Inject HTML into a page from a content script - google-chrome

I am building a Chrome Extension and I have a requirement to overlay a blob of html on top of a few websites. At the moment I am using a JQuery .Get to pull the html from my server. In order to improve performance I am wondering if it is possible to include the html as a file in the extension directory and access the source directly from there? Does anyone know if this is possible?
UPDATE
Rob's suggestion does the job (see accepted answer). The only additional step is to register the file in the manifest under web_accessible_resources.
{
...
"web_accessible_resources": [
"myimportfile1.html",
"myimportfile2.html"
],
...
}

Yes, that's possible. Use chrome.runtime.getURL to get an absolute URL for the resource. For example:
Step 1 (standard JavaScript):
fetch(chrome.runtime.getURL('/template.html')).then(r => r.text()).then(html => {
document.body.insertAdjacentHTML('beforeend', html);
// not using innerHTML as it would break js event listeners of the page
});
Step 1 (jQuery):
$.get(chrome.runtime.getURL('/template.html'), function(data) {
$(data).appendTo('body');
// Or if you're using jQuery 1.8+:
// $($.parseHTML(data)).appendTo('body');
});
Step 2:
Register the resource in the manifest.json under web_accessible_resources:
"web_accessible_resources": [
"template.html",
"foo.jpg"
]

Another way of doing it is to use new Fetch API:
If the file's name is modal.html - update manifest.json accordingly
"web_accessible_resources": [
"modal.html",
],
and inject it like this:
fetch(chrome.runtime.getURL('/modal.html'))
.then(response => response.text())
.then(data => {
document.getElementById('inject-container').innerHTML = data;
// other code
// eg update injected elements,
// add event listeners or logic to connect to other parts of the app
}).catch(err => {
// handle error
});

This is my approach using a synchronous XHR:
var xmlHttp = null;
xmlHttp = new XMLHttpRequest();
xmlHttp.open( "GET", chrome.runtime.getURL ("src/inject/inject.html"), false );
xmlHttp.send( null );
var inject = document.createElement("div");
inject.innerHTML = xmlHttp.responseText
document.body.insertBefore (inject, document.body.firstChild);
Without jQuery etc.

I use this code. It's only 3 lines of code and you don't need any jquery's garbage.
var iframe = document.createElement ('iframe');
iframe.src = chrome.runtime.getURL ('iframe.html');
document.body.appendChild (iframe);

If you're using Angular in your Chrome extension, you can make use of ng-include
var injectedContent = document.createElement("div");
injectedContent.setAttribute("ng-include", "");
//ng-include src value must be wrapped in single quotes
injectedContent.setAttribute("src", "'" + chrome.runtime.getURL("template.html") + "'");
existingElement.appendChild(injectedContent);

Related

can make extinction chrome work automatically when open chrome [duplicate]

