Reverse Polish Notation - reverse

Quick question about reverse polish notation.
Why is 2*3/(2-1)+5*(4-1)?: (original)
23*21-/541-*+
rather than 23*21-/5+41-*?
I am just confusing myself. Personally I'd have adding extra brackets to the original question to make it clear where the 5 is added. If its not there what order do I assume it goes in?
Thanks

If we assume a conventional order of operations, then any multiplications get computed before any additions. So, when you have y+x*z, x*z gets computed first, according to usual order of operations. More explicitly, y+x*z means (y+(x*z)). Thus, 2*3/(2-1)+5*(4-1) means (((2*3)/(2-1))+(5*(4-1))).
If you were to explicitly state up front that you stipulated your order of operations as additions happening before multiplication, then if you wrote 4+5*6 you would mean ((4+5)*6). If you did that, then you could state the distributive law as x*y+z=(x*y)+(x*z). What would expressions mean when you omit operations? Consider xy&z, where & is binary, and the binary operation for xy gets omitted. If the omitted binary operation is *, and & is +, then this would mean that the expressed operation & would happen before the suppressed multiplication operation. Usually, omitted operations get assumed to happen first. So, if you addition had binding priority over multiplication, then it probably would make sense for an expression like xy to mean x+y instead of the more usual x*y. In principle, there seems nothing wrong with letting additions happen before multiplications, so long as you state that you want to do that up front and stick to that convention and its implications in whatever you write. That all said, except for communicating with people who don't understand RPN or PN, I simply don't see why you would write in infix notation once you understand RPN and PN.

It's because multiplication has higher precedence than addition. When you don't have the braces, 5(only) is first multiplied with (4-1) and added to rest of the expression. When you haven't used braces, it is evaluated according to order of precedence only.

Related

Do we input only 1s for minterms and 0s for maxterms?

This has been bugging me since a long time.
Suppose I have a boolean function F defined as follows:
Now, it can be expressed in its SOP form as:
F = bar(X)Ybar(Z)+ XYZ
But I fail to understand why we always complement the 0s to express them as 1. Is it assumed that the inputs X, Y and Z will always be 1?
What is the practical application of that? All the youtube videos I watched on this topic, how to express a function in SOP form or as sum of minterms but none of them explained why we need this thing? Why do we need minterms in the first place?
As of now, I believe that we design circuits to yield and take only 1 and that's where minterms come in handy. But I couldn't get any confirmation of this thing anywhere so I am not sure I am right.
Maxterms are even more confusing. Do we design circuits that would yield and take only 0s? Is that the purpose of maxterms?
Why do we need minterms in the first place?
We do not need minterms, we need a way to solve a logic design problem, i.e. given a truth table, find a logic circuit able to reproduce this truth table.
Obviously, this requires a methodology. Minterm and sum-of-products is mean to realize that. Maxterms and product-of-sums is another one. In either case, you get an algebraic representation of your truth table and you can either implement it directly or try to apply standard theorems of boolean algebra to find an equivalent, but simpler, representation.
But these are not the only tools. For instance, with Karnaugh maps, you rewrite your truth table with some rules and you can simultaneously find an algebraic representation and reduce its complexity, and it does not consider minterms. Its main drawback is that it becomes unworkable if the number of inputs rises and it cannot be considered as a general way to solve the problem of logic design.
It happens that minterms (or maxterms) do not have this drawback, and can be used to solve any problem. We get a trut table and we can directly convert it in an equation with ands, ors and nots. Indeed minterms are somehow simpler to human beings than maxterms, but it is just a matter of taste or of a reduced number of parenthesis, they are actually equivalent.
But I fail to understand why we always complement the 0s to express them as 1. Is it assumed that the inputs X, Y and Z will always be 1?
Assume that we have a truth table, with only a given output at 1. For instance, as line 3 of your table. It means that when x=0, y=1 and z=0 , the output will be zero. So, can I express that in boolean logic? With the SOP methodology, we say that we want a solution for this problem that is an "and" of entries or of their complement. And obviously the solution is "x must be false and y must be true and z must be false" or "(not x) must be true and y must be true and (not z) must be true", hence the minterm /x.y./z. So complementing when we have a 0 and leaving unchanged when we have a 1 is way to find the equation that will be true when xyz=010
If I have another table with only one output at 1 (for instance line 8 of your table), we can find similarly that I can implement this TT with x.y.z.
Now if I have a TT with 2 lines at 1, one can use the property of OR gates and do the OR of the previous circuits. when the output of the first one is 1, it will force this behavior and ditto for the second. And we directly get the solution for your table /xy/z+xyz
This can be extended to any number of ones in the TT and gives a systematic way to find an equation equivalent to a truth table.
So just think of minterms and maxterms as a tool to translate a TT into equations. What is important is the truth table (that describes the behaviour of what you want to do) and the equations (that give you a way to realize it).

