Google Maps API Async Loading - google-maps

I am loading the Google Maps API script Asynchronously in IE9 using the following code:
function initialize() {
...
}
function loadScript() {
var script = document.createElement("script");
script.type = "text/javascript";
script.src = "http://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY&sensor=TRUE_OR_FALSE&callback=initialize";
document.body.appendChild(script);
}
window.onload = loadScript;
Now the thing is that when the script is fully loaded the initialize() function is called automatically. But when sometimes the user quota has been exceeded the initialize() function is not called and instead of map we see the plain white screen.
I want to detect this and fire my custom function which displays some alert like: "Error!".
Can anyone tell me to how to do this?
Thanks in advance...

As Andrew mentioned, there isn't a direct way to handle this. However, you can at least account for the possibility.
Set a timeout for a reasonable time frame (5 secondes?). In the timeout callback function, test for the existence of google and/or google.maps. If it doesn't exist, assume the script load failed.
setTimeout(function() {
if(!window.google || !window.google.maps) {
//handle script not loaded
}
}), 5000);
// Maps api asynchronous load code here.

I finally found the solution for this problem. Chad gave a nice solution but the only thing is that you can't put that piece of code in the callback() function because if the script fails to load the callback() function is never called!
So based on what Chad has mentioned I finally came up with the following solution:
function initialize() {
...
}
function loadScript() {
var script = document.createElement("script");
script.type = "text/javascript";
script.src = "http://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY&sensor=TRUE_OR_FALSE&callback=initialize";
setTimeout(function () {
try{
if (!google || !google.maps) {
//This will Throw the error if 'google' is not defined
}
}
catch (e) {
//You can write the code for error handling here
//Something like alert('Ah...Error Occurred!');
}
}, 5000);
document.body.appendChild(script);
}
window.onload = loadScript;
This seems to work fine for me! :)

Related

HTML <form> input blocked after WASM loads

Please could somebody help me to resolve this problem?
I have canvas, inserted in html and drawn usng WebAssembly in C, however it seems to block the HTML form input fields - I cannot type anything once the wasm module is loaded and runs...
I use emscripten_set_main_loop_arg() in C instead, of requestAnimationFrame() in JS:
const int simulate_infinite_loop = 1; // call the function repeatedly
const int fps = -1; // call the function as fast as the browser wants to render (typically 60fps)
emscripten_set_main_loop_arg(render, &cbp, fps, simulate_infinite_loop);
Later, I insert it in HTML:
<script type='text/javascript'>
var Module = {};
fetch('app/aghdr.wasm')
.then(response =>
response.arrayBuffer()
).then(buffer => {
Module.canvas = document.getElementById("canvas");
Module.wasmBinary = buffer;
var script = document.createElement('script');
script.src = "app/aghdr.js";
script.onload = function() {
console.log("Emscripten boilerplate loaded.")
}
document.body.appendChild(script);
});
</script>
Does anybody know, hot to ensure that normal HTML form processes messages while WASM module is running?
See: http://inters.cloud/test3/
Perhaps it's caused by emscripten_set_keypress_callback().
When a argument callback returns non-zero, event.preventDefault() blocks a keypress event.

How to close previous EventSource

<button onclick="hoge()">hoge</button>
<script>
function hoge(){
if(es){
es.close()
}
var es = new EventSource('/hoge')
es.onmessage = function(e) {
console.log(e)
}
}
</script>
I want to save resources, so it clicked and start connect EventSource.
The new connection start each time clicked, so I want to disconnect the previous connection.
I tried the above code but it didn't work. How should I do please.
You don't have the actual scope of the first EventSource when you call the function the second time, so the variable es is empty for you even though you have an EventSource already instantiated.
I am not sure why do you close and recreate the EventSource in the first place, but here is a solution for your exact problem:
Try this:
<script>
var eventSource;
function hoge(){
if(eventSource){
eventSource.close()
}
eventSource = new EventSource('/hoge')
eventSource.onmessage = function(e) {
console.log(e)
}
}
</script>
Have in mind that the eventSource is located in the global scope(or in other words, it is directly attached to the window object in the context of a browser) this way, so you might want to wrap the whole code in a module or at least in another function. In short, use this:
<script>
(function() {
var eventSource;
function hoge(){
if(eventSource){
eventSource.close()
}
eventSource = new EventSource('/hoge')
eventSource.onmessage = function(e) {
console.log(e)
}
}
})();
</script>

Getting the list of voices in speechSynthesis (Web Speech API)

