Animation of Images in Windows phone 8 - windows-phone-8

I am new in Windows Phone, and I've used AnimationArray in iOS to achieve the animation property of multiple images but I'm not sure how to accomplish the same in Windows Phone 8. Has anyone done this before?

You can create an array of images - use BitmapImage[] for that. Then, using a Timer with specified interval, change the Source property for a Image XAML element.

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Forge Viewer select element by tapping screen not working correctly on Surface Pro using IE 11 (via cordova)

Using Surface pro touch screen to select element in viewer works sometimes other times it seems to translate to a rotate/zoom action. In this case the viewer rotates/moves and the element is NOT selected.
When logging the events there are plenty of mouse down/up events along with mouse moves when it doesnt work. When select does work a single click event occurs.
Double click seems to work ok.
Zoom/rotate etc using standard tools works ok.
Using the keyboard cover touch pad that you can get for the Surface pro to move and click works as expected and the element is selected.
Running same application on a GETAC Windows 10 ruggadised tablet the select element works correctly so it seems related to the Surface Pro.
Unable to change browsers as cordova apps use IE11 on windows and that is currently fixed.
The only solution i can think of for the moment is to remove the standard navigation tools completely (somehow) and recreate a select mode tool that would ignore any mouse moves and use button down event to select element.
Any suggestions on how to fix this?
Tech Details:
Windows 10 Pro,
Surface Pro,
Browser: IE11,
Viewer version 2.11,
Other: WINJS81 cordova application
Thanks for any help
We've had problems with touch events on the Surface Pro in the past. It sounds like the edges of the touch screen are overly sensitive and are triggering extra touch points.
Does the problem happen if you are holding the device up, gripping with one hand, and using your other hand to touch/select a 3D object ?
Could you try doing a selection again, but this time, make sure you other hand is not holding the edge of the screen? (Perhaps place the device on the surface of a desk, so you are not holding it up)
Found a fix to this issue. In viewer3D in the base toolcontroller there is line
var kClickThreshold = 2;
This value is used further down in code to determine if singleClick has occured. It does it by comparing XY on down and up events.
var deltaX = _downX - event.canvasX;
var deltaY = _downY - event.canvasY;
_downX = -1;
_downY = -1;
if( Math.abs(deltaX) <= kClickThreshold && Math.abs(deltaY) <= kClickThreshold )
_this.handleSingleClick( event );
If movement is above this threshold it does not trigger singleClick if below it does.
Did testing and increasing the value to around 5-7 means that the selection of elements worked consistently. (there is still a minor rotate or zoom at same time as select occurs but I assume that this would be another part of viewer that would need adjusting)
Unfortunately it does require edit of viewer code but easy enough. I added code to overwrite standard value if external variable existed.
Would be nice for future viewer dev if more of these types of properties be exposed so that direct edit of code is not required.
Still it is good to have the source code to be able to debug at this level.
At a guess the Surface Pro 4 must have a more sensitive touch system or it could just be related to IE11 as well.

is it possible to pin AIR app over any opened windows?

I need to pin AIR application over other windows, I mean, regardless if AIR application is in focus or not, it must not hide, it always must be shown, whatever other program I activate or work with, AIR application must be over every window always. Is it possible? If it is, please show me the function (example code will be better :) ) which does it, incase if AS3 has one.
You're looking for the alwaysInFront property of the NativeWindow class:
The alwaysInFront property specifies whether this window will always be in front of other windows (including those of other applications).
The following example forces a window to be displayed in front of all
other windows (that are not similarly forced to the front):
windowObj.alwaysInFront = true;
Another example with a reference to a display object on the window stage:
displayObject.stage.nativeWindow.alwaysInFront=true;

Can we apply different tile template to one Live tile on windows phone 8?

For example, I create a second tile, its initial tile template is flip; then I call ShellTile.Update(ShellTileData data) to update the tile with iconic template, what I can see is that, something was updated, and something was not. So can we apply different tile template to one Live tile on windows phone 8?
No. It's not possible to change the type of a tile when you update it.
Updating is solely intended for updating the content of the tile, not changing it.
Every tile type in windows phone have their own characteristics, very few property's can be updated commonly,like background image.
Up to my knowledge, we can't apply one type of template to another type of tile, if you know any idea to do so, please share to all.
here the brief explanation about
tile in windows phone

Windows Phone 8 - display text on tile

I want to display text on a secondary tile, like Evernote. Currently, I use the FlipTileData because it supports text on the BackContent property. The problem with FlipTileData is, that I only need the back tile, not the front.
Is there a way to set content on the front or to create a tile which does not flip?
Yes, it's possible. You start by creating a standard tile, then render a set of UI elements (eg. TextBlock) to an image to get the desired look, then set it as the 'BackgroundImage' of the tile.
The following tutorial and previous answer should help...
http://wp.qmatteoq.com/how-to-create-cool-custom-tiles-in-a-windows-phone-application/
https://stackoverflow.com/a/9659172/247257
As the above links assume Windows Phone 7, you will need to adjust the tile sizes for Windows Phone 8 and cater for the new wide tile size.

Using ShellTileSchedule in WP8 with Wide Tiles

Is there any way to use ShellTileSchedule in Windows Phone 8 to update wide tiles?
Windows 8 has TileUpdateManager with StartPeriodicUpdate method which is perfect for what I want to do but I can't find equivalent in Windows Phone 8.
It is possible to use ShellTileSchedule to update the wide background see http://www.developer.nokia.com/Community/Wiki/Generating_Live_tiles_for_Windows_Phone_from_Live_Data
No, the ShellTileSchedule only supports one resolution remote image. Instead you should use a PeriodicTask background agent and update the tile yourself (using C#)