NPAPI Plugin[FireFox]: Invoke() / HasProperty() / HasMethod() not getting called - npapi

I am developing NPAPI Plugin for Firefox on windows. here is the my java script:
document.addEventListener('load', documentLoad, true);
function loadPlugin(doc)
{
var objWebMon = doc.getElementById("my_firefox");
if(!objWebMon)
{
var objWebMonEmbed = doc.createElement('embed');
objWebMonEmbed.setAttribute('id', 'my_firefox');
objWebMonEmbed.setAttribute('type', 'application/npplugin');
objWebMonEmbed.setAttribute('style', 'height: 10px; width:10px; display:block;');
if(doc.body)
{
doc.body.insertBefore(objWebMonEmbed, doc.body.firstChild);
}
}
}
function documentLoad(event) {
try
{
var doc = event.originalTarget; // doc is document that triggered "onload" event
loadPlugin(doc);
var myplugin = doc.getElementById('my_firefox');
if(myplugin)
{
myplugin();
myplugin.myAction();
}
} catch(err)
{
}
}
as I am calling myplugin()
bool ScriptablePluginObject::InvokeDefault(const NPVariant *args, uint32_t argCount, NPVariant *result)
gets called sucessfully but on calling function myplugin.myAction()
bool ScriptablePluginObject::Invoke(NPIdentifier name, const NPVariant *args,
uint32_t argCount, NPVariant *result)
function doesn't called. I have declared myAction inside ScriptablePluginObject::HasProperty(NPIdentifier name) even HasProperty method is not getting called.
Inside catch block i am getting this error. TypeError: fasso.myAction is not a function.

Here are a couple of things to try:
Use an object tag instead of an embed -- I've had more consistent success with object tags, despite the wide popularity of using embed
Never ever ever set the type of an object or embed tag before you add it to the DOM -- doing so causes it to instantiate the plugin and then puts it in a kinda weird state when it gets moved. I don't think this is causing your issue this time, but it's worth trying.
You may need a slight delay between inserting hte plugin into the DOM and using it. Try adding a setTimeout with a delay of 50ms and accessing the plugin in the callback function.
Honestly, #3 is the one I think most likely will make a difference, but I present the other two as they have bitten me on weird things in the past. Good luck!

Related

How do I create the onClick function for a button with Kotlinx.html?

I am using Kotlin's html library kotlinx.html for dynamic html building.
I want to create a button which triggers a function when clicked. This is my current code:
class TempStackOverflow(): Template<FlowContent> {
var counter: Int = 1
override fun FlowContent.apply() {
div {
button(type = ButtonType.button) {
onClick = "${clicked()}"
}
}
}
fun clicked() {
counter++
}
}
This results in the following source code:
<button type="button" onclick="kotlin.Unit">testkotlin.Unit</button>
Which gives this error when clicked (from Chrome developer console):
Uncaught ReferenceError: kotlin is not defined at HTMLButtonElement.onclick
I have tried several approves, and search for a solution - but could not find the proper documentation.
I am not a Kotlin expert, but it's perfectly possible to write event handlers using kotlinx. Rather than:
onClick = "${clicked()}"
have you tried using this?
onClickFunction = { clicked() }
If you really need a bit on Javascript here, you can type this:
unsafe {
+"<button onClick = console.log('!')>Test</button>"
}
Good for debugging and tests, but not very nice for production code.
Unfortunately, you're completely missing the point of the kotlinx.html library. It can only render HTML for you, it's not supposed to be dynamic kotlin->js bridge, like Vaadin or GWT. So, you just set result of clicked function converted to String to onClick button's property, which is effective kotlin.Unit, because kotlin.Unit is default return value of a function if you not specify another type directly.
fun clicked() {
counter++
}
is the same as
fun clicked():Unit {
counter++
}
and same as
fun clicked():Kotlin.Unit {
counter++
}
So, when you set "${clicked()}" to some property it actually exec function (your counter is incremented here) and return Koltin.Unit value, which is becomes "Kotlin.Unit" string when it rendered inside "${}" template

Uncaught TypeError: Cannot read property 'setThemingColor' of null

I'm writing an extension for the Forge Viewer and I ran into this problem when trying to use the setThemingColor() method in the "load" part of the extension:
function extensaoteste(viewer, options) {
Autodesk.Viewing.Extension.call(this, viewer, options);
}
extensaoteste.prototype = Object.create(Autodesk.Viewing.Extension.prototype);
extensaoteste.prototype.constructor = extensaoteste;
extensaoteste.prototype.load = function() {
this.onSelectionBinded = this.onSelectionEvent.bind(this);
this.viewer.addEventListener(Autodesk.Viewing.SELECTION_CHANGED_EVENT, this.onSelectionBinded);
this.viewer.setThemingColor(3554,new THREE.Vector4(255/255, 255/255, 102/255, 1));
The code goes on, but the rest works fine. As you can see, there is another part of the extension, with an event listener.
If I use the exact same line with the setThemingColor method in the extensaoteste.prototype.onSelectionEvent, it works perfectly. I understand it is the this.viewer part that isn't returning anything, however it works in the line above.
I have used the code from https://forge.autodesk.com/en/docs/viewer/v6/tutorials/events/#step-2-listen-and-react-to-an-event as a template.
I know this is probably a silly question, but I really can't understand it. Thanks for your help!
This is happening because the model geometry was not fully loaded when the call was made to set color and the null reference was not called out on this.viewer but on the model object:
Viewer3D.prototype.setThemingColor = function(dbId, color, model, recursive) {
// use default RenderModel by default
model = model || this.model;
model.setThemingColor(dbId, color, recursive); // null reference here
// we changed the scene to apply theming => trigger re-render
this.impl.invalidate(true);
};
Try set color (and other fragment level operations) after the GEOMETRY_LOADED_EVENT is fired:
var viewer = this.viewer;
viewer.addEventListener(Autodesk.Viewing.GEOMETRY_LOADED_EVENT,()=>viewer.setThemingColor(3554,new THREE.Vector4(255/255, 255/255, 102/255, 1));

