How to replace gwt json with my own json implementation - json

I need to find a method to work json implementation in my gwt-project com.google.gwt.json.client package instead of json in GWT com.google.gwt.json package.
In my GWT project I want to use json implementation written by myself and stored in a package in my project with same path as that of GWT json package.
Files inside this packages are com.google.gwt.json.client implemented by myself and keep in same package in my project, how to configure in project to use these packages instead of original.
Any suggestions regarding this will be appreciated.
Thanks to all..
UPDATES:
For more clarification on what I am looking for:
While parsing with JSONUtils in GWT, make parser to use JSONObject written in my project com.google.gwt.json package, insted of GWT-json in com.google.gwt.json package.

Sometimes it is necessary to modify certain GWT core classes because either, you need to fix an issue, or you need to add a new feature to them.
To override any GWT implementation class, for instance com.google.gwt.json.client.JSONObject, you only have to copy and modify that class in your src folder with the same path: src/main/java/com/google/gwt/json/client/JSONObject.java if you are using maven, src/com/google/gwt/json/client/JSONObject.java otherwise.
The only care you need is that your src folder is first in your classpath than the gwt sdk, with maven it is so by default. You should be aware as well that when you update the gwt version, perhaps you would need to update your implementations.
If the instances of the class you were trying to override, are created in GWT using the GWT.create() call, you could replace the class with your own implementation with a <replace-with> tag in your .gwt.xml. This technique is called deferred-binding. This is not the case since JSONObject is normally created with new.
Finally the <super-source> tag can be used to override any class implementation in compile time. Although super-source is designed to override jre classes by gwt implementations, replacing gwt with other gwt implementations works. In this case you have to put your modified classes, with the same namespace structure, in the folder pointed by the super-source tag.

Related

Import Polymer 2 components in Polymer 3

I am developing a web component using Polymer v3, and need to include some custom elements defined in legacy Polymer 2 components in the template HTML of my new component.
Since HTML imports are no longer supported in Polymer 3, what approach should I take to include them? If I was using Polymer 2 I could just add the following in my component's HTML file:
<link rel="import" href="../my-legacy-component.html">
I have tried adding the above link into the template HTML of my component, but it appears that doesn't work. I have also tried various import commands to reference the JS files inside the legacy component directly, but received various inscrutable JS errors so I'm not sure if that is the correct way to go either.
I can't believe there isn't a simple way to do this - would the Polymer team really introduce a new version of the library that is completely incompatible with all the components created using older versions?
Did you try to use polymer-modulizer?
Modulizer performs many different upgrade tasks, like:
Detects which .html files are used as HTML Imports and moves them to .js
Rewrites in HTML to import in JS.
Removes "module wrappers" - IIFEs that scopes your code.
Converts bower.json to package.json, using the corresponding packages on npm.
Converts "namespace references" to the proper JS module import, ie: Polymer.Async.timeOut to timeOut as imported from #polymer/polymer/lib/util/async.
Creates exports for values assigned to namespace referencs. ie, Foo.bar = {...} becomes export const bar = {...}
Rewrites namespace objects - an object with many members intended to be used as a module-like object, to JS modules.
Moves Polymer element templates from HTML into a JS template string.
Removes s if they only contained a template.
Moves other generic HTML in the document into a JS string and creates it when the module runs.
more on github
I have ran into the same problem with the module js-yaml earlier. I don't have enough reputation for a comment yet so I just write it down here.
Run this sudo npm install -g js-yaml -> This will install the missing package for the tool
Then at the root of your project, run modulizer --import-style name --out . -> This will convert your component from Polymer 2 to Polymer 3. The option --import-style name tells the tool to use package name instead of path. --out will make the tool writes those files to the directory.
After that, if no error prompts. Try to serve it with polymer serve --module-resolution=node -> Since we are using node modules now, we have to provide the --module-resolution=node option.

How do I create a Processing library that adds a new function to the language?

