Google Map gets rendered with an offset when put in a lightbox - google-maps

I'm using Ember.js to implement a lightbox containing a Google Map. The problem is that when the map is in the lightbox it renders shifted up and to the left of where I expected it to be. The left over space on the bottom and right is just a blank area where you cannot drag the map. When I render the same map view in the main page, there is no problem. I also noticed that if I open the developer tools (in Chrome and Firefox), the map becomes correct. I have no idea why that is.
Here's the JSFiddle: http://jsfiddle.net/hekevintran/qt5k4/9/.
Screenshot (the bottom map is in the lightbox):
HTML:
<script src="http://maps.googleapis.com/maps/api/js?libraries=places&sensor=false"></script>
<script type="text/x-handlebars" data-template-name="buttons">
<button {{action "openBox" }}>Open Box</button>
<button {{action "closeBox" }}>Close Box</button>
{{view App.MapView}}
</script>
<script type="text/x-handlebars" data-template-name="lightbox">
<div style="
background-color: lightgray;
border: 2px solid #000000;">
{{view App.MapView}}
</div>
</script>
JavaScript:
App = Ember.Application.create({});
App.MapView = Ember.View.extend({
installMap: function () {
var mapOptions = {
// San Francisco
center: new google.maps.LatLng(37.773429,-122.424774),
zoom: 10,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
new google.maps.Map(this.$()[0], mapOptions);
},
didInsertElement: function () {
this.$().css(
{'height': '350px',
'width': '350px'}
);
this.installMap();
}
});
Lightbox = Ember.Object.extend({
isVisible: false,
open: function () {
this.set('isVisible', true);
},
close: function () {
this.set('isVisible', false);
},
view: function () {
var controller = this;
return Ember.View.extend({
templateName: 'lightbox',
controller: controller,
isVisibleBinding: 'controller.isVisible'
})
}.property()
});
lightbox = Lightbox.create();
Ember.View.create({
templateName: 'buttons',
controller: Ember.Object.create({
openBox: function () {
lightbox.open();
},
closeBox: function () {
lightbox.close();
}
})
}).append();
lightbox.get('view').create().append();

The problem is that you are creating the map in the lightbox when you first load your page. This happens when you call lightbox.get('view').create().append(); at the end of your JavaScript page.
But the lightbox is not visible yet, and that confuses the Maps API. You could probably work around the problem by triggering a resize event on the map after opening the lightbox, but it's better by far to avoid creating the map and the lightbox view until you need them.
That fixes the problem, and as a bonus your page loads faster because you avoid creating the second map at load time.
To do this, I replaced the last part of your code with:
var lightbox;
Ember.View.create({
templateName: 'buttons',
controller: Ember.Object.create({
openBox: function () {
if( ! lightbox ) {
lightbox = Lightbox.create();
lightbox.get('view').create().append();
}
lightbox.open();
},
closeBox: function () {
if( lightbox ) {
lightbox.close();
}
}
})
}).append();
As you can see, I moved the lightbox = Lightbox.create(); and lightbox.get('view').create().append(); calls inside openBox(), but only calling them the first time this function is called.
I also added a guard in closeBox() so it doesn't try to close the nonexistent lightbox if it hasn't been created yet.
Here is an updated fiddle with the working code.

Related

Download the content of a div (save the div's appearance like an image) [duplicate]

