mxGraph cell resize and graph layout - mxgraph

I'm having problems with resizing cells and built-in mxGraph layouts.
If I put a cell on canvas, and I try to resize it, even for a pixel, it grows huge, something like 50000px x 30000px, so it streches my whole canvas, and of course it is unusable.
If I load a graph from an xml file from the database, I can resize cells without any problems.
Similar thing happens with the built in layouts. I'd like to use compact tree layout (the reason I like it beacuse it aligns my whole horizontal).
When I draw a graph and try to use that layout, my graph goes wild, also streching to 50000px x 30000 px (example dimensions, but the scroll is so tiny I can barely aim it with the mouse).
If I load a graph from xml from a database, compact tree layout works perfect. But as soon as I add another cell in it, and try to use compact tree layout again, it goes wild, again.
I use absolute positioning for div which holds the canvas, as same as on the example here (http://jgraph.github.io/mxgraph/javascript/examples/editors/workfloweditor.html)
This is my css and html :
<head>
<style type="text/css">
#graphContainer {
background: url('../../resources/jgraph/src/images/grid.gif');
left: 20px;
right: 20px;
top: 65px;
bottom: 20px;
position: absolute;
border: 1px solid #F2F2F2;
white-space: nowrap;
font-family: Arial;
font-size: 8pt;
display: block;
}
</style>
</head>
<body>
<div id="graphContainer"></div>
<script>
$(document).ready(function(){
mc.init(document.getElementById('graphContainer'));
});
</script>
</body>
</html>
And this is my javascript for graph initialization (along with the couple of events, beacuse I'm not sure if they are the problem):
mxConnectionHandler.prototype.connectImage = new mxImage('../../resources/jgraph/src/images/connector.gif', 14, 14);
if (!mxClient.isBrowserSupported()) {
mxUtils.error('Browser is not supported!', 200, false);
} else {
var root = new mxCell();
root.insert(new mxCell());
var model = new mxGraphModel(root);
if (mxClient.IS_QUIRKS)
{
document.body.style.overflow = 'hidden';
new mxDivResizer(graphContainer);
}
var editor = new mxEditor();
editor.setGraphContainer(graphContainer);
editor.readGraphModel(model);
var graph = editor.graph;
graph.setConnectable(true);
new mxRubberband(graph);
/* CODE FOR ADDING THE TOOLBAR, excluded from example */
//code for writing out the node name
graph.convertValueToString = function(cell)
{
if (mxUtils.isNode(cell.value))
{
var outValue = cell.value.getAttribute('nodeName');
if (outValue != null && outValue.length > 0)
{
return outValue;
}
return '';
}
return '';
};
//defining on select event
graph.getSelectionModel().addListener(mxEvent.CHANGE, function(sender, evt)
{
events.cellSelectionChanged(graph, graph.getSelectionCell());
});
//triggering the on select event
events.cellSelectionChanged(graph);
//cells added event
graph.addListener(mxEvent.CELLS_ADDED, function(sender, evt) {
var vertex = evt.getProperties().cells[0];
if(vertex.isVertex()){
var decoder = new mxCodec();
var nodeModel = decoder.decode(vertex.value);
if(nodeModel.type=='node' || nodeModel.type=='branch'){
utils.changeCellAttribute(vertex, 'nodeName', 'Node_' + vertex.id);
}else if(nodeModel.type=='start'){
utils.changeCellAttribute(vertex, 'nodeName', 'START');
}else if(nodeModel.type=='end'){
utils.changeCellAttribute(vertex, 'nodeName', 'END');
}else if(nodeModel.type=='form'){
utils.changeCellAttribute(vertex, 'nodeName', 'Form');
}
}
});
//on connect event
graph.connectionHandler.addListener(mxEvent.CONNECT, function(sender, evt){
var model = graph.getModel();
var edge = evt.getProperty('cell');
var source = model.getTerminal(edge, true);
var target = model.getTerminal(edge, false);
});
}
Any thoughts what the problem might be?

Solution:
Complete graph and cell configuration is loaded from the database (in this example), including the width and height for the cells.
The problem was adding toolbar items for certain cell types, more precise, dropped cell default width and height. As I said we are loading the configuration from the database, it is completely string-ified, so were the width and height.
They both had to be cast to JavaScript Number object for resize and layout to behave properly.

Related

Is it possible to scroll only a div, but not the whole page unless you scroll outside that div? [duplicate]

I have a little "floating tool box" - a div with position:fixed; overflow:auto.
Works just fine.
But when scrolling inside that box (with the mouse wheel) and reaching the bottom OR top, the parent element "takes over" the "scroll request" : The document behind the tool box scrolls.
- Which is annoying and not what the user "asked for".
I'm using jQuery and thought I could stop this behaviour with event.stoppropagation():
$("#toolBox").scroll( function(event){ event.stoppropagation() });
It does enter the function, but still, propagation happens anyway (the document scrolls)
- It's surprisingly hard to search for this topic on SO (and Google), so I have to ask:
How to prevent propagation / bubbling of the scroll-event ?
Edit:
Working solution thanks to amustill (and Brandon Aaron for the mousewheel-plugin here:
https://github.com/brandonaaron/jquery-mousewheel/raw/master/jquery.mousewheel.js
$(".ToolPage").bind('mousewheel', function(e, d)
var t = $(this);
if (d > 0 && t.scrollTop() === 0) {
e.preventDefault();
}
else {
if (d < 0 && (t.scrollTop() == t.get(0).scrollHeight - t.innerHeight())) {
e.preventDefault();
}
}
});
I am adding this answer for completeness because the accepted answer by #amustill does not correctly solve the problem in Internet Explorer. Please see the comments in my original post for details. In addition, this solution does not require any plugins - only jQuery.
In essence, the code works by handling the mousewheel event. Each such event contains a wheelDelta equal to the number of px which it is going to move the scrollable area to. If this value is >0, then we are scrolling up. If the wheelDelta is <0 then we are scrolling down.
