Why does $my_item->save fail with Rose::DB::Object? - rose-db-object

I am trying to do a simple addition of data to a database table (PostgreSQL). At first, I couldn't even get a simple
$my_item = $_item_class->new(...);
to work. I discovered I had spelled a field differently in my code from what I had in my "model" code.
But, now, this is working, but when I try:
$my_item->save;
it seems an exception is thrown. All this is occurring in an eval {...} structure and I would like to catch the exception and see what is going wrong, but I don't know how to do that.
Why would something like the "save" be failing here? I have checked everything, and all seems right (of course!).
And, how do I catch the exception that seems to be being thrown?
Thank you!

I figured all this out myself. It was simple. I had duplicated a field in my class somehow when I had done an edit to it. That was all. The class just had two identically named fields specified in the hash table in the class, both with identical characteristics. When I removed one of these, the code worked.
With regard to my second question about how to catch the exception, I had to learn how to have an
if ($#) {
.
.
.
}
right after my "eval {...}" structure. Because I am new to Perl, I didn't understand that. But, it was actually pretty easy to figure out. My problem was that I was working from some code as a model for me that didn't do that but named specific exceptions that were thrown in its "eval {...}" code. So, I thought that I had to have the names of exceptions that could be thrown by Rose::DB::Object calls, but I couldn't find any such exceptions in the documentation. When I learned about "if ($#) {...}", I was able to print out the reported exception in $# and from that I was able to see the problem with the duplicate field I mentioned above.
That was all there was to it. Everything is working just fine now.

Related

Java supplier interface with org.powermock.reflect.exceptions.MethodNotFoundException

I have mock a https://github.com/elastic/elasticsearch/blob/master/core/src/main/java/org/elasticsearch/client/transport/TransportClient.java with Powermockito, before it works, but since the code chanage and add below code:
NetworkModule networkModule = new NetworkModule(settings, true, pluginsService.filterPlugins(NetworkPlugin.class), threadPool,
bigArrays, circuitBreakerService, namedWriteableRegistry, xContentRegistry, networkService);
final Transport transport = networkModule.getTransportSupplier().get();
the code alway fail at getTransportSupplier().get(), the throws exception:
Caused by: org.powermock.reflect.exceptions.MethodNotFoundException: No methods matching the name(s) get were found in the class hierarchy of class java.lang.Object.
at org.powermock.reflect.internal.WhiteboxImpl.getMethods(WhiteboxImpl.java:1720)
at org.powermock.reflect.internal.WhiteboxImpl.getMethods(WhiteboxImpl.java:1745)
at org.powermock.reflect.internal.WhiteboxImpl.getBestMethodCandidate(WhiteboxImpl.java:983)
at org.powermock.core.MockGateway$MockInvocation.findMethodToInvoke(MockGateway.java:317)
at org.powermock.core.MockGateway$MockInvocation.init(MockGateway.java:356)
at org.powermock.core.MockGateway$MockInvocation.<init>(MockGateway.java:307)
at org.powermock.core.MockGateway.doMethodCall(MockGateway.java:142)
at org.powermock.core.MockGateway.methodCall(MockGateway.java:125)
at org.elasticsearch.client.transport.TransportClient.buildTemplate(TransportClient.java:162)
networkModule.getTransportSupplier() returns Supplier.
here is code from networkModule: https://github.com/elastic/elasticsearch/blob/master/core/src/main/java/org/elasticsearch/common/network/NetworkModule.java
any idea why?
I think this is a bug with Powermock.
See that entry in their issues database; which shows the same stack trace (although for some different target). But close enough.
So, chances are, this will be fixed at some point. Or not.
Long story, short rant: I have seen too many such problems with PowerMock; thus I decided at some point that I rather fix my broken designs; instead of using the PowerMock hammer. In my experience, when we talk about "our own code"; then we simply create easy-to-test code; and then we do not need PowerMock any more. Seriously, that works. When you create your own classes, and you need PowerMock to test that; then you did something wrong! And as soon as you stop using PowerMock; you stop spending time on problems that have nothing to do with your product.
Anyway, your option space is:
Subscribe to that defect; and try to get some attention to it; the more people go there and give "me too", the more likely something will happen.
Look into your design and have a closer look why you need PowerMock(ito). And then decide if you would benefit from eliminating this requirement by changing your production code.

I wanna understand why this syntax works, and how

I've seen a very strange thing that i know it works, but i can't seem to understand exactly why and how this works.
i have a line of code that reads this:
_game._requestedState = new (FlxU.getClass(FlxU.getClassName(_game._state,false)))();
Ok, so what i can see here, is, i'm invoking an annonymous constructor, by reflection. Is that it?
A simple yes would do as an answer.
A no with an explanation about how and why this works would be perfect.
Thanks.
There's no such thing as an anonymous constructor.
The method is called FlxU.getClassName, which makes it clear that there is in fact a name involved. It takes some _game._state, get's a class name from it and then gets the actual class from that name.
This is similar to getDefinitionByName(), which it likely uses internally.

Invalid method when method is valid

I have just started a new version of my Crysis Wars Server Side Modification called InfinityX. For better management, I have put the functions inside tables as it looks neater and I can group functions together (like Core.PlayerHandle:GetIp(player)), but I have ran into a problem.
The problem is that the specified method to get the players' name, player:GetName() is being seen as an invalid method, when the method actually is completely valid.
I would like to know if using the below structure is causing a problem and if so, how to fix it. This is the first time I've used this structure for functions, but it is already proving easier than the old method I was using.
The Code:
Event =
{
PlayerConnect = function(player)
Msg.All:CenteredConsole("$4Event$8 (Connect)$9: $3"..player:GetName().." on channel "..player.actor:GetChannel());
System.LogAlways(Default.Tag.."Incoming Connect on Channel "..player.actor:GetChannel());
Event:Log("Connect", player);
end;
};
The below code works when I bypass the function and put the code directly where it's needed:
Msg.All:CenteredConsole("$4Event$8 (Connect)$9: $3"..player:GetName().." on channel "..player.actor:GetChannel());
System.LogAlways(Default.Tag.."Incoming Connect on Channel "..player.actor:GetChannel());
The Error:
[Warning] [Lua Error] infinityx/main/core.events.lua:23: attempt to call method 'GetName' (a nil value)
PlayerConnect, (infinityx/main/core.events.lua: 23)
ConnectScript, (infinityx/main/core.main.lua: 52)
OnClientEnteredGame, (scripts/gamerules/instantaction.lua: 511)
(null) (scripts/gamerules/teaminstantaction.lua: 520)
Any clarification would be appreciated.
Thanks :)
Well, as PlayerConnect is inside the table Event, and you are calling with a ":", add self as first arg in the function, like:
PlayerConnect = function(self, player)
Clearly, player in the first block of code is not the same as player in the second block of code. The problem must be that the caller of Event.PlayerConnect is not passing the same value.
To test that your Event.PlayerConnect function works, try this in the same place as your second block of code:
Event.PlayerConnect(player)
That should work as you expect.
So, the problem comes down to how Event.PlayerConnect is called without the second block of code. I'm not familiar with that game engine so I don't know how it is done. Perhaps reviewing the documentation and/or debugging that area would help. If you print(player) or call the equivalent log function in both cases, you should see they are different. If you can't run in a debugger, you can still get a stack trace with print(debug.traceback("Accessing player, who's value is: "..player)). If there is indeed some kind of table-based player object in both cases, you can try comparing their fields to see how they are different. You might need to write a simple dumping function to help with that.

LUA - How to call a function from a string using the _G[x]() method

I'm having a problem with my code and I don't know what's up, I've searched online and the _Gx method was suggested as the best way over ones like loadstring(x)... although I would be happy with either, can't get either one to work. What I want to do is, in ComputerCraft, send a function name and argument to a turtle, which I'm doing by saving both values to a table and sending across the table, and then on the turtle's program, have a big list of functions, and using a command, call them from the string sent and insert the arg as well. My error is "attempt to call nil", which I don't quite understand why it's saying that... Thanks in Advance!
EDIT
I've edited my code down, as asked, to show that even stripping all else away, this still fails. I could even strip it down even more by taking the variable completely out, and putting the string straight into the _G. This still fails even doing it like that. I've decided to keep it in because that's how I am actually going to be using it later. Calling the function normally works fine. I'm using version Luaj-jse 2.0.3
function foo ()
print ("HI!")
end
print (_VERSION)
I don't know what rednet is, but it seems like you passes name of function to another Lua VM, which doesn't know anything about this function (this function is absent in that VM's globals table).
So, passing function definition as string and executing it by receiver with loadstring is the only solution.

Bada exceptions on RemoveAllControls call

What's the deal with this, it's driving me crazy?
I run this piece of code;
if(GetControlCount() > 0)
{
RemoveAllControls();
}
And as soon as I step over the RemoveAllControls(); line I get the following exceptions;
12557.709,EXCEPTION,P44,T00,A174,Osp::Ui::Container::GetControlAt (392) > [E_OBJ_NOT_FOUND] Unable to find the specified control.
12557.709,EXCEPTION,P44,T00,A174,Osp::Ui::Container::RemoveControl (247) > [E_OBJ_NOT_FOUND] Propagated.
If the problem is that there are no controls, surely my check should be solving this? So what's the deal?
I have also tried naming the controls individually, null checking them an then removing them if they are not null, but again, I get these exceptions.
12557.709,EXCEPTION,P44,T00,A174,Osp::Ui::Container::GetControlAt (392) > [E_OBJ_NOT_FOUND] Unable to find the specified control.
12557.709,EXCEPTION,P44,T00,A174,Osp::Ui::Container::RemoveControl (247) > [E_OBJ_NOT_FOUND] Propagated.
Is it possible that these are being flagged from a different place in your code? You should try and catch the result to make doubly sure it is coming from where you think. There are several variations of Control::Remove and the AppLog doesn't exactly match the ones you call so perhaps you call other, similarly named ones elsewhere and you are seeing their internal implementation(s) throwing exceptions.