I am sorry if this is a beginner's question.
I made some Arrays named like map01, map02 and so on... As you can see, I'm making a tile-based flash here. And I need to make a function that when you input a number like: createmap(1); it will get the variable map01 and use the information.
Can I do anything like: var temp:Array = Array(["map" + valueInput]);??
Please tell me if you need anything more.
First, instead of having variables with indices in their names, you should create an array of them. Here, an array of arrays.
So you just have to call var temp:Array = maps[valueInput] as Array;.
If you really don't want to do that and stick with your n variables, you can write
var index:String = valueInput.toString();
if (index.length == 1)
index = "0" + index; //have the index on two digits "01", "02"
var temp:Array = this["map" + index];
Note that it will only work for your 99 first variables (oh God...)
Related
Im really stuck. I have 5 MC´s that are being spliced from one array at a certain time. In that same function I want to push another movieclips into another array. The two arrays holds mc's that represent right or wrong answers. So when one question is being given a correct answer that questions visualisation alters.
This function holds a incrementing variable as I do want the mc's to be pushed by the user and one at the time. The thing is I cant seem to refer them properly.
I´ve tried
pQuestSum = this[pQuest + pQuestNumber];
and
pQuestSum = this[pQuest] + pQuestNumber;
and pretty much everything I´ve imagined would work...but the problem is I havent tried
the right thing.
when I trace pQuestSum (which would be the reference) I get an error saying thats its not a number.
this is one of 5 mc's named from 1-5:
var passedquest1:PassedQuest = new PassedQuest();
this is the vars that i try to to build a reference of
var pQuest = "passedquest";
var pQuestNumber = 1;
var pQuestSum;
var questCorrArray:Array = [];
if(event.target.hitTestObject(questArray[ix])){
removeChild(questArray[ix]);
questArray.splice(ix,1);
pQuestNumber ++;
pQuestSum = this[pQuest] + pQuestNumber;
trace("pQuestSum"); // NaN
questCorrArray.push(pQuestSum);
//trace(questArray.length);
pointsIncreased = false;
questPoints = 0;
}
How do I refer an existing movieclip when the reference consists of both a string and a number? Hope I made myself somewhat clear:)
If you had an instance of an object on your timeline called "passedquest1" (as an example), then you could access it this way:
var myObj = this["passedquest" + 1];
Or,
var pQuest = "passedquest";
var pQuestNumber = 1;
var myObj = this[pQuest+ pQuestNumber.toString()];
When you do this: pQuestSum = this[pQuest] + pQuestNumber;, you are trying add the number to an object (this[pQuest]), unless you have number/int var called "passedquest", this will result in NaN.
I have multiple sub-arrays in one huge array - MasterArray- meaning that the sub-arrays are already INSIDE the MasterArray. I would like to "fuse" all of those sub-arrays - to remove those [ ] square brackets.
I would like to avoid the "concat" method because the arrays are already inside the MasterArray. Is there a command/method how to do this?
Thank you.
var englandCities:Array = [London, Manchester, Leeds];
var franceCities:Array = [Paris, Orleans, Avignon];
var europeanCities:Array = [englandCities, franceCities];
I would like to point let's say...to "London" nested in the europeanCities array somehow.
After I try to trace it, it gives me "englandCities", which makes sense.
trace(europeanCities[0]);
// displays "englandCities"
// how can I make it display "London" ?
How can I make the europeanCities array to display "London" ?
I NEED TO REMOVE THOSE SQUARE BRACES from the "europeanCities" array WITHOUT using the concat() thingie...
OKAY let me rephrase this a bit. My master array:
var europeanCities:Array = [englandCities, franceCities];
equals to
[[London, Manchester, Leeds], [Paris, Orleans, Avignon]];
am I right? And now, how to remove the inner brackets in order to get something like this:
[London, Manchester, Leeds, Paris, Orleans, Avignon];
And please, keep in mind, that the array is much longer than englandCities and frenchCities....there are like...30 different Cities.
You can concat those together easily, and it really is the simplest option:
var englandCities:Array = ["London", "Manchester", "Leeds"];
var frenchCities:Array = ["Paris", "Orleans", "Avignon"];
var masterArray:Array = [englandCities, frenchCities];
var europeanCities:Array = new Array();
for each(var country:Array in masterArray) {
europeanCities = europeanCities.concat(country);
}
trace(europeanCities); // London,Manchester,Leeds,Paris,Orleans,Avignon
I'm not sure I understand your reason for avoiding concat for this, unless the issue is it that you don't want to duplicate the values. (So modifying englandCities[0] will also modify europeanCities[0].)
If your cities are Objects rather than primitive Strings, a concatenated Array will work fine. If they are primitives though, there's no way to do this with an Array. You could however write a function to provide similar behaviour like this:
var englandCities:Array = ["London", "Manchester", "Leeds"];
var frenchCities:Array = ["Paris", "Orleans", "Avignon"];
var allCities:Array = [englandCities, frenchCities];
function europeanCities(id:int):String {
var cityID:uint = 0;
while (id > allCities[cityID].length - 1) {
id -= allCities[cityID].length;
cityID++;
}
return allCities[cityID][id];
}
trace (europeanCities(0)); // London
trace (europeanCities(5)); // Avignon
Create an empty array, then traverse the masterArray taking any sub-arrays, and do a concat() for your new array. This will make you another array that's flat, without disturbing master array.
I just write this here because it is possible.
If you insist on not using concat here is one bad solution:
// join elements into a comma delimited string
var s: String = europeanCities.join(',');
// Split the string with delimiter as commas
europeanCities = s.split(',');
Since the subarray elements automatically will be joined with ',' regardless of join delimiter and our join delimiter is already ',' this will work.
But this solution is cpu intensive and not optimal.
I want to remove the first four indexes from the array using splice(), then rebuild the array starting at index 0. How do I do this?
Array.index[0] = 'one';
Array.index[1] = 'two';
Array.index[2] = 'three';
Array.index[3] = 'four';
Array.index[4] = 'five';
Array.index[5] = 'six';
Array.index[6] = 'seven';
Array.index[7] = 'eight';
Array.splice(0, 4);
Array.index[0] = 'five';
Array.index[1] = 'six';
Array.index[2] = 'seven';
Array.index[3] = 'eight';
I am accessing the array via a timer, on each iteration I want to remove the first four indexes of the array. I assumed splice() would remove the indexes then rebuild the array starting at 0 index. it doesn't, so instead what I have done is created a 'deleteIndex' variable, on each iteration a +4 is added to deleteIndex.
var deleteIndex:int = 4;
function updateTimer(event:TimerEvent):void
{
Array.splice(0,deleteIndex);
deleteIndex = deleteIndex + 4;
}
What type of object is "Array" in the code you have shown? The Flash Array object does not have a property named "index". The Array class is dynamic, which means that it let's you add random properties to it at run time (which seems to be what you are doing).
In any case, if you are using the standard Flash Array class, it's splice() method updates the array indexes automatically. Here is a code example that proves it:
var a:Array = [1,2,3,4,5];
trace("third element: ", a[2]); // output: 3
a.splice(2,1); // delete 3rd element
trace(a); // output: 1,2,4,5
trace(a.length); // ouput: 4
trace("third element: ", a[2]); // output: 4
If I am understanding what you want correctly, you need to use the unshift method of Array.
example :
var someArray:Array = new Array(0,1,2,3,4,5,6,7,8);
someArray.splice(0,4);
somearray.unshift(5,6,7,8);
Also, you are using the Array Class improperly, you need to create an instance of an array to work with first.
The question is confusing because you used Array class name instead of an instance of an array. But as the commenter on this post said, if you splice elements, it automatically re-indexes.
im not sure what you want to do, but Array=Array.splice(0,4) should fix somethin..
This code is not java code, and I'm not getting any answer from ActionScript developers. So I tagged it with java, but Action Script is similar to java and this an OOP question.
I'm using Grid Data and I want to accomplish this following task:
Method 1: I want to multiply each row Row1num1 * Row1num2 and so on,
var Row1num1:String;
var Row2num2:String;
var Row2num1:String;
var Row2num2:String;
var Row3num1:String;
var Row3num2:String;
var event1:Object={num1:Row1num1,num2:Row1num2};
var event2:Object={num1:Row2num1,num2:Row2num2};
var event3:Object={num1:Row3num1,num2:Row3num2};
then add them to a dataGrid
dataGrid.columns =["num1","num2"];
dataGrid.addItem(event1);
dataGrid.addItem(event2);
dataGrid.addItem(event3);
but by using this method, if I have 20 rows, I will have a lot of variables, obviously it's bad.
method 2: In this method creating Grid Data rows at runtime and multiply them.
//button to add rowGrid
dd.addEventListener(MouseEvent.CLICK,ddd);
var numm:String="34";
function ddd(evt:MouseEvent):void
{
var event4:Object={num1:Rownum1,num2:Rownum2};
dataGrid.addItem(event4);
}
but when I use this method, I have a hard time accessing each row data and multiply them.
This example because I'm creating GPA calculator and I want to take each row credit Hours and multiply them with the scale value at the same row, first method is bad because there's not abstraction .
The second method what I'm hoping to work ,because I want user to add row depend on their number of courses.
I hope my English is not bad.
I hope my question don't get vote down, and by reading this question can you determine what I'm missing so I can learn it .
And is there any tutorial I can use to solve my problem?
I'm just addressing your first method for now, but it almost seems at though you want an array of some sort.
Here's a link on how to use Actionscript arrays.
If you need more dimensions, you can make an array of arrays. This will help you cut down on the number of variables.
I hope I correctly understood your question. I'll give it a go either way...
So, one of the best things about actionscript in comparison to most other strongly-typed Object-Oriented languages is how easy reflection is (probably thanks to its javascript origins).
That being said, what you can do is simply create an array using a "for" loop. What I am assuming is that the variables row1Num1 row2Num2 and so on already exist in your class. Otherwise, obviously it would be much more efficient to store them in an array and simply read from it into a new array. Anyhow, the code should look something like this:
method 1:
var eventsArr:Array = [];
for(var i:int = 1; this["row" + i + "Num1"] != undefined /*or i<=length*/; i++){
eventsArr.push({num1:this["row" + i + "Num1"], num2:this["row" + i + "Num2"]});
}
for(var j:int = 0; j < eventsArr.length; j++){
dataGrid.addItem(eventsArr[j]);
}
method 2:
dd.addEventListener(MouseEvent.CLICK,ddd);
var numm:String="34"; //I am assuming this refers to the row number you wanted to add.
function ddd(evt:MouseEvent):void
{
var event4:Object={num1:this["row" + numm + "Num1"],num2:this["row" + numm + "Num2"]};
eventsArr.push(event4);
dataGrid.addItem(event4);
}
Hope that helps.
How to make a kind of array that index things based on a object? but not being strict like dictionary.
What I mean:
var a:Object = {a:3};
var b:Object = {a:3};
var dict:Dictionary = new Dictionary();
dict[a] = 'value for a';
// now I want to get the value for the last assignment
var value = dict[b];
// value doesn't exits :s
How to make something like that. TO not be to heavy as a lot of data will be flowing there.
I have an idea to use the toString() method but I would have to make custom classes.. I would like something fast..
Why not make a special class that encapsulates an array, put methods in there to add and remove elements from the array, and then you could make a special method (maybe getValueByObject(), whatever makes sense). Then you could do:
var mySpecialArrayClass:MySpecialArrayClass = MySpecialArrayClass();
var a:Object = {a:3};
var b:Object = {a:3};
mySpecialArrayClass.addElement(a,'value for a');
var value = mySpecialArrayClass.getValueByObject(a);
I could probably cook up a simple example of such a class if you don't follow.
Update:
Would something like this help?
http://snipplr.com/view/6494/action-script-to-string-serialization-and-deserialization/
Update:
Could you use the === functionality? if you say
if ( object === object )
it compares the underlying memory address to see if two objects are the same reference...