FireFox: FireFox uses DOMMouseScroll as the event, and populates originalEvent.detail, whose +/- is reversed from what is described above. It generally returns intervals of 3, while other browsers return scrolling in intervals of 120 (at least on my machine). To correct, we simply detect it and multiply by -40 to normalize.
#amustill's answer works by canceling the event if the <div>'s scrollable area is already either at the top or the bottom maximum position. However, Internet Explorer disregards the canceled event in situations where the delta is larger than the remaining scrollable space.
In other words, if you have a 200px tall <div> containing 500px of scrollable content, and the current scrollTop is 400, a mousewheel event which tells the browser to scroll 120px further will result in both the <div> and the <body> scrolling, because 400 + 120 > 500.
So - to solve the problem, we have to do something slightly different, as shown below:
The requisite jQuery code is:
$(document).on('DOMMouseScroll mousewheel', '.Scrollable', function(ev) {
var $this = $(this),
scrollTop = this.scrollTop,
scrollHeight = this.scrollHeight,
height = $this.innerHeight(),
delta = (ev.type == 'DOMMouseScroll' ?
ev.originalEvent.detail * -40 :
ev.originalEvent.wheelDelta),
up = delta > 0;
var prevent = function() {
ev.stopPropagation();
ev.preventDefault();
ev.returnValue = false;
return false;
}
if (!up && -delta > scrollHeight - height - scrollTop) {
// Scrolling down, but this will take us past the bottom.
$this.scrollTop(scrollHeight);
return prevent();
} else if (up && delta > scrollTop) {
// Scrolling up, but this will take us past the top.
$this.scrollTop(0);
return prevent();
}
});
In essence, this code cancels any scrolling event which would create the unwanted edge condition, then uses jQuery to set the scrollTop of the <div> to either the maximum or minimum value, depending on which direction the mousewheel event was requesting.
Because the event is canceled entirely in either case, it never propagates to the body at all, and therefore solves the issue in IE, as well as all of the other browsers.
I have also put up a working example on jsFiddle.
All the solutions given in this thread don't mention an existing - and native - way to solve this problem without reordering DOM and/or using event preventing tricks. But there's a good reason: this way is proprietary - and available on MS web platform only. Quoting MSDN:
-ms-scroll-chaining property - specifies the scrolling behavior that occurs when a user hits the scroll limit during a manipulation. Property values:
chained - Initial value. The nearest scrollable parent element begins scrolling when the user hits a scroll limit during a manipulation. No bounce effect is shown.
none - A bounce effect is shown when the user hits a scroll limit during a manipulation.
Granted, this property is supported on IE10+/Edge only. Still, here's a telling quote:
To give you a sense of how popular preventing scroll chaining may be,
according to my quick http-archive search "-ms-scroll-chaining: none"
is used in 0.4% of top 300K pages despite being limited in
functionality and only supported on IE/Edge.
And now good news, everyone! Starting from Chrome 63, we finally have a native cure for Blink-based platforms too - and that's both Chrome (obviously) and Android WebView (soon).
Quoting the introducing article:
The overscroll-behavior property is a new CSS feature that controls
the behavior of what happens when you over-scroll a container
(including the page itself). You can use it to cancel scroll chaining,
disable/customize the pull-to-refresh action, disable rubberbanding
effects on iOS (when Safari implements overscroll-behavior), and more.[...]
The property takes three possible values:
auto - Default. Scrolls that originate on the element may propagate to
ancestor elements.
contain - prevents scroll chaining. Scrolls do not
propagate to ancestors but local effects within the node are shown.
For example, the overscroll glow effect on Android or the
rubberbanding effect on iOS which notifies the user when they've hit a
scroll boundary. Note: using overscroll-behavior: contain on the html
element prevents overscroll navigation actions.
none - same as contain but it also prevents overscroll effects within the node itself (e.g. Android overscroll glow or iOS rubberbanding).
[...] The best part is that using overscroll-behavior does not adversely
affect page performance like the hacks mentioned in the intro!
Here's this feature in action. And here's corresponding CSS Module document.
UPDATE: Firefox, since version 59, has joined the club, and MS Edge is expected to implement this feature in version 18. Here's the corresponding caniusage.
UPDATE 2: And now (Oct, 2022) Safari officially joined the club: since 16.0 version, overscroll-behavior is no longer behind the feature flag.
It's possible with the use of Brandon Aaron's Mousewheel plugin.
Here's a demo: http://jsbin.com/jivutakama/edit?html,js,output
$(function() {
var toolbox = $('#toolbox'),
height = toolbox.height(),
scrollHeight = toolbox.get(0).scrollHeight;
toolbox.bind('mousewheel', function(e, d) {
if((this.scrollTop === (scrollHeight - height) && d < 0) || (this.scrollTop === 0 && d > 0)) {
e.preventDefault();
}
});
});
I know it's quite an old question, but since this is one of top results in google... I had to somehow cancel scroll bubbling without jQuery and this code works for me:
function preventDefault(e) {
e = e || window.event;
if (e.preventDefault)
e.preventDefault();
e.returnValue = false;
}
document.getElementById('a').onmousewheel = function(e) {
document.getElementById('a').scrollTop -= e. wheelDeltaY;
preventDefault(e);
}
EDIT: CodePen example
For AngularJS, I defined the following directive:
module.directive('isolateScrolling', function () {
return {
restrict: 'A',
link: function (scope, element, attr) {
element.bind('DOMMouseScroll', function (e) {
if (e.detail > 0 && this.clientHeight + this.scrollTop == this.scrollHeight) {
this.scrollTop = this.scrollHeight - this.clientHeight;
e.stopPropagation();
e.preventDefault();
return false;
}
else if (e.detail < 0 && this.scrollTop <= 0) {
this.scrollTop = 0;
e.stopPropagation();
e.preventDefault();
return false;
}
});
element.bind('mousewheel', function (e) {
if (e.deltaY > 0 && this.clientHeight + this.scrollTop >= this.scrollHeight) {
this.scrollTop = this.scrollHeight - this.clientHeight;
e.stopPropagation();
e.preventDefault();
return false;
}
else if (e.deltaY < 0 && this.scrollTop <= 0) {
this.scrollTop = 0;
e.stopPropagation();
e.preventDefault();
return false;
}
return true;
});
}
};
});
And then added it to the scrollable element (the dropdown-menu ul):
<div class="dropdown">
<button type="button" class="btn dropdown-toggle">Rename <span class="caret"></span></button>
<ul class="dropdown-menu" isolate-scrolling>
<li ng-repeat="s in savedSettings | objectToArray | orderBy:'name' track by s.name">
<a ng-click="renameSettings(s.name)">{{s.name}}</a>
</li>
</ul>
</div>
Tested on Chrome and Firefox. Chrome's smooth scrolling defeats this hack when a large mousewheel movement is made near (but not at) the top or bottom of the scroll region.