When to use sentinel values?

I recently had to use a GPS location API where each location object had among other things two properties altitude and verticalAccuracy. A negative verticalAccuracy signifies that altitude is invalid, whereas normally a smaller but positive value of verticalAccuracy actually means that altitude is more precise (since it's the vertical distance that it may be off by - I'll leave the discussion as to why this measure is called verticalAccuracy and not verticalInaccuracy for some other time).
This got me thinking: When is it a good idea to use sentinel values like this API does and when would it be better to explicitly make a separate hasValidAltitude property? Are there other options?
Sometimes, sentinel answers aren't really possible; maybe the function's range coincides with the codomain (range). This isn't the case with altitude, unless you allow negative altitudes (maybe in the future, there will be underwater cities). For instance, maybe we're talking about the intersection between lines (not a great example, since floating-points have a few built-in sentinels like +INF and NaN) or the precise integer quotient (without rounding, this is not guaranteed to exist... 7 and 3, for instance... here, the remainder after division can be viewed as either a sentinel or a "exact integer quotient exists" property). More generally, any reliable sentinel can be trivially used to construct a property-based mechanism.
Based on this, I'd recommend avoiding sentinels wherever this is possible and makes sense. My reasoning is that they are an internal implementation detail of the module, and should be encapsulated behind an information-hiding interface.