I'm writing a Chrome extension and trying to overlay a <div> over the current webpage as soon as a button is clicked in the popup.html file.
When I access the document.body.insertBefore method from within popup.html it overlays the <div> on the popup, rather than the current webpage.
Do I have to use messaging between background.html and popup.html in order to access the web page's DOM? I would like to do everything in popup.html, and to use jQuery too, if possible.
ManifestV3 service worker doesn't have any DOM/document/window.
ManifestV3/V2 extension pages (and the scripts inside) have their own DOM, document, window, and a chrome-extension:// URL (use devtools for that part of the extension to inspect it).
You need a content script to access DOM of web pages and interact with a tab's contents. Content scripts will execute in the tab as a part of that page, not as a part of the extension, so don't load your content script(s) in the extension page, use the following methods:
Method 1. Declarative
manifest.json:
"content_scripts": [{
"matches": ["*://*.example.com/*"],
"js": ["contentScript.js"]
}],
It will run once when the page loads. After that happens, use messaging but note, it can't send DOM elements, Map, Set, ArrayBuffer, classes, functions, and so on - it can only send JSON-compatible simple objects and types so you'll need to manually extract the required data and pass it as a simple array or object.
Method 2. Programmatic
ManifestV2:
Use chrome.tabs.executeScript in the extension script (like the popup or background) to inject a content script into a tab on demand.
The callback of this method receives results of the last expression in the content script so it can be used to extract data which must be JSON-compatible, see method 1 note above.
Required permissions in manifest.json:
Best case: "activeTab", suitable for a response to a user action (usually a click on the extension icon in the toolbar). Doesn't show a permission warning when installing the extension.
Usual: "*://*.example.com/" plus any other sites you want.
Worst case: "<all_urls>" or "*://*/", "http://*/", "https://*/" - when submitting into Chrome Web Store all of these put your extension in a super slow review queue because of broad host permissions.
ManifestV3 differences to the above:
Use chrome.scripting.executeScript.
Required permissions in manifest.json:
"scripting" - mandatory
"activeTab" - ideal scenario, see notes for ManifestV2 above.
If ideal scenario is impossible add the allowed sites to host_permissions in manifest.json.
Some examples of the extension popup script that use programmatic injection to add that div.
ManifestV3
Don't forget to add the permissions in manifest.json, see the other answer for more info.
Simple call:
(async () => {
const [tab] = await chrome.tabs.query({active: true, currentWindow: true});
await chrome.scripting.executeScript({
target: {tabId: tab.id},
func: inContent1,
});
})();
// executeScript runs this code inside the tab
function inContent1() {
const el = document.createElement('div');
el.style.cssText = 'position:fixed; top:0; left:0; right:0; background:red';
el.textContent = 'DIV';
document.body.appendChild(el);
}
Note: in Chrome 91 or older func: should be function:.
Calling with parameters and receiving a result
Requires Chrome 92 as it implemented args.
Example 1:
res = await chrome.scripting.executeScript({
target: {tabId: tab.id},
func: (a, b) => { return [window[a], window[b]]; },
args: ['foo', 'bar'],
});
Example 2:
(async () => {
const [tab] = await chrome.tabs.query({active: true, currentWindow: true});
let res;
try {
res = await chrome.scripting.executeScript({
target: {tabId: tab.id},
func: inContent2,
args: [{ foo: 'bar' }], // arguments must be JSON-serializable
});
} catch (e) {
console.warn(e.message || e);
return;
}
// res[0] contains results for the main page of the tab
document.body.textContent = JSON.stringify(res[0].result);
})();
// executeScript runs this code inside the tab
function inContent2(params) {
const el = document.createElement('div');
el.style.cssText = 'position:fixed; top:0; left:0; right:0; background:red';
el.textContent = params.foo;
document.body.appendChild(el);
return {
success: true,
html: document.body.innerHTML,
};
}
ManifestV2
Simple call:
// uses inContent1 from ManifestV3 example above
chrome.tabs.executeScript({ code: `(${ inContent1 })()` });
Calling with parameters and receiving a result:
// uses inContent2 from ManifestV3 example above
chrome.tabs.executeScript({
code: `(${ inContent2 })(${ JSON.stringify({ foo: 'bar' }) })`
}, ([result] = []) => {
if (!chrome.runtime.lastError) {
console.log(result); // shown in devtools of the popup window
}
});
This example uses automatic conversion of inContent function's code to string, the benefit here is that IDE can apply syntax highlight and linting. The obvious drawback is that the browser wastes time to parse the code, but usually it's less than 1 millisecond thus negligible.