There are tons of questions like this out there, with many answers, but I could not find a satisfactory solution that did not involve events, scripts, plugins, etc. I wanted to keep it straight in HTML and CSS. I finally found a solution that worked, although it involved restructuring the markup to break the event chain.
1. Basic problem
Scrolling input (i.e.: mousewheel) applied to the modal element will spill over into an ancestor element and scroll it in the same direction, if some such element is scrollable:
(All examples are meant to be viewed on desktop resolutions)
https://jsfiddle.net/ybkbg26c/5/
HTML:
<div id="parent">
<div id="modal">
This text is pretty long here. Hope fully, we will get some scroll bars.
</div>
</div>
CSS:
#modal {
position: absolute;
height: 100px;
width: 100px;
top: 20%;
left: 20%;
overflow-y: scroll;
}
#parent {
height: 4000px;
}
2. No parent scroll on modal scroll
The reason why the ancestor ends up scrolling is because the scroll event bubbles and some element on the chain is able to handle it. A way to stop that is to make sure none of the elements on the chain know how to handle the scroll. In terms of our example, we can refactor the tree to move the modal out of the parent element. For obscure reasons, it is not enough to keep the parent and the modal DOM siblings; the parent must be wrapped by another element that establishes a new stacking context. An absolutely positioned wrapper around the parent can do the trick.
The result we get is that as long as the modal receives the scroll event, the event will not bubble to the "parent" element.
It should typically be possible to redesign the DOM tree to support this behavior without affecting what the end user sees.
https://jsfiddle.net/0bqq31Lv/3/
HTML:
<div id="context">
<div id="parent">
</div>
</div>
<div id="modal">
This text is pretty long here. Hope fully, we will get some scroll bars.
</div>
CSS (new only):
#context {
position: absolute;
overflow-y: scroll;
top: 0;
bottom: 0;
left: 0;
right: 0;
}
3. No scroll anywhere except in modal while it is up
The solution above still allows the parent to receive scroll events, as long as they are not intercepted by the modal window (i.e. if triggered by mousewheel while the cursor is not over the modal). This is sometimes undesirable and we may want to forbid all background scrolling while the modal is up. To do that, we need to insert an extra stacking context that spans the whole viewport behind the modal. We can do that by displaying an absolutely positioned overlay, which can be fully transparent if necessary (but not visibility:hidden).
https://jsfiddle.net/0bqq31Lv/2/
HTML:
<div id="context">
<div id="parent">
</div>
</div>
<div id="overlay">
</div>
<div id="modal">
This text is pretty long here. Hope fully, we will get some scroll bars.
</div>
CSS (new on top of #2):
#overlay {
background-color: transparent;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
}
Here's a plain JavaScript version:
function scroll(e) {
var delta = (e.type === "mousewheel") ? e.wheelDelta : e.detail * -40;
if (delta < 0 && (this.scrollHeight - this.offsetHeight - this.scrollTop) <= 0) {
this.scrollTop = this.scrollHeight;
e.preventDefault();
} else if (delta > 0 && delta > this.scrollTop) {
this.scrollTop = 0;
e.preventDefault();
}
}
document.querySelectorAll(".scroller").addEventListener("mousewheel", scroll);
document.querySelectorAll(".scroller").addEventListener("DOMMouseScroll", scroll);
As variant, to avoid performance issues with scroll or mousewheel handling, you can use code like below:
css:
body.noscroll {
overflow: hidden;
}
.scrollable {
max-height: 200px;
overflow-y: scroll;
border: 1px solid #ccc;
}
html:
<div class="scrollable">
...A bunch of items to make the div scroll...
</div>
...A bunch of text to make the body scroll...
js:
var $document = $(document),
$body = $('body'),
$scrolable = $('.scrollable');
$scrolable.on({
'mouseenter': function () {
// add hack class to prevent workspace scroll when scroll outside
$body.addClass('noscroll');
},
'mouseleave': function () {
// remove hack class to allow scroll
$body.removeClass('noscroll');
}
});
Example of work: http://jsbin.com/damuwinarata/4
Angular JS Directive
I had to wrap an angular directive. The following is a Mashup of the other answers here. tested on Chrome and Internet Explorer 11.
var app = angular.module('myApp');
app.directive("preventParentScroll", function () {
return {
restrict: "A",
scope: false,
link: function (scope, elm, attr) {
elm.bind('mousewheel', onMouseWheel);
function onMouseWheel(e) {
elm[0].scrollTop -= (e.wheelDeltaY || (e.originalEvent && (e.originalEvent.wheelDeltaY || e.originalEvent.wheelDelta)) || e.wheelDelta || 0);
e.stopPropagation();
e.preventDefault();
e.returnValue = false;
}
}
}
});
Usage
<div prevent-parent-scroll>
...
</div>
Hopes this helps the next person that gets here from a Google search.