Purity vs Referential transparency

The terms do appear to be defined differently, but I've always thought of one implying the other; I can't think of any case when an expression is referentially transparent but not pure, or vice-versa.
Wikipedia maintains separate articles for these concepts and says:
From Referential transparency:
If all functions involved in the
expression are pure functions, then
the expression is referentially
transparent. Also, some impure
functions can be included in the
expression if their values are
discarded and their side effects are
insignificant.
From Pure expressions:
Pure functions are required to
construct pure expressions. [...] Pure
expressions are often referred to as
being referentially transparent.
I find these statements confusing. If the side effects from a so-called "impure function" are insignificant enough to allow not performing them (i.e. replace a call to such a function with its value) without materially changing the program, it's the same as if it were pure in the first place, isn't it?
Is there a simpler way to understand the differences between a pure expression and a referentially transparent one, if any? If there is a difference, an example expression that clearly demonstrates it would be appreciated.
If I gather in one place any three theorists of my acquaintance, at least two of them disagree on the meaning of the term "referential transparency." And when I was a young student, a mentor of mine gave me a paper explaining that even if you consider only the professional literature, the phrase "referentially transparent" is used to mean at least three different things. (Unfortunately that paper is somewhere in a box of reprints that have yet to be scanned. I searched Google Scholar for it but I had no success.)
I cannot inform you, but I can advise you to give up: Because even the tiny cadre of pointy-headed language theorists can't agree on what it means, the term "referentially transparent" is not useful. So don't use it.
P.S. On any topic to do with the semantics of programming languages, Wikipedia is unreliable. I have given up trying to fix it; the Wikipedian process seems to regard change and popular voting over stability and accuracy.
All pure functions are necessarily referentially transparent. Since, by definition, they cannot access anything other than what they are passed, their result must be fully determined by their arguments.
However, it is possible to have referentially transparent functions which are not pure. I can write a function which is given an int i, then generates a random number r, subtracts r from itself and places it in s, then returns i - s. Clearly this function is impure, because it is generating random numbers. However, it is referentially transparent. In this case, the example is silly and contrived. However, in, e.g., Haskell, the id function is of type a - > a whereas my stupidId function would be of type a -> IO a indicating that it makes use of side effects. When a programmer can guarantee through means of an external proof that their function is actually referentially transparent, then they can use unsafePerformIO to strip the IO back away from the type.
I'm somewhat unsure of the answer I give here, but surely somebody will point us in some direction. :-)
"Purity" is generally considered to mean "lack of side-effects". An expression is said to be pure if its evaluation lacks side-effects. What's a side-effect then? In a purely functional language, side-effect is anything that doesn't go by the simple beta-rule (the rule that to evaluate function application is the same as to substitute actual parameter for all free occurrences of the formal parameter).
For example, in a functional language with linear (or uniqueness, this distinction shouldn't bother at this moment) types some (controlled) mutation is allowed.
So I guess we have sorted out what "purity" and "side-effects" might be.
Referential transparency (according to the Wikipedia article you cited) means that variable can be replaced by the expression it denotes (abbreviates, stands for) without changing the meaning of the program at hand (btw, this is also a hard question to tackle, and I won't attempt to do so here). So, "purity" and "referential transparency" are indeed different things: "purity" is a property of some expression roughly means "doesn't produce side-effects when executed" whereas "referential transparency" is a property relating variable and expression that it stands for and means "variable can be replaced with what it denotes".
Hopefully this helps.
These slides from one ACCU2015 talk have a great summary on the topic of referential transparency.
From one of the slides:
A language is referentially transparent if (a)
every subexpression can be replaced by any other
that’s equal to it in value and (b) all occurrences of
an expression within a given context yield the
same value.
You can have, for instance, a function that logs its computation to the program standard output (so, it won't be a pure function), but you can replace calls for this function by a similar function that doesn't log its computation. Therefore, this function have the referential transparency property. But... the above definition is about languages, not expressions, as the slides emphasize.
[...] it's the same as if it were pure in the first place, isn't it?
From the definitions we have, no, it is not.
Is there a simpler way to understand the differences between a pure expression and a referentially transparent one, if any?
Try the slides I mentioned above.
The nice thing about standards is that there are so many of them to choose
from.
Andrew S. Tanenbaum.
...along with definitions of referential transparency:
from page 176 of Functional programming with Miranda by Ian Holyer:
8.1 Values and Behaviours
The most important property of the semantics of a pure functional language is that the declarative and operational views of the language coincide exactly, in the following way:
Every expression denotes a value, and there are valuescorresponding to all possible program behaviours. Thebehaviour produced by an expression in any context is completely determined by its value, and vice versa.
This principle, which is usually rather opaquely called referential transparency, can also be pictured in the following way:
and from Nondeterminism with Referential Transparency in Functional Programming Languages by F. Warren Burton:
[...] the property that an expression always has the same value in the same environment [...]
...for various other definitions, see Referential Transparency, Definiteness and Unfoldability by Harald Søndergaard and Peter Sestoft.
Instead, we'll begin with the concept of "purity". For the three of you who didn't know it already, the computer or device you're reading this on is a solid-state Turing machine, a model of computing intrinsically connected with effects. So every program, functional or otherwise, needs to use those effects To Get Things DoneTM.
What does this mean for purity? At the assembly-language level, which is the domain of the CPU, all programs are impure. If you're writing a program in assembly language, you're the one who is micro-managing the interplay between all those effects - and it's really tedious!
Most of the time, you're just instructing the CPU to move data around in the computer's memory, which only changes the contents of individual memory locations - nothing to see there! It's only when your instructions direct the CPU to e.g. write to video memory, that you observe a visible change (text appearing on the screen).
For our purposes here, we'll split effects into two coarse categories:
those involving I/O devices like screens, speakers, printers, VR-headsets, keyboards, mice, etc; commonly known as observable effects.
and the rest, which only ever change the contents of memory.
In this situation, purity just means the absence of those observable effects, the ones which cause a visible change to the environment of the running program, maybe even its host computer. It is definitely not the absence of all effects, otherwise we would have to replace our solid-state Turing machines!
Now for the question of 42 life, the Universe and everything what exactly is meant by the term "referential transparency" - instead of herding cats trying to bring theorists into agreement, let's just try to find the original meaning given to the term. Fortunately for us, the term frequently appears in the context of I/O in Haskell - we only need a relevant article...here's one: from the first page of Owen Stephen's Approaches to Functional I/O:
Referential transparency refers to the ability to replace a sub-expression with one of equal value, without changing the value of the outer expression. Originating from Quine the term was introduced to Computer Science by Strachey.
Following the references:
From page 9 of 39 in Christopher Strachey's Fundamental Concepts in Programming Languages:
One of the most useful properties of expressions is that called by Quine referential transparency. In essence this means that if we wish to find the value of an expression which contains a sub-expression, the only thing we need to know about the sub-expression is its value. Any other features of the sub-expression, such as its internal structure, the number and nature of its components, the order in which they are evaluated or the colour of the ink in which they are written, are irrelevant to the value of the main expression.
From page 163 of 314 in Willard Van Ormond Quine's Word and Object:
[...] Quotation, which thus interrupts the referential force of a term, may be said to fail of referential transparency2. [...] I call a mode of confinement Φ referentially transparent if, whenever an occurrence of a singular term t is purely referential in a term or sentence ψ(t), it is purely referential also in the containing term or sentence Φ(ψ(t)).
with the footnote:
2 The term is from Whitehead and Russell, 2d ed., vol. 1, p. 665.
Following that reference:
From page 709 of 719 in Principa Mathematica by Alfred North Whitehead and Bertrand Russell:
When an assertion occurs, it is made by means of a particular fact, which is an instance of the proposition asserted. But this particular fact is, so to speak, "transparent"; nothing is said about it, bit by means of it something is said about something else. It is the "transparent" quality which belongs to propositions as they occur in truth-functions.
Let's try to bring all that together:
Whitehead and Russell introduce the term "transparent";
Quine then defines the qualified term "referential transparency";
Strachey then adapts Quine's definition in defining the basics of programming languages.