Can a website detect extensions that are installed using Developed Mode? [duplicate]

I am in the process of building a Chrome extension, and for the whole thing to work the way I would like it to, I need an external JavaScript script to be able to detect if a user has my extension installed.
For example: A user installs my plugin, then goes to a website with my script on it. The website detects that my extension is installed and updates the page accordingly.
Is this possible?
Chrome now has the ability to send messages from the website to the extension.
So in the extension background.js (content.js will not work) add something like:
chrome.runtime.onMessageExternal.addListener(
function(request, sender, sendResponse) {
if (request) {
if (request.message) {
if (request.message == "version") {
sendResponse({version: 1.0});
}
}
}
return true;
});
This will then let you make a call from the website:
var hasExtension = false;
chrome.runtime.sendMessage(extensionId, { message: "version" },
function (reply) {
if (reply) {
if (reply.version) {
if (reply.version >= requiredVersion) {
hasExtension = true;
}
}
}
else {
hasExtension = false;
}
});
You can then check the hasExtension variable. The only drawback is the call is asynchronous, so you have to work around that somehow.
Edit:
As mentioned below, you'll need to add an entry to the manifest.json listing the domains that can message your addon. Eg:
"externally_connectable": {
"matches": ["*://localhost/*", "*://your.domain.com/*"]
},
2021 Update:
chrome.runtime.sendMessage will throw the following exception in console if the extension isn't installed or it's disabled.
Unchecked runtime.lastError: Could not establish connection. Receiving end does not exist
To fix this, add this validation inside the sendMessage callback
if (chrome.runtime.lastError) {
// handle error
}
I am sure there is a direct way (calling functions on your extension directly, or by using the JS classes for extensions), but an indirect method (until something better comes along):
Have your Chrome extension look for a specific DIV or other element on your page, with a very specific ID.
For example:
<div id="ExtensionCheck_JamesEggersAwesomeExtension"></div>
Do a getElementById and set the innerHTML to the version number of your extension or something. You can then read the contents of that client-side.
Again though, you should use a direct method if there is one available.
EDIT: Direct method found!!
Use the connection methods found here: https://developer.chrome.com/extensions/extension#global-events
Untested, but you should be able to do...
var myPort=chrome.extension.connect('yourextensionid_qwerqweroijwefoijwef', some_object_to_send_on_connect);
Another method is to expose a web-accessible resource, though this will allow any website to test if your extension is installed.
Suppose your extension's ID is aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa, and you add a file (say, a transparent pixel image) as test.png in your extension's files.
Then, you expose this file to the web pages with web_accessible_resources manifest key:
"web_accessible_resources": [
"test.png"
],
In your web page, you can try to load this file by its full URL (in an <img> tag, via XHR, or in any other way):
chrome-extension://aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa/test.png
If the file loads, then the extension is installed. If there's an error while loading this file, then the extension is not installed.
// Code from https://groups.google.com/a/chromium.org/d/msg/chromium-extensions/8ArcsWMBaM4/2GKwVOZm1qMJ
function detectExtension(extensionId, callback) {
var img;
img = new Image();
img.src = "chrome-extension://" + extensionId + "/test.png";
img.onload = function() {
callback(true);
};
img.onerror = function() {
callback(false);
};
}
Of note: if there is an error while loading this file, said network stack error will appear in the console with no possibility to silence it. When Chromecast used this method, it caused quite a bit of controversy because of this; with the eventual very ugly solution of simply blacklisting very specific errors from Dev Tools altogether by the Chrome team.
Important note: this method will not work in Firefox WebExtensions. Web-accessible resources inherently expose the extension to fingerprinting, since the URL is predictable by knowing the ID. Firefox decided to close that hole by assigning an instance-specific random URL to web accessible resources:
The files will then be available using a URL like:
moz-extension://<random-UUID>/<path/to/resource>
