So I am making a data entry program where the user presses buttons to generate new inputs (numbers text etc.) and when finished the lists are generally between 100-10000 items.
The program has been coming along well, but now I am at a point where one set of data entered must generate the coices for an array [1,2, . . .] which is part of a later set of data.
So what I have done is setup buttons with the ID based on the earlier inputs. (The whole data set is saved as a JSON)
And what I want to do is when the button is pressed it looks pressed and writes to an HTML element the ID of the button which will later be read and saved to JSON.
My problem is centered on getting the correct information back to the user.
function doStuff(container){
for (var u = 0, c = someJSON.length; u < c; u++){
var someButton = document.createElement('button');
someButton.id = someJSON.id;
someButton.className = 'someButton';
someButton.onclick = function() {
writeIDToHTML(container,someButton,someButton.id);
}
container.appendChild(someButton);
}
}
function writeIDToHTML(container,theButton,theID){
console.log("theID")
console.dir(theID)
}
This prints only the last ID in the loop. How do I get each ID to each button?
The other thing to do is to give the button a pressed look.
Bonus points if it is reversable.
You should not add a listener on each element. The way to do it is adding a listener on the container and get the id of the clicked event (via event.target). This is called event delegation.
I could explain it, but this guys made a perfect answer to your question : http://davidwalsh.name/event-delegate
Btw, you should consider using a library like jquery to manipulate your DOM. It implements event delegation and advanced cross browser DOM manipulation utilities. For instance, you would not need to add a 'container' property since you can access it by the parent() method.
Related
I want to receive separate click events from separate lines in a text field, and every time a certain line is clicked by the user, I would like to highlight it and have an event happen.
I would ideally like this to happen with dynamic text, and not have to break the text apart by hand. Using the htmlText property is an option, but I am unsure as to how to bind clickEvents to separate elements.
Where do I begin?
There is no ready to use solution for this. But you can make it yourself using a few things:
set CLICK listener for the whole text field
listen for click and check the caretIndex property
use getLineIndexOfChar to check what's the line of the current caret position
use getLineOffset and getLineLength to get the position of the first and last character of that line
use setSelection to highlight this line
There might be some faster and easier way, but this is what works for sure :)
EDIT: decided to post the solution code, as I was wondering how exactly it works.. and it would be a shame to just leave it unpublished and make you do it instead :)
field.addEventListener(MouseEvent.CLICK, onTfClicked);
function onTfClicked(e:MouseEvent):void {
trace (field.caretIndex);
var line:uint = field.getLineIndexOfChar(field.caretIndex);
var start:uint = field.getLineOffset(line);
var end:uint = start + field.getLineLength(line);
field.setSelection(start, end);
}
Confusing title, my bad.
Basically, I have a list of names. Looping through, I add a MovieClip, Set 2 properties to it, the name, and an ID. The MovieClip is at the same time made to function as a button and I add 4 listeners, mouse up, over, down, or out. I do this with every name. The function each one is set to is the same.
EX: enemyButton[i].addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
The enemyID turns up "not valid property," time to time when I click, it doesn't crash at all, but sometimes I have to hit the button a few times.
I have narrowed the problem down to having to be caused by the listeners.
The function as simple as:
EX: function mouseUpHandler(e:MouseEvent):void { enemySelected(e.target.enemyID); }
My question is, is too many listeners likely to be the problem? and how can I reduce them?
Here's a snippet of the loop:
var C:Class = Class(getDefinitionByName(enemies[i]));
var c:* = new C();
c.gotoAndStop(1);
enemyButton[i].enemyID = i;
c.name = "select" + i;
c.enemyID = i;
trace(c.enemyID);
enemyButton[i].addChild(c);
enemyScroll.addChild(enemyButton[i]);
enemyButton[i].enemyName.text = info[i][Const.NAME];
enemyButton[i].setChildIndex(enemyButton[i].getChildByName("enemyName"), enemyButton[i].numChildren-1);
Thanks.
If enemyButton is a MovieClip (created via attachMovie, maybe) and not strongly typed as a EnemyButton class, then the ID property becomes dynamic. In this situation, if your list of names contains incorrect data (missing ID field, maybe), then the ID property will remain undefined on some instances of the MovieClip.
You can check the list of data used to generate movie clips. You can run into the same error if you have blank lines in your data.
This has nothing to do with event listeners.
So you just want to generate a bunch of buttons with unique properties and know what button was clicked last. Generally it is very bad idea to implement button logic outside button object. Why? Because you work with object oriented language. Good news is that you work with as3 and it treats functions as objects, so you can assign function to var like this:
var callback:Function = function(name:String, enemyId:int){ /*do something*/ }
And.. you can pass function as a parameter to another function
function setCalback(func:Function){}
button.setCallback(callback);
So, what you really need is to create your own button class, add listeners inside it, add handlers(static handlers will reduce memory usage) and pass callback function to it, that will be called when user clicks button.
Don't mean to spam this much but this was easily fixed, though the responses might have been a better method.
I just had to change target to the currentTarget, that then allowed clicking anywhere on the "button" to work. Whereas before the target varied from childs added to it.
So, solved.
Thanks for the help.
Current my code is as such
setcustomlocation.addEventListener(MouseEvent.CLICK,customlocation2);
function customlocation2(e:MouseEvent):void
{
locationinput.text = FlashingWon.Won1.name.text;
}
I'm trying to make it such that it would copy the input text field values into a dynamic text. However, it throws up the error that
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at main/customlocation2()[main::frame1:9]
Which can I only assume that it is not able to communicate with the dynamic text field in the movieclip within another movieclip.
