Is it possible to detect when the play button in the html5 audio player is clicked?
For example:
<audio controls>
<source src="music.mp3"/>
<source src="music.ogg" />
</audio>
....
....
$('playbutton').on('click', function(e){
//some functions
});
Sounds like (heh) you're looking for the play event.
<audio controls id="player">
<source src="music.mp3">
</audio>
<script>
var player = document.getElementById("player");
player.addEventListener("play", function () {
console.log("it's go time");
});
</script>
For a full list of the available events, at least according to the spec, check out the WHATWG doc
Related
I have this code, but I do not know how to make the song start from 0:19 seconds. Could you help me out?
<div class="fin-subheading">
· ROLEPLAY ·
<audio id='music' volume='0.5' autoplay controls>
<source src="anonymous.mp3" type="audio/mpeg">
</audio>
</div>
<script>
var audio = document.getElementById("music");
audio.volume = 0.3;
</script>
You can specify a playback range in the src attribute itself. See the docs here:
When specifying the URI of media for an or element,
you can optionally include additional information to specify the
portion of the media to play. To do this, append a hash mark ("#")
followed by the media fragment description.
A time range is specified using the syntax:
#t=[starttime][,endtime]
So instead of:
<source src="anonymous.mp3" type="audio/mpeg">
simply put:
<source src="anonymous.mp3#t=n,m" type="audio/mpeg">
where n and m are the start and end times, respectively.
The range can also be unbounded as well. So you could, for instance do this:
<source src="anonymous.mp3#t=19" type="audio/mpeg">
which will start at 19 seconds and play through till the end; or even this:
<source src="anonymous.mp3#t=,19" type="audio/mpeg">
which will start from the beginning through 19 seconds.
You can use currentTime property
window.onload = function() {
const audio = document.getElementById("music");
audio.volume = 0.3;
audio.currentTime = 19;
audio.play();
}
You need to use canplaythrough event and within that currentTime and then play when that time is reached.
Make sure you do not autoplay in the audio tag in HTML.
<audio id="audio2"
preload="auto"
src="http://upload.wikimedia.org/wikipedia/commons/a/a9/Tromboon-sample.ogg" >
<p>Your browser does not support the audio element</p>
</audio>
<script>
myAudio=document.getElementById('audio2');
myAudio.addEventListener('canplaythrough', function() {
this.currentTime = 19;
this.play();
});
</script>
Whever I set
s.loop = true
or with onended event :
s.onended = function()
{
this.currentTime = 0 ;
this.play();
};
it loops a few seconds before the end of the track....
Did anybody here experienced this problem before and found how to fix it ?
(Yes I know webaudio is way better, but it takes ages to decode files on mobiles, so I use it only for short sounds and have to use the nasty old audio element for music.)
If you want to always repeat the audio, and it does not work through Javascript, you can use loop tag in HTML
<audio controls loop>
<source src="horse.ogg" type="audio/ogg">
<source src="horse.mp3" type="audio/mpeg">
</audio>
I test your code and play complete sound, then repeat the sound
<audio id="Audio" controls>
<source src="horse.ogg" type="audio/ogg">
<source src="horse.mp3" type="audio/mpeg">
</audio>
<script>
var s = document.getElementById("Audio");
s.loop = true;
</script>
<script>
var s = document.getElementById("Audio");
s.onended = function(){
this.currentTime = 0 ;
this.play();
}
</script>
As the title suggests, I have audio playing automatically in my site, and some visitors have recommended that I create a pause button for it. After trying numerous online javascript based solutions, I have come out with no success. I use the following code for the audio to play:
<audio id= "song" autoplay loop onloadeddata="setHalfVolume()">
<source src="song.mp3" type="audio/mpeg">
</audio>
Add controls to tag <audio>
example:
<audio controls>
<source src="horse.ogg" type="audio/ogg">
<source src="horse.mp3" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
HTML:
<audio controls="controls">
<source src="song.mp3" type="audio/mpeg">
Your browser does not support the <code>audio</code> element.
</audio>
Source:/
https://www.w3schools.com/html/html5_audio.asp
https://developer.mozilla.org/en/docs/Web/HTML/Element/audio
Jquery;
$(function(){
$('audio').click(function() {
if (this.paused !== false) {
this.play();
} else {
this.pause();
}
});
});
Html
<!-- add a button to control the audio -->
<button id="btn">Pause</button>
Js
var btn = document.querySelector('#btn'),
songAudio = document.querySelector('#song');
btn.addEventListener('click', function () {
if (songAudio.paused) { // toggle the audio and button
songAudio.play();
btn.textContent = 'Pause';
} else {
songAudio.pause();
btn.textContent = 'Play';
}
}, false);
How do you detect when a HTML5 <video> element has finished playing?
You can add an event listener with 'ended' as first param
Like this :
<video src="video.ogv" id="myVideo">
video not supported
</video>
<script type='text/javascript'>
document.getElementById('myVideo').addEventListener('ended',myHandler,false);
function myHandler(e) {
// What you want to do after the event
}
</script>
Have a look at this Everything You Need to Know About HTML5 Video and Audio post at the Opera Dev site under the "I want to roll my own controls" section.