This UUID is randomly generated for every browser instance and is not your extension's ID. This prevents websites from fingerprinting the extensions a user has installed.
However, while the extension can use runtime.getURL() to obtain this address, you can't hard-code it in your website.
I thought I would share my research on this.
I needed to be able to detect if a specific extension was installed for some file:/// links to work.
I came across this article here
This explained a method of getting the manifest.json of an extension.
I adjusted the code a bit and came up with:
function Ext_Detect_NotInstalled(ExtName, ExtID) {
console.log(ExtName + ' Not Installed');
if (divAnnounce.innerHTML != '')
divAnnounce.innerHTML = divAnnounce.innerHTML + "<BR>"
divAnnounce.innerHTML = divAnnounce.innerHTML + 'Page needs ' + ExtName + ' Extension -- to intall the LocalLinks extension click here';
}
function Ext_Detect_Installed(ExtName, ExtID) {
console.log(ExtName + ' Installed');
}
var Ext_Detect = function (ExtName, ExtID) {
var s = document.createElement('script');
s.onload = function () { Ext_Detect_Installed(ExtName, ExtID); };
s.onerror = function () { Ext_Detect_NotInstalled(ExtName, ExtID); };
s.src = 'chrome-extension://' + ExtID + '/manifest.json';
document.body.appendChild(s);
}
var is_chrome = navigator.userAgent.toLowerCase().indexOf('chrome') > -1;
if (is_chrome == true) {
window.onload = function () { Ext_Detect('LocalLinks', 'jllpkdkcdjndhggodimiphkghogcpida'); };
}
With this you should be able to use Ext_Detect(ExtensionName,ExtensionID) to detect the installation of any number of extensions.
Another possible solution if you own the website is to use inline installation.
if (chrome.app.isInstalled) {
// extension is installed.
}
I know this an old question but this way was introduced in Chrome 15 and so I thought Id list it for anyone only now looking for an answer.
Here is an other modern approach:
const checkExtension = (id, src, callback) => {
let e = new Image()
e.src = 'chrome-extension://'+ id +'/'+ src
e.onload = () => callback(1), e.onerror = () => callback(0)
}
// "src" must be included to "web_accessible_resources" in manifest.json
checkExtension('gighmmpiobklfepjocnamgkkbiglidom', 'icons/icon24.png', (ok) => {
console.log('AdBlock: %s', ok ? 'installed' : 'not installed')
})
checkExtension('bhlhnicpbhignbdhedgjhgdocnmhomnp', 'images/checkmark-icon.png', (ok) => {
console.log('ColorZilla: %s', ok ? 'installed' : 'not installed')
})
I used the cookie method:
In my manifest.js file I included a content script that only runs on my site:
"content_scripts": [
{
"matches": [
"*://*.mysite.co/*"
],
"js": ["js/mysite.js"],
"run_at": "document_idle"
}
],
in my js/mysite.js I have one line:
document.cookie = "extension_downloaded=True";
and in my index.html page I look for that cookie.
if (document.cookie.indexOf('extension_downloaded') != -1){
document.getElementById('install-btn').style.display = 'none';
}
You could have the extension set a cookie and have your websites JavaScript check if that cookie is present and update accordingly. This and probably most other methods mentioned here could of course be cirvumvented by the user, unless you try and have the extension create custom cookies depending on timestamps etc, and have your application analyze them server side to see if it really is a user with the extension or someone pretending to have it by modifying his cookies.
There's another method shown at this Google Groups post. In short, you could try detecting whether the extension icon loads successfully. This may be helpful if the extension you're checking for isn't your own.
Webpage interacts with extension through background script.
manifest.json:
"background": {
"scripts": ["background.js"],
"persistent": true
},
"externally_connectable": {
"matches": ["*://(domain.ext)/*"]
},
background.js:
chrome.runtime.onMessageExternal.addListener(function(msg, sender, sendResponse) {
if ((msg.action == "id") && (msg.value == id))
{
sendResponse({id : id});
}
});
page.html:
<script>
var id = "some_ext_id";
chrome.runtime.sendMessage(id, {action: "id", value : id}, function(response) {
if(response && (response.id == id)) //extension installed
{
console.log(response);
}
else //extension not installed
{
console.log("Please consider installig extension");
}
});
</script>
Your extension could interact with the website (e.g. changing variables) and your website could detect this.
But there should be a better way to do this. I wonder how Google is doing it on their extension gallery (already installed applications are marked).
Edit:
