635" />
<dependency id="Newtonsoft.Json" version="10.0.3" />
</group>
to
<group targetFramework="lib\MonoAndroid">
so it could target any version
Opened and updated all nuget packages using package manager (not console). Built debug and release builds
At this point opened solution I had tried to implement TK.CustomMap in previously to attempt the fix. Remember the original issues was that the latest frameworks could not be used and 42.1021.1 frameworks were unable to locate com.google.gms.location and com.google.gms.places.ui files so they had to be updated or no TK.CustomMap
In the problem solution uninstalled TK.CustomMap from all projects
In the problem solution Android project added reference to all the dlls in the release folder of the Android bin file from TK.CustomMap project.
Installed updates for all Xamarin.Android frameworks in problem solution through Package Manager (not console)
Installed updates of all other nuget packages for all projects using Package Manager (not console)
Installed TK.CustomMap to Shared project using Package Manager (not console)
Added the References to the android project a second time. May or may not have helped.
Installed TK.CustomMap Nuget Package using Package Manager (not console)
Built and ran on Live Player successfully!!
Thanks to Sushi Hangover for the advice. I haven't seen any comprehensive tutorials anywhere on how to accomplish this so I figured I would post my own answer in case anyone else was looking. Definitely if you are new to VS all this stuff is no walk in the park in the beginning.
Thanks to #Travis Fleenor. This is my solution. I change a bit your sequence in order to work on mine.
1. Make sure the original proyect from github (https://github.com/TorbenK/TK.CustomMap) works and you can run it.
2. Update the nugets where you get the conflict. In my case I got conflicted in googleplay library version. I updated it in the original proyect and then assure it could run it.
3. Compile entire solution in release mode. Then, copied the generated dll from bin/release and pasted them in a folder in my desktop.
4. I referenced those dll to shared proyect and android proyect. I only used nuget package manager to install some missing packages needed for the tk.custom. Notice that you only will reference some dll that the proyect accept. For the mayority Visual will prompt ' dll already referenced' something.
5. first reference your shared proyect, later your android one. That's all. make sure the you ca recompile solution.
Hope this helps
I'm trying F# on OS X and I'm having trouble installing packages. My problem is to use MySQL.
I have downloaded Nuget and I can launch it. However, I didn't find any useful documentation about how to use it on the command line.
I managed to install MySQL.Data by doing
mono nuget.exe install MySql.Data
which downloaded it to my current repository. Is that normal? I was expecting it to be "installed" in a more central directory.
Moreover, when I try to require it, r "MySql.Data it doesn't work. It works if I set the include path properly by doing:
fsharpi --lib:MySql.Data.6.8.3/lib/net45
But that seems super heavy. Is there a way to add all the installed nuget in the path automatically?
Short answer: No.
Long answer: Yes, but it won't be what you hoped for.
It is possible to get NuGet to put installed library some specific place. On Mac OS, add the following to the end of ~/.config/NuGet/NuGet.Config
<configuration>
<config>
<add key="repositoryPath" value="/path/to/where/you/want/it/to/go" />
</config>
</configuration>
However, (a) NuGet still puts DLLs in different directories, so there is still no single place for fsharpi to find them. (b) Anyway fsharpi doesn't honor $MONO_PATH, Mono's canonical way to add to the DLL search path.
The closest I've come to a workable solution for fsharpi is:
Whenever you nuget a package, manually add it to MONO_PATH (say, in ~/.profile). E.g., supposing you told nuget to put stuff in /opt/nuget you would add:
export MONO_PATH=$MONO_PATH:/opt/nuget/MySql.Data.6.8.3/lib/net45
Whenever you run fsharpi, explicitly feed it $MONO_PATH:
fsharpi -I:$MONO_PATH
If you feel adventurous you could then patch the fsharpi script to automatically include $MONO_PATH.
I find that this is not worth the effort. Simply constructing a script that starts fsharpi with the options you need for whatever you're currently working on is a much more practical solution.
I'm an F# programmer on a Mac. My life is like an illicit love affair with someone married: I endure all the little slights because my heart leaves me no choice.
The most common use I see is
mono nuget.exe install mysql.data -OutputDirectory packages -ExcludeVersion
Which would install in your project's directory (generally you ignore the packages directory in your repository however and just restore it with a script) and you'd then find it at packages/MySql.Data/lib/net45
Downloading nuget to your repository is also common.
You can always write your own script to do the the fsharpi hookups you want, nuget has a lot of convention, so it's possible to pick the right dll from lib/*/ for your purposes
And it's possible to do it with an fsharp script, here's an fsx script that can be executed directly, it downloads nuget, installs from nuget, and then executes another script (with fake not fsharpi, but that's totally possible.
I created some python hooks for Mercurial that use some external libraries (namely jira-python). In Linux, I install the packages using pip. In Windows, however, Mercurial comes with a bundled version of Python. My hooks fail when I run them because the external packages are not installed.
