I´m developing an App that will be available for Windows Phone 8 and the Windows Store. To reduce redundancy I´m using a Portable Class Library (PCL) and on top of that I'm trying to apply the MVVM pattern with the help of the MVVM Light PCL Toolkit. The ViewModels are placed in the PCL and are bound directly in the XAML of the Apps pages.
When the data is received without an error, everything works fine. But I don´t know how to get the exceptions/error message back to the App when errors do happen.
Inside the Windows Store App errors will show as a MessageDialog while the Wp8 App will use the MessageBox class. Obviously the PCL isn´t aware of any of these classes. What I´m not getting is how to know if a ViewModel ran into an error, and how to get the message inside the App. Is this even possible when the ViewModels are bound inside the XAML?
The code in the ViewModel (inside the PCL) looks like this:
DataService.Authenticate((token, error) =>
{
if (error != null)
{
// This is, obviously, not going to work.
MessageBox.Show(error.Message);
return;
}
Token = token;
});
So I have to save the error somehow and let the App itself know the error has occurred, and then call the matching way of showing the error to the user.
Currently I´m thinking of something like defining an Error-property inside the BaseViewModel and fill it when errors in the ViewModel occur. Then, in the CodeBehind of the pages, make them aware of the current ViewModel and bind a PropertyChanged-event to this Error-property. But I was not able to implement it yet, so I don't know if this is even the right way to go.
Do I have to step down from the idea to bind the ViewModels inside the XAML, and do I instead have to initialize them inside the pages Codebehind?
Your instinct is correct, but there are more than a few ways of going about this.
First and foremost, you can use Mvvm's Messaging library, which will allow your ViewModel to send messages directly to your View. Your View can then handle it in any way it wishes, including but not limited to using a MessageDialog.
Secondly, you can also create a Function or Action (likely the former) in your ViewModelLocator for ShowMessageDialog. This Function will likely take a string and return a Task. Then, after you initialize your ViewModelLocator initially, you can inject your ShowMessageDialog code. Your ViewModels can then use whatever platform's MessageDialogs that they please.
Ex:
Note: This code uses the BCL Async libraries that are accessible in Nuget. They work in the PCL just fine.
ViewModelLocator:
public static Func<string, Task> ShowMessageDialog { get; set; }
App.xaml.cs:
ViewModelLocator.ShowMessageDialog = (message) =>
{
// For Windows Phone
return TaskFactory.StartNew(() => MessageBox.Show(message));
// For Windows 8
MessageDialog md = new MessageDialog(message);
return md.ShowAsync().AsTask();
};
ViewModel:
await ViewModelLocator.ShowMessageDialog("This is my message.");
Secondary Note: The md.ShowAsync().AsTask(); must be run on the UI Thread. This means that you will have to invoke it via the dispatcher in the case that you are running it in a task asynchronously. This is possible using a similar method of injecting the use of the app's CoreDispatcher via the RunAsync method.
This means that you can, on any platform (Windows 8 and Windows Phone shown above), inject whatever Message Dialog system you want and use it in your PCL.
I would say that it is much easier to do the first method I suggested, as that is what it is there for, but the Function method version is definitely helpful at times.
Related
I'm attempting to create a version of the UWP app for the TipCalc sample here: https://github.com/MvvmCross/MvvmCross-Samples/tree/master/TipCalc
There already is a UWP version in the sample, which works fine. However I'm attempting to use Template10 (https://github.com/Windows-XAML/Template10) and I am having trouble getting the two libraries to work together.
MvvmCross wants me to modify the OnLaunched method, which has a reference to the root Frame. However, Template 10 instead abstracts this method exposing OnStartAsync which has no such reference...
There is an override in Template 10 for CreateRootFrame which seems like the right place to initialize the mvvmcross app, but this doesn't appear to work the way I expected...