The gallery use the chrome.management.get function. Example:
chrome.management.get("mblbciejcodpealifnhfjbdlkedplodp", function(a){console.log(a);});
But you can only access the method from pages with the right permissions.
A lot of the answers here so far are Chrome only or incur an HTTP overhead penalty. The solution that we are using is a little different:
1. Add a new object to the manifest content_scripts list like so:
{
"matches": ["https://www.yoursite.com/*"],
"js": [
"install_notifier.js"
],
"run_at": "document_idle"
}
This will allow the code in install_notifier.js to run on that site (if you didn't already have permissions there).
2. Send a message to every site in the manifest key above.
Add something like this to install_notifier.js (note that this is using a closure to keep the variables from being global, but that's not strictly necessary):
// Dispatch a message to every URL that's in the manifest to say that the extension is
// installed. This allows webpages to take action based on the presence of the
// extension and its version. This is only allowed for a small whitelist of
// domains defined in the manifest.
(function () {
let currentVersion = chrome.runtime.getManifest().version;
window.postMessage({
sender: "my-extension",
message_name: "version",
message: currentVersion
}, "*");
})();
Your message could say anything, but it's useful to send the version so you know what you're dealing with. Then...
3. On your website, listen for that message.
Add this to your website somewhere:
window.addEventListener("message", function (event) {
if (event.source == window &&
event.data.sender &&
event.data.sender === "my-extension" &&
event.data.message_name &&
event.data.message_name === "version") {
console.log("Got the message");
}
});
This works in Firefox and Chrome, and doesn't incur HTTP overhead or manipulate the page.
You could also use a cross-browser method what I have used.
Uses the concept of adding a div.
in your content script (whenever the script loads, it should do this)
if ((window.location.href).includes('*myurl/urlregex*')) {
$('html').addClass('ifextension');
}
in your website you assert something like,
if (!($('html').hasClass('ifextension')){}
And throw appropriate message.
If you have control over the Chrome extension, you can try what I did:
// Inside Chrome extension
var div = document.createElement('div');
div.setAttribute('id', 'myapp-extension-installed-div');
document.getElementsByTagName('body')[0].appendChild(div);
And then:
// On web page that needs to detect extension
if ($('#myapp-extension-installed-div').length) {
}
It feels a little hacky, but I couldn't get the other methods to work, and I worry about Chrome changing its API here. It's doubtful this method will stop working any time soon.
If you're trying to detect any extension from any website,
This post helped: https://ide.hey.network/post/5c3b6c7aa7af38479accc0c7
Basically, the solution would be to simply try to get a specific file (manifest.json or an image) from the extension by specifying its path. Here's what I used. Definitely working:
const imgExists = function(_f, _cb) {
const __i = new Image();
__i.onload = function() {
if (typeof _cb === 'function') {
_cb(true);
}
}
__i.onerror = function() {
if (typeof _cb === 'function') {
_cb(false);
}
}
__i.src = _f;
__i = null;
});
try {
imgExists("chrome-extension://${CHROME_XT_ID}/xt_content/assets/logo.png", function(_test) {
console.log(_test ? 'chrome extension installed !' : 'chrome extension not installed..');
ifrm.xt_chrome = _test;
// use that information
});
} catch (e) {
console.log('ERROR', e)
}
Here is how you can detect a specific Extension installed and show a warning message.
First you need to open the manifest file of the extension by going to chrome-extension://extension_id_here_hkdppipefbchgpohn/manifest.json and look for any file name within "web_accessible_resources" section.
<div class="chromewarning" style="display:none">
<script type="text/javascript">
$.get("chrome-extension://extension_id_here_hkdppipefbchgpohn/filename_found_in_ web_accessible_resources.png").done(function () {
$(".chromewarning").show();
}).fail(function () {
// alert("failed.");
});
</script>
<p>We have detected a browser extension that conflicts with learning modules in this course.</p>
</div>
Chrome Extension Manifest v3:
const isFirefox = chrome.runtime.OnInstalledReason.CHROME_UPDATE != "chrome_update";
For FireFox, I believe chrome.runtime.OnInstalledReason.BROWSER_UPDATE will be "browser_update": https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/runtime/OnInstalledReason

