jQuery Mobile don't' execute function after pageshow - json

I have in my Phonegap app this JQM; I create a Google map and I load markers from json file.
When i launch page2, i see the first console.log (coordinates) and the last console.log (2222222) - The intermediate console.log that contains numberOfElements is displays only the first time. If I see the map and i return back the whole script isn't loaded.
Why?
$(document).on('pageshow', '#page2', function () {
var latnow = Number(localStorage.getItem("lat"));
var lngnow = Number(localStorage.getItem("lng"));
var coordinate = new google.maps.LatLng(latnow, lngnow);
console.log(latnow + ' ' + lngnow);
$('#map_canvas').gmap({
'center': coordinate,
'disableDefaultUI': true,
'zoom': 5,
'scrollwheel': false,
'panControl': false
});
$('#map_canvas').gmap().bind('init', function () {
var images = "img/icon.png";
var images2 = "img/icon2.png";
$.getJSON('http://www.site.com/app/json.php?lat=' + latnow + '&lat=' + lngnow + '', function (data) {
var myObject = data;
var numberOfElements = data.markers.length;
console.log(numberOfElements); // <- !!!!!!
if (numberOfElements == 0) {
alert("no result");
$.mobile.changePage("#home");
}
var myObject = JSON.stringify(myObject);
localStorage.setItem("json_near", myObject);
$('#map_canvas').gmap('addMarker', {
'position': coordinate,
'icon': images2,
'bounds': true
});
//marker da json
$.each(data.markers, function (i, marker) {
$('#map_canvas').gmap('addMarker', {
'position': new google.maps.LatLng(marker.latitude, marker.longitude),
'draggable': false,
'bounds': true,
'icon': images
}).click(function () {
$('#map_canvas').gmap('openInfoWindow', {
'content': marker.content,
'maxWidt': 200,
'maxHeight': 400,
'autoScroll': true
}, this);
});
});
});
});
map_element = document.getElementById("map_canvas");
var mapwidth = $(window).width();
var mapheight = $(window).height();
$("#map_canvas").height(mapheight);
$("#map_canvas").width(mapwidth);
google.maps.event.trigger(map_element, 'resize');
console.log("2222222");
});

I assume you are using this plugin - http://code.google.com/p/jquery-ui-map/ , right?
I think it is not a problem of jquery mobile. The pageshow event is called as you can see from those console.log messages.
Try to stick console.log("xxx") into the gmap init handler. I think this is the one which is NOT called at the second time.
Something like
$('#map_canvas').gmap().bind('init', function () {
console.log("xxxxxx");
var images = "img/icon.png";
var images2 = "img/icon2.png";
...
...
});
do you see xxxxxxx in the console every time you get in the page?
If not, try to find the way how to check whether the map was already initialized (second, third, fourth time, etc.) and then, call getJSON directly.