I want to make Mercurial / TortoiseHG use my Python installation so I can control its environment. How can I do that?
You can install Mercurial package for Python:
Mercurial 2.4 Python 2.7 package - x86 Windows
Mercurial 2.4 Python 2.7 package - x64 Windows
For TortoiseHG-specific details I can suggest to inspect %TortoiseHg%\library.zip - it contains (some? all?) needed for TortoiseHG|Mercurial Python's modules, which list you can (try) to extend: "in Where is the Python path for TortoiseHG?" topic Steve Borho wrote:
TortoiseHg's entire python environment is contained within the library.zip that comes packaged
with it.
What I suspect you can do is add a line or two to the top of your reviewboard extension file to add your installed python path to sys.path before trying to import simplejson
Hint for adding python path to sys.path is applicable for you too
Recommendation from Convert Extension page
you'll need to use a Mercurial installed on top of a stand-alone Python, and you may also need to do something like
set HG=python c:\Python25\Scripts\hg
to override the default Win32 binaries if you have those installed also
I have Mercurial installed through pip, and I also have TortoiseHg. My system path selects the Python version first.
I renamed C:\Program Files\TortoiseHg\hg.exe to something else, and then ran TortoiseHg. Everything still worked, but I haven't got a good way of verifying it does what you want. You can give it a shot.
I'm following the instructions from here to build MonoDevelop on Mac OS X: Building MonoDevelop on OS X
I can build MonoDevelop just fine. I'd like to also build the MonoMac add in and use it.
The document says:
"To include addins from extras, manually copy their build directories
into the MonoDevelop.app directory, e.g.
cp -r ../../../extras/MonoDevelop.AspNet.Mvc/build/*
MonoDevelop.app/Contents/MacOS/lib/monodevelop/AddIns/MonoDevelop.AspNet.Mvc/"
However, I have no build directory under /extras/MonoDevelop.MonoMac.
I tried to follow this step to build extras:
"To include additional addins from extras in the build, instead of
using the Mac profile, use configure --select to select addins. This
will write the default profile. Next, replace the line in
profiles/default that begins with "main" with the one from
profiles/mac, then run configure again using the default profile."
But it does not give me the option to build the MonoMac extra.
Next, I try to compile the monodevelop.mdw. Again, I can build the main solution (MonoDevelop), but the extras fails with over 1000 errors.
Finally, I tried to take my existing monomac and macdev plugins and copy them into my master monodevelop.app bundle. But this breaks add solution/project dialog whenever I try to select a MonoMac project - it fails to load the Monodevelop.ide DLL.
Any advice on where I am going wrong would be appreciated.
I was not able to make this work following the directions on the MonoDevelop site. Even manually adding the extras/MonoDevelop.MonoMac extra to the profile did not work.
In the end, I build MonoDevelop from source, using the mac profile.
Then I got the latest MonoMac pieces, and build them from source. I used
make update
to install into my installed copy of MonoDevelop.
Then, I manually copied the following packages from my installed MonoDevelop to my newly compiled version from master:
MacPlatform.dll
MonoDevelop.iPhone
MonoDevelop.MacDev
MonoDevelop.MonoMac
Xamarin.Ide
Any everything now works :)
I followed the answer from this posting:
How to use Mercurial, Maven and Eclipse together?
But the "Check out Maven Projects from SCM" still does not allow me to use Mercurial SCM.
The only option I get is "svn" in the dropdown, and even if I ignore the drop down and enter in "scm:hg:http://myMercurialRepoURL"
I'm using:
Eclipse 3.6.1
m2eclipse 0.12 from http://m2eclipse.sonatype.org/sites/m2e
"Maven SCM handler for Subclipse" 0.12.0 from m2eclipse extra's site (sorry, I would give the URL, but my new account doesn't have enough rep)
MercurialEclipse 1.8.1 from http://cbes.javaforge.com/update
And I've uninstalled, and reinstall those plugins in that order.
I'm able to use Maven in projects, and use Mercurial separately in Eclipse - it's just this one Wizard that seems to be broken, which leads me to believe that if I try to Materialize an Artifact from a Mercurial repo that it will also fail.
Has anyone had any luck with this Wizard? Perhaps on earlier versions? Is this a new bug?
Thanks
As far my search went, I didn't get to find a suitable connector for mercurial and m2eclipse (in terms of only using IDE). However, I did an experiment wherein I cloned a copy of the source from outside the IDE. (via TortoiseHg specifically)
Afterwards, assuming you have already m2e installed in Eclipse:
Go to File > import > maven > existing maven projects, then select the folder where you've originally pulled/cloned your source code.
I believe by doing so, you'll see the m2e commands in the project's context menu (via run as), and effective use mercurial commands. (via team context menu)
At least for now, this is better not using m2e and mercurial at the same time.
If anyone has a more streamlined approach, I'm also curious. :D