Is it possible to render XNA game over camera preview in windows phone 8 - windows-phone-8

I have a demo working where I can render some text over a camera preview in windows phone 8, I now want to extend the app to render xna game content in an augmented reality style over camera preview.
Is this even possible with XNA?

Yes, it is possible
In fact, we are doing it for a game we are making
Check this out
and also
This

Related

adobe animate - publishing to I Phone

I have coded an application in adobe animate using as3 and have published it to my phone (I Phone 6, OS: IOS 12.4.4) for testing purposes.
I am getting black borders at the top and button of the application. This happens with any adobe animate file irrespective of stage-size or publishing-settings. Would anyone know how to fix this?
Thanks a lot!
I believe you need to provide appropriately sized launch images to signal that the app supports those sizes of device:
Adobe AIR: Setting mobile application properties

Open windows camera on file input html5

Using HTML5 and a standard input tag it is clear we can open the cmera app on any Android and IoS devices. But how on earth do we access the same on a Windows device.
I am not trying to stream the image and create a snapshot using a canvas, all I want to do is give a windows user the same 'Take Picture' option as every other device seems tto offer.
Many thanks for all comments in advance

Why does SimpleAudioEngine behave differently on each platform, and is there a way to configure it?

I am using SimpleAudioEngine to play sound effects on my app. It works on Windows Phone 8.1 (Universal), Android, and iOS. But I noticed the following behaviour which is not consistent:
In iOS, if I am listen to music on the Apple Music app, and then I launch my game, the music is silenced.
In Android, the music from Google Play is continued to be played even after launching my app. I can also hear the sound effects from my game.
In Windows Phone the behaviour is the same as Android.
Why is it different for iOS, and is there some way this can be configured ?
I am using cocos2d-x v3.7 (C++)
On iOS, SimpleAudioEngine uses a different codebase, and the default settings in CDAudioManager are to play effects and music (only if no other music is playing). If you edit the CDAudioManager code you can change the default settings of SimpleAudioEngine, or alternatively, just use CDAudioManager on iOS.

Is camera application supported by blackberry 10 working with Blackberry Webworks?

I want to implement camera in my application with HTML5 for blackberry 10 and in search of that I found this page https://developer.blackberry.com/html5/apis/blackberry.media.camera.html#.takePicture .And after reading that I concluded that camera application is not supported by Blackberry 10 with HTML5.
Am I right??
Please suggest!!!
You can in fact invoke a camera card, which will slide open a native card to take a picture or video. It will return the file system path in a callback when the card is closed.
If you want to capture media directly within your app, take a look at getUserMedia and the canvas. Here's a good article on it:
http://www.html5rocks.com/en/tutorials/getusermedia/intro/
I hope this helps.
John

Video scrambled display in Adobe Air

I have two Flex applications that I am attempting to use to display the same video (one at a time, of course!). One of these applications is a web client that displays the video using a VideoDisplay. The other is an Air application that also uses a VideoDisplay to display the same video.
The web application displays the video without problems. hhe Air application displays a rather impressive screwed- up color display that does not even resemble the content of the video.
Is there a driver or something that is missing from my Air application? Curiously, I tried this same application on another machine and it displays the video! It seems to work on one machine but not the other. Both machines are running Windows 7.
Does anyone have any idea why this is happening? Please advise...