Forge tool handleButtonDown and handleButtonUp functions not getting called

I was looking at the sample code for the tutorial at https://forge.autodesk.com/blog/custom-window-selection-forge-viewer-part-iii which is located at https://github.com/Autodesk-Forge/forge-rcdb.nodejs/blob/master/src/client/viewer.components/Viewer.Extensions.Dynamic/Viewing.Extension.SelectionWindow/Viewing.Extension.SelectionWindow.Tool.js as well as the documentation at https://developer.autodesk.com/en/docs/viewer/v2/reference/javascript/toolinterface/ --- Most of these functions are getting called properly in my tool such as handleSingleClick, handleMouseMove, handleKeyDown, and so on, but two of them are not getting hit -- handleButtonDown and handleButtonUp. I was using viewer version 3.3.x but I have updated to use 4.0.x thinking that that might help to resolve the problem, but the same issue occurs in both versions. Thanks for any help.
The following code block from theAutodesk.Viewing.ToolController#__invokeStack(), _toolStack stands for activated tools in the ToolController, the method stands for callback functions started with handle, i.e. handleSingleClick, handleMouseMove, handleKeyDown, handleButtonDown, handleButtonUp, etc.
for( var n = _toolStack.length; --n >= 0; )
{
var tool = _toolStack[n];
if( tool[method] && tool[method](arg1, arg2) )
{
return true;
}
}
Based on my experience, if there is a handle function such as handleButtonDown or handleButtonUp executed before your custom tools' and returned true, then your handles will never be called.
Fortunately, Forge Viewer (v3.2) starts invoking a priority mechanism for custom tools registered in ToolController. ToolController will use the priority number to sort the tools in it, and the priority number of each tool is 0 by default. You can override the priority to make your tools be hit before other tools like this way, to add a function getPriority() to return a number greater than 0:
this.getPriority = function() {
return 100;
};
I found out that when using ES6 and the class syntax, extending your tool from Autodesk.Viewing.ToolInterface will prevent the overrides to work properly, probably because it is not implemented using prototype in the viewer source code.
You can simply create a class and implement the methods that are of interest for your tool:
// KO: not working!
class MyTool extends Autodesk.Viewing.ToolInterface {
getName () {
return 'MyTool'
}
getNames () {
return ['MyTool']
}
handleButtonDown (event, button) {
return false
}
}
// OK
class MyTool {
getName () {
return 'MyTool'
}
getNames () {
return ['MyTool']
}
handleButtonDown (event, button) {
return false
}
}

Angular 4 Execute Function when html fully loaded

I have a problem with asynchronous HTTP calls in Angular 4 using typescript/components... I create an array of objects, and in the HTML I have checkboxes next to the objects. Now I want certain objects to be checked, by executing a function in angular. However when I do
(document.getElementById(id) as HTMLInputElement).checked = true;
In my component.ts.
It can't find the element however when I do the same code in a function that executes when you push a button it works. So the problem is that the HTML is not fully loaded when I execute the function. How can I make sure the HTML is fully loaded?
Yeah You shouldn't be manipulating the DOM.
Tag your HTML element in the html using hash.
<input ... #inputname />
Retrieved in the ts controller component.
#ViewChild('inputname') theinput;
Check after view init. ngAfterViewInit if it is checked
ngAfterViewInit() {
...
(this.form as HTMLInputElement).checked
...
}
Consider this as the last option since I wouldn't recommend direct DOM manipulation in Angular. But if you are still facing the issue, use can use my solution as a work around.
In constructor ,
let interval = setInterval(() => {
let flag = self.checkFunction();
if (flag)
clearInterval(interval);
}, 100)
Now create the function
checkFunction() {
if(document.getElementById(id)){
(document.getElementById(id) as HTMLInputElement).checked = true;
return true;
}
return false;
}

how to force a Polymer.Element extended class to execute its lifecycle without attaching it to the dom?

Consider this element (minimal for the purpose of the question) :
class MyCountDown extends Polymer.Element
{
static get is () { return 'my-count-down'; }
static get properties ()
{
return {
time: { /* time in seconds */
type: Number,
observer: '_startCountDown'
},
remains: Number
}
}
_startCountDown ()
{
this.remains = this.time;
this.tickInterval = window.setInterval(() => {
this.remains--;
if (this.remains == 0) {
console.log('countdown!');
this._stopCountDown();
}
}, 1000);
}
_stopCountDown () {
if (this.tickInterval) {
window.clearInterval(this.tickInterval);
}
}
}
customElements.define(MyCountDown.is, MyCountDown);
If I get one instance and set the property time,
let MyCountDown = customElements.get('my-count-down');
let cd = new MyCountDown();
cd.time = 5;
the property time changes but the observer and the _startCountDown() function is not called. I believe Polymer is waiting for the Instance to be attached to the DOM because in fact when I appendChild() this element to the document the count down starts and after 5 seconds the console logs 'countdown!' as expected.
My goal is to execute this lifecycle without attaching anything to the document because the instances of MyCountDown are not always attached to the view but/and they need to be live-code between the different components of my web application.
One solution is to attach the new MyCountDown instances to an hidden element of the dom to force the Polymer lifecycle but I think this is not so intuitive.
I don't know the exact place to call, but the problem you have is that the property assessors are not in place.
I think you might get a clue from this talk https://www.youtube.com/watch?v=assSM3rlvZ8 at google i/o
call this._enableProperties() in a constructor callback?