Following HTML shows empty array in console on first click:
<!DOCTYPE html>
<html>
<head>
<script>
function test(){
console.log(window.speechSynthesis.getVoices())
}
</script>
</head>
<body>
Test
</body>
</html>
In second click you will get the expected list.
If you add onload event to call this function (<body onload="test()">), then you can get correct result on first click. Note that the first call on onload still doesn't work properly. It returns empty on page load but works afterward.
Questions:
Since it might be a bug in beta version, I gave up on "Why" questions.
Now, the question is if you want to access window.speechSynthesis on page load:
What is the best hack for this issue?
How can you make sure it will load speechSynthesis, on page load?
Background and tests:
I was testing the new features in Web Speech API, then I got to this problem in my code:
<script type="text/javascript">
$(document).ready(function(){
// Browser support messages. (You might need Chrome 33.0 Beta)
if (!('speechSynthesis' in window)) {
alert("You don't have speechSynthesis");
}
var voices = window.speechSynthesis.getVoices();
console.log(voices) // []
$("#test").on('click', function(){
var voices = window.speechSynthesis.getVoices();
console.log(voices); // [SpeechSynthesisVoice, ...]
});
});
</script>
<a id="test" href="#">click here if 'ready()' didn't work</a>
My question was: why does window.speechSynthesis.getVoices() return empty array, after page is loaded and onready function is triggered? As you can see if you click on the link, same function returns an array of available voices of Chrome by onclick triger?
It seems Chrome loads window.speechSynthesis after the page load!
The problem is not in ready event. If I remove the line var voice=... from ready function, for first click it shows empty list in console. But the second click works fine.
It seems window.speechSynthesis needs more time to load after first call. You need to call it twice! But also, you need to wait and let it load before second call on window.speechSynthesis. For example, following code shows two empty arrays in console if you run it for first time:
// First speechSynthesis call
var voices = window.speechSynthesis.getVoices();
console.log(voices);
// Second speechSynthesis call
voices = window.speechSynthesis.getVoices();
console.log(voices);
According to Web Speech API Errata (E11 2013-10-17), the voice list is loaded async to the page. An onvoiceschanged event is fired when they are loaded.
voiceschanged: Fired when the contents of the SpeechSynthesisVoiceList, that the getVoices method will return, have changed. Examples include: server-side synthesis where the list is determined asynchronously, or when client-side voices are installed/uninstalled.
So, the trick is to set your voice from the callback for that event listener:
// wait on voices to be loaded before fetching list
window.speechSynthesis.onvoiceschanged = function() {
window.speechSynthesis.getVoices();
...
};
You can use a setInterval to wait until the voices are loaded before using them however you need and then clearing the setInterval:
var timer = setInterval(function() {
var voices = speechSynthesis.getVoices();
console.log(voices);
if (voices.length !== 0) {
var msg = new SpeechSynthesisUtterance(/*some string here*/);
msg.voice = voices[/*some number here to choose from array*/];
speechSynthesis.speak(msg);
clearInterval(timer);
}
}, 200);
$("#test").on('click', timer);
After studying the behavior on Google Chrome and Firefox, this is what can get all voices:
Since it involves something asynchronous, it might be best done with a promise:
const allVoicesObtained = new Promise(function(resolve, reject) {
let voices = window.speechSynthesis.getVoices();
if (voices.length !== 0) {
resolve(voices);
} else {
window.speechSynthesis.addEventListener("voiceschanged", function() {
voices = window.speechSynthesis.getVoices();
resolve(voices);
});
}
});
allVoicesObtained.then(voices => console.log("All voices:", voices));
Note:
When the event voiceschanged fires, we need to call .getVoices() again. The original array won't be populated with content.
On Google Chrome, we don't have to call getVoices() initially. We only need to listen on the event, and it will then happen. On Firefox, listening is not enough, you have to call getVoices() and then listen on the event voiceschanged, and set the array using getVoices() once you get notified.
Using a promise makes the code more clean. Everything related to getting voices are in this promise code. If you don't use a promise but instead put this code in your speech routine, it is quite messy.
You can write a voiceObtained promise to resolve to a voice you want, and then your function to say something can just do: voiceObtained.then(voice => { }) and inside that handler, call the window.speechSynthesis.speak() to speak something. Or you can even write a promise speechReady("hello world").then(speech => { window.speechSynthesis.speak(speech) }) to say something.
heres the answer
function synthVoice(text) {
const awaitVoices = new Promise(resolve=>
window.speechSynthesis.onvoiceschanged = resolve)
.then(()=> {
const synth = window.speechSynthesis;
var voices = synth.getVoices();
console.log(voices)
const utterance = new SpeechSynthesisUtterance();
utterance.voice = voices[3];
utterance.text = text;
synth.speak(utterance);
});
}
At first i used onvoiceschanged , but it kept firing even after the voices was loaded, so my goal was to avoid onvoiceschanged at all cost.