Related

canvas is throw error of tainted after LoadFromJson

I am using fabric js version 1.7.22
when image set in a repetitive manner in a rectangle of fabric js, at
the first time it will be loaded and saved into JSON using toJSON()
and save an image using todataUrl() method, but when cal canvas a loadFromJson method at that time, this canvas not savable, because it throws tainted canvas error.
Please help me,
I already set crossOrigin in a pattern but it not working. and not
added in canvas JSON.
I have made one Fiddle For Generate Issue :
[http://jsfiddle.net/Mark_1998/kt387vLc/1/][1]
Steps to generate issue :
click on 'set pattern'
then click on 'save canvas'
then click on 'reload canvas' // load canvas from JSON
then click on 'save canvas' // cause issue of tainted canvas
This issue is fixed in new version of fabricjs already. If you are still using 1.7.20 the override fabric.Pattern.prototype.toObject and fabric.Pattern.prototype.initialize, find code in snippet.
var canvas = new fabric.Canvas('canvas', {
height: 500,
width: 500,
});
canvas.backgroundColor = '#ff0000';
canvas.renderAll();
var canvasJSON = {};
document.getElementById('setPat').addEventListener('click', function() {
fabric.util.loadImage('https://cdn.dribbble.com/assets/icon-backtotop-1b04df73090f6b0f3192a3b71874ca3b3cc19dff16adc6cf365cd0c75897f6c0.png', function(image) {
var pattern = new fabric.Pattern({
source: image,
repeat: 'repeat',
crossOrigin: 'Anonymous'
});
var patternObject = new fabric.Rect({
left: 0,
top: 0,
height: canvas.height,
width: canvas.width,
angle: 0,
fill: pattern,
objectCaching: false
})
canvas.add(patternObject);
}, null, {
crossOrigin: 'Anonymous'
});
})
document.getElementById('saveCanvas').addEventListener('click', function() {
console.log('save canvas');
canvasJSON = canvas.toJSON();
var image = canvas.toDataURL("image/png", {
crossOrigin: 'Anonymous'
}); // don't remove this, i need it as thumbnail.
//console.log('canvas.Json', canvasJSON);
//console.log('image', image);
canvas.clear();
canvas.backgroundColor = '#ff0000';
canvas.renderAll();
});
document.getElementById('reloadCanvas').addEventListener('click', function() {
console.log('save canvas');
canvas.loadFromJSON(canvasJSON, function() {
canvas.set({
crossOrigin: 'Anonymous'
})
});
console.log('canvas.Json', canvasJSON);
});
//cross origin was not added in toObject JSON
fabric.Pattern.prototype.toObject = (function(toObject) {
return function() {
return fabric.util.object.extend(toObject.call(this), {
crossOrigin: this.crossOrigin,
patternTransform: this.patternTransform ? this.patternTransform.concat() : null
});
};
})(fabric.Pattern.prototype.toObject);
//cross origin was not added while creating image
fabric.Pattern.prototype.initialize = function(options, callback) {
options || (options = {});
this.id = fabric.Object.__uid++;
this.setOptions(options);
if (!options.source || (options.source && typeof options.source !== 'string')) {
callback && callback(this);
return;
}
// function string
if (typeof fabric.util.getFunctionBody(options.source) !== 'undefined') {
this.source = new Function(fabric.util.getFunctionBody(options.source));
callback && callback(this);
} else {
// img src string
var _this = this;
this.source = fabric.util.createImage();
fabric.util.loadImage(options.source, function(img) {
_this.source = img;
callback && callback(_this);
}, null, this.crossOrigin);
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.20/fabric.js"></script>
<button id="setPat">
Set pattern
</button>
<button id="saveCanvas">
Save canvas
</button>
<button id="reloadCanvas">
Reload CAnvas
</button>
<canvas id="canvas"></canvas>

Calling window.webkitRequestFileSystem twice causes first call not to be bypassed

Have an interesting problem ... I am making a BB10 application (I know) and am using the window.webkitRequestFileSystem call to a) provide a list of local files that this application has downloaded and b) read one of those files and display the contents - nothing crazy.
Individually, I can get both calls a) and b) to work; however, when I place them in the same function hoping to both display a list of files and read one of them, it causes the reading one not to fire at all.
In the example below, regardless of whether the listing call comes before or after the reading call, the reading call will not fire, i.e., I will never see the 'fileentry' alert.
What's going on?
function initFS(){
sharedFolder = blackberry.io.sharedFolder;
var path = sharedFolder+'/downloads';
//alert(path);
document.getElementById('plancontents').value="initialized";
window.requestFileSystem = window.requestFileSystem ||
window.webkitRequestFileSystem;
//window.requestFileSystem(window.TEMPORARY, 1024 * 1024,
//window.requestFileSystem(LocalFileSystem.PERSISTENT, 1024*1024*5,
window.webkitRequestFileSystem(window.PERSISTENT, 1024*1024*5,
function (fs) {
//fs.root.getFile(blackberry.io.sharedFolder
//fs.root.getFile('file:///accounts/1000/shared/downloads/filename.xml', {create: false},
fs.root.getFile(sharedFolder+'/downloads/filename.xml', {create: false},
function (fileEntry) {
alert("fileentry");
fileEntry.file(function (file) {
var reader = new FileReader();
//alert("trying to read file");
reader.onloadend = function (e) {
document.getElementById('plancontents').value = this.result;
};
reader.readAsText(file);
}, errorHandler);
}, errorHandler);
});
window.webkitRequestFileSystem(window.PERSISTENT, 1024*1024*5,
function (fs) {
alert('FS requested and inside');
fs.root.getDirectory(path, {}, function(dirEntry){
alert('inside getDir');
var dirReader = dirEntry.createReader();
alert('created reader');
dirReader.readEntries(function(entries) {
alert('trying to list dir');
for(var i = 0; i < entries.length; i++) {
var entry = entries[i];
if (entry.isDirectory) {
alert('Directory: ' + entry.fullPath);
}
else if (entry.isFile) {
alert('File: ' + entry.fullPath);
}
}
}, errorHandler);
}, errorHandler);
});
}