First, you can be 100% sure that it CAN communicate with the dynamic TextField in the MovieClip.
From you description I understand that you wish to copy from input into dynamic. But from your code I see that you take from the dynamic into the input, please check that out:
// This will copy in such a way: input <= wonText
locationinput.text = FlashingWon.Won1.name.text;
// This will copy from input
FlashingWon.Won1.name.text = locationinput.text;
Anyhow, the error that you get has nothing to do with this, it's rather like you already noticed, that one of your TextField is not 'found'. For this I recommend you a best practice: To create instances of the objects you want to use and populate them from the stage through the getChildByName method. This way you will promptly now (specially if you do this on construction or init) if you had any misspelling or miss structure on the childs you want to get.
like so:
var inputText: TextField;
var dynoText: TextField;
In your Constructor or else where at a soon level, give to your vars the proper value:
inputText = getChildByName('locationinput') as TextField;
dynoText = FlashingWon.Won1.getChildByName('name') as TextField;
This way you will soon enough know if one of this 2 textFields were not found under the object you give, and you have only one place to miss spell it. Also you will get code completion on your TextFields.
Finally the copy text part:
dynoText.text = inputText.text;
Hope it helps.
Alright, sorry for the delay, I was out on holidays.
I have opened your example and can see where the problems are:
1) You are trying to reach the FlashingWon when initiating the dynoText on the FIRST frame like so var dynoText = FlashingWon.Won1.getChildByName('name_txt'); BUT the FlashingWon element is ONLY available on the FIFTH frame. Meaning that you cannot refer to it quite yet, unless you add it on the first frame and make in invisible till the fifth frame. (You can make it visible in the goto1 function if you wish after the goToAndStop(5) line)
2) You called the TextField on the Won1 element 'name' which is a restricted sting in AS3, so change it to name_txt or label if you wish and it will work.
Let me know how it worked.
I am using NETBEANS 7 . I have on JList in my project. Here is my code
private void dateChooserSelectedDatePropertyChange(java.beans.PropertyChangeEvent evt) {
DefaultListModel model = new DefaultListModel();
listSerialNo = new JList(model);
UpdatePurchase updatePurchase = new UpdatePurchase();
Vector<String> serialNo = new Vector<String>();
serialNo = updatePurchase.getSerialNo(date);
if(serialNo.size()>0){
listSerialNo.setListData(serialNo);
}
else{
model.clear();
this.resetFields();
}
}
If I write above code then list doesn't show any thing & its not clearing the JList. But If I remove
DefaultListModel model = new DefaultListModel();
listSerialNo = new JList(model);
then list populates with some data from vector serialNo.
My problem:
I want to clear the contents of list if date value changed & no records are present for selected date.
Also I want to clear the contents of list when I click "Reset" button on my form.
Basically I can not clear the contents of jList. Please guide me. Thanks.
Try this-
listSerialNo.setListData(new Vector());
This will re-set the list data with a empty vector object.
so all the list data will be removed.
You probably already have an JList component added which is visible. In your code you create a new one while overriding the field containing the old one. Therefore you lost the 'connection' to the old (and visible) one. By updating the new one nothing visible will change as you update the wrong one.
By removing those 2 lines, you are not creating a new JList anymore and are updating the correct one.
So why not just remove those 2 lines as that seems to work according to your post.
The method setListData actually replaces the data model of your JList. Thus you do not clear the current list model but the initially assigned (which is no longer under use). Therefore, do not use setListData but add the new elements directly to your original model.
I'm writing a Chrome Extension, and I was wondering if it was possible to get the selected text of a particular tab, including the underlying HTML? So if I select a link, it should also return the <a> tag.
I tried looking at the context menu event objects (yes, I'm using a context menu for this), and this is all that comes with the callback:
editable : false
menuItemId : 1
pageUrl : <the URL>
selectionText : <the selected text in plaintext formatting, not HTML>
It also returns a Tab object, but nothing in there was very useful, either.
So I'm kind of at a loss here. Is this even possible? If so, any ideas you might have would be great. Thanks! :)
Getting the selected text of a page is fairly easy, you can do something like
var text = window.getSelection().toString();
and you'll get a text representation of the currently selected text that you can pass from a content script to a background page or a popup.
Getting HTML content is a lot more difficult, mostly because the selection isn't always at a clean HTML boundary in the document (what if you only select a small part of a long link, or a few cells of a table for example). The most direct way to get all of the html associated with a selection is to reference commonAncestorContainer, which is a property on a selection range that corresponds with the deepest node which contains both the start and end of the selection. To get this, you'd do something like:
var selection = window.getSelection();
// Only works with a single range - add extra logic to
// iterate over more ranges if needed
var range = selection.getRangeAt(0);
var container = range.commonAncestorContainer;
var html = container.innerHTML
Of course, this will likely contain a lot of HTML that wasn't actually selected. It's possible that you could iterate through the children of the common ancestor and prune out anything that wasn't in the selection, but that's going to be a bit more involved and may not be necessary depending on what you're trying to do.
To show how to wrap this all up into an extension, I've written a short sample which you can reference:
http://github.com/kurrik/chrome-extensions/tree/master/contentscript-selection/
If you don't want all of the siblings, just the selected HTML, use range's other methods like .cloneContents() (to copy) or .extractContents() (to cut).
Here I use .cloneContents():
function getSelectedHTML() {
var range = window.getSelection().getRangeAt(0); // Get the selected range
var div = document.createElement("div");
div.appendChild(range.cloneContents()); // Get the document fragment from selected range
return div.innerHTML; // Return the actual HTML
}