I'm trying to capture a div into an image using html2canvas
I have read some similar question here like
How to upload a screenshot using html2canvas?
create screenshot of web page using html2canvas (unable to initialize properly)
I have tried the code
canvasRecord = $('#div').html2canvas();
dataURL = canvasRecord.toDataURL("image/png");
and the canvasRecord will be undefined after .html2canvas() called
and also this
$('#div').html2canvas({
onrendered: function (canvas) {
var img = canvas.toDataURL()
window.open(img);
}
});
browser gives some (48 to be exact) similar errors like:
GET http://html2canvas.appspot.com/?url=https%3A%2F%2Fmts1.googleapis.com%2Fvt%…%26z%3D12%26s%3DGalileo%26style%3Dapi%257Csmartmaps&callback=html2canvas_1 404 (Not Found)
BTW, I'm using v0.34 and I have added the reference file html2canvas.min.js and jquery.plugin.html2canvas.js
How can I convert the div into canvas in order to capture the image.
EDIT on 26/Mar/2013
I found Joel's example works.
But unfortunately when Google map embedded in my app, there will be errors.
<html>
<head>
<style type="text/css">
div#testdiv
{
height:200px;
width:200px;
background:#222;
}
div#map_canvas
{
height: 500px;
width: 800px;
position: absolute !important;
left: 500px;
top: 0;
}
</style>
<script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?v=3&sensor=false"></script>
<script type="text/javascript" src="html2canvas.min.js"></script>
<script type="text/javascript" src="jquery-1.7.2.min.js"></script>
<script language="javascript">
$(window).load(function(){
var mapOptions = {
backgroundColor: '#fff',
center: new google.maps.LatLng(1.355, 103.815),
overviewMapControl: true,
overviewMapControlOptions: { opened: false },
mapTypeControl: true,
mapTypeControlOptions: { position: google.maps.ControlPosition.TOP_LEFT, style: google.maps.MapTypeControlStyle.DROPDOWN_MENU },
panControlOptions: { position: google.maps.ControlPosition.RIGHT_CENTER },
zoomControlOptions: { position: google.maps.ControlPosition.RIGHT_CENTER },
streetViewControlOptions: { position: google.maps.ControlPosition.RIGHT_CENTER },
disableDoubleClickZoom: true,
mapTypeId: google.maps.MapTypeId.ROADMAP,
minZoom: 1,
zoom: 12
};
map = new google.maps.Map(document.getElementById('map_canvas'), mapOptions);
$('#load').click(function(){
html2canvas($('#testdiv'), {
onrendered: function (canvas) {
var img = canvas.toDataURL("image/png")
window.open(img);
}
});
});
});
</script>
</head>
<body>
<div id="testdiv">
</div>
<div id="map_canvas"></div>
<input type="button" value="Save" id="load"/>
</body>
</html>
I ran into the same type of error you described, but mine was due to the dom not being completely ready to go. I tested with both jQuery pulling the div and also getElementById just to make sure there wasn't something strange with the jQuery selector. Below is an example that works in Chrome:
<html>
<head>
<style type="text/css">
div {
height: 50px;
width: 50px;
background-color: #2C7CC3;
}
</style>
<script type="text/javascript" src="html2canvas.js"></script>
<script type="text/javascript" src="jquery-1.9.1.js"></script>
<script language="javascript">
$(document).ready(function() {
//var testdiv = document.getElementById("testdiv");
html2canvas($("#testdiv"), {
onrendered: function(canvas) {
// canvas is the final rendered <canvas> element
var myImage = canvas.toDataURL("image/png");
window.open(myImage);
}
});
});
</script>
</head>
<body>
<div id="testdiv">
</div>
</body>
</html>
If you just want to have screenshot of a div, you can do it like this
html2canvas($('#div'), {
onrendered: function(canvas) {
var img = canvas.toDataURL()
window.open(img);
}
});
you can try this code to capture a div When the div is very wide or offset relative to the screen
var div = $("#div")[0];
var rect = div.getBoundingClientRect();
var canvas = document.createElement("canvas");
canvas.width = rect.width;
canvas.height = rect.height;
var ctx = canvas.getContext("2d");
ctx.translate(-rect.left,-rect.top);
html2canvas(div, {
canvas:canvas,
height:rect.height,
width:rect.width,
onrendered: function(canvas) {
var image = canvas.toDataURL("image/png");
var pHtml = "<img src="+image+" />";
$("#parent").append(pHtml);
}
});
10 2022
This question is quite old, but if anyone looking for a clear solution to implement then here it is. This is using Pure JS with html2canvas and FileSaver