How to add Google Drive Picker in Google web app

what I'm trying to do is to show the Google Picker in my Google Web app. I already tried many ways to accomplish that, but nothing works.
At the moment my code looks like this:
WebApp.html
<!-- rest of the code -->
<button type="button" id="pick">Pick File</button>
</div>
<script>
function initPicker() {
var picker = new FilePicker({
apiKey: "####################",
clientId: "##########-##########################",
buttonEl: document.getElementById('pick'),
onSelect: function(file) {
alert('Selected ' + file.title);
} // onSelect
}); // var picker
} // function initPicker()
</script>
<!-- rest of the code -->
WebAppJS.html
/* rest of the code */
var FilePicker = window.FilePicker = function(options) {
this.apiKey = options.apiKey;
this.clientId = options.clientId;
this.buttonEl = options.buttonEl;
this.onSelect = options.onSelect;
this.buttonEl.addEventListener('click', this.open.bind(this));
this.buttonEl.disabled = true;
gapi.client.setApiKey(this.apiKey);
gapi.client.load('drive', 'v2', this._driveApiLoaded.bind(this));
google.load('picker', '1', { callback: this._pickerApiLoaded.bind(this) });
}
FilePicker.prototype = {
open: function() {
var token = gapi.auth.getToken();
if (token) {
this._showPicker();
} else {
this._doAuth(false, function() { this._showPicker(); }.bind(this));
}
},
_showPicker: function() {
var accessToken = gapi.auth.getToken().access_token;
this.picker = new google.picker.PickerBuilder().
addView(google.picker.ViewId.DOCUMENTS).
setAppId(this.clientId).
setOAuthToken(accessToken).
setCallback(this._pickerCallback.bind(this)).
build().
setVisible(true);
},
_pickerCallback: function(data) {
if (data[google.picker.Response.ACTION] == google.picker.Action.PICKED) {
var file = data[google.picker.Response.DOCUMENTS][0],
id = file[google.picker.Document.ID],
request = gapi.client.drive.files.get({ fileId: id });
request.execute(this._fileGetCallback.bind(this));
}
},
_fileGetCallback: function(file) {
if (this.onSelect) {
this.onSelect(file);
}
},
_pickerApiLoaded: function() {
this.buttonEl.disabled = false;
},
_driveApiLoaded: function() {
this._doAuth(true);
},
_doAuth: function(immediate1, callback) {
gapi.auth.authorize({
client_id: this.clientId + '.apps.googleusercontent.com',
scope: 'https://www.googleapis.com/auth/drive.readonly',
immediate: immediate1
}, callback);
}
}; // FilePicker.prototype
/* rest of the code */
For now, what this code does is showing kind of a popup, but empty. Code is based on Daniel15's code.
What I already tried is:
relocating chunks of code, to server-side and client-side,
using htmlOutput, htmlTemplate - non of those works,
many other things, that i can't exactly remember.
What I would like to get is answer to the question: Why this code doesn't show Google Picker.
Thanks in advance.
Try adding a call origin and developer key
_showPicker: function() {
var accessToken = gapi.auth.getToken().access_token;
this.picker = new google.picker.PickerBuilder()
.addView(google.picker.ViewId.DOCUMENTS)
.setAppId(this.clientId)
.setOAuthToken(accessToken)
.setCallback(this._pickerCallback.bind(this))
.setOrigin('https://script.google.com') //
.setDeveloperKey(BROWSERKEYCREATEDINAPICONSOLE) //
.build()
.setVisible(true);
},

How to save a completed polygon points leaflet.draw to mysql table

I would like to use leaflet.draw to create outlines of regions. I have managed to get this working ok: https://www.mapbox.com/mapbox.js/example/v1.0.0/leaflet-draw/
Now I'd like to save the data for each polygon to a mysql table. Am a little stuck on how I would go about exporting the data and the format I should be doing it in.
If possible I'd like to pull the data back into a mapbox/leaflet map in the future so guess something like geojson would be good.
So you could use draw:created to capture the layer, convert it to geojson then stringify it to save in your database. I've only done this once and it was dirty but worked.
map.on('draw:created', function (e) {
var type = e.layerType;
var layer = e.layer;
var shape = layer.toGeoJSON()
var shape_for_db = JSON.stringify(shape);
});
If you want to collect the coordinates, you can do it this way:
var drawnItems = new L.FeatureGroup();
map.addLayer(drawnItems);
map.on('draw:created', function (e) {
var type = e.layerType,
layer = e.layer;
drawnItems.addLayer(layer);
var shapes = getShapes(drawnItems);
// Process them any way you want and save to DB
...
});
var getShapes = function(drawnItems) {
var shapes = [];
drawnItems.eachLayer(function(layer) {
// Note: Rectangle extends Polygon. Polygon extends Polyline.
// Therefore, all of them are instances of Polyline
if (layer instanceof L.Polyline) {
shapes.push(layer.getLatLngs())
}
if (layer instanceof L.Circle) {
shapes.push([layer.getLatLng()])
}
if (layer instanceof L.Marker) {
shapes.push([layer.getLatLng()]);
}
});
return shapes;
};
map.on('draw:created', function (e) {
var type = e.layerType;
var layer = e.layer;
var shape = layer.toGeoJSON()
var shape_for_db = JSON.stringify(shape);
});
// restore
L.geoJSON(JSON.parse(shape_for_db)).addTo(mymap);
#Michael Evans method should work if you want to use GeoJSON.
If you want to save LatLngs points for each shape you could do something like this:
map.on('draw:created', function (e) {
var type = e.layerType;
var layer = e.layer;
var latLngs;
if (type === 'circle') {
latLngs = layer.getLatLng();
}
else
latLngs = layer.getLatLngs(); // Returns an array of the points in the path.
// process latLngs as you see fit and then save
}
Don't forget the radius of the circle
if (layer instanceof L.Circle) {
shapes.push([layer.getLatLng()],layer.getRadius())
}
PS that statement may not get the proper formatting but you see the point. (Or rather the radius as well as the point ;-)
Get shares as associative array + circle radius
map.on('draw:created', function (e) {
var type = e.layerType,
layer = e.layer;
if (type === 'marker') {
layer.bindPopup('Call Point!');
}
drawnItems.addLayer(layer);
var shapes = getShapes(drawnItems);
console.log("shapes",shapes);
});
var getShapes = function (drawnItems) {
var shapes = [];
shapes["polyline"] = [];
shapes["circle"] = [];
shapes["marker"] = [];
drawnItems.eachLayer(function (layer) {
// Note: Rectangle extends Polygon. Polygon extends Polyline.
// Therefore, all of them are instances of Polyline
if (layer instanceof L.Polyline) {
shapes["polyline"].push(layer.getLatLngs())
}
if (layer instanceof L.Circle) {
shapes["circle"].push([layer.getLatLng()])
}
if (layer instanceof L.Marker) {
shapes["marker"].push([layer.getLatLng()],layer.getRadius());
}
});
return shapes;
};
For me it worked this:
map.on(L.Draw.Event.CREATED, function (e) {
map.addLayer(e.layer);
var points = e.layer.getLatLngs();
puncte1=points.join(',');
puncte1=puncte1.toString();
//puncte1 = puncte1.replace(/[{}]/g, '');
puncte1=points.join(',').match(/([\d\.]+)/g).join(',')
//this is the field where u want to add the coordinates
$('#geo').val(puncte1);
});
For me it worked this:
after get coordinates send to php file with ajax then save to db
var drawnItems = new L.FeatureGroup();
map.addLayer(drawnItems);
// Set the title to show on the polygon button
L.drawLocal.draw.toolbar.buttons.polygon = 'Draw a polygon!';
var drawControl = new L.Control.Draw({
position: 'topright',
draw: {
polyline: true,
polygon: true,
circle: true,
marker: true
},
edit: {
featureGroup: drawnItems,
remove: true
}
});
map.addControl(drawControl);
map.on(L.Draw.Event.CREATED, function (e) {
var type = e.layerType,
layer = e.layer;
if (type === 'marker') {
layer.bindPopup('');
}
drawnItems.addLayer(layer);
shape_for_db = layer.getLatLngs();
SEND TO PHP FILE enter code hereWITH AJAX
var form_data = new FormData();
form_data.append("shape_for_db",shape_for_db);
form_data.append("name", $('#nameCordinate').val());
$.ajax({
url: 'assets/map_create.php', // point to server-side PHP script
dataType: 'text', // what to expect back from the PHP script, if anything
cache: false,
contentType: false,
processData: false,
data: form_data,
type: 'post',
success: function (php_script_response) {
var tmp = php_script_response.split(',');
alert(tmp );
}
});
});
map.on(L.Draw.Event.EDITED, function (e) {
var layers = e.layers;
var countOfEditedLayers = 0;
layers.eachLayer(function (layer) {
countOfEditedLayers++;
});
console.log("Edited " + countOfEditedLayers + " layers");
});
L.DomUtil.get('changeColor').onclick = function () {
drawControl.setDrawingOptions({rectangle: {shapeOptions: {color: '#004a80'}}});
};

Openlayers zoom in on cluster

Is it possible to zoom in on cluster on click? I also don't know how to disable cluster popup. I read this question , but still have no idea how to do it.
Here is the code:
<html>
<script src="../ol/OpenLayers.js"></script>
<script>
var map, select;
var lat = 53.507;
var lon = 28.145;
var zoom = 7;
function init() {
map = new OpenLayers.Map("map",
{ maxExtent: new OpenLayers.Bounds(-20037508.34,-20037508.34,20037508.34,20037508.34),
numZoomLevels: 19,
maxResolution: 156543.0399,
units: 'm',
projection: new OpenLayers.Projection("EPSG:900913"),
displayProjection: new OpenLayers.Projection("EPSG:4326"),
controls: [
new OpenLayers.Control.Navigation(),
new OpenLayers.Control.PanZoomBar(),
new OpenLayers.Control.ScaleLine(),
new OpenLayers.Control.Permalink('permalink'),
new OpenLayers.Control.Attribution(),
new OpenLayers.Control.MousePosition()
] });
var osm = new OpenLayers.Layer.OSM("OpenStreetMap");
map.addLayer(osm);
var lonLat = new OpenLayers.LonLat(lon, lat).transform(map.displayProjection, map.projection);
if (!map.getCenter()) map.setCenter (lonLat, zoom);
var MyStyle = new OpenLayers.Style({
// 'cursor' : 'pointer',
fillColor : "#336699",
fillOpacity : 0.9,
fontColor: "#000080",
fontFamily: "sans-serif, Arial",
// fontWeight: "bold",
externalGraphic: "atm.png",
graphicWidth: 32,
graphicHeight: 37,
label: "${count}",
labelAlign: "ct",
fontSize: "15px",
});
var layer = new OpenLayers.Layer.Vector("Atm", {
protocol: new OpenLayers.Protocol.HTTP({
url: "atm.txt",
format: new OpenLayers.Format.Text({extractStyles: true}),
params: {
extractAttributes: false,
}
}),
styleMap: MyStyle, <!-- --------------------- style -->
projection: map.displayProjection,
strategies: [
new OpenLayers.Strategy.BBOX({ratio: 1, resFactor: 1.1}),
new OpenLayers.Strategy.Cluster({distance: 50, threshold: 3})
]
});
map.addLayer(layer);
// Interaction; not needed for initial display.
selectControl = new OpenLayers.Control.SelectFeature(layer);
map.addControl(selectControl);
selectControl.activate();
layer.events.on({
'featureselected': onFeatureSelect,
'featureunselected': onFeatureUnselect
});
}
// Needed only for interaction, not for the display.
function onPopupClose(evt) {
// 'this' is the popup.
var feature = this.feature;
if (feature.layer) { // The feature is not destroyed
selectControl.unselect(feature);
} else { // After "moveend" or "refresh" events on POIs layer all
// features have been destroyed by the Strategy.BBOX
this.destroy();
}
}
function onFeatureSelect(evt) {
feature = evt.feature;
popup = new OpenLayers.Popup.FramedCloud("featurePopup",
feature.geometry.getBounds().getCenterLonLat(),
new OpenLayers.Size(100,100),
"<h2>"+feature.attributes.title + "</h2>" +
feature.attributes.description,
null, true, onPopupClose);
feature.popup = popup;
popup.feature = feature;
map.addPopup(popup, true);
}
function onFeatureUnselect(evt) {
feature = evt.feature;
if (feature.popup) {
popup.feature = null;
map.removePopup(feature.popup);
feature.popup.destroy();
feature.popup = null;
}
}
</script>
</head>
<body onload="init()">
<div id="map"></div>
</body>
</html>
Thanks. Your post does not have much context to explain the code sections; please explain your scenario more clearly.
function onFeatureSelect(event) {
if(!event.feature.cluster) // if not cluster
{
// handle your popup code for the individual feature
}
else
{
// fetch the cluster's latlon and set the map center to it and call zoomin function
// which takes you to a one level zoom in and I hope this solves your purpose :)
map.setCenter(event.feature.geometry.getBounds().getCenterLonLat());
map.zoomIn();
}
}
Using the example code in the linked question I would iterate over all features in the cluster to create a BBX, and then zoom into that extent.
var cluster_bounds=new OpenLayers.Bounds();
event.feature.cluster.forEach(function(feature){
clouster_bounds.extend(feature.geometry);
})
map.zoomToExtent(cluster_bounds)
If you really don't know how to disable the popups then remove these functions:
function onFeatureSelect(evt) {
function onFeatureUnselect(evt) {
And replace it with:
function onFeatureSelect(event) {
var cluster_bounds=new OpenLayers.Bounds();
event.feature.cluster.forEach(function(feature){
cluster_bounds.extend(feature.geometry);
});
map.zoomToExtent(cluster_bounds);
}