Although the launched app DOES navigate to the appropriate page, and does also appear to initialize the view model (a breakpoint on the Start method in the associated VM does get hit), the page itself is blank.
comparing the Visual Tree of both apps reveals that while the existing UWP app from the sample has a Frame:
my Template10 App is loading a Modal Dialog:
I forked the original sample project and added the template 10 version, if you wish to try it for yourself: https://github.com/selaromdotnet/MvvmCross-Samples
Has anyone else been able to integrate MvvmCross with template 10? do you have any idea what i'm doing wrong, and any advice for the best practices in using both of these libraries together?
hmm it turns out that the ModalDialog is the expected behavior for Template10, according to the current docs here: https://github.com/Windows-XAML/Template10/wiki/Docs-|-Bootstrapper
I'm not familiar enough with Template10 to say why this is the case, but it does also say you can change this by overriding OnInitializeAsync, which I did, restoring the original frame in the same way the regular UWP project does:
public override async Task OnInitializeAsync(IActivatedEventArgs args)
{
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
if (args.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (rootFrame.Content == null)
{
var setup = new Setup(rootFrame);
setup.Initialize();
}
await Task.CompletedTask;
}
This did the trick! I'm sure I still have a ways to go (I believe Template10 has it's own way of restoring state, so I probably shouldn't be doing it here)...
but this at least change finally got me to a working app. IF you know more about what I'm doing incorrectly here or what I should be doing instead, your comments would be greatly appreciated, thanks!
I've just started digging into the new ASP.NET 5 by creating a test single page application with the OAuth login. I already know that I can use IdentityServer3 for that purpose and it seems pretty nice. I've found a post by Dominick Baier which is explaining how to set up the IdentityServer3. However, the post seems to be out of date or the identity server itself isn't working with the latest version of the ASP.NET 5 (which is beta7 at the moment).
The problem is, when I try to configure the IdentityServer in the Startup.cs I got an error from VS telling me that IApplicationBuilder has no extension method called UseIdentityServer. And this seems to be true, since in the IdentityServer3 source code they have this extension method declared for IAppBuilder (not IApplicationBuilder).
Here is my code (Startup.cs):
public void Configure(IApplicationBuilder app, IHostingEnvironment env)
{
// Add MVC to the request pipeline.
app.UseMvc();
var options = new IdentityServerOptions
{
Factory = new IdentityServerServiceFactory()
};
app.UseIdentityServer(options);
}
And the error (on the last line) is
'IApplicationBuilder' does not contain a definition for 'UseIdentityServer' and the best extension method overload 'UseIdentityServerExtension.UseIdentityServer(IAppBuilder, IdentityServerOptions)' requires a receiver of type 'IAppBuilder'
Obviously, if I change the parameter type in the Configure method to IAppBuiler, it'll throw a runtime error because the dependency injection will not be able to inject that type. Even if it would, I'd lose the UseMvc() extension method.
So could you point me in the right direction please?
Perhaps I'm just missing something tiny but crucial here.
Thanks in advance!
I have one Windows Handheld device application which has the requirement of accessing a REST API. The REST API gives me JSON output which I am going to handle via Newton.JSON. Now to achieve modular structure I want to have the communication to the REST API be handled via a different module altogether something like a Class Library. But unfortunately it seems that it is not possible to do so via a class library(or maybe possible). So my question is what is the best alternative to do so?
Please note that I don't want to include those connectivity operations in my front end application project. And I am using .Net framework 3.5 & Windows Mobile SDK 6.0
Thanks in advance
Pseudo class library code:
public function void startQuery() //starts a thread that does the JSON query
//inside thread on query result use OnDone() delegate
private delegate void OnDone(string dateTimeString);
//In main GUI code add a reference to the class lib and init a new object then add an event handler to the OnDone delegate of the class lib
JSONClassLib myJson=new JSONClassLib();
...
myJson.OnDone+=new EventHandler(myEventHandler);
void myEventHandler(sender this, objext o){
//will be called when query is done
}
//you need to use Control.Invoke if you want to update the GUI from myEventHandler
//to start a query use something like this from your class lib
myJson.doQuery(string);
If you add your existing code we may help with creating a class lib and async code
Now I got my answer. Sorry I did a mistake while selecting the project type. I selected "Windows Form Class Library" project instead of "Smart Device Class Library" project. Now that I have selected the right one it is working fine for me.
BTW thanks for those responses.
Cheers
I have an MVVM Light infrastructure which is all contained within a Portable Class Library targeting .Net 4, SL5, Win 8, WP 8.1, WPSL 8, Xamarin.Android and Xamarin.iOS. This works perfectly with a WPF client, however, when I try and use it in a Windows Store App/Win 8 environment I am coming up against some resistance. The first issue is found in App.xaml:
<Application
x:Class="Win8Client.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="using:INPS.Vision.Appointments.Shared.ViewModels"
xmlns:local="using:Win8Client">
<Application.Resources>
<vm:ViewModelLocator x:Key="Locator" />
</Application.Resources>
</Application>
At design time I get "Could not load file or assembly 'Microsoft.Threading.Tasks', version=1.0.12.0 ..." which is referring to my ViewModelLocator. This compiles and appears to run ok but I don't get any design time data. The design time data works fine in the WPF client.
Once running I see my first view but once this line gets called:
Slots = await _appointmentsDataProvider.GetAppointments(SelectedDate);
I get the following exception in the setter of my slots property which takes advantage of MVVM Lights Set method of ViewModelBase. The Slots property is NOT bound to any UI yet.
Exception:
"The application called an interface that was marshalled for a different thread. (Exception from HRESULT: 0x8001010E (RPC_E_WRONG_THREAD))"
Slots Property:
public List<Slot> Slots
{
get { return _slots; }
set
{
Set(SlotsPropertyName, ref _slots, value); // <-- Exception thrown here
}
}
Realised I haven't actually asked a question. Simply, I would like to know, what is the best approach for using MVVM Light with a Windows Store App?
Thanks in advance for any help or advice!
The first issue "Could not load file or assembly 'Microsoft.Threading.Tasks', version=1.0.12.0 ..." I haven't worked out yet but from time to time I do see the design data. Seems very temperamental...
The second issue - The reason this through me a bit was because is "just worked" in WPF and I assumed it would just work in a Windows Store App. Wrong. It looks like Windows Store Apps handle async/await threading differently - that's my guess.
Fix: Created an IDispatcherHelper interface in PCL with a single method declaration:
void RunOnUIThread(Action action);
Then created a single concrete DispatcherHelper class in each platform specific project (WPF/Windows 8.1) which implement IDispatcherHelper. Each implementation simply calls MVVM Lights:
DispatcherHelper.CheckBeginInvokeOnUI(action);
In App.xaml.cs in the WPF and Windows 8.1 I simply registered the concrete implementations with MVVM Lights SimpleIoc with the IDispatcherHelper as the handle. Within the view model I then use the platform specific implementations through the interface:
var slots = await _appointmentsDataProvider.GetAppointments(SelectedDate);
IDispatcherHelper dispatcherHelper = SimpleIoc.Default.GetInstance<IDispatcherHelper>();
dispatcherHelper.RunOnUIThread(() =>
{
Slots = slots;
});
Got to love abstraction!
I am trying to make a generic connectivity class in my Windows Phone 8 app. This class should be used whenever i need to send a POST request to the service.
In a particular use case i need to call the service, display the response and navigate the user away from the current page.
I am able to successfully achieve the first 2 objectives using the connectivity class. This is because the connectivity class is not part of the UI. So is there a way the GetResponseCallBack method can inform the calling method that it has received the response and then i can navigate the user?
Hope i was able to ask my question clearly.
Thanks!
I have managed to find a work-around for now. Not sure if it is the right way to get the response of the async task. But i am sharing it for the benefit for others who may be facing similar issue.
What i have done is, i have defined the GetResponseCallBack as a public method in the class calling the async task method. Later i pass the same GetResponseCallBack as a parameter to the beginGetResponse method in the GetRequestStreamCallBack method.
This way i am able to bring the control flow back to the phoneApplicationPage after the asyncTask executes, thus allowing me to handle some events on the UI thread.
Hope it helps!