Using native element scroll properties with the delta value from the mousewheel plugin:
$elem.on('mousewheel', function (e, delta) {
// Restricts mouse scrolling to the scrolling range of this element.
if (
this.scrollTop < 1 && delta > 0 ||
(this.clientHeight + this.scrollTop) === this.scrollHeight && delta < 0
) {
e.preventDefault();
}
});
In case someone is still looking for a solution for this, the following plugin does the job http://mohammadyounes.github.io/jquery-scrollLock/
It fully addresses the issue of locking mouse wheel scroll inside a given container, preventing it from propagating to parent element.
It does not change wheel scrolling speed, user experience will not be affected. and you get the same behavior regardless of the OS mouse wheel vertical scrolling speed (On Windows it can be set to one screen or one line up to 100 lines per notch).
Demo: http://mohammadyounes.github.io/jquery-scrollLock/example/
Source: https://github.com/MohammadYounes/jquery-scrollLock
You can achieve this outcome with CSS, ie
.isolate-scrolling {
overscroll-behavior: contain;
}
This will only scroll the parent container if your mouse leaves the child element to the parent.
amustill's answer as a knockout handler:
ko.bindingHandlers.preventParentScroll = {
init: function (element, valueAccessor, allBindingsAccessor, context) {
$(element).mousewheel(function (e, d) {
var t = $(this);
if (d > 0 && t.scrollTop() === 0) {
e.preventDefault();
}
else {
if (d < 0 && (t.scrollTop() == t.get(0).scrollHeight - t.innerHeight())) {
e.preventDefault();
}
}
});
}
};
the method above is not that natural, after some googling I find a more nice solution , and no need of jQuery. see [1] and demo [2].
var element = document.getElementById('uf-notice-ul');
var isMacWebkit = (navigator.userAgent.indexOf("Macintosh") !== -1 &&
navigator.userAgent.indexOf("WebKit") !== -1);
var isFirefox = (navigator.userAgent.indexOf("firefox") !== -1);
element.onwheel = wheelHandler; // Future browsers
element.onmousewheel = wheelHandler; // Most current browsers
if (isFirefox) {
element.scrollTop = 0;
element.addEventListener("DOMMouseScroll", wheelHandler, false);
}
// prevent from scrolling parrent elements
function wheelHandler(event) {
var e = event || window.event; // Standard or IE event object
// Extract the amount of rotation from the event object, looking
// for properties of a wheel event object, a mousewheel event object
// (in both its 2D and 1D forms), and the Firefox DOMMouseScroll event.
// Scale the deltas so that one "click" toward the screen is 30 pixels.
// If future browsers fire both "wheel" and "mousewheel" for the same
// event, we'll end up double-counting it here. Hopefully, however,
// cancelling the wheel event will prevent generation of mousewheel.
var deltaX = e.deltaX * -30 || // wheel event
e.wheelDeltaX / 4 || // mousewheel
0; // property not defined
var deltaY = e.deltaY * -30 || // wheel event
e.wheelDeltaY / 4 || // mousewheel event in Webkit
(e.wheelDeltaY === undefined && // if there is no 2D property then
e.wheelDelta / 4) || // use the 1D wheel property
e.detail * -10 || // Firefox DOMMouseScroll event
0; // property not defined
// Most browsers generate one event with delta 120 per mousewheel click.
// On Macs, however, the mousewheels seem to be velocity-sensitive and
// the delta values are often larger multiples of 120, at
// least with the Apple Mouse. Use browser-testing to defeat this.
if (isMacWebkit) {
deltaX /= 30;
deltaY /= 30;
}
e.currentTarget.scrollTop -= deltaY;
// If we ever get a mousewheel or wheel event in (a future version of)
// Firefox, then we don't need DOMMouseScroll anymore.
if (isFirefox && e.type !== "DOMMouseScroll") {
element.removeEventListener("DOMMouseScroll", wheelHandler, false);
}
// Don't let this event bubble. Prevent any default action.
// This stops the browser from using the mousewheel event to scroll
// the document. Hopefully calling preventDefault() on a wheel event
// will also prevent the generation of a mousewheel event for the
// same rotation.
if (e.preventDefault) e.preventDefault();
if (e.stopPropagation) e.stopPropagation();
e.cancelBubble = true; // IE events
e.returnValue = false; // IE events
return false;
}
[1] https://dimakuzmich.wordpress.com/2013/07/16/prevent-scrolling-of-parent-element-with-javascript/
[2] http://jsfiddle.net/dima_k/5mPkB/1/
This actually works in AngularJS.
Tested on Chrome and Firefox.
.directive('stopScroll', function () {
return {
restrict: 'A',
link: function (scope, element, attr) {
element.bind('mousewheel', function (e) {
var $this = $(this),
scrollTop = this.scrollTop,
scrollHeight = this.scrollHeight,
height = $this.height(),
delta = (e.type == 'DOMMouseScroll' ?
e.originalEvent.detail * -40 :
e.originalEvent.wheelDelta),
up = delta > 0;
var prevent = function() {
e.stopPropagation();
e.preventDefault();
e.returnValue = false;
return false;
};
if (!up && -delta > scrollHeight - height - scrollTop) {
// Scrolling down, but this will take us past the bottom.
$this.scrollTop(scrollHeight);
return prevent();
} else if (up && delta > scrollTop) {
// Scrolling up, but this will take us past the top.
$this.scrollTop(0);
return prevent();
}
});
}
};
})
my jQuery plugin:
$('.child').dontScrollParent();
$.fn.dontScrollParent = function()
{
this.bind('mousewheel DOMMouseScroll',function(e)
{
var delta = e.originalEvent.wheelDelta || -e.originalEvent.detail;
if (delta > 0 && $(this).scrollTop() <= 0)
return false;
if (delta < 0 && $(this).scrollTop() >= this.scrollHeight - $(this).height())
return false;
return true;
});
}
I have a similar situation and here's how i solved it:
All my scrollable elements get the class scrollable.