I have tested and it works fine.
Capture everything inside a div.
Step 1
Include the scripts in your footer. jQuery is not needed, These two are fine. If you already have these two in your file, watch out for the correct version. I know it's a little thing, but it is important.
<script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/1.4.1/html2canvas.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/FileSaver.js/2.0.0/FileSaver.min.js"></script>
Step 2
Basic div. The style attribute is optional. I am using it here to make it look presentable.
<div id="savethegirl" style="background-color:coral;color:white;padding:10px;width:200px;">
I am a Pretty girl 👩
</div>
<button onclick="myfunc()">Save the girl</button>
It should look like this
Step 3
Include this script
function myfunc(){
// if you are using a different 'id' in the div, make sure you replace it here.
var element = document.getElementById("savethegirl");
html2canvas(element).then(function(canvas) {
canvas.toBlob(function(blob) {
window.saveAs(blob, "Heres the Girl.png");
});
});
};
Step 4
Click the button and it should save the file.
Resources
CDN from: https://cdnjs.com/
This is from Carlos Delgado's article (https://ourcodeworld.com/articles/read/415/how-to-create-a-screenshot-of-your-website-with-javascript-using-html2canvas). I simplified it
If this answer is useful.
Hit that up arrow 🠉 It will help others to find it.
I don't know if the answer will be late, but I have used this form.
JS:
function getPDF() {
html2canvas(document.getElementById("toPDF"),{
onrendered:function(canvas){
var img=canvas.toDataURL("image/png");
var doc = new jsPDF('l', 'cm');
doc.addImage(img,'PNG',2,2);
doc.save('reporte.pdf');
}
});
}
HTML:
<div id="toPDF">
#your content...
</div>
<button id="getPDF" type="button" class="btn btn-info" onclick="getPDF()">
Download PDF
</button>
You can get the screenshot of a division and save it easily just using the below snippet. Here I'm used the entire body, you can choose the specific image/div elements just by putting the id/class names.
html2canvas(document.getElementsByClassName("image-div")[0], {
useCORS: true,
}).then(function (canvas) {
var imageURL = canvas.toDataURL("image/png");
let a = document.createElement("a");
a.href = imageURL;
a.download = imageURL;
a.click();
});
It can be easily done using html2canvas, try out the following,
try adding the div inside a html modal and call the model id using a jquery function. In the function you can specify the size (height, width) of the image to be displayed. Using modal is an easy way to capture a html div into an image in a button onclick.
for example have a look at the code sample,
`
<!-- Modal content-->
<div class="modal-content">
<div class="modal-header">
<div class="modal-body">
<p>Some text in the modal.</p>
`
paste the div, which you want to be displayed, inside the model. Hope it will help.
window.open didn't work for me... just a blank page rendered... but I was able to make the png appear on the page by replacing the src attribute of a pre-existing img element created as the target.
$("#btn_screenshot").click(function(){
element_to_png("container", "testhtmltocanvasimg");
});
function element_to_png(srcElementID, targetIMGid){
console.log("element_to_png called for element id " + srcElementID);
html2canvas($("#"+srcElementID)[0]).then( function (canvas) {
var myImage = canvas.toDataURL("image/png");
$("#"+targetIMGid).attr("src", myImage);
console.log("html2canvas completed. png rendered to " + targetIMGid);
});
}
<div id="testhtmltocanvasdiv" class="mt-3">
<img src="" id="testhtmltocanvasimg">
</div>
I can then right-click on the rendered png and "save as". May be just as easy to use the "snipping tool" to capture the element, but html2canvas is an certainly an interesting bit of code!
You should try this (test, works at least in Firefox):
html2canvas(document.body,{
onrendered:function(canvas){
document.body.appendChild(canvas);
}
});
Im running these lines of code to get the full browser screen (only the visible screen, not the hole site):
var w=window, d=document, e=d.documentElement, g=d.getElementsByTagName('body')[0];
var y=w.innerHeight||e.clientHeight||g.clientHeight;
html2canvas(document.body,{
height:y,
onrendered:function(canvas){
var img = canvas.toDataURL();
}
});
More explanations & options here: http://html2canvas.hertzen.com/#/documentation.html