How to build a multilingual website with Polymer?

I don't want to duplicate my components or use templating application.
Then, how can I do that?
you could do something like the chrome.i18n api for chrome apps and extensions. https://developer.chrome.com/extensions/i18n the general idea is each language has a json file with all the text. sub foldered by language.
_locals
\- en
| \- messages.json
- es
\- messages.json
content of the json file just needs to be valid json. nothing exciting just key value pairs
messages.json
{
elementName: 'my-element',
elementVersion: '0.1'
}
the user of the element could set the language with a attribute
<my-element language="en"></my-element>
then in your element you would make a XMLHttpRequest to get the text.
getLanguageText: function() {
var xhr = new XMLHttpRequest();
var url = '/my-element/_locals/' + this.language + '/messages.json';
xhr.open("GET", url, true);
xhr.responseType = 'json';
xhr.send();
xhr.onload = function (e) {
this.text = e.target.response;
}.bind(this);
xhr.onerror = function (e) {
console.error('Error Loading Language Text', e);
};
};
the real issue i guess with this approach is it being dependent on path of the json file staying static. not a real big deal if everyone is going to get the element from say bower where it will always be in the bower_components/my-element/_locals/en/messages.json location.
then you could use the values in your html just like any other polymer value.
{{text.elementName}}
maybe this will help. /shrug
edit: i didn't see this # time of post but you might need to bind this to the onload callback. in the original answer this would be the xhr object. by using .bind(this) the callback would correctly target the custom element. ill edit answer.

Can ES6's module loader also load assets (html/css/...)

ES6's modules are based on a flexible loader architecture (although the standard is not final, so ...).
Does this mean ES6's loader, based on system.js, can load all assets? I.e. CSS, HTML, Images, Text, .. files of any sort?
I ask because I'm starting to use WebComponents & Polymer which have their own HTML import, and implementing them with ES6, which has its own import/loader (system.js).
If you use SystemJS then you can load assets by using plugins:
// Will generate a <link> element for my/file.css
System.import('my/file.css!')
.then(() => console.log('CSS file loaded'));
Alternatively, you can use an import statement. This will make sure that the CSS file is loaded before the your script executes:
import 'my/file.css!';
Finally, you can retrieve the contents of the file using the text plugin:
import cssContent from 'my/file.css!text';
console.log('CSS file contents: ', cssContent);
Another option is to add the css as a dependency in JSPM config files. Basically adding the dependency in the specific package .json file and then running 'jspm install' which will add the override to package.js & jspm.config.js
I know you mentioned ES6 modules, but as that does not appear to support CSS natively, if you're looking for something standards-based to load resources dynamically and wish for something possibly somewhat less unpleasant than XMLHttpRequest, the new Fetch API might be used like this:
var myStylesheets = ['myStyles1.css', 'myStyles2.css'];
Promise.all(myStylesheets.map(url => fetch(url))).
then(arr => Promise.all(arr.map(url => url.text()))).
then(arr => {
var style = document.createElement('style');
style.textContent = arr.reduce(
(prev, fileContents) => prev + fileContents, ''
);
document.head.appendChild(style);
}).then(() => {
// Do whatever now
});
This is even cleaner with async functions:
var myStylesheets = ['myStyles1.css', 'myStyles2.css'];
async function loadStyles(stylesheets) {
let arr = await Promise.all(stylesheets.map(url => fetch(url)))
arr = await Promise.all(arr.map(url => url.text()))
const style = document.createElement('style')
style.textContent = arr.reduce(
(prev, fileContents) => prev + fileContents, ''
)
document.head.appendChild(style);
// Do whatever now
}
loadStyles(myStylesheets)
For other resource types, you can use the blob() method for images, and pending ES6 modules support, eval() for JavaScript, etc.
I faced that question 8 years later :D
In my option, I think is interesting we can use the import.meta.url to be able to load assets relatively in a web scenario. That makes it more similar that esmodules import way.
In addition to the Zamir answer, if the assets/styles are public and we do not have to handle their content, there is no need to use fetch or any ajax at all. Just use HTML tags: link, img, scripts ...
eg: Loading a sibling css file relatively
mywebsite.com
assets
a-component.css
a-component.js
function loadStyle(styleUrl) {
const linkEl = document.createElement("link");
linkEl.setAttribute("rel", "stylesheet");
linkEl.setAttribute("href", styleUrl);
document.head.append(linkEl);
}
function load(currentPath, relativePath) {
// [https:,,,mywebsite.com,assets,a-component.js]
const parts = currentPath.split('/');
// [https:,,,mywebsite.com,assets]
parts.pop();
// [https:,,,mywebsite.com,assets,./a-component.css]
parts.push(relativePath);
// https://mywebsite.com/assets/a-component.css
const absoluteUrl = parts.join('/').replace('/./', '/');
// css
const extension = relativePath.split('.').pop();
switch(extension) {
case 'css':
loadStyle(absoluteUrl);
break;
// others types
}
}
// usage in a-component.js
// https://mywebsite.com/assets/a-component.js
load(import.meta.url, "./a-component.css");
That did help me out in a pure JS Legacy personal project without SystemJS.