$(document).on('wheel', '.scrollable', function(evt) {
var offsetTop = this.scrollTop + parseInt(evt.originalEvent.deltaY, 10);
var offsetBottom = this.scrollHeight - this.getBoundingClientRect().height - offsetTop;
if (offsetTop < 0 || offsetBottom < 0) {
evt.preventDefault();
} else {
evt.stopImmediatePropagation();
}
});
stopImmediatePropagation() makes sure not to scroll parent scrollable area from scrollable child area.
Here's a vanilla JS implementation of it:
http://jsbin.com/lugim/2/edit?js,output
New web dev here. This worked like a charm for me on both IE and Chrome.
static preventScrollPropagation(e: HTMLElement) {
e.onmousewheel = (ev) => {
var preventScroll = false;
var isScrollingDown = ev.wheelDelta < 0;
if (isScrollingDown) {
var isAtBottom = e.scrollTop + e.clientHeight == e.scrollHeight;
if (isAtBottom) {
preventScroll = true;
}
} else {
var isAtTop = e.scrollTop == 0;
if (isAtTop) {
preventScroll = true;
}
}
if (preventScroll) {
ev.preventDefault();
}
}
}
Don't let the number of lines fool you, it is quite simple - just a bit verbose for readability (self documenting code ftw right?)
Also I should mention that the language here is TypeScript, but as always, it is straightforward to convert it to JS.
We can simply use CSS.
Give a style to the child scroll container element.
style="overscroll-behavior: contain"
It doesn't trigger the parent's scroll event.
For those using MooTools, here is equivalent code:
'mousewheel': function(event){
var height = this.getSize().y;
height -= 2; // Not sure why I need this bodge
if ((this.scrollTop === (this.scrollHeight - height) && event.wheel < 0) ||
(this.scrollTop === 0 && event.wheel > 0)) {
event.preventDefault();
}
Bear in mind that I, like some others, had to tweak a value by a couple of px, that is what the height -= 2 is for.
Basically the main difference is that in MooTools, the delta info comes from event.wheel instead of an extra parameter passed to the event.
Also, I had problems if I bound this code to anything (event.target.scrollHeight for a bound function does not equal this.scrollHeight for a non-bound one)
Hope this helps someone as much as this post helped me ;)
Check out Leland Kwong's code.
Basic idea is to bind the wheeling event to the child element, and then use the native javascript property scrollHeight and the jquery property outerHeight of the child element to detect the end of the scroll, upon which return false to the wheeling event to prevent any scrolling.
var scrollableDist,curScrollPos,wheelEvent,dY;
$('#child-element').on('wheel', function(e){
scrollableDist = $(this)[0].scrollHeight - $(this).outerHeight();
curScrollPos = $(this).scrollTop();
wheelEvent = e.originalEvent;
dY = wheelEvent.deltaY;
if ((dY>0 && curScrollPos >= scrollableDist) ||
(dY<0 && curScrollPos <= 0)) {
return false;
}
});
I yoinked this from the chosen library: https://github.com/harvesthq/chosen/blob/master/coffee/chosen.jquery.coffee
function preventParentScroll(evt) {
var delta = evt.deltaY || -evt.wheelDelta || (evt && evt.detail)
if (delta) {
evt.preventDefault()
if (evt.type == 'DOMMouseScroll') {
delta = delta * 40
}
fakeTable.scrollTop = delta + fakeTable.scrollTop
}
}
var el = document.getElementById('some-id')
el.addEventListener('mousewheel', preventParentScroll)
el.addEventListener('DOMMouseScroll', preventParentScroll)
This works for me.
jQuery plugin with emulate natural scrolling for Internet Explorer
$.fn.mousewheelStopPropagation = function(options) {
options = $.extend({
// defaults
wheelstop: null // Function
}, options);
// Compatibilities
var isMsIE = ('Microsoft Internet Explorer' === navigator.appName);
var docElt = document.documentElement,
mousewheelEventName = 'mousewheel';
if('onmousewheel' in docElt) {
mousewheelEventName = 'mousewheel';
} else if('onwheel' in docElt) {
mousewheelEventName = 'wheel';
} else if('DOMMouseScroll' in docElt) {
mousewheelEventName = 'DOMMouseScroll';
}
if(!mousewheelEventName) { return this; }
function mousewheelPrevent(event) {
event.preventDefault();
event.stopPropagation();
if('function' === typeof options.wheelstop) {
options.wheelstop(event);
}
}
return this.each(function() {
var _this = this,
$this = $(_this);
$this.on(mousewheelEventName, function(event) {
var origiEvent = event.originalEvent;
var scrollTop = _this.scrollTop,
scrollMax = _this.scrollHeight - $this.outerHeight(),
delta = -origiEvent.wheelDelta;
if(isNaN(delta)) {
delta = origiEvent.deltaY;
}
var scrollUp = delta < 0;
if((scrollUp && scrollTop <= 0) || (!scrollUp && scrollTop >= scrollMax)) {
mousewheelPrevent(event);
} else if(isMsIE) {
// Fix Internet Explorer and emulate natural scrolling
var animOpt = { duration:200, easing:'linear' };
if(scrollUp && -delta > scrollTop) {
$this.stop(true).animate({ scrollTop:0 }, animOpt);
mousewheelPrevent(event);
} else if(!scrollUp && delta > scrollMax - scrollTop) {
$this.stop(true).animate({ scrollTop:scrollMax }, animOpt);
mousewheelPrevent(event);
}
}
});
});
};
https://github.com/basselin/jquery-mousewheel-stop-propagation/blob/master/mousewheelStopPropagation.js
The best solution I could find was listening to the scroll event on the window and set the scrollTop to the previous scrollTop if the child div was visible.
prevScrollPos = 0
$(window).scroll (ev) ->
if $('#mydiv').is(':visible')
document.body.scrollTop = prevScrollPos
else
prevScrollPos = document.body.scrollTop
There is a flicker in the background of the child div if you fire a lot of scroll events, so this could be tweaked, but it is hardly noticed and it was sufficient for my use case.