Google map gray box in a hidden div in react js

I tried the solution here Google maps in hidden div but it didn't work. Think it might be an issue with react. The map loads fine when not placed in the hidden div.
When state.hideScore turns false in the parent container, the map shows up but as a gray box. any help?
Parent container
<div hidden={this.state.hideScore}>
<ScoreExplanation score={this.state.score} />
<br />
<ResultList data={this.state.scoreArray} />
<ResultMap />
</div>
Component
import React, { Component, PropTypes } from 'react';
var $ = require ('jquery');
var map;
var ResultMap = React.createClass({
componentDidMount: function() {
// ** Instantiating the Map ** //
map = new google.maps.Map(document.getElementById('map'), {
center: new google.maps.LatLng(-34.397, 150.644),
zoom: 14
});
google.maps.event.trigger(map, 'resize');
map.setZoom( map.getZoom() );
},
render: function() {
return (
<div style={{overflow:'visible',height:'300px',width:'300px'}} id="map"></div>
);
}
});
export default ResultMap;
Instead of initializing the map in componentDidMount, you should instead initialize it when the parent re-renders after calling setState to change this.state.hideScore. What's happening right now is, your map is getting loaded into the ResultMap component before its parent is visible. You should instead wait until the parent component is visible, then instantiate the ResultMap.
Example:
Parent component render method
// I prefer using CSS classes to hide/display components.
// Initialize hideScore to 'hidden' and see CSS.
render () {
return (
<div className={this.state.hideScore}>
<ScoreExplanation score={this.state.score} />
<br />
<ResultList data={this.state.scoreArray} />
<div id='result-container'></div>
</div>
)
}
Parent component click handler method (Can be whatever method).
handleClick = () => {
this.setState({
hideScore: 'shown' // See CSS.
});
ReactDOM.render(
<ResultMap />,
document.getElementById('result-container')
);
}
CSS
.shown {
display: block; // Or whatever is your preference.
}
.hidden {
display: none;
}

Dynamic content in Magnific popup from button in infobox attached to Google Maps marker

I need to load different content into a Magnific-popup which opens when clicking buttons inside infoboxes attached to markers in Google Maps.
I plan to list the content in an array outside the magnificPopup function (see below) that defines all the markers with corresponding content. How do I call the right content into the magnific-popup? Do I target the marker, the button or the infoBox? ...and how?
window.google.maps.event.addListener(infoBox, "domready", function () {
$('.open-popup').on('click', function () {
$.magnificPopup.open({
items:
{
src: $('<div class="white-popup">Dynamically created element</div>'), // Dynamically created element
type: 'inline'
}
});
});
});
A working example of where I am at is here >> http://jsfiddle.net/asier_adq/JdWmm/4/
Thanks in advance for any pointers.
Solved! In this case Infoboxes are the key to linking a click to a marker. So given that var ib = new InfoBox();
Then, inside a function that attaches infoboxes to the markers I add a new property 'num' to the 'ib' object and define it by each markers 'i' variable. ib.num = i;
Then I can use it inside the magnificPopup function to call for the triggered marker's values I have stored in an array. markerData[ib.num][7]
The new script:
window.google.maps.event.addListener(ib, "domready", function () {
$('.open-popup-photo').on('click', function () {
$.magnificPopup.open({
items: {
src: markerData[ib.num][7]
},
type: 'image' // this is default type
});
});
});

Google Maps KMZ file not rendering in IE8 and IE7

I have a web app with a map in it. I've added a nice little custom map control to turn on and off different layers on the map. Currently there are only two layers, and it all works nice and fine in most browsers.
Except for IE8+7. None of the layers are showing on the map when turned on. As far as I can tell the map is loading the kmz/kml files (when preserveViewport is set to false, the map moves to the right location) but they're just not appearing. One layer contains polylines, and the other contains markers. The code I use is below:
function someFunction() {
//code to initialise map etc goes here...
var layers = [];
//Create 1st layer
var exchangeslayer = new google.maps.KmlLayer('http://link.to.file/exchanges.kmz'
suppressInfoWindows: true,
preserveViewport: true
});
layers.push({name: "Exchanges", layer: exchangeslayer});
//Code to create second layer
var nyclayer = new google.maps.KmlLayer('http://www.nyc.gov/html/dot/downloads/misc/cityracks.kml'
suppressInfoWindows: true,
preserveViewport: false
});
layers.push({name: "NY City Tracks", layer: nyclayer});
addCustomLayerControls(layers);
}
function addCustomLayerControls(layers) {
//there is code here that would generate the divs for the custom map control
var container; //container is a div element created via javascript
for (var i = 0; i < layers.length; i++) {
this.addLayerLabelToContainer(layers[i], container);
}
//some more code
}
function addLayerLabelToContainer(layer, container) {
var map; //Assume I get a reference to the map
//some code here to make pretty labels for the map controls...
var layerLabel; // layerLabel is a div element created via javascript
google.maps.event.addDomListener(layerLabel, 'click', function() {
if(layer.layer.map == null) {
layer.layer.setMap(map);
} else {
layer.layer.setMap(null);
}
});
}
So as it turns out my problem related to CSS. One of my stylesheets was applying max-width: 100% to all img tags. This was playing havok with the map markers/polylines.
Its obvious now that I see it, but when you think the problem is to do with the javascript its not so obvious. As such, I'll leave this answer here for anyone else who makes the same mistake as me.
If you modify addLayerLabelToContainer() like this then it works in IE as expected. Verified it loads KMZ correctly in IE 8 and 9.
function addLayerLabelToContainer(layer, container) {
// var map; //Assume I get a reference to the map
//some code here to make pretty labels for the map controls...
var layerLabel; // layerLabel is a div element created via javascript
if(layer.layer.map == null) {
layer.layer.setMap(map);
} else {
layer.layer.setMap(null);
}
}
Don't need to invoke addDomListener(). Also note the API syntax:
addDomListener(instance:Object, eventName:string, handler:Function)
Also minor fix of syntax errors in someFunction as follows:
function someFunction() {
// var map; //assume map is initialised, I've just removed that code
var layers = [];
// see https://developers.google.com/maps/documentation/javascript/layers
//Create 1st layer
var exchangeslayer = new google.maps.KmlLayer(
'http://kml-samples.googlecode.com/svn/trunk/kml/kmz/simple/big.kmz',
{ suppressInfoWindows: true, preserveViewport: true
});
layers.push( {name: "Exchanges", layer: exchangeslayer} );
// ...
addCustomLayerControls(layers);
}

Jquery mobile doesn't follow a link comming from another JQM page

I'm using the jquery-ui-map plugin and my test page (test.html) loads a Google Map correctly when I click the button. This SAME test.html don't work if a load it from another jquery mobile page. What I'm doing bad or what I'm missing? Next the significant code:
Javascript in the header (like in the example for the basic map):
var mobileDemo = { 'center': '57.7973333,12.0502107', 'zoom': 10 };
$('#basic_map').live('pageinit', function() {
demo.add('basic_map', function() {
$('#map_canvas').gmap({
'center': mobileDemo.center,
'zoom': mobileDemo.zoom,
'disableDefaultUI':true,
'callback': function() {
var self = this;
self.addMarker({'position': this.get('map').getCenter() }).click(function() {
self.openInfoWindow({ 'content': 'Hello World!' }, this);
});
}});
}).load('basic_map');
});
$('#basic_map').live('pageshow', function() {
demo.add('basic_map', function() { $('#map_canvas').gmap('refresh'); }).load('basic_map');
});
And the html (sorry, I can't post the HTML code because it's interpretatded, but the link is below):
http://www.medlifesolutions.com.mx/locations/mobile/test.html
As I said, this works perfect if I write test.html in the browser directly but if comes from another page:
http://www.medlifesolutions.com.mx/locations/mobile/main.php
it simply ignores a "click" or touching the button to show the map. Thanks in advance for your help.
One problem I see in your code is the use of live. It is recommended to replace live with on.