I'm trying to add the Phonegap Barcode scanner plugin to my Phonegap app. I'm primarily developing for windows phone 8 but I also want to target the ios and android platforms. I managed to add the plugin correctly, but when I start the scan, my windows phone doesn't recognize any barcodes. It just shows the video screen with a focus button and a green square.
Here's my code for the scan:
function Scan() {
window.plugins.barcodeScanner.scan(function (result) {
barcode = result;
alert(barcode.text);
}, function (error) {
alert("Scanning failed: " + error);
});
};
this function is called on deviceready event.
Am I doing something wrong? Or did I miss something in the plugin? I read that android and ios need to set permission to execute this plugin. Do I need permission to enable it to scan in windows phone too?
UPDATE :
It seems I can scan QR code but not the regular one(SCC code). Someone have a clue on this?
Try using the ZXing Barcode Scanner for Windows Phone. It works quite well.
http://silverlightzxing.codeplex.com
You can call the class you create using PhoneGap. Then let the native plugin for ZXing do all the heavy work, and return back the code scanned to you in Javascript using the success function.
Related
I am using the native Google Maps plugin in ionic and I am encountering a strange situation. Basically, I followed the example from the Ionic site. So when I start the app on androidn using ionic cordova run android this work fine. However, if I add --livereload, the map refuses the load. Actually, GoogleMaps.create() method returns an empty object {}. Anyone encountered this?
I am assuming that --livereload has a backend web server running that reloads the app which might cause the native plugin to fail?
Any insights?
For the livereload, insert setTimeout() before GoogleMaps.create().
Because when the app executed GoogleMaps.create(), platform.ready() is not ready.
loadMap() {
setTimeout(() => {
this.map = GoogleMaps.create('map_canvas');
}, 1000);
}
I'm working with the tvOS beta 3 and trying to do some basic debugging on the tvml/tvjs side of things.
Messages logged via console.log(...) in my js files don't appear in the main Xcode output window.
Is there somewhere else I can find these messages or a setting which needs to be configured?
You should actually use the debug console in Safari. (The developer forum suggests you use Safari 9 and upgrade to El Capitan, both of which I have so haven't been able to test with inferior version)
Open Safari > Develop menu > Simulator
Your app name should appear here once and from there you can use the console.
Give it a few seconds to appear, it's not always instantaneous.
You must give a name to the Bundle Identifier in General/Identity (com.yourcompany.appname) to appear the app in the developers tool.
If you are developing a hybrid application (TVML/TVJS + Swift) with TVMLKitchen you can implement a logging function in Swift and use it in the TVJS code. For my projects I use the following code:
Kitchen.appController.evaluateInJavaScriptContext({context in
let printInJS : #convention(block) (NSString!) -> Void = {
(string : NSString!) -> Void in
print("Log: \(string)\n")
}
context.setObject(unsafeBitCast(printInJS, AnyObject.self), forKeyedSubscript: "printInJS")
})
Is it possible to programatically create and send an SMS text message on android and ios using adobe AIR? I have had success using navigatetourl to create the sms message, but was curious to know if its something that AIR is capable of or if os-specific native development is required to accomplish this.
I'm using flash builder 4.6 and AIR 15.
Can be used ANE library. For example FPMessages.ane (currently supported iOS only): http://flashpress.ru/blog/ane/messages/?lang=en
if (FPPhone.canSendText) {
FPMessages.phone.reinit();
FPMessages.phone.setBody('body text');
//
var r1:String = '88001234567';
var r2:String = 'UserName from contact list';
FPMessages.phone.setRecipients([r1, r2]);
//
FPMessages.phone.autoHide = true;
FPMessages.phone.show();
} else {
trace('sms/mms/iMessage is not supported');
}
in my windows phone 8 application i am using custom uri association to launch another application through my phone.
i.e
await Windows.System.Launcher.LaunchUriAsync(new Uri("sixtag:"));
but my app is not able to get certified for store because of this. the testing team tells that you app terminates unexpectedly while executing this.
now, i don't know how to deal with this.
is there any way to throw exception if the app which i am launching is not installed on phone ?
or i should try something else so my task gets accomplished and app gets certified for store as well.
You do not need to wrap your launch in try/catch or check for success as described in the other answers. As soon as you call LaunchUriAsync, the platform takes over and will automatically handle the possibility of no app being installed by asking the user if she wishes to search in the store.
A couple of things to double-check:
1) Ensure that you can successfully back into your app following the navigation to sixtag.
2) Ensure that your call to LaunchUriAsync is the direct result of a user action (eg. tapping a button)
try
{
await Windows.System.Launcher.LaunchUriAsync(new Uri("sixtag:"));
}
catch
{
MessageBox.Show("please install Sixtag from the app store","AppMissing", MessageBoxButton.OK);
}
you can perhaps display another button and on clicking directly navigate to the app store. See if this solves your problem. Do vote it up if it does :)
You are needed to handle that as shown here . Also Read out Remarks given there.
I have a WP8 HTML/JS app and I need to save some simple data on the local storage. It should be something very easy, but it is giving my a headache already.
I tried to call the localStorage in many different ways but it doesn't work. The error message I get is:
The system cannot find the file specified.
The strange part, is that the sessionStorage seems to be fine. At least I don't get any error using that object.
Additional info:
- The ways I called localStorage are: localStorage.setItem(), window['localStorage'], window.localStorage, etc. they all say the same message.
- I am developing a Windows Phone HTML app OS8.
- The method I call the localStorage is in $('#channels').bind('pagebeforeshow', function (e, data) {...}
- The only references in the project are .Net for Windows Phone and Windows Phone.
- Some of the js libs I included are jQuery, jQuery mobile and ko.
- I am testing on both WP8 device and Emulator
I prefer not to use phoneGap and any other known db for devices, since I wouldn't like to involve interaction with the native code just to make the call to fetch and save some data.
UPDATE 1:
After thefrontender comment, I investigated one by one my js refs. The problem appear when I add the jqm 1.3 min.
All js are bundled with my app. Any other suggestions?
$(function () {
try {
localStorage.setItem('aaa', 123);
alert(localStorage.aaa);
}
catch (err) { alert(err.message) }
});
And if you replace
alert(localStorage.aaa);
with
alert(localStorage.getItem('aaa');
I got my answer form jQuery official forum after all.
You need to add modernizr with atleast localStorage from HTML5 section.
Add: (first or last doent matter)
as indicated in the following post too:
http://www.pksoftlab.com/?p=1073