This is the pertinent section:
<video src="video.ogv">
video not supported
</video>
then you can use:
<script>
var video = document.getElementsByTagName('video')[0];
video.onended = function(e) {
/*Do things here!*/
};
</script>
onended is a HTML5 standard event on all media elements, see the HTML5 media element (video/audio) events documentation.
JQUERY
$("#video1").bind("ended", function() {
//TO DO: Your code goes here...
});
HTML
<video id="video1" width="420">
<source src="path/filename.mp4" type="video/mp4">
Your browser does not support HTML5 video.
</video>
Event types HTML Audio and Video DOM Reference
You can simply add onended="myFunction()" to your video tag.
<video onended="myFunction()">
...
Your browser does not support the video tag.
</video>
<script type='text/javascript'>
function myFunction(){
console.log("The End.")
}
</script>
Here is a simple approach which triggers when the video ends.
<html>
<body>
<video id="myVideo" controls="controls">
<source src="video.mp4" type="video/mp4">
etc ...
</video>
</body>
<script type='text/javascript'>
document.getElementById('myVideo').addEventListener('ended', function(e) {
alert('The End');
})
</script>
</html>
In the 'EventListener' line substitute the word 'ended' with 'pause' or 'play' to capture those events as well.
Here is a full example, I hope it helps =).
<!DOCTYPE html>
<html>
<body>
<video id="myVideo" controls="controls">
<source src="your_video_file.mp4" type="video/mp4">
<source src="your_video_file.mp4" type="video/ogg">
Your browser does not support HTML5 video.
</video>
<script type='text/javascript'>
document.getElementById('myVideo').addEventListener('ended',myHandler,false);
function myHandler(e) {
if(!e) { e = window.event; }
alert("Video Finished");
}
</script>
</body>
</html>
You can add listener all video events nicluding ended, loadedmetadata, timeupdate where ended function gets called when video ends
$("#myVideo").on("ended", function() {
//TO DO: Your code goes here...
alert("Video Finished");
});
$("#myVideo").on("loadedmetadata", function() {
alert("Video loaded");
this.currentTime = 50;//50 seconds
//TO DO: Your code goes here...
});
$("#myVideo").on("timeupdate", function() {
var cTime=this.currentTime;
if(cTime>0 && cTime % 2 == 0)//Alerts every 2 minutes once
alert("Video played "+cTime+" minutes");
//TO DO: Your code goes here...
var perc=cTime * 100 / this.duration;
if(perc % 10 == 0)//Alerts when every 10% watched
alert("Video played "+ perc +"%");
});
<!DOCTYPE html>
<html>
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
</head>
<body>
<video id="myVideo" controls="controls">
<source src="your_video_file.mp4" type="video/mp4">
<source src="your_video_file.mp4" type="video/ogg">
Your browser does not support HTML5 video.
</video>
</body>
</html>
How do I play two videos in a sequence in the HTML5 video tag?
In Google Chrome, the following code plays only the first intro video.
<html>
<head>
<script src="http://code.jquery.com/jquery-1.4.2.min.js"></script>
<script>
var i = 0;
var sources = ['1.mp4', '2.mp4'];
videoElement.addEventListener('ended', function(){
videoElement.src = sources[(++i)%sources.length];
videoElement.load();
videoElement.play();
}, true);
</script>
</head>
<body>
<video id="videoElement" width="640" height="360" autoplay="autoplay">
<source src="intro.mp4" type="video/mp4"></source>
</video>
<body>
<html>
Browser should fire error 'videoElement is not defined' with your JavaScript code, you must get video element from DOM instead of using its id directly. Please change your code to
$(document).ready(function() {
//place code inside jQuery ready event handler
//to ensure videoElement is available
var i = 0;
var sources = ['1.mp4', '2.mp4'];
$('#videoElement').bind('ended', function() {
//'this' is the DOM video element
this.src = sources[i++ % sources.length];
this.load();
this.play();
});
});
In case someone came across this question again, here is my solution to similar problem-I needed to play first video once and then second video in a loop. I also have support for .webm, .m4v and .mp4.
This is my JS:
$(document).ready(function(){
var vid = document.getElementById("landing-video");
vid.onplay = function() {
var source=vid.currentSrc;
folder = source.match(/(.+)(\/)/);
ext = source.match(/(\.\w+)$/);
};
vid.onended = function() {
$("#landing-video").attr({
"src":folder[0]+"video-2"+ext[0],
"loop":""
});
};
});
And this is my HTML:
<video autoplay="" muted="" poster="" id="landing-video">
<source src="my-folder/video-1.webm" type="video/webm">
<source src="my-folder/video-1.m4v" type="video/x-m4v">
<source src="my-folder/video-1.mp4" type="video/mp4">
</video>
This might save someone some time.