This is what i came up with. It seems to work so far, will update if it breaks.
loadVoicesWhenAvailable();
function loadVoicesWhenAvailable() {
voices = synth.getVoices();
if (voices.length !== 0) {
console.log("start loading voices");
LoadVoices();
}
else {
setTimeout(function () { loadVoicesWhenAvailable(); }, 10)
}
}
setInterval solution by Salman Oskooi was perfect
Please see https://jsfiddle.net/exrx8e1y/
function myFunction() {
dtlarea=document.getElementById("details");
//dtlarea.style.display="none";
dtltxt="";
var mytimer = setInterval(function() {
var voices = speechSynthesis.getVoices();
//console.log(voices);
if (voices.length !== 0) {
var msg = new SpeechSynthesisUtterance();
msg.rate = document.getElementById("rate").value; // 0.1 to 10
msg.pitch = document.getElementById("pitch").value; //0 to 2
msg.volume = document.getElementById("volume").value; // 0 to 1
msg.text = document.getElementById("sampletext").value;
msg.lang = document.getElementById("lang").value; //'hi-IN';
for(var i=0;i<voices.length;i++){
dtltxt+=voices[i].lang+' '+voices[i].name+'\n';
if(voices[i].lang==msg.lang) {
msg.voice = voices[i]; // Note: some voices don't support altering params
msg.voiceURI = voices[i].voiceURI;
// break;
}
}
msg.onend = function(e) {
console.log('Finished in ' + event.elapsedTime + ' seconds.');
dtlarea.value=dtltxt;
};
speechSynthesis.speak(msg);
clearInterval(mytimer);
}
}, 1000);
}
This works fine on Chrome for MAC, Linux(Ubuntu), Windows and Android
Android has non-standard en_GB wile others have en-GB as language code
Also you will see that same language(lang) has multiple names
On Mac Chrome you get en-GB Daniel besides en-GB Google UK English Female and n-GB Google UK English Male
en-GB Daniel (Mac and iOS)
en-GB Google UK English Female
en-GB Google UK English Male
en_GB English United Kingdom
hi-IN Google हिन्दी
hi-IN Lekha (Mac and iOS)
hi_IN Hindi India
Another way to ensure voices are loaded before you need them is to bind their loading state to a promise, and then dispatch your speech commands from a then:
const awaitVoices = new Promise(done => speechSynthesis.onvoiceschanged = done);
function listVoices() {
awaitVoices.then(()=> {
let voices = speechSynthesis.getVoices();
console.log(voices);
});
}
When you call listVoices, it will either wait for the voices to load first, or dispatch your operation on the next tick.
I used this code to load voices successfully:
<select id="voices"></select>
...
function loadVoices() {
populateVoiceList();
if (speechSynthesis.onvoiceschanged !== undefined) {
speechSynthesis.onvoiceschanged = populateVoiceList;
}
}
function populateVoiceList() {
var allVoices = speechSynthesis.getVoices();
allVoices.forEach(function(voice, index) {
var option = $('<option>').val(index).html(voice.name).prop("selected", voice.default);
$('#voices').append(option);
});
if (allVoices.length > 0 && speechSynthesis.onvoiceschanged !== undefined) {
// unregister event listener (it is fired multiple times)
speechSynthesis.onvoiceschanged = null;
}
}
I found the 'onvoiceschanged' code from this article: https://hacks.mozilla.org/2016/01/firefox-and-the-web-speech-api/
Note: requires JQuery.
Works in Firefox/Safari and Chrome (and in Google Apps Script too - but only in the HTML).
async function speak(txt) {
await initVoices();
const u = new SpeechSynthesisUtterance(txt);
u.voice = speechSynthesis.getVoices()[3];
speechSynthesis.speak(u);
}
function initVoices() {
return new Promise(function (res, rej){
speechSynthesis.getVoices();
if (window.speechSynthesis.onvoiceschanged) {
res();
} else {
window.speechSynthesis.onvoiceschanged = () => res();
}
});
}
While the accepted answer works great but if you're using SPA and not loading full-page, on navigating between links, the voices will not be available.
This will run on a full-page load
window.speechSynthesis.onvoiceschanged
For SPA, it wouldn't run.
You can check if it's undefined, run it, or else, get it from the window object.
An example that works:
let voices = [];
if(window.speechSynthesis.onvoiceschanged == undefined){
window.speechSynthesis.onvoiceschanged = () => {
voices = window.speechSynthesis.getVoices();
}
}else{
voices = window.speechSynthesis.getVoices();
}
// console.log("voices", voices);
I had to do my own research for this to make sure I understood it properly, so just sharing (feel free to edit).
My goal is to:
Get a list of voices available on my device
Populate a select element with those voices (after a particular page loads)
Use easy to understand code
The basic functionality is demonstrated in MDN's official live demo of:
https://github.com/mdn/web-speech-api/tree/master/speak-easy-synthesis
but I wanted to understand it better.
To break the topic down...
SpeechSynthesis
The SpeechSynthesis interface of the Web Speech API is the controller
interface for the speech service; this can be used to retrieve
information about the synthesis voices available on the device, start
and pause speech, and other commands besides.
Source
onvoiceschanged
The onvoiceschanged property of the SpeechSynthesis interface
represents an event handler that will run when the list of
SpeechSynthesisVoice objects that would be returned by the
SpeechSynthesis.getVoices() method has changed (when the voiceschanged
event fires.)
Source
Example A
If my application merely has:
var synth = window.speechSynthesis;
console.log(synth);
console.log(synth.onvoiceschanged);
Chrome developer tools console will show:
Example B
If I change the code to:
var synth = window.speechSynthesis;
console.log("BEFORