In my understanding now, only one doGet() can trigger unique doPost() in a Google Apps Script application.
I would like to perform a Software Publisher System that user upload the file or fill up revision information in forms and push submit to the next step. The final page will show the input information, send email to guys and complete all operation.
But how do I enter next form after the submit button pushed?
I have tried a method that creating the 2nd step and 3rd step forms in the doPost(), and using try...catch to difference which step form triggered the current step, like the following code.
(Because any steps can't get the callback item throw by non-previous step, then it arises an exception)
It works very well but I think it doesn't make sens and very silly. Have any better solutions? Thanks, please.
//---------------------------------------------------------------------------
function doGet(e)
{
var app = UiApp.createApplication().setTitle("AP Publisher");
createFileUploadForm(app);
return app;
}
//---------------------------------------------------------------------------
function doPost(e)
{
var app = UiApp.getActiveApplication();
try {
// 2nd step form
var fileBlob = e.parameter.thefile;
createRevisionForm();
}
catch(error) {
try {
// 3rd step form
createConfirmForm(e);
}
catch(error2) {
//Complete
sendMail(e);
modifySitePageContent(e);
saveHistoryFile(e);
showConfirmedInfo(e);
}
}
return app;
}
This answer is copied entirely from create a new page in a form dynamically, based on data of the prev. page.
Using the UiApp service, you have one doGet() and one doPost() function... but here's a way to extend them to support a dynamic multi-part form. (The example code is borrowed from this answer.)
Your doGet() simply builds part1 of your form. In the form, however, you need to identify your form by name, like this:
var form = app.createFormPanel().setId("emailCopyForm");
You doPost() then, will pass off handling of the post operation to different functions, depending on which form has been submitted. See below. (Also included: reportFormParameters (), a default handler that will display all data collected by a form part.)
/**
* doPost function with multi-form handling. Individual form handlers must
* return UiApp instances.
*/
function doPost(eventInfo) {
var app;
Logger.log("Form ID = %s", eventInfo.parameter.formId);
// Call appropriate handler for the posted form
switch (eventInfo.parameter.formId) {
case 'emailCopyForm':
app = postEmailCopyForm(eventInfo);
break;
default:
app = reportFormParameters (eventInfo);
break;
}
return app;
}
/**
* Debug function - returns a UiInstance containing all parameters from the
* provided form Event.
*
* Example of use:
* <pre>
* function doPost(eventInfo) {
* return reportFormParameters(eventInfo);
* }
* </pre>
*
* #param {Event} eventInfo Event from UiApp Form submission
*
* #return {UiInstance}
*/
function reportFormParameters (eventInfo) {
var app = UiApp.getActiveApplication();
var panel = app.createVerticalPanel();
panel.add(app.createLabel("Form submitted"));
for (var param in eventInfo.parameter) {
switch (param) {
// Skip the noise; these keys are used internally by UiApp
case 'lib':
case 'appId':
case 'formId':
case 'token':
case 'csid':
case 'mid':
break;
// Report parameters named in form
default:
panel.add(app.createLabel(" - " + param + " = " + eventInfo.parameter[param]));
break;
}
}
app.add(panel);
return app;
}
To generate each form part, subsequent form handlers can use the data retrieved in previous parts to dynamically add new Form objects to the ui.
I think it would be simpler to use 3 (or more) different panels in your doGet function with all the items you need and to play with their visibility.
At first only the 1rst panel would be visible and, depending on user input (using client Handlers to handle that) show the next ones (and eventually hide the first one).
In the end the submit button will call the doPost and get all data from the doGet.
First a tip of my hat to Mogsdad. His post(s) were guiding lights in the darkly documented path that led me here. Here is some working code
that demonstrates a multiple page form, i.e. it does the initial doGet() and then lets you advance back and forth doing multiple doPost()'s. All this is done in a single getForm() function called by both the standard doGet() and the doPost() functions.
// Muliple page form using Google Apps Script
function doGet(eventInfo) {return GUI(eventInfo)};
function doPost(eventInfo) {return GUI(eventInfo)};
function GUI (eventInfo) {
var n = (eventInfo.parameter.state == void(0) ? 0 : parseInt(eventInfo.parameter.state));
var ui = ((n == 0)? UiApp.createApplication() : UiApp.getActiveApplication());
var Form;
switch(n){
case 0: {
Form = getForm(eventInfo,n); // Use identical forms for demo purpose only
} break;
case 1: {
Form = getForm(eventInfo,n); // In reality, each form would differ but...
} break;
default: {
Form = getForm(eventInfo,n) // each form must abide by (implement) the hidden state variable
} break;
}
return ui.add(Form);
};
function getForm(eventInfo,n) {
var ui = UiApp.getActiveApplication();
// Increment the ID stored in a hidden text-box
var state = ui.createTextBox().setId('state').setName('state').setValue(1+n).setVisible(true).setEnabled(false);
var H1 = ui.createHTML("<H1>Form "+n+"</H1>");
var H2 = ui.createHTML(
"<h2>"+(eventInfo.parameter.formId==void(0)?"":"Created by submission of form "+eventInfo.parameter.formId)+"</h2>");
// Add three submit buttons to go forward, backward and to validate the form
var Next = ui.createSubmitButton("Next").setEnabled(true).setVisible(true);
var Back = ui.createSubmitButton("Back").setEnabled(n>1).setVisible(true);
var Validate = ui.createSubmitButton("Validate").setEnabled(n>0).setVisible(true);
var Buttons = ui.createHorizontalPanel().add(Back).add(Validate).add(Next);
var Body = ui.createVerticalPanel().add(H1).add(H2).add(state).add(Buttons).add(getParameters(eventInfo));
var Form = ui.createFormPanel().setId((n>0?'doPost[':'doGet[')+n+']').add(Body);
// Add client handlers using setText() to adjust state prior to form submission
// NB: Use of the .setValue(val) and .setValue(val,bool) methods give runtime errors!
var onClickValidateHandler = ui.createClientHandler().forTargets(state).setText(''+(parseInt(n)));
var onClickBackHandler = ui.createClientHandler().forTargets(state).setText(''+(parseInt(n)-1));
Validate.addClickHandler(onClickValidateHandler);
Back.addClickHandler(onClickBackHandler);
// Add a client handler executed prior to form submission
var onFormSubmit = ui.createClientHandler()
.forTargets(state).setEnabled(true) // Enable so value gets included in post parameters
.forTargets(Body).setStyleAttribute("backgroundColor","#EEE");
Form.addSubmitHandler(onFormSubmit);
return Form;
}
function getParameters(eventInfo) {
var ui = UiApp.getActiveApplication();
var panel = ui.createVerticalPanel().add(ui.createLabel("Parameters: "));
for( p in eventInfo.parameter)
panel.add(ui.createLabel(" - " + p + " = " + eventInfo.parameter[p]));
return panel;
}
The code uses a single "hidden" state (here visualized in a TextBox) and multiple SubmitButton's to allow the user to advance forward and backward through the form sequence, as well as to validate the contents of the form. The two extra SubmitButton's are "rewired" using ClientHandler's that simply modify the hidden state prior to form submission.
Notes
Note the use of the .setText(value) method in the client handler's. Using the Chrome browser I get weird runtime errors if I switch to either of the TextBox's .setValue(value) or .setValue(value, fireEvents) methods.
I tried (unsuccessfully) to implement this logic using a Script Property instead of the hidden TextBox. Instead of client handlers, this requires using server handlers. The behavior is erratic, suggesting to me that the asynchronous server-side events are occurring after the form submission event.
Related
I run a Google Apps script that uploads a file to the user's Google Drive file:
function doGet(e) {
var blob = UrlFetchApp.fetch(e.parameters.url).getBlob();
DriveApp.createFile(blob);
return HtmlService.createHtmlOutput("DONE!");
}
My site loads a popup window that runs a Google Apps Script with that code. Works fine.
Now, how do I communicate back to my site that they user has successfully uploaded the file? As in, how can I communicate back to my server that the user has run doGet()?`
Some type of response handling must exist?
Full working code (test it out on JSBin):
<!DOCTYPE html>
<html>
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.4/jquery.js"></script>
</head>
<body>
<div class="google-upload" data-url="https://calibre-ebook.com/downloads/demos/demo.docx">
<span style="background-color: #ddd">Upload</span>
</div>
<script>
$(function() {
$(".google-upload").click(function() {
var url = "https://script.google.com/macros/s/AKfycbwsuIcO5R86Xgv4E1k1ZtgtfKaENaKq2ZfsLGWZ4aqR0d9WBYc/exec"; // Please input the URL here.
var withQuery = url + "?url=";
window.open(withQuery + $('.google-upload').attr("data-url"), "_blank", "width=600,height=600,scrollbars=1");
});
});
</script>
</body>
</html>
So to clarify, I want a way to find out whether if the user has successfully uploaded the file. Something like:
request.execute(function(response) {
if (response.code == 'uploaded') {
// uploaded, do stuff
} else {
// you get the idea...
}
});
Adding a bounty for a complete solution to this.
Rather than returning a HtmlService object, you can pass data using jQuery's $.getJSON method and retrieve data from the doGet function with ContentService. Google Apps Script does not accept CORS, so using JSONP is the best way to get data to and from your script. See this post for more.
Working CodePen Example
I split your HTML and scripts for clarity. None of the HTML changed from your original example.
Code.gs
function doGet(e) {
var returnValue;
// Set the callback param. See https://stackoverflow.com/questions/29525860/
var callback = e.parameter.callback;
// Get the file and create it in Drive
try {
var blob = UrlFetchApp.fetch(e.parameters.url).getBlob();
DriveApp.createFile(blob);
// If successful, return okay
// Structure this JSON however you want. Parsing happens on the client side.
returnValue = {status: 'okay'};
} catch(e) {
Logger.log(e);
// If a failure, return error message to the client
returnValue = {status: e.message}
}
// Returning as JSONP allows for crossorigin requests
return ContentService.createTextOutput(callback +'(' + JSON.stringify(returnValue) + ')').setMimeType(ContentService.MimeType.JAVASCRIPT);
}
Client JS
$(function() {
$(".google-upload").click(function() {
var appUrl = "https://script.google.com/macros/s/AKfycbyUvgKdhubzlpYmO3Marv7iFOZwJNJZaZrFTXCksxtl2kqW7vg/exec";
var query = appUrl + "?url=";
var popupUrl = query + $('.google-upload').attr("data-url") + "&callback=?";
console.log(popupUrl)
// Open this to start authentication.
// If already authenticated, the window will close on its own.
var popup = window.open(popupUrl, "_blank", "width=600,height=600,scrollbars=1");
$.getJSON(popupUrl, function(returnValue) {
// Log the value from the script
console.log(returnValue.status);
if(returnValue.status == "okay") {
// Do stuff, like notify the user, close the window
popup.close();
$("#result").html("Document successfully uploaded");
} else {
$("#result").html(returnValue);
}
})
});
});
You can test the error message by passing an empty string in the data-url param. The message is returned in the console as well as the page for the user.
Edit 3.7.18
The above solution has problems with controlling the authorization flow. After researching and speaking with a Drive engineer (see thread here) I've reworked this into a self-hosted example based on the Apps Script API and running the project as an API executable rather than an Apps Script Web App. This will allow you to access the [run](https://developers.google.com/apps-script/api/reference/rest/v1/scripts/run) method outside an Apps Script web app.
Setup
Follow the Google Apps Script API instructions for JavaScript. The Apps Script project should be a standalone (not linked to a document) and published as API executable. You'll need to open the Cloud Console and create OAuth credentials and an API key.
The instructions have you use a Python server on your computer. I use the Node JS server, http-server, but you can also put it live online and test from there. You'll need to whitelist your source in the Cloud Console.
The client
Since this is self hosted, you'll need a plain HTML page which authorizes the user through the OAuth2 API via JavaScript. This is preferrable because it keeps the user signed in, allowing for multiple API calls to your script without reauthorization. The code below works for this application and uses the authorization flow from the Google quickstart guides.
index.html
<body>
<!--Add buttons to initiate auth sequence and sign out-->
<button id="authorize-button" style="display: none;">Authorize</button>
<button id="signout-button" style="display: none;">Sign Out</button>
<button onclick="uploadDoc()" style="margin: 10px;" id="google-upload" data-url="https://calibre-ebook.com/downloads/demos/demo.docx">Upload doc</button>
<pre id="content"></pre>
</body>
index.js
// Client ID and API key from the Developer Console
var CLIENT_ID = 'YOUR_CLIENT_ID';
var API_KEY = 'YOUR_API_KEY';
var SCRIPT_ID = 'YOUR_SCRIPT_ID';
// Array of API discovery doc URLs for APIs used by the quickstart
var DISCOVERY_DOCS = ["https://script.googleapis.com/$discovery/rest?version=v1"];
// Authorization scopes required by the API; multiple scopes can be
// included, separated by spaces.
var SCOPES = 'https://www.googleapis.com/auth/drive https://www.googleapis.com/auth/script.external_request';
var authorizeButton = document.getElementById('authorize-button');
var signoutButton = document.getElementById('signout-button');
var uploadButton = document.getElementById('google-upload');
var docUrl = uploadButton.getAttribute('data-url').value;
// Set the global variable for user authentication
var isAuth = false;
/**
* On load, called to load the auth2 library and API client library.
*/
function handleClientLoad() {
gapi.load('client:auth2', initClient);
}
/**
* Initializes the API client library and sets up sign-in state
* listeners.
*/
function initClient() {
gapi.client.init({
apiKey: API_KEY,
clientId: CLIENT_ID,
discoveryDocs: DISCOVERY_DOCS,
scope: SCOPES
}).then(function () {
// Listen for sign-in state changes.
gapi.auth2.getAuthInstance().isSignedIn.listen(updateSigninStatus);
// Handle the initial sign-in state.
updateSigninStatus(gapi.auth2.getAuthInstance().isSignedIn.get());
authorizeButton.onclick = handleAuthClick;
signoutButton.onclick = handleSignoutClick;
// uploadButton.onclick = uploadDoc;
});
}
/**
* Called when the Upload button is clicked. Reset the
* global variable to `true` and upload the document.
* Thanks to #JackBrown for the logic.
*/
function updateSigninStatus(isSignedIn) {
if (isSignedIn && !isAuth) {
authorizeButton.style.display = 'none';
signoutButton.style.display = 'block';
uploadButton.style.display = 'block'
uploadButton.onclick = uploadDoc;
} else if (isSignedIn && isAuth) {
authorizeButton.style.display = 'none';
signoutButton.style.display = 'block';
uploadButton.style.display = 'block';
uploadDoc();
} else {
authorizeButton.style.display = 'block';
signoutButton.style.display = 'none';
uploadButton.style.display = 'none';
isAuth = false;
}
}
/**
* Sign in the user upon button click.
*/
function handleAuthClick(event) {
gapi.auth2.getAuthInstance().signIn();
isAuth = true; // Update the global variable
}
/**
* Sign out the user upon button click.
*/
function handleSignoutClick(event) {
gapi.auth2.getAuthInstance().signOut();
isAuth = false; // update the global variable
}
/**
* Append a pre element to the body containing the given message
* as its text node. Used to display the results of the API call.
*
* #param {string} message Text to be placed in pre element.
*/
function appendPre(message) {
var pre = document.getElementById('content');
var textContent = document.createTextNode(message + '\n');
pre.appendChild(textContent);
}
/**
* Handle the login if signed out, return a Promise
* to call the upload Docs function after signin.
**/
function uploadDoc() {
console.log("clicked!")
var docUrl = document.getElementById('google-upload').getAttribute('data-url');
gapi.client.script.scripts.run({
'scriptId':SCRIPT_ID,
'function':'uploadDoc',
'parameters': [ docUrl ]
}).then(function(resp) {
var result = resp.result;
if(result.error && result.error.status) {
// Error before the script was Called
appendPre('Error calling API');
appendPre(JSON.parse(result, null, 2));
} else if(result.error) {
// The API executed, but the script returned an error.
// Extract the first (and only) set of error details.
// The values of this object are the script's 'errorMessage' and
// 'errorType', and an array of stack trace elements.
var error = result.error.details[0];
appendPre('Script error message: ' + error.errorMessage);
if (error.scriptStackTraceElements) {
// There may not be a stacktrace if the script didn't start
// executing.
appendPre('Script error stacktrace:');
for (var i = 0; i < error.scriptStackTraceElements.length; i++) {
var trace = error.scriptStackTraceElements[i];
appendPre('\t' + trace.function + ':' + trace.lineNumber);
}
}
} else {
// The structure of the result will depend upon what the Apps
// Script function returns. Here, the function returns an Apps
// Script Object with String keys and values, and so the result
// is treated as a JavaScript object (folderSet).
console.log(resp.result)
var msg = resp.result.response.result;
appendPre(msg);
// do more stuff with the response code
}
})
}
Apps Script
The Apps Script code does not need to be modified much. Instead of returning using ContentService, we can return plain JSON objects to be used by the client.
function uploadDoc(e) {
Logger.log(e);
var returnValue = {};
// Set the callback URL. See https://stackoverflow.com/questions/29525860/
Logger.log("Uploading the document...");
try {
// Get the file and create it in Drive
var blob = UrlFetchApp.fetch(e).getBlob();
DriveApp.createFile(blob);
// If successful, return okay
var msg = "The document was successfully uploaded!";
return msg;
} catch(e) {
Logger.log(e);
// If a failure, return error message to the client
return e.message
}
}
I had a hard time getting CodePen whitelisted, so I have an example hosted securely on my own site using the code above. Feel free to inspect the source and take a look at the live Apps Script project.
Note that the user will need to reauthorize as you add or change scopes in your Apps Script project.
I have the following code which creates a simple app to allow the user to enter two values and click a button:
function start() {
var ss = SpreadsheetApp.getActiveSpreadsheet();
var app = UiApp.createApplication();
app.setTitle("Appraisals Analysis");
app.setHeight(100);
app.setWidth(500);
var grid = app.createGrid(3, 2);
grid.setId("grid");
grid.setCellSpacing(2);
grid.setCellPadding(2);
var uafLabel = app.createLabel("Unprocessed apparaisals folder name: ");
uafLabel.setStyleAttributes({"font-weight": "bold"});
var uafTextBox = app.createTextBox();
uafTextBox.setName('uafTextBox').setId('uafTextBox');
uafTextBox.setText('Unprocessed Appraisals');
grid.setWidget(0, 0, uafLabel);
grid.setWidget(0, 1, uafTextBox);
var pafLabel = app.createLabel("Processed apparaisals folder name: ");
pafLabel.setStyleAttributes({"font-weight": "bold"});
var pafTextBox = app.createTextBox();
pafTextBox.setName('pafTextBox').setId('pafTextBox');
pafTextBox.setText('Processed Appraisals');
grid.setWidget(1, 0, pafLabel);
grid.setWidget(1, 1, pafTextBox);
var button = app.createButton('Submit').setId("submitButton");
grid.setWidget(2, 0, button);
var mypanel = app.createVerticalPanel();
mypanel.add(grid);
app.add(mypanel);
var clickHandler = app.createServerClickHandler("parseFiles");
button.addClickHandler(clickHandler);
clickHandler.addCallbackElement(grid);
ss.show(app);
}
I then have the parseFiles function which can take up to 2 minutes to do its job as follow
function parseFiles(e) {
var app = UiApp.getActiveApplication();
var processedFolder = DocsList.getFolder(e.parameter.pafTextBox);
var workingFolder = DocsList.getFolder(e.parameter.uafTextBox);
var appraisals = workingFolder.find('Performance Appraisal');
app.getElementById("submitButton").setText("Parsing Files...");
for (var i in appraisals) {
var doc = DocumentApp.openById(appraisals[i].getId());
parseDocument(doc, getEmpName(doc.getName()));
}
return app;
}
My problem is that when I click the button, the work gets done, but the button text stays as "Submit" instead of changing to "Parsing Files...". Once the work is over, then the button changes.
Any idea what I may be doing wrong?
Regards
Crouz
You got nothing wrong, just the concept. Think like this: all Apps Script code you write runs on a google server (server-side), but the interface is (obviously) shown on your computer (client-side). The Apps Script "environment" has a client-side script (that we do not have access or control of) that receives the information on how to build the interface you defined in your code (server-side).
So, everything you do in your code gets updated at once, in a bundle, after your function finishes. And that's why we need to return app, so that our UiApp definition gets sent/returned to the client-side that have triggered the script.
For very simple situations, like disabling or setting the text on a button or label, there's a clientHandler that can perform basic operations on directly the client-side without requiring a network trip to the server-side to run your custom code. Since these operations are done on the client-side they're done "instantly". Note that this is not for generic code, but only predefined operations. clientHandlers are really meant just for simple stuff. It's difficult (if not impossible) to do complex operations.
Here's my suggestion using a clientHandler:
function start() {
//your current code...
clickHandler.addCallbackElement(grid);
var clientHandler = app.createClientHandler().forEventSource().setText('Parsing Files...').setEnabled(false);
button.addClickHandler(clientHandler);
ss.show(app);
}
function parseFiles(e) {
//...
app.getElementById("submitButton").setText("Submit again").setEnabled(true);
//...
return app;
}
Note that you can add multiple handlers, client or server, to a button (or any other widget that accept handlers) and all of them will run concurrently.
Also, it's very important to notice that we're talking about UiApp here, when using HtmlService the approach is significantly different.
In 'google script', on trigger of an event (button click), I am trying to change the name as well as Id of a textbox. Following is simplified code:
function addRow(e){
var app = UiApp.getActiveApplication();
app.getElementById('tbox')
.setId('txt1')
.setName('txt1');
}
Now, setId is working but setName is throwing me an error. Is there something that I am obviously missing?
From a quick test I did it seems that, although it does not throw an error if used alone, it is not possible to change an element's id, as shown in this little test:
function doGet() {
var app = UiApp.createApplication().setTitle('Button Test');
return app.add(app.createTextBox().setId('tbox').setName('tbox').setText('tbox')
.addKeyPressHandler(app.createServerHandler('inspectBox'))).add(
app.createButton('Change').addClickHandler(app.createServerHandler('btnClick')));
}
function inspectBox(e) {
var p = e.parameter;
var app = UiApp.getActiveApplication();
return app.add(app.createLabel('id: '+p.source)).add(
app.createLabel('name: '+(p.tbox ? 'tbox' : p.txt1 ? 'txt1' : 'not found')));
}
function btnClick() {
var app = UiApp.getActiveApplication();
app.getElementById('tbox').setId('txt1');
//app.getElementById('tbox').setName('txt1');
return app;
}
Later, if you comment the setId line and uncomment the setName one, then type a char in the textbox, you'll see that the name changes. And the setName call works fine if you continue working on the element using, for example, setText. Which is not true for setId, that fails if you try anything on the element.
Anyway, as commented by others, it's indeed odd that you have such a requirement. I guess you should find another way (possibly a better one) to do what you want (which you have not described).
Method UiInstance.getElementById(ID) always returns GenericWidget object, even if ID does not exist.
Is there some way how to find out that returned object does not exist in my app, or check whether UI contains object with given ID?
Solution for UI created with GUI builder:
function getSafeElement(app, txtID) {
var elem = app.getElementById(txtID);
var bExists = elem != null && Object.keys(elem).length < 100;
return bExists ? elem : null;
}
It returns null if ID does not exist. I didn't test all widgets for keys length boundary, so be careful and test it with your GUI.
EDIT: This solution works only within doGet() function. It does not work in server handlers, so in this case use it in combination with #corey-g answer.
This will only work in the same execution that you created the widget in, and not in a subsequent event handler where you retrieve the widget, because in that case everything is a GenericWidget whether or not it exists.
You can see for yourself that the solution fails:
function doGet() {
var app = UiApp.createApplication();
app.add(app.createButton().setId("control").addClickHandler(
app.createServerHandler("clicked")));
app.add(app.createLabel(exists(app)));
return app;
}
function clicked() {
var app = UiApp.getActiveApplication();
app.add(app.createLabel(exists(app)));
return app;
}
function exists(app) {
var control = app.getElementById("control");
return control != null && Object.keys(control).length < 100;
}
The app will first print 'true', but on the click handler it will print 'false' for the same widget.
This is by design; a GenericWidget is a "pointer" of sorts to a widget in the browser. We don't keep track of what widgets you have created, to reduce data transfer and latency between the browser and your script (otherwise we'd have to send up a long list of what widgets exist on every event handler). You are supposed to keep track of what you've created and only "ask" for widgets that you already know exist (and that you already know the "real" type of).
If you really want to keep track of what widgets exist, you have two main options. The first is to log entries into ScriptDb as you create widgets, and then look them up afterwards. Something like this:
function doGet() {
var app = UiApp.createApplication();
var db = ScriptDb.getMyDb();
// You'd need to clear out old entries here... ignoring that for now
app.add(app.createButton().setId('foo')
.addClickHandler(app.createServerHandler("clicked")));
db.save({id: 'foo', type: 'button'});
app.add(app.createButton().setId('bar'));
db.save({id: 'bar', type: 'button'});
return app
}
Then in a handler you can look up what's there:
function clicked() {
var db = ScriptDb.getMyDb();
var widgets = db.query({}); // all widgets
var button = db.query({type: 'button'}); // all buttons
var foo = db.query({id: 'foo'}); // widget with id foo
}
Alternatively, you can do this purely in UiApp by making use of tags
function doGet() {
var app = UiApp.createApplication();
var root = app.createFlowPanel(); // need a root panel
// tag just needs to exist; value is irrelevant.
var button1 = app.createButton().setId('button1').setTag("");
var button2 = app.createButton().setId('button2').setTag("");
// Add root as a callback element to any server handler
// that needs to know if widgets exist
button1.addClickHandler(app.createServerHandler("clicked")
.addCallbackElement(root));
root.add(button1).add(button2);
app.add(root);
return app;
}
function clicked(e) {
throw "\n" +
"button1 " + (e.parameter["button1_tag"] === "") + "\n" +
"button2 " + (e.parameter["button2_tag"] === "") + "\n" +
"button3 " + (e.parameter["button3_tag"] === "");
}
This will throw:
button1 true
button2 true
button3 false
because buttons 1 and 2 exist but 3 doesn't. You can get fancier by storing the type in the tag, but this suffices to check for widget existence. It works because all children of the root get added as callback elements, and the tags for all callback elements are sent up with the handler. Note that this is as expensive as it sounds and for an app with a huge amount of widgets could potentially impact performance, although it's probably ok in many cases especially if you only add the root as a callback element to handlers that actually need to verify the existence of arbitrary widgets.
My initial solution is wrong, because it returns false exist controls.
A solution, based on Corey's answer, is to add the setTag("") method and here is ready to use code. It is suitable for event handlers only, because uses tags.
function doGet() {
var app = UiApp.createApplication();
var btn01 = app.createButton("control01").setId("control01").setTag("");
var btn02 = app.createButton("control02").setId("control02").setTag("");
var handler = app.createServerHandler("clicked");
handler.addCallbackElement(btn01);
handler.addCallbackElement(btn02);
btn01.addClickHandler(handler);
btn02.addClickHandler(handler);
app.add(btn01);
app.add(btn02);
return app;
}
function clicked(e) {
var app = UiApp.getActiveApplication();
app.add(app.createLabel("control01 - " + controlExists(e, "control01")));
app.add(app.createLabel("control02 - " + controlExists(e, "control02")));
app.add(app.createLabel("fake - " + controlExists(e, "fake")));
return app;
}
function controlExists(e, controlName) {
return e.parameter[controlName + "_tag"] != null;
}
Can anyone confirm that HTML widgets accept ClickHandlers on the Server side ? I can't get my below code to work.
I create a serverHandler (and for good measure I have even added a useless callback element). Subsequently, I add it to a HTML.addClickHander (for good measure I have even added it to .addMouseUpHandler as well). The function is NOT executed.
var mouseclick = app.createServerHandler("handleTrainingClick_").addCallbackElement(lstFilter);
var params = [ "fromOrg", "trainingTitle", "dueDate", "medical", "status" ];
var resultSet = blSelectActiveTrainings_();
while (resultSet.hasNext()) {
var training = resultSet.next();
var html = TRAINING_ROW;
for (var pI in params) {
html = html.replace("$"+params[pI], training[params[pI]]);
}
pnlList.add(app.createHTML(html).setId(training.id).addClickHandler(mouseclick).addMouseUpHandler(mouseclick)
.addMouseMoveHandler(mousemove).addMouseOutHandler(mouseout).addMouseOverHandler(mouseover));
}
function handleTrainingClick_(e) {
Logger.log(e.source);
var app = UiApp.getActiveApplication();
return app;
}
HTML widgets server side handlers work just fine. It was an incorrect reference in my code. Thanks all.