Does mvvmcross support windows phone 8? - windows-phone-8

I'm working my way through the MMVMCross Tip Calculator tutorial.
Got an Android instance up and running and have now turned my attention to Windows Phone 8.
So far, I can't find the Cirrious.MvvmCross.Plugins.Json assembly in the WindowsPhone bin folder, and I'm also having issues with the CreateApp() method not being able to resolve the Core.App class (there are a bunch of suggestions for chasing down the Core namespace but none of them have an App class inside that I can see).
When I comb through the docs it seems WP7 is supported explicitly, but no mention of 8. Anybody have any luck getting this scenario going? Is there a hack I'm missing?

After installing the Nuget package (The HotTuna Startup) in an Andriod project, I was unable to build and was getting the same problem in the CreateApp() where Core is not resolved. I had missed adding the package MVVMCross.Core and MvvmCross - Hot Tuna Libraries (which added the app.cs) to my core PCL library. Those Nuget packages are a great way to get started!
It's obvious now, but maybe this will help someone else.

Yes, Windows Phone 8 is supported, but there's no specific extensions for WP8 yet (e.g. we still use the Community C# SQLite code)
The Core.App class should be in your Core/application project. e.g. in the tutorial it's in https://github.com/slodge/MvvmCross/tree/vnext/Sample%20-%20Tutorial/Tutorial/Tutorial.Core

Related

Why use Service.Model from Silverlight for WindowsPhone?

I understood Silverlight was drop by MS.
I create my first app permitting to read RSS in WindowsPhone and I need to add a reference to System.ServiceModel.Syndication.dll. In the doc http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh487167(v=vs.105).aspx, I need to find this lib in Microsoft SDKs/Silverlight/v4.0/Libraries/Client/.Why should I do it? Why I can't add directly a lib from the standard .net4?
Can you help me to understand.
[UPDATE]
When I add the lib from C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Client\
Visual Studio shows a windows "Adding reference to Windows Phone XNA assembly is safe. However adding reference to a silverlight assembly may lead to unexpexted application behavior. Do you want to continue.
So my assumption is this lib shoudn't be use but I don't find another way.
Maybe by add a ref from .Net 4 or 4.5.
Best regards,
Alexandre
The Windows Phone 7 SDK was built on top of Silverlight. For Windows Phone 8 this was changed so that there isn't a direct history with Silverlight but it was based on WinRT instead. Lots of functionality was made available to Silverlight controls to support backwards compatibility with apps written for 7.
Because WinRT is not compatible with classes written for the full version of the framework you cannot use these in your Windows Phone apps.
The warning you are getting is just a warning. It's telling you that your doing something that isn't an ideal and so you may have issues. Unfortunately there are no other versions of the SyndicationFeed object available to Windows Phone apps so you'll need to use this library if you want the functionality of SyndicationFeed without recreating it yourself. The good news is that there are no issue with using this class in your app. Just be sure to test carefully, on real devices, if you start to use other functionality from that assembly because, as the warning says: "there may be unexpected behaviour".

How to create a PPAPI plugin for Google Chrome in Windows?

I am new to PPAPI development and have downloaded the already examples from here
However, even after coming across the documentation,
I am not able to build the project.
I have Microsoft Visual Studio 2010, Windows OS and Chrome:30.0.1599.65
I understand that once a dll is created, using the regsvr32 command will register the plugin, although getting the dll, even with available code, seems tough for me. Any help for building the dll is appreciated.
You will want to start here to download the and set up the SDK: https://developers.google.com/native-client/sdk/download
This page will take you through how to build and run the examples: https://developer.chrome.com/native-client/sdk/examples
This page goes over how to actually create your own plugin: https://developer.chrome.com/native-client/devguide/tutorial/tutorial-part1
And then you should read this entire section to code and structure your application: https://developer.chrome.com/native-client/devguide/coding/application-structure
If you need any third party libraries be sure to check here: https://chromium.googlesource.com/webports
Edit: Forgot to mention that you will want to use the same version of the pepper api as the version of chrome you're running (in this case pepper_30). Also, you have to use the NaCl toolchain (one of either glibc, newlib, or pnacl); you can't use the Visual C/C++ toolchains. I recommend trying pnacl now that it is available, as that is by far the most cross platform version, but if you run into trouble, you'll probably want to use the newlib toolchain as it has better support.

TideSDK and dependency on SDK

I'm very very new to HTML5 programming, so forgive me if I ask a strange question. I'm looking for a good tool to write apps the can be run on iPhone, Android and the most known webbrowsers on a desktop. I came across TideSDK and I was a bit confused by the fact that it has SDK in the title. Does this mean that the SDK is part of anything I will create with it?
Do I have to distribute the SDK along with the App I create and wouldn't that be a problem when wanting to freely distribute my application?
Regards
Gabrie
Well there are two ways to build the application
1) with package.
With package works as stand alone application without any dependencies or anything other things installed.
2) without package.
The think you were saying is right. They need to have modules to be installed.

MVVMCross Vee Three Solution

This could be a really dumb question, but I just can't seem to open the v3 solution file.
I experienced something similar on the vNext, but after an hour or so it resolved itself and seem to set itself up ok for future access. This v3 has been running overnight and still not loaded.
Any suggestions?
Thanks
Lee
Really you need to supply more information - what operating system are you on? Which development environment(s)? Which SDKs do you have installed?
V3 is currently being developed in Xamarin Studio (v4.0.2) on the Mac for iOS and on a custom build of Xamarin iOS and Droid plugged into VS2012 Ultimate on the PC - with WP7.1 and WP8 SDKs both installed, and with resharper (and a smattering of other code too)
I've checked in a lot of code in the last 24 hours - so it's worth getting the latest again from source control and seeing if that helps.
If it doesn't then is there any more information published to the output windows about what is going wrong? I've personally had a lot of problems and a lot of wasted time with the Xamarin plugins in VS2012 - the activation modules are a nightmare (which is why I have a custom build currently installed)

Adding references when using in MonoDevelop when using MonoDroid

I have only just started experimenting with MonoDroid and this is my first time using Mono and MonoDevelop. I wanted to do some Json stuff and added a reference to ServiceStack.Text library. However, the namespaces in the newly added assembly references are not available in the intellisense until I restart MonoDevelop. Has anyone else encountered this? I can't quite tell if this is a MonoDevelop issue or something more specific to the MonoDroid/MonoDevelop combination.
I think it is related to Mono for Android somehow. I tired recreating your test case, which seemed as you described with a Mono for Android project. Creating a similar project just for MonoTouch, it loads the IntelliSense immediately not having to restart MonoDevelop. I suggest you file a bug in their BugZilla: https://bugzilla.xamarin.com/index.cgi