So it's a choice between Quine's original or Strachey's adapted definition. You can try translating Quine's definition for yourself if you like - everyone who's ever contested the definition of "purely functional" might even enjoy the chance to debate something different like what "mode of containment" and "purely referential" really means...have fun! The rest of us will just accept that Strachey's definition is a little vague ("In essence [...]") and continue on:
One useful property of expressions is referential transparency. In essence this means that if we wish to find the value of an expression which contains a sub-expression,
the only thing we need to know about the sub-expression is its value. Any other features of the sub-expression, such as its internal structure, the number and nature of
its components, the order in which they are evaluated or the colour of the ink in which they are written, are irrelevant to the value of the main expression.
(emphasis by me.)
Regarding that description ("that if we wish to find the value of [...]"), a similar, but more concise statement is given by Peter Landin in The Next 700 Programming Languages:
the thing an expression denotes, i.e., its "value", depends only on the values of its sub-expressions, not on other properties of them.
Thus:
One useful property of expressions is referential transparency. In essence this means the thing an expression denotes, i.e., its "value", depends only on the values of its sub-expressions, not on other properties of them.
Strachey provides some examples:
(page 12 of 39)
We tend to assume automatically that the symbol x in an expression such as 3x2 + 2x + 17 stands for the same thing (or has the same value) on each occasion it occurs. This is the most important consequence of referential transparency and it is only in virtue of this property that we can use the where-clauses or λ-expressions described in the last section.
(and on page 16)
When the function is used (or called or applied) we write f[ε] where ε can be an expression. If we are using a referentially transparent language all we require to know about the expression ε in order to evaluate f[ε] is its value.
So referential transparency, by Strachey's original definition, implies purity - in the absence of an order of evaluation, observable and other effects are practically useless...
I'll quote John Mitchell Concept in programming language. He defines pure functional language has to pass declarative language test which is free from side-effects or lack of side effects.
"Within the scope of specific deceleration of x1,...,xn , all occurrence of an expression e containing only variables x1,...,xn have the same value."
In linguistics a name or noun phrase is considered referentially transparent if it may be replaced with the another noun phrase with same referent without changing the meaning of the sentence it contains.
Which in 1st case holds but in 2nd case it gets too weird.
Case 1:
"I saw Walter get into his new car."
And if Walter own a Centro then we could replace that in the given sentence as:
"I saw Walter get into his Centro"
Contrary to first :
Case #2 : He was called William Rufus because of his read beard.
Rufus means somewhat red and reference was to William IV of England.
"He was called William IV because of his read beard." looks too awkward.
Traditional way to say is, a language is referentially transparent if we may replace one expression with another of equal value anywhere in the program without changing the meaning of the program.
So, referential transparency is a property of pure functional language.
And if your program is free from side effects then this property will hold.
So give it up is awesome advice but get it on might also look good in this context.
Pure functions are those that return the same value on every call, and do not have side effects.
Referential transparency means that you can replace a bound variable with its value and still receive the same output.
Both pure and referentially transparent:
def f1(x):
t1 = 3 * x
t2 = 6
return t1 + t2
Why is this pure?
Because it is a function of only the input x and has no side-effects.
Why is this referentially transparent?
You could replace t1 and t2 in f1 with their respective right hand sides in the return statement, as follows
def f2(x):
return 3 * x + 6
and f2 will still always return the same result as f1 in every case.
Pure, but not referentially transparent:
Let's modify f1 as follows:
def f3(x):
t1 = 3 * x
t2 = 6
x = 10
return t1 + t2
Let us try the same trick again by replacing t1 and t2 with their right hand sides, and see if it is an equivalent definition of f3.
def f4(x):
x = 10
return 3 * x + 6
We can easily observe that f3 and f4 are not equivalent on replacing variables with their right hand sides / values. f3(1) would return 9 and f4(1) would return 36.
Referentially transparent, but not pure:
Simply modifying f1 to receive a non-local value of x, as follows:
def f5:
global x
t1 = 3 * x
t2 = 6
return t1 + t2
Performing the same replacement exercise from before shows that f5 is still referentially transparent. However, it is not pure because it is not a function of only the arguments passed to it.
Observing carefully, the reason we lose referential transparency moving from f3 to f4 is that x is modified. In the general case, making a variable final (or those familiar with Scala, using vals instead of vars) and using immutable objects can help keep a function referentially transparent. This makes them more like variables in the algebraic or mathematical sense, thus lending themselves better to formal verification.

