I am building a GUI using swing Jframe. I am using netbeans, because it has this nice interface that allows you to create your GUI just by clicking. I once saved just the Java file of the Interface. Now I want to use this file again and it works fine, when I just add this file to a package inside a project. But I cant go to the design view anymore, the option is not available.
Does anyone know how to enable the design view?
Looking at it there is no .form file. Any idea how to compile this file?
You can recreate the .form file from the class. Please see here: http://wiki.netbeans.org/FaqFormGeneratingFormFile
If you move / copy your class you also have to copy the form file since it's not recreated.
Related
Since "initComponents" methods and settings fixed, I can't find how to add an existing JInternalFrame to my Netbeans project. Can someone point me in the right directions?
You can do one of two thing:
1 - copy the files of the jInternalFrame that you want to add to the folder of the project.
2 - drag from the file explorer that you use directly to your project tab in netbeans.
In both approaches you have to be careful to copy both the .java and the .form files.
when scripting for after effects I often use ExtendScript.
There is an extendscript package available for sublime text out there.
https://sublime.wbond.net/packages/ExtendScript
(this makes it possible to run your script directly from sublime text into after effects)
I was wondering if there is also something like this out there for any JetBrains IDEs (like WebStorm or PhpStorm etc.). I do know it has several plugins in it, but i don't know if there was ever one made for Expendscript like the one for sublime text.
I'm not aware of any... Please see http://devnet.jetbrains.com/message/5496889#5496889 for some hints
To be able to run adobe scripts from WebStorm, you can use external tools (Settings/External tools):
create a new external tool
specify a full path to Adobe tool capable of executing .jsx ("C:\Program Files (x86)\Adobe\Adobe Photoshop CS5\Photoshop.exe", for example) as a 'Program'
add $FileName$ as parameters
set a working directory to $FileDir$
make sure to check Show in/Project views and Editor menu to be able to run your tool from file right-click menu in Project view/Editor
then you'll be able to run your tool from a right-click menu of your .jsx file - the file will be passed to Photoshop as an argument
Say I am working on a couple of PHP projects named Framework and Application, where the latter is using the former. When I dive in the Application's classes, I see some of them extending Framework's classes, for example:
class Application_Controller extends Framework_Controller
When I hover mouse over Framework_Controller and click Ctrl, I want the name to become clickable link upon clicking on which the source code of the Framework_Controller class from the Framework project will be opened.
Currently I have achieved almost the same thing by adding the Framework codebase path to the "Include path" list (having the Application project opened, go to File/Settings/PHP). The Framework codebase tree appears under "External Libraries" in the Project window. So when I click on Framework_Controller as described above the Framework_Controller class file gets opened indeed. However, PHPStorm does not take into consideration that the file actually belongs to another project named Framework — it just opens the file. This has the following disadvantages:
On the top navigation bar, the full path to the file is shown (i.e.
starting from "/") rather than starting from the Framework project
root directory.
If I want to edit the file (and possibly more related files in the Framework codebase), I would have to manually switch to the Framework project window and find the same file in there.
So I am wondering if there is any way I could tell PHPStorm that the Application project uses/includes the Framework project, so that when I click on Framework_Controller as described above, the Framework_Controller class file gets opened in the Framework project window rather than just a file external to the Application project.
I am trying to run the program from http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf61c8a-7ff4.html
I am using Adbobe builder version 4.6 i encounter this problem WAVwriter class not found
when i do import com.adobe.audio.format.WAVWriter;
Also var outputFile:File = File.desktopDirectory.resolvePath("recording.wav"); File type is not found..
How to resolve this error
Exactly as Adnan Doric said. And if you want to output your file using Flash Player runtime (instead of AIR), you should use flash.net.FileReference class. Calling its dowload() method will pop up an external dialog which can be used to save your file.
File is an AIR class, make sure your project is for desktop or mobile (AIR). If not, you can make new desktop project by going to File/New/Flex Project... and check in the Desktop checkbox (for mobile, choose Flex Mobile Project).
Regarding WAVWriter, make sure you linked the related sources.
I'm using AsUnit for unit-testing my current AS3 project. My Main() is basically:
if ( UnitTest )
runUnitTests();
else
runMainProgram();
where I change UnitTest before building depending on whether I want to run the program or run the unit tests. Is there a way that makes it easier to switch between the two modes?
Optimally, I'd use F5 for building with UnitTest=false and another hotkey for building with UnitTest=false. What is the closest I can get with FlashDevelop?
You can do the following in FlashDevelop
if(CONFIG::debug) {
trace("Debug");
} else if(CONFIG::release) {
trace("Release");
}
These correspond to the drop down in the toolbar next to the play button.
See this link: http://www.flashdevelop.org/wikidocs/index.php?title=AS3_Conditional_Compilation
In terms of the shortcut, just create a macro that switches the release mode then hits play. From there you can add any shortcut you would like to your macro. So one shortcut will launch the course into debug/release mode as required.
Also note, you can have other CONFIG::bla's - so you might want to have CONFIG:unit1, CONFIG:unit2, etc, etc. See above link.
Easy solution:
duplicate the FlashDevelop project file (.as3proj) and name it "MyProject_tests.as3proj",
open this project, create a new ProjectTests class and set it as the main class,
change the output SWF in project settings.
Add another project file. To run the test using it as the primary. "Document class" the context menu on the file.
Like Chris mentioned, you can use FlashDevelop's Compiler Constants to do what you need, though it is a bit cumbersome turning these constants on and off.
However, there is a FlashDevelop plugin called Config::Toggle that makes that significantly quicker by providing an additional panel where you can enable/disable boolean constants with 1 click. The linked website describes the value of the plugin far better than I ever could. Hope that helps.