access iframe content from a chrome's extension content script

I'm doing a plugin to do some transformations to the interface. I keep getting unsafe javascript attempt to access frame with url.... Domains, protocols and ports must match (typical cross site issue)
But being an extension it should have access to the iframe's content http://code.google.com/chrome/extensions/content_scripts.html ...
Doesn anyone know how to access it's contents so they can be capturable?
There's generally no direct way of accessing a different-origin window object. If you want to securely communicate between content scripts in different frames, you have to send a message to the background page which in turn sends the message back to the tab.
Here is an example:
Part of manifest.json:
"background": {"scripts":["bg.js"]},
"content_scripts": [
{"js": ["main.js"], "matches": ["<all_urls>"]},
{"js": ["sub.js"], "matches": ["<all_urls>"], "all_frames":true}
]
main.js:
var isTop = true;
chrome.runtime.onMessage.addListener(function(details) {
alert('Message from frame: ' + details.data);
});
sub.js:
if (!window.isTop) { // true or undefined
// do something...
var data = 'test';
// Send message to top frame, for example:
chrome.runtime.sendMessage({sendBack:true, data:data});
}
Background script 'bg.js':
chrome.runtime.onMessage.addListener(function(message, sender) {
if (message.sendBack) {
chrome.tabs.sendMessage(sender.tab.id, message.data);
}
});
An alternative method is to use chrome.tabs.executeScript in bg.js to trigger a function in the main content script.
Relevant documentation
Message passing c.runtime.sendMessage / c.tabs.sendMessage / c.runtime.onMessage
MessageSender and Tab types.
Content scripts
chrome.tabs.executeScript
I understand that this is an old question but I recently spent half a day in order to solve it.
Usually creating of a iframe looks something like that:
var iframe = document.createElement('iframe');
iframe.src = chrome.extension.getURL('iframe-content-page.html');
This frame will have different origin with a page and you will not be able to obtain its DOM. But if you create iframe just for css isolation you can do this in another way:
var iframe = document.createElement('iframe');
document.getElementById("iframe-parent").appendChild(iframe);
iframe.contentDocument.write(getFrameHtml('html/iframe-content-page.html'));
.......
function getFrameHtml(htmlFileName) {
var xmlhttp = new XMLHttpRequest();
xmlhttp.open("GET", chrome.extension.getURL(html/htmlFileName), false);
xmlhttp.send();
return xmlhttp.responseText;
}
.......
"web_accessible_resources": [
"html/htmlFileName.html",
"styles/*",
"fonts/*"
]
After that you can use iframe.contentDocument to access to iframe's DOM