What's that CS "big word" term for the same action always having the same effect

There's a computer science term for this that escapes my head, one of those words that ends with "-icity".
It means something like a given action will always produce the same result, IE there won't be any hysteresis, or the action will not alter the functioning of the system...
Ring a bell, anyone? Thanks.
Apologies for the tagging, I'm only tagging it Java b/c I learned about this in a Java class back in school and I figure that crowd tends to have more CS background...
This could mean two different things:
deterministic - meaning that given the same initial state, the same operation (with exactly the same data) will always produce the same resulting state (and optional output.) - http://en.wikipedia.org/wiki/Deterministic_algorithm
i.e. same action has the same effect - assuming you start from the same place in the same system. (Nothing random about it, nothing fed in from the outside that could effect the result...)
idempotent - meaning applying a function to a value once e.g. f(x) = v produces the same result as applying the function multiple times e.g. f(f(f(x))) = v - http://en.wikipedia.org/wiki/Idempotence
i.e. one or more function applications yields the same value given the same initial value
you mean idempotent ??
Referential transparency is also used in some CS circles.
Nullipotent?
deterministic ,.,-=
Are you looking for invariant?
http://en.wikipedia.org/wiki/Invariant_%28computer_science%29
In computer science, a predicate is
called an invariant to a sequence of
operations if the predicate always
evaluates at the end of the sequence
to the same value as before starting
the sequence.
side effect-free?
In math, a function 'f' is idempotent if multiple applications do not change the result.
you mean idempotence?
or the action will not alter the functioning of the system...
Are you looking for ‘idempotence’?
The "ends with -icity" part of your question makes me think you might be looking for monotonicity, even though it does not quite match description/definition of the word. From the Wikipedia article:
In mathematics, a monotonic function (or monotone function) is a function which preserves the given order. This concept first arose in calculus, and was later generalized to the more abstract setting of order theory.
In the following illustrations (also borrowed from the Wikipedia article) three functions are drawn:
A:
B:
C:
A and B and both monotonic (increasing and decreasing respectively), while C is not monotonic.
You mean an atomic block of code?
The A in ACID.
Atomicity - states that database modifications must follow an “all or nothing” rule. Each transaction is said to be “atomic.” If one part of the transaction fails, the entire transaction fails.
It sounds like what you're describing would be a memoryless function. Although the term memorylessness is usually used for stochastic distributions, I don't quite remember if it has a programming equivalent...

Can coordinates of constructable points be represented exactly?

I'd like to write a program that lets users draw points, lines, and circles as though with a straightedge and compass. Then I want to be able to answer the question, "are these three points collinear?" To answer correctly, I need to avoid rounding error when calculating the points.
Is this possible? How can I represent the points in memory?
(I looked into some unusual numeric libraries, but I didn't find anything that claimed to offer both exact arithmetic and exact comparisons that are guaranteed to terminate.)
Yes.
I highly recommend Introduction to constructions, which is a good basic guide.
Basically you need to be able to compute with constructible numbers - numbers that are either rational, or of the form a + b sqrt(c) where a,b,c were previously created (see page 6 on that PDF). This could be done with algebraic data type (e.g. data C = Rational Integer Integer | Root C C C in Haskell, where Root a b c = a + b sqrt(c)). However, I don't know how to perform tests with that representation.
Two possible approaches are:
Constructible numbers are a subset of algebraic numbers, so you can use algebraic numbers.
All algebraic numbers can be represented using polynomials of whose they are roots. The operations are computable, so if you represent a number a with polynomial p and b with polynomial q (p(a) = q(b) = 0), then it is possible to find a polynomial r such that r(a+b) = 0. This is done in some CASes like Mathematica, example. See also: Computional algebraic number theory - chapter 4
Use Tarski's test and represent numbers. It is slow (doubly exponential or so), but works :) Example: to represent sqrt(2), use the formula x^2 - 2 && x > 0. You can write equations for lines there, check if points are colinear etc. See A suite of logic programs, including Tarski's test
If you turn to computable numbers, then equality, colinearity etc. get undecidable.
I think the only way this would be possible is if you used a symbolic representation,
as opposed to trying to represent coordinate values directly -- so you would have
to avoid trying to coerce values like sqrt(2) into some numerical format. You will
be dealing with irrational numbers that are not finitely representable in binary,
decimal, or any other positional notation.
To expand on Jim Lewis's answer slightly, if you want to operate on points that are constructible from the integers with exact arithmetic, you will need to be able to operate on representations of the form:
a + b sqrt(c)
where a, b, and c are either rational numbers, or representations in the form given above. Wikipedia has a pretty decent article on the subject of what points are constructible.
Answering the question of exact equality (as necessary to establish colinearity) with such representations is a rather tricky problem.
If you try to compare co-ordinates for your points, then you have a problem. Leaving aside co-linearity for a moment, how about just working out whether two points are the same or not?
Supposing that one has given co-ordinates, and the other is a compass-straightedge construction starting from certain other co-ordinates, you want to determine with certainty whether they're the same point or not. Either way is a theorem of Euclidean geometry, it's not something you can just measure. You can prove they aren't the same by spotting some difference in their co-ordinates (for example by computing decimal places of each until you encounter a difference). But in general to prove they are the same cannot be done by approximate methods. Compute as many decimal places as you like of some expansions of 1/sqrt(2) and sqrt(2)/2, and you can prove they're very close together but you won't ever prove they're equal. That takes algebra (or geometry).
Similarly, to show that three points are co-linear you will need theorem-proving software. Represent the points A, B, C by their constructions, and attempt to prove the theorem "A, B and C are colinear". This is very hard - your program will prove some theorems but not others. Much easier is to ask the user for a proof that they are co-linear, and then verify (or refute) that proof, but that's probably not what you want.
In general, constructable points may have an arbitrarily complex symbolic form, so you must use a symbolic representation to work them exactly. As Stephen Canon noted above, you often need numbers of the form a+b*sqrt(c), where a and b are rational and c is an integer. All numbers of this form form a closed set under arithmetic operations. I have written some C++ classes (see rational_radical1.h) to work with these numbers if that is all you need.
It is also possible to construct numbers which are sums of any number of terms of rational multiples of radicals. When dealing with more than a single radicand, the numbers are no longer closed under multiplication and division, so you will need to store them as variable length rational coefficient arrays. The time complexity of operations will then be quadratic in the number of terms.
To go even further, you can construct the square root of any given number, so you could potentially have nested square roots. Here, the representations must be tree-like structures to deal with root hierarchy. While difficult to implement, there is nothing in principle preventing you from working with these representations. I'm not sure just what additional numbers can be constructed, but beyond a certain point, your symbolic representation will be expressive enough to handle very large classes of numbers.
Addendum
Found this Google Books link.
If the grid axes are integer valued then the answer is fairly straight forward, the points are either exactly colinear or they are not.
Typically however, one works with real numbers (well, floating points) and then draws the rounded values on the screen which does exist in integer space. In this case you have no choice but to pick a tolerance and use it to determine colinearity. Keep it small and the users will never know the difference.
You seem to be asking, in effect, "Can the normal mathematics (integer or floating point) used by computers be made to represent real numbers perfectly, with no rounding errors?" And, of course, the answer to that is "No." If you want theoretical correctness, then you will be stuck with the much harder problem of symbolic manipulation and coding up the equivalent of the inferences that are done in geometry. (In short, I'm agreeing with Steve Jessop, above.)
Some thoughts in the hope that they might help.
The sort of constructions you're talking about will require multiplication and division, which means that to preserve exactness you'll have to use rational numbers, which are generally easy to implement on top of a suitable sort of big integer (i.e., of unbounded magnitude). (Common Lisp has these built-in, and there have to be other languages.)
Now, you need to represent square roots of arbitrary numbers, and these have to be mixed in.
Therefore, a number is one of: a rational number, a rational number multiplied by a square root of a rational number (or, alternately, just the square root of a rational), or a sum of numbers. In order to prove anything, you're going to have to get these numbers into some sort of canonical form, which for all I can figure offhand may be annoying and computationally expensive.
This of course means that the users will be restricted to rational points and cannot use arbitrary rotations, but that's probably not important.
I would recommend no to try to make it perfectly exact.
The first reason for this is what you are asking here, the rounding error and all that stuff that comes with floating point calculations.
The second one is that you have to round your input as the mouse and screen work with integers. So, initially all user input would be integers, and your output would be integers.
Beside, from a usability point of view, its easier to click in the neighborhood of another point (in a line for example) and that the interface consider you are clicking in the point itself.