Popup keeps showing up on iPad because it won't accept cookies - html

I have made a popup that is meant to load when my website loads.
I have added a cookie to remember if the user has seen the popup after closing it, so that they are not presented with the popup again. It's working well, apart from on the iPad the popup loads on every single page of the site.
Does anyone know the best way around this?
My cookie code is:
function SetCookie(cookieName,cookieValue,nDays) {
var today = new Date();
var expire = new Date();
if (nDays==null || nDays==0) nDays=1;
expire.setTime(today.getTime() + 3600000*24*nDays);
document.cookie = cookieName+"="+escape(cookieValue)
+ ";expires="+expire.toGMTString();
}
$("#member").click(function(){
SetCookie("subscribed","1");
$( "#Subscribe" ).dialog("close");
return false;
});

Give HTML5 Storage a try! See: http://www.w3schools.com/html/html5_webstorage.asp
// store an item in the localstorage
localStorage.setItem('popup_shown', true);
// get an item from localstorage
var popupShown = localStorage.getItem('popup_shown');

Related

Detect if another browser tab is using speechRecognition

Is it possible to tell if another Chrome tab is using webkitSpeechRecognition?
If you try to use webkitSpeechRecognition while another tab is using it, it will throw an error "aborted" without any message. I want to be able to know if webkitSpeechRecognition is open in another tab, and if so, throw a better error that could notify the user.
Unless your customer is on the same website(you could check by logging the ip/browserprint in database and requesting by json) you cannot do that.
Cross domain protection is in effect, and that lets you know zilch about what happens in other tabs or frames.
I am using webkitSpeechRecognition for chrome ( does not work on FF) and I faced same issues like multiple Chrome tabs. Until the browser implement a better error message a temporary solutions that work for me:
You need to detect when a tab is focused or not in Chrome using
Javascript.
Make javascript code like this
isChromium = window.chrome;
if(isChromium)
{
if (window.addEventListener)
{
// bind focus event
window.addEventListener("focus", function (event)
{
console.log("Browser tab focus..");
recognition.stop();// to avoid error
recognition.start();
}, false);
window.addEventListener("blur", function (event)
{
console.log("Browser tab blur..");
recognition.stop();
}, false);
}
}
There's a small workaround for it. You can store the timestamp in a variable upon activating SpeechRecognition and when it exits after a few seconds of inactivity, it will be compared to a timestamp since the SpeechRecognition was activated. Since two tabs are using the API simultaneously, it will exit immediately.
For Chrome, you can use the code below and modify it base on your needs. Firefox doesn't support this yet at the moment.
var transcriptionStartTime;
var timeSinceLastStart;
function configureRecognition(){
var webkitSpeechRecognition = window.webkitSpeechRecognition || window.SpeechRecognition;
if ('webkitSpeechRecognition' in window) {
recognition = new webkitSpeechRecognition();
recognition.continuous = true;
recognition.interimResults = true;
recognition.lang = "en-US";
recognition.onend = function() {
timeSinceLastStart = new Date().getTime() - transcriptionStartTime;
if (timeSinceLastStart < 100) {
alert('Speech recognition failed to start. Please close the tab that is currently using it.');
}
}
}
}
See browser compatibility here: https://developer.mozilla.org/en-US/docs/Web/API/SpeechRecognition

Google Chrome - download attribute of anchor tags

I've an extension which saves some files to the downloads folder. The code below is just for testing
//This lies in the background page of my extension
function fileTest(name) {
var a = document.createElement('a');
a.href = 'data:text/plain;base64,SGVsbG8gV29ybGQh'; //Hello World!
a.download = name + '.txt';
a.onclick = function (e) {console.log('[TEST] ' + name);return true;};
a.click();
}
window.onload = function() {
fileTest('test1');
fileTest('test12');
fileTest('test123');
}
only the first file "test1.txt" is saved to the disk, although the output of the console shows that there was 3 clicks
[TEST] test1
[TEST] test12
[TEST] test123
Is this an intentional limitation by the browser ? or there's something wrong with the code ?
When I run your code in a regular browsing session, I get a slide out notification (at the top of the window) that says
This site is attempting to download multiple files. Do you want to allow this?
So, yes, it is a security limitation of the browser to restrict downloads that are not user-initiated. You probably don't see the notification because the action is being performed by your background page.
The limitation seems to be one download per user action as demonstrated in this variant of your code:
window.onclick = function() {
fileTest('test1');
}
This will allow unlimited downloads, but only one download per click event.

Audio API: Fail to resume music and also visualize it. Is there bug in html5-audio?