I want to create a Processing library that adds a single function to Processing. A single command. How do I do this?
So I want to be able to write on Processing this:
void setup() {
drawMyCustomShape()
}
In a way that drawMyCustomShape will be on my custom library implementation.
Thanks!
Note: this question is not about creating a new library in processing. Is about creating a library that exports one new command (so you can using without caring of the container class instance).
First of all, are you sure you really need to create an entire library? You could just add that class to your sketch without needing to deploy it as a library. If you're worried about clutter, just put it in its own tab.
If you really need to create a library, then there are three tutorials that you need to read:
Library Overview
Library Basics
Library Guidelines
But basically, you need to create a Java project (in an IDE like eclipse, or with a basic text editor and the command line) that uses Processing as a library. That's where you'd put your MyLibrary class. You'd then export it as a .jar file, and then import that .jar file into Processing. You would then be able to use your class exactly like you can use any other Processing library.
Your proposed setup has some other issues (how are you going to access the sketch variable from the static function?), but I'd suggest treating them as separate questions after you get the basics in place.
It sounds like you are actually looking to create your own extension of the Processing library, as in actually change the core jar file.
You can extend the actual Processing library by forking off of its main branch on Github. By writing your function drawMyCustomShape into the actual core in the forked version, you can then build the Processing Development Environment from your copy of the code. Using that particular copy of the PDE, you could do what you're describing.
Once you compile this build, you could actually distribute this copy of the PDE to your college students. They would be able to use your function as if nothing were changed. (I'm guessing that this is for an intro-level class at the college level, so that's why you would have to hide implementation from your students?)
Here's some links to get you started:
Processing github
Instructions for building the PDE from source
So, finally I found the most adequate answer for my case.
The solution for this is to implement a new Processing Mode that extends the builtin Java Mode. To include static members to the main processing program you will need to add a new static import to the ones that processing adds to your code.
You can do this by forking the Mode Template for 3.0 that #joelmoniz created from #martinleopold:
https://github.com/joelmoniz/TemplateMode/tree/3.0-compatibility
There is a good tutorial here:
http://pvcresin.hatenablog.com/entry/2016/03/17/210135
Why is the most adequate solution? : I think this is the best way to achieve new static methods in processing code and ensure an easy distribution! You just have to set the mode folder in your sketchbook/modes folder. If I were to fork processing it would be a big deal to prepare distributions for all operative systems and also to keep update with main project.
My particular solution:
To add my static imports into Processing I implemented a custom mode where I overrode the PdePreprocessor class which wraps the processing code with all the Java procesing code. So, the idea was to add more imports to the imports that the PdePreprocessor generates on the generated Java source.
In my custom PdePreprocessor I overrode the getCoreImports method to add my custom methods. I did this here because I consider the new imports are part of the core of my custom mode. You could also achieve this by overriding writeImports method.
In order to use my PdePreprocessor implementation I had to overrode the following classes:
Commander
JavaBuild
JavaEditor
JavaMode
JavaEditor
I had to implement a new JavaBuild which preprocesses the Sketch with my custom PdePreprocessor. And also use my custom JavaBuild in all the places where the Processing Java Mode instances the build class. Please share with us if there is a better way to do what I did.
Here is the github for my solution: http://github.com/arypbatista/processing-inpr/

Using mysql JDBC in the OSGi framework

I have a huge problem with getting a connection to a Database within my OSGi Application. I searched for 3 days an couldn't find a good solution. Just not working and old stuff. I'm using Bndtools for creating my Bundles.
Can anyone please help I'am very desperate.
Thanks
The most probable cause of this error seems that the package of the class being used is not present in the Import-package directive of the bundle's manifest.mf.
In OSGi environment, each bundle has its own classloader. So, each class will be loaded only once during the application life span. Whenever a class is being used outside of a bundle, the package the class resides in needs to be present in the Export-package attribute of its jar's manifest.mf.
Any client bundle which requires this package/class, should add the entry in its Import-package attribute of its manifest.mf file.
If you are using maven, you can use maven-bundle-plugin. This plugin will take care of generating appropriate manifest import and export headers by scanning the dependencies present in your project's pom.xml.

Problems while trying to use components from another module in intellij idea AS3

i'am trying to use components from another module, but is not working.
Look what i have:
I have my project, its an app to convert files, and its working everything is ok. Now i want to change the interface... for that i cloned a github repository thats is a project with the components that i want to use, and imported it as a module. (should i import as a module or as a project?)
Everything great till now, but when i try to use the components from the module i cant find the classes or even the module...
Any suggestions?
You should add your imported sources as a new module (let's call it B), then you should add a dependency from your original module A to your module B in order to use its code.
See this page on how to configure module dependencies.

Exported SWC doesn't preserve auto-complete functions' parameters' names

I am using Flash CS5 and I have created a large, rarely changing framework that I don't want to be recompiled every time I use it in my projects.
I must be doing something wrong because the "auto-complete" functionality doesn't show the names of the parameters of the functions.
For example, I have a function:
public class Hey {
public function show(name:String, num:Number, data:Array):void {...}
}
I export the SWC file and when I import it into another project, then the auto-complete for this function shows :
show(arg0:String, arg1:Number, arg2:Array):void
So, instead of "name", "num" and "data" I get "arg0", "arg1" and "arg2".
I have downloaded other SWC files and the auto-complete gets the names correctly.
Am I doing something wrong at export-time?
I have never been able to get an SWC generated with the Flash Pro IDE to supply the correct parameter names in code hints. For some reason, the Flash IDE either does not use the same compiler or does not use the same compiler options as the Flex SDK toolkit.
You can generate code-hinting-compatable SWCs with Flash Builder by creating a Flex Library project. The "Flex" part of "Flex Library" is a little misleading. You can build AS3-only SWC files with this project type.
Or if you don't feel like shelling out the money for Flash Builder, you can always download the free Flex SDK and use the compc compiler to generate the SWC for you. It's the same tool set that Flash Builder uses to generate SWCs, so you will get the same code-hinting ability. The syntax is pretty straight-forward if you're used to command line tools:
compc -source-path . -include-classes MyCustomClass -output=MyLibrary.swc
Hopefully someone can post a better answer and prove me wrong, but I've never seen a Flash-generated SWC include the parameters in code-hinting.
I suppose you compile with debug=false but should be debug=true to keep all necessary data in swc including arguments names.
Optimizing libraries means to remove debugging and other code from the library prior to deployment. For normal libraries that you are not using as RSLs, you do not need to optimize. This is because you will likely want to debug against the library during development, so you will need the debug code inside the library. And, when you compile the release version of your application, the compiler will exclude debug information as it links the classes from the library.
http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7ad5.html
For me the easiest way was to import the code to a Flash Develop project, and install a plugin to export swc's: http://sourceforge.net/projects/exportswc/
After installing Flash Develop go to Tools ยป Install Software and install the AIR SDK + ASC 2.0 (Action Script Compiler 2.0).
Furter information here: http://www.flashdevelop.org/community/viewtopic.php?t=2987