Don't use overflow: hidden; on body. It automatically scrolls everything to the top. There's no need for JavaScript either. Make use of overflow: auto;:
HTML Structure
<div class="overlay">
<div class="overlay-content"></div>
</div>
<div class="background-content">
lengthy content here
</div>
Styling
.overlay{
position: fixed;
top: 0px;
left: 0px;
right: 0px;
bottom: 0px;
background-color: rgba(0, 0, 0, 0.8);
.overlay-content {
height: 100%;
overflow: scroll;
}
}
.background-content{
height: 100%;
overflow: auto;
}
Play with the demo here.
There's also a funny trick to lock the parent's scrollTop when mouse hovers over a scrollable element. This way you don't have to implement your own wheel scrolling.
Here's an example for preventing document scroll, but it can be adjusted for any element.
scrollable.mouseenter(function ()
{
var scroll = $(document).scrollTop();
$(document).on('scroll.trap', function ()
{
if ($(document).scrollTop() != scroll) $(document).scrollTop(scroll);
});
});
scrollable.mouseleave(function ()
{
$(document).off('scroll.trap');
});
M.K. offered a great plugin in his answer. Plugin can be found here. However, for the sake of completion, I thought it'd be a good idea to put it together in one answer for AngularJS.
Start by injecting the bower or npm (whichever is preferred)
bower install jquery-scrollLock --save
npm install jquery-scroll-lock --save
Add the following directive. I am choosing to add it as an attribute
(function() {
'use strict';
angular
.module('app')
.directive('isolateScrolling', isolateScrolling);
function isolateScrolling() {
return {
restrict: 'A',
link: function(sc, elem, attrs) {
$('.scroll-container').scrollLock();
}
}
}
})();
And the important piece the plugin fails to document in their website is the HTML structure that it must follow.
<div class="scroll-container locked">
<div class="scrollable" isolate-scrolling>
... whatever ...
</div>
</div>
The attribute isolate-scrolling must contain the scrollable class and it all needs to be inside the scroll-container class or whatever class you choose and the locked class must be cascaded.
It is worth to mention that with modern frameworks like reactJS, AngularJS, VueJS, etc, there are easy solutions for this problem, when dealing with fixed position elements. Examples are side panels or overlaid elements.
The technique is called a "Portal", which means that one of the components used in the app, without the need to actually extract it from where you are using it, will mount its children at the bottom of the body element, outside of the parent you are trying to avoid scrolling.
Note that it will not avoid scrolling the body element itself. You can combine this technique and mounting your app in a scrolling div to achieve the expected result.
Example Portal implementation in React's material-ui: https://material-ui-next.com/api/portal/
There is ES 6 crossbrowser + mobile vanila js decision:
function stopParentScroll(selector) {
let last_touch;
let MouseWheelHandler = (e, selector) => {
let delta;
if(e.deltaY)
delta = e.deltaY;
else if(e.wheelDelta)
delta = e.wheelDelta;
else if(e.changedTouches){
if(!last_touch){
last_touch = e.changedTouches[0].clientY;
}
else{
if(e.changedTouches[0].clientY > last_touch){
delta = -1;
}
else{
delta = 1;
}
}
}
let prevent = function() {
e.stopPropagation();
e.preventDefault();
e.returnValue = false;
return false;
};
if(selector.scrollTop === 0 && delta < 0){
return prevent();
}
else if(selector.scrollTop === (selector.scrollHeight - selector.clientHeight) && delta > 0){
return prevent();
}
};
selector.onwheel = e => {MouseWheelHandler(e, selector)};
selector.onmousewheel = e => {MouseWheelHandler(e, selector)};
selector.ontouchmove = e => {MouseWheelHandler(e, selector)};
}
I was searching for this for MooTools and this was the first that came up.
The original MooTools example would work with scrolling up, but not scrolling down so I decided to write this one.
MooTools 1.4.5: http://jsfiddle.net/3MzFJ/
MooTools 1.3.2: http://jsfiddle.net/VhnD4/
MooTools 1.2.6: http://jsfiddle.net/xWrw4/
var stopScroll = function (e) {
var scrollTo = null;
if (e.event.type === 'mousewheel') {
scrollTo = (e.event.wheelDelta * -1);
} else if (e.event.type === 'DOMMouseScroll') {
scrollTo = 40 * e.event.detail;
}
if (scrollTo) {
e.preventDefault();
this.scrollTo(0, scrollTo + this.scrollTop);
}
return false;
};
Usage:
(function)($){
window.addEvent('domready', function(){
$$('.scrollable').addEvents({
'mousewheel': stopScroll,
'DOMMouseScroll': stopScroll
});
});
})(document.id);

Get current zoom in Cesium

I need to create a setZoom() function in Cesium. For that, I believe I need to evaluate the current zoom so I can decide if I have to use the zoomIn or zoomOut to show what the user asks.
Does anyone know if it's possible to get the zoom level from the map when using Cesium? Or any other solution... Any tips are very welcome.
Does the function getMagnitude() does the trick?
Thanks!
Solution:
I put together all the tips emackey gave to me and got the following code:
var iniPos = new Cesium.Cartesian3();
iniPos = this.viewer.camera.position;
var cartographic = new Cesium.Cartographic();
cartographic.height = zoom * 1000;
cartographic.longitude = iniPos.x;
cartographic.latitude = iniPos.y;
var newPos = new Cesium.Cartesian3();
Cesium.Ellipsoid.WGS84.cartographicToCartesian(cartographic, newPos);
this.viewer.camera.setView({
position: newPos
});
With that I'm able to define the height of the camera to a zoom parameter defined by the user.