I have a button. Every time it is clicked, a music is played. When it's clicked the second time, the music resumes. I also want to visualize the music.
So i begin with html5 audio (complete code in http://jsfiddle.net/karenpeng/PAW7r/):
$("#1").click(function(){
audio1.src = '1.mp3';
audio1.controls = true;
audio1.autoplay = true;
audio1.loop = true;
source = context.createMediaElementSource(audio1);
source.connect(analyser);
analyser.connect(context.destination);
});
But when it's clicked more than once, it console.log error:
Uncaught Error: INVALID_STATE_ERR: DOM Exception 11
Then i change to use web audio API, and change the source to:
source = context.createBufferSource();
The error is gone.
And then, i need to visualize it.
But ironicly, it only works in html5 audio!
(complete code in http://jsfiddle.net/karenpeng/FvgQF/, it does not work in jsfiddle cuz i dont know how to write processing.js script properly, but it does run on my pc)
var audio = new Audio();
audio.src = '2.mp3';
audio.controls = true;
audio.autoplay = true;
audio.loop=true;
var context = new webkitAudioContext();
var analyser = context.createAnalyser();
var source = context.createMediaElementSource(audio);
source.connect(analyser);
analyser.connect(context.destination);
var freqData = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(freqData);
//visualization using freqData
when i change the source to :
source = context.createBufferSource();
it does not show anything.
So is there way to visualize it and yet without error and enable it to resume again and again?
Actually, I believe the problem is that you're trying to create a SECOND web audio node for the same media element. (Your code, when clicked, re-sets the SRC, controls, etc., but it's not creating a new Audio().) You should either hang on to the MediaElementAudioSourceNode you created, or create new Audio elements.
E.g.:
var context = new webkitAudioContext();
var analyser = context.createAnalyser();
var source = null;
var audio0 = new Audio();
$("#0").click(function(){
audio0.src = 'http://www.bornemark.se/bb/mp3_demos/PoA_Sorlin_-_Stay_Up.mp3';
audio0.controls = true;
audio0.autoplay = true;
audio0.loop = true;
if (source==null) {
source = context.createMediaElementSource(audio0);
source.connect(analyser);
analyser.connect(context.destination);
}
});​
Hope that helps!
-Chris Wilson
From what I can tell, this is likely because the MediaElementSourceNode may only be able to take in an Audio that isn't already playing. The Audio object is declared outside of the click handler, so you're trying to analyze audio that's in the middle of playing the second time you click.
Note that the API doesn't seem to specify this, so I'm not 100% sure, but this makes intuitive sense.

HTML 5 application cache - get the updated date

We are planning to use HTML 5's Application cache in our application for storing static
content and some documents like a timetable. This timetable gets
updated every week. Now in our application we need to display the last updated date of this
timetable.
Is it possible to get the created date or downloaded date of a file which is there in the
application cache programmatically? Or is there some better way of doing this (we dont' want
to save any information in the server side)? Could you please let me know?
How about this approach. Use a regular AJAX GET and look at the Last-Modified header:
function getTimeStamp(url) {
var xmlHttpReq = false;
var self = this;
if (window.XMLHttpRequest) {
self.xmlHttpReq = new XMLHttpRequest();
}
self.xmlHttpReq.open('GET', url, true);
self.xmlHttpReq.onreadystatechange = function() {
if (self.xmlHttpReq.readyState == 4) {
log(self.xmlHttpReq.getResponseHeader("Last-Modified"));
}
}
self.xmlHttpReq.send(null);
}
My test page seems to be working, but it's late and I may have messed it up.

Trouble Using LocalStorage to Store Cookie in Mobile Web App

Gurus of SO
I have posted a web app to the iOS Home Screen & want to not have to login each time the app opens up. So I am trying to push the cookie into LocalStorage.
I am using the following code to try to store my cookies in LocalStorage for a mobile web app (code copied from iphone web app ruby gem). But somehow its not working. Any suggestions?
Thank you.
<script type="text/javascript">
(function(){
var RESEND_REQUEST = {{RESEND}};
function isFullScreen(){
return navigator.userAgent.match(/WebKit.*Mobile/) &&
!navigator.userAgent.match(/Safari/);
}
if(isFullScreen()){
if(document.cookie == ''){
var storedValues = localStorage.getItem('__cookie__');
if(storedValues){
var values = storedValues.split(';');
for(var i=0; i < values.length; i++)
document.cookie = values[i];
}
document.cookie = '_cookieset_=1';
if(RESEND_REQUEST){
window.location.reload();
}
}
var lastCookie = null;
setInterval(function(){
if(lastCookie != ''+document.cookie){
lastCookie = ''+document.cookie;
localStorage.setItem('__cookie__', ''+document.cookie);
}
},1000);
}
})()
There are couple thing that does fit in the above code
1. if(document.cookie == '')
The above statement not always suppose return true even when you are opening your web_app from iOS Home Screen for the first time i.e the document.cookie does contain some value (junk though but still) even opening from Home screen(atleast what I found). I urge you to prompt the same with alert
Something like alert(document.cookie) before running into the above mentionif clause
If yes(document.cookie does contain some value) then I guess you need to fix the above if clause something like this
> if(!document.cookie.match(/_session_id/) ) {
> // Rest of the code goes here
> }
if your using ActiveRecord::Base.session_store
or
> if (!document.cookie.match(/{{YOUR SESSION KEY}}/) {
> // Rest of the code goes here
> }
your Session Key if using Cookie Store "the following key can be found my looking at the config/initializer/session_store.rb file
2. As notice the below code
localStorage.setItem('__cookie__', ''+document.cookie)
does make sense when reading though it but there is twist to it
one would except the document.cookie to contain cookie for the application maintained
and stored by the browser but as I notice that document.cookie does not turn out to be same
e.g browser stored the following cookie for my application
"__cookieset=1;KBD=0en-3;_session_id=896c455928f3dd9e7bb0b660efb7063c"
but when inspected the document.cookie I found it to be contain
"__cookieset=1;KBD=0en-3;"
Notice that document.cookie doesnot contain "_session_id=896c455928f3dd9e7bb0b660efb7063c"
Which is must as It used by various authorization gem(devise or authlogic) to determine whether the current user has a valid session ?
so I request you store the cookie from the request object obtain from Rack::Request.new(env)
into the localStorage
3. The middleware placement make sure your placing middleware at right place.
If your using ActiveRecord::Base.session_store I guess the patch code of the same gem can be found here solve your purpose