I'm controlling an Arduino Relay using simple sendtoURL commands. Quite by accident I was testing in the Flash debugger and it worked flawlessly.
Once I realized I was in the wrong environment and I did the same test, I noticed a huge difference in performance.
It's hard to explain so I made a video: http://www.youtube.com/watch?v=on1tluBtA6s
Is there any way to get the Flash Runtime performance within AIR?
What might be causing this and what could I use as an alternative?
Originally using a proxy server, must Flash to communicate with Arduino. Maybe you are also using it the same way right? However, Recently in Adobe AIR using a ArduinoConnector.ane direct you to the Arduino can communicate with. I have tested it using(RFID communicate). The existing proxy server is much faster than going via.
ArduinoConnector link
Related
After already searching the site for the answer to the question, I've found this:
Is it any way to run two instances of debuggers?
I need the Flash Professional CS5.5 version of the answer to this question.
Basically - I need to know if there's a way to debug 2 different .fla files in Adobe Flash Professional CS5.5 at the same time. One of them implements the Adobe AIR framework (for using the SocketServer class), the other is a standard AS3 project. It'd be nice if I could debug the client-server interaction easily using the IDE rather than using extensive means to do so.
Anyone have any ideas? Thanks.
This is not an answer to your question but a suggestion to take a different approach.
The Flash IDE and it's debugger are inadequate but for most trivial programs. Variable inspection and breakpoints work randomly and it's next to impossible to drill down into more complex objects. Flash IDE is all right for creating the visual resources for Flash programs but for any serious coding, it just falls on its face. The compiler included with the Flash IDE is also very poorly written and generates unoptimized code.
I'd suggest to switch over to using FlashDevelop - it's a free, open source IDE that runs on top of the Flex and Air SDKs and uses a better compiler that performs more optimizations. (You can mark functions for inlining, etc.) The debugger - while not Visual Studio - is much, much better than the IDE: breakpoints work and object properties can be inspected easily.
Because FlashDevelop is geared towards coding, you can create a project in it with multiple source files, define your resources and then compile to multiple platforms. Compilation is usually fast with hundreds of source files (don't import every type in every package) and you can do debug/release builds. If you can port your code from Flash to FlashDevelop, you'll have a much easier time managing your project.
I'm looking for a pub/sub messaging system to connect various applications I'm building, some of them will be iOS, other ones AIR/AS3 and maybe some openFrameworks.
I found out Faye and it looks like really interesting. I've found libraries to integrate it in all my apps/languages, so I'm trying it out.
Now, the problems are with the AS3 implementation. I've found this great library and it's kind of working, BUT I've some issues I can't understand. My main problem is that I can build clients, connect them to a node.js server and exchange information between them, but after a while they stop receiving information.
So I was wondering:
do anyone of you have experience with Faye and this library, and knows if this behaviour it's normal and if there's a way to prevent it? I've done some tests using some html browser clients and everything was ok, so it's definitely a flash library problem
do you know any other library to implement Faye in AS3/AIR? I was browsing a lot but I couldn't find anyone
Do you know any alternative pub/sub messaging system I could implement (easily) in as3?
Thank you
We've open sourced our implementation of AS3 Faye client recently. You can find it here.
It's been in prod for more than a year and was tested by millions of users, without issues so far. It's used in Flash Player Web and AIR Mobile applications.
Interfaces mimic JS client interfaces, so its setup is as easy as JS client setup. Plus one additional feature: multiple urls for reconnection fallbacks.
Give it a try!
I'm relatively new to flash, air and AS3 so I'm sorry if this comes of as a beginners question. I have made an application in AIR to run on windows and communicate with my atmega8 chip through serial communication via serproxy.
Now I want to port that application to android to perform the same basic functions but communicate to the atmega8 via bluetooth. So I created a new Air for android file in Flash CS6 copied my code from my previous application excluding the communication through sockets part and created an apk which ran on an android phone:). It did everything except the communication as expected.
Now I have been trying to implement the as3breeze.com/bluetooth-ane and use it to communicate but I'm not too sure how to go about the whole thing. I have imported the ane through actionscript settings and have implemented the classes but when I try to test I get this error.
The content cannot be loaded because there was a problem loading an extension: Error: Extension namespace is invalid for C:\Users\AppData\Local\Temp\Tmp_ANE_File_Unzipped_Packages\AndroidBluetooth.ane
So after some searching I found posts talking about as3 sdk and flash builder. Do I really need all these things or can I make my bluetooth app work some how with just flash cs6? Also what exactly does my error mean and how can I solve it. Thanks in advance for any help. I have been searching so a solution to this for days and I either get an explanation that does not work or I lack the knowledge to understand.
The path that can't be accessed makes me believe you haven't extracted the ANE (basically you're trying to access a temporary directory). Try extracting the ANE file to somewhere, like My Documents or wherever your flash project is, and include (in the actionscript settings) that path instead.
Hope it helps.
I need to create a custom communication between server and flash client. For example I want to write UDP protocol using error correction. It is much faster than TCP and does not suffer from routing problem. Unfortunately I absolutely cannot think of how to replace the existing way:
_stream = new NetStream(_connection);
_video.attachNetStream(_stream);
This encloses all communication and I do not have a control over it. I understand that I can use appendBytes, but not sure what exactly to pass to this function. I can do anything on the server side. My video is H.264 and audio is ACC.
Unless it's a AIR application, you can't. It's native API which already handling application layer (OSI model).
If you want make your own, using flash.net.DatagramSocket class (available in AIR 2+) for your application layer and NetStream.appendBytes for audio/video stream decoding & playback (feeded with FLV/F4V chunks)
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/DatagramSocket.html
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/NetStream.html#appendBytes%28%29
I was betting on UDP, but never got it working in Flash. I'll explain it:
In your browser, there is really no way to make usage of UDP!!! Flash applications there run in a sandbox, which only talk TCP!
Air is used for desktop applications, which after compilation run in a desktop wrapper, which itself has direct access to the socket and other possibilities.
That's it! You have to use TCP.
I have been given the task of creating an Autorun installer for a distributable CD, and thought I would challenge the task with Flash. In previous versions of flash it was possible to use fscommand and trickery to run other local exe files, but due to virus creators and what-not, this has been reworked and totally destroyed for others to use.
So as a Flash developer I have hit a bit of a brick wall with this, and am asking out for any alternative ideas anybody may have? I am quite open with learning new languages/programs, and would like any expert advice from people in the know.
Just as a heads up for what features are required:
GUI with simple graphics/buttons
Ability to launch external exe/pdf files
must be able to be compiled to an exe, which can be launched by any windows machine without installing third party software eg Java.
The only simple solution I have thought of is making an html page, but using a browser is something I want to avoid doing!
Please Help :)
Christian
You can continue using flash freely if you want. There is a bunch of projector tools like northcode swf studion, Zink, mProjector and others. You can also create your own tool using any system programing language that produces windows executable - the only thing you will need - is to create an ActiveX instance of Flash Player and set up minimalistic API to allow Flash call required system functions.