Cesium's default view is a 3D globe with a perspective view. A typical 2D zoom level number doesn't fully describe the different resolutions that Cesium's camera can see. Take a minute to read my full answer to Determining the Map Scale of the Viewed Globe for a better explanation.
EDIT 1: The camera.getMagnitude function gets the "magnitude of the camera's position" which really means the distance to the center of the Earth. This is probably not what you want, instead you want the altitude of the cartographic position.
EDIT 2: I've added a code snippet here that has buttons on it to set the camera's height to various altitudes. Click "Run code snippet" at the bottom to see this in action, or copy just the JavaScript portion of this into Sandcastle to run it there. Note that this works best when the camera is looking straight down, as it moves the camera to a specific height without altering the lat/lon. If the camera is off-axis, the mouse can "zoom" the camera along the look vector, which alters all three cartographic coordinates (lat, lon, and alt) at the same time. It's a trickier calculation to move the camera to a specific height along that line, I don't have code for that handy and it might not really be what you want anyway. Give this a try, see if it works for you.
var viewer = new Cesium.Viewer('cesiumContainer', {
navigationHelpButton: false,
animation: false,
timeline: false
});
var cartographic = new Cesium.Cartographic();
var cartesian = new Cesium.Cartesian3();
var camera = viewer.scene.camera;
var ellipsoid = viewer.scene.mapProjection.ellipsoid;
var toolbar = document.getElementById('toolbar');
toolbar.innerHTML = '<div id="hud"></div>' +
'<button type="button" class="cesium-button" id="h1km">1km height</button>' +
'<button type="button" class="cesium-button" id="h10km">10km height</button>' +
'<button type="button" class="cesium-button" id="h500km">500km height</button>';
toolbar.setAttribute('style', 'background: rgba(42,42,42,0.9); border-radius: 5px;');
var hud = document.getElementById('hud');
viewer.clock.onTick.addEventListener(function(clock) {
ellipsoid.cartesianToCartographic(camera.positionWC, cartographic);
hud.innerHTML =
'Lon: ' + Cesium.Math.toDegrees(cartographic.longitude).toFixed(3) + ' deg<br/>' +
'Lat: ' + Cesium.Math.toDegrees(cartographic.latitude).toFixed(3) + ' deg<br/>' +
'Alt: ' + (cartographic.height * 0.001).toFixed(1) + ' km';
});
function setHeightKm(heightInKilometers) {
ellipsoid.cartesianToCartographic(camera.position, cartographic);
cartographic.height = heightInKilometers * 1000; // convert to meters
ellipsoid.cartographicToCartesian(cartographic, cartesian);
camera.position = cartesian;
}
document.getElementById('h1km').addEventListener('click', function() {
setHeightKm(1);
}, false);
document.getElementById('h10km').addEventListener('click', function() {
setHeightKm(10);
}, false);
document.getElementById('h500km').addEventListener('click', function() {
setHeightKm(500);
}, false);
html, body, #cesiumContainer {
width: 100%; height: 100%; margin: 0; padding: 0; overflow: hidden;
font-family: sans-serif; color: #edffff;
}
#toolbar {
padding: 2px 5px;
position: absolute;
top: 5px;
left: 5px;
}
<link href="http://cesiumjs.org/Cesium/Build/Cesium/Widgets/widgets.css"
rel="stylesheet"/>
<script src="http://cesiumjs.org/Cesium/Build/Cesium/Cesium.js"></script>
<div id="cesiumContainer"></div>
<div id="toolbar"></div>

How do you make text or other elements copy something other than that?

I've seen several sites that when you copy and paste text from their website, it turns out something like this:
<text here> - From <website name here>
And I am wondering how to do that. I have tried using the alt parameter and others. Thanks in advance.
This is not so simple as it would seem to be. I've done this before so I will show you how to do it using jquery and the rangy selection library (https://code.google.com/p/rangy/)
Basically you do this:
take the current selection
copy it in some invisible element
add your text on that element
select the invisible element
restore the selection state with a setTimeout
Here's a fiddle and the code:
http://jsfiddle.net/P4yfw/
$("body").on("copy", function() {
var selection = rangy.getSelection();
var ranges = selection.getAllRanges();
var container = $("<div>");
for (var i = 0; i < ranges.length; i++)
container.append(ranges[i].cloneContents());
container.append(" - whatever text you want to append");
var wnd = $(window);
var scrollTop = wnd.scrollTop();
var scrollLeft = wnd.scrollLeft();
var offscreen = $("<div>").css({
position: "absolute",
left: "-1000px",
width: "1px",
height: "1px",
overflow: "hidden"
}).appendTo("body");
offscreen.css({ top: scrollTop });
offscreen.append(container);
selection.selectAllChildren(container[0]);
event.stopPropagation();
setTimeout(function() {
selection.setRanges(ranges);
offscreen.detach(); // offscreen.remove() will remove events attached to the original elements (not cloned elements) on IE8
wnd.scrollTop(scrollTop);
wnd.scrollLeft(scrollLeft);
}, 0);
});

Animate scrollTop not working with iScroll

I've posted a few questions on this project I'm working on and this is my latest problem!
I have a click event set up on page A to pass the ID of the anchor tag across to page B so I can use it as a marker for a scrollTop animation. I also have iScroll set up to allow scrolling on the page without affecting the fixed navigation on the bottom.
iScroll works fine on page A, scrollTop works fine on page B. When I try and add iScroll to page B however it interferes with the scrollTop and causes it to stop working. I've tried debugging and it seems to be the wrapper div in particular that's causing the issue, this or fact its absolutely positioned. I've tried several different methods of fixing it but I seem to just be going round in circles. Is anyone able to have a look and see if they can spot the error as it's driving me crazy?
Code below!
<div id="wrapper">
<div id="scroller">
Content
</div>
</div>
<div id="footer">
Content
</div>
#footer {
position: fixed;
z-index: 2;
bottom: 0;
left: 0;
width: 100%;
padding: 0;
height: 65px;
}
#wrapper {
position: absolute;
z-index: 1;
top: 0;
bottom: 90px;
left: 0;
width: 100%;
overflow: auto;
color: #696868;
}
#scroller {
position:absolute;
paddding:0;
margin: 0 20px;
}
// Store div ID in local Storage
var storage = window.localStorage;
$("a.scroll_link").click(function(event) {
event.preventDefault();
var value = $(this).attr("id");
storage.setItem("key",value);
window.location=$(this).attr("href");
});
$(document).ready(function() {
//Retrieve ID from local storage
var value = window.localStorage.getItem("key");
console.info(value);
//If null then re-define
if (value != "" && value != "undefined" && value != null) {
var storage = window.localStorage;
storage.setItem("key",value);
var scroll_type = "";
if ($.browser.webkit) {
scroll_type = "body";
} else {
scroll_type = "html";
}
//Scroll to position based on ID
$(scroll_type)
.stop()
.animate({
//get top-position of target-element and set it as scroll target
scrollTop: ($("#" + value).offset().top - 25)
//scrolldelay: 1.5 seconds
}, {
duration: 1500,
complete: function () {
storage.clear(); //Clear item from local storage
},
});
}
});
So I finally found a way to do this (took me ages but I got there!) Update below in case anyone else comes across this!
Instead of using the scrollTop animation to scroll the page I came across iScroll's own function called ScrollToElement, I got it working at first but then realised that my localStorage value was affecting the code and causing it to break. Fixed code is below:
Page A - click event to pass anchor ID to next page
// Local storage scrollTo
var storage = window.localStorage;
$("a.scroll_link").click(function(event) {
event.preventDefault();
var value = $(this).attr("id");
storage.setItem("key",value);
window.location=$(this).attr("href");
});
Page B - receive ID and scroll to element with corresponding ID
//Retrieve ID from local storage
var value = window.localStorage.getItem("key");
value = value.replace(value, "a#" + value);
// Scroll to element after .5 second
setTimeout(function(){
myScroll.scrollToElement(value, 1500);
return false;
}, 500)
// Clear local storage to prevent scrolling on page reload
localStorage.clear();
To make this work with localStorage I found I had to alter the value being passed from localStorage slightly, the value being passed across was just the ID minus the # (#ID = ID) and scrollToElement needs the ID to be in the following format a#ID, using a simple replace I was able to alter the value being passed across and subsequent get the scrollToElement to work!

Can't get <canvas> in a <table> to shrink in width

I am having a problem getting the desired layout of canvas elements on a page. I am using a table to do the layout. The desired layout is to have one canvas to the left that is full height and two other canvases to the right, one on top of the other, with a combined height of the left canvas. The two right canvases are of fixed width and height. When the browser window is resized I want the left canvas to resize to take up all the width available (up to the width of the right canvases). I am using window.onresize event to catch the resize events and to resize the left canvas.
The problem I see is that the left cavas will resize correctly when the browser window width gets bigger, but fails to shrink when the browser window width gets smaller! The code is below. What gives? Is there something inherent in canvas that doesn't allow flexible resizing?
I have searched for a answer to this issue with no luck. Hopefully someone here has conquered this and can give me a hand.
Here is sample code:
<!DOCTYPE html>
<html>
<head>
<title>SO Example</title>
<script type="text/javascript">
window.onload = function ()
{
var canvas = document.getElementById("wf1");
canvas.width = canvas.parentNode.clientWidth;
canvas.height = canvas.parentNode.clientHeight;
}
window.onresize = function ()
{
var canvas = document.getElementById("wf1");
canvas.width = canvas.parentNode.clientWidth;
canvas.height = canvas.parentNode.clientHeight;
}
</script>
<style type="text/css">
table
{
border-collapse: collapse;
background-color: #ccc;
}
tr, td
{
padding: 0;
line-height: 0;
width: 100%;
}
</style>
</head>
<body>
<table>
<tr class="slot">
<td>
<canvas id="wf1" class="wfblock" style="background-color:red;"></canvas>
</td>
<td>
<canvas id="pm1" style="background-color: green; width: 200px; height: 84px;"></canvas>
<canvas id="pm2" style="background-color: blue; width: 200px; height: 84px;"></canvas>
</td>
</tr>
</table>
</body>
</html>
Your canvas can be adjusted in both directions : growing and shrinking.
I do that frequently but I found that the only thing that always works (especially when tables are involved) is giving 100% dimensions for both width and height and adjust the container (be it a td or a div) in a classical way.
To avoid problem with viewport dimensions being different from the ones of the canvas, I always add a listener for the resize event.
Using jquery, I usually end up with this kind of class, where an instance of Grapher is created for each canvas :
function Grapher(options) {
this.graphId = options.canvasId;
this.dimChanged = true; // you may remove that if you want (see above)
};
Grapher.prototype.draw = function() {
if (!this._ensureInit()) return;
// makes all the drawing, depending on the state of the application's model
// uses dimChanged to know if the positions and dimensions of drawed objects have
// to be recomputed due to a change in canvas dimensions
}
Grapher.prototype._ensureInit = function() {
if (this.canvas) return true;
var canvas = document.getElementById(this.graphId);
if (!canvas) {
return false;
}
if (!$('#'+this.graphId).is(':visible')) return false;
this.canvas = canvas;
this.context = this.canvas.getContext("2d");
var _this = this;
var setDim = function() {
_this.w = _this.canvas.clientWidth;
_this.h = _this.canvas.clientHeight;
_this.canvas.width = _this.w;
_this.canvas.height = _this.h;
_this.dimChanged = true;
_this.draw(); // calls the function that draws the content
};
setDim();
$(window).resize(setDim);
// other inits (mouse hover, mouse click, etc.)
return true;
};
In your case I would create for example new Grapher({canvasId:'#wf1'}).