What control is used in native Photos app? I need the same experience, can I achieve it with Pivot or Panorama? Maybe its just a rotated LongListSelector?
I think you're asking about how the single photo viewer feature of the Photos app is implemented, right? If so, check out the Media Viewer control that is part of this sample Lens app here: http://code.msdn.microsoft.com/wpapps/Basic-Lens-sample-359fda1b
They use a Panorama control, not a Pivot or LongListSelector. At least not for the horizontal scrolling.
Telerik has a control for that... found here
Not sure how to implement that on with the basic controls though
Related
Is there any way to hide or remove the video button from the App Bar on a WP8 application using CameraCaptureTask? Our app only includes taking pictures, no videos. That's why we think it would be better remove the video button if it isn't really a choice. CameraCaptureTask (native task) keeps the video button disabled but visible, instead hide it...
Thank you in advance.
To answer your question in short, no, there is no way to modify a native task in that manner.
That said, there is a way around this, be it a little more laborous.
You're going to need to create your own camera capture page.
Here is the official MSDN Documentation and code on how to accomplish this.
http://code.msdn.microsoft.com/wpapps/Basic-Camera-Sample-52dae359/sourcecode?fileId=62725&pathId=1134966225
If it were me I would make a control that pops open when you need it that does the MSDN example.
Good luck to you and welcome to Windows Phone dev. If you want faster answers hit me up on the tweeter. #Anth0nyRussell
we are using Facebook's Unity SDK on the Facebook Web Platform (using Unity WebPlayer).
We went for the non-html approach so we only provide the .unity3d file url. (Unity Integration button is active)
Using this method we have this three problems:
1) we find no way to customize the Unity loading screen. This method and this method only work using old html integration way.
2) on Windows platforms, any Facebook floating div, such as chat windows or search dialog result, make the game to be invisible. (if fact facebook javascript sent the game canvas to -10000 x-position)
3) we can't use a custom html tiled background image. We might change the background after Unity is loaded but the transition doesn't look good
My questions are:
Is is possible to solve them and still using Unity Integration method?
Do you suggest us to go for the old html integration method?
Thanks!
We are working to resolve this soon.
Unfortunately for certain browsers, Unity will always draw on top of everything. That means when chat windows pop up they would appear under the game. We try to keep the game around if this isn't the case.
Does Application.ExternalEval() with JS not work for you?
The benefits you get from using the Unity Integration is that:
the dialogs will appear in game, so your players won't be kicked out of fullscreen if they are there.
cross platform would be easier, as you don't have to integrate a different SDK if you also export to Android and iOS
don't have to manage the web page on canvas
Unless you want more DOM control directly through JS/HTML before the game loads, it's probably better to stick with the Unity Integration.
I hope that helps your decision making.
I wish there were some clear, straight way to animate the transition of an app from landscape to portrait, like the 1st party apps do.
I googled, I binged but I can't find any straight answers, not even a "no can do".
I think this article is what you search. It says about Windows Phone 7, but actions described in it are applicable for WP8.Just plug Windows Phone Toolkit via NuGet or manually.
#lumen is correct the Phone Toolkit (OS from Microsoft) is a great way to do it.
Read Andy Wigley's post on how to do it (yes the documentation on the Phone codeplex page is a bit scare adn is mostly blogged about by the contributors)
http://mobileworld.appamundi.com/blogs/andywigley/archive/2010/11/23/windows-phone-7-page-orientation-change-animations.aspx
Alternatively if you have the Telerik Controls, you can just implement their Transition page control in pretty much the same way but you will have even greater control for how that looks.
Hope this helps
I have to Swipe the images in windows phone 8 apps without any Panorama or Pivot control.
I am using the Flick event for the swiping images. Images changing perfectly. But animation is not applied which means swiping animation is not coming.
Please suggest us.
There are several possible solutions, depending on the 'what' animation you want to see.
But a good solution can be found here...
The principle is easy, create a pivot control but manipulate it's content by plugging in into the pivot events.
I have been searching for about a week now and found such pure AS3 UI/components:
What I'm trying to create is (Adobe AIR mobile) options/settings menu for game and depending on the size/pixel density of a particular screen
may require scrolling down options, mimicking the scrolling lists of Android with visual indicator of list location and the visual clue when reaching the end of the list
with the inertia too
MinimalComps (minimalcomps.com)
Razorberry (razorberry.com/blog/components/)
But they are all optimised for mouse clicks and use scrollbars as the interaction area for example
(uses minimalcomps, try to use it in browser on mobile touchscreen, very fiddly to use, in fact had to zoom in just to get past the conditions screen(!!))
I've had no luck finding any information or tutorial to create menu system in Adobe AIR mobile in pure AS3 (it usually just links to Flex or AIR desktop applications)
I only found one example of game pure AS3 with source to show, http://blogs.adobe.com/cantrell/archives/2010/05/my_presentation_on_multiscreen_development.html
but it doesn't show you how to implement basic touch menus/UI or interface,
I've been meaning to give mad components a try, they look very promising. Not sure if they'll solve your particular problem, but they do seem to outperform a similarly equipped Flex app (based on other developer's comments ;)
Look at foxhole components :
source and example
And You can also look at this project i working on , its extension for MinimalComps that works like Flex display system and have databinding . With little style work and extend few components You can use it on touchscreens.
source: https://github.com/turbosqel/Extended-MinimalComps
example: http://turbosqel.pl/ExMinimalComps/simple/
Feathers UI powered by Starling (fully GPU-rendered UI)
Its officially supported by Adobe, 100% open source and skinnable. See apps and games that use it for their UI. Docs are here.
This is the recommended method as of 2014-2015. For example, foxhole components is now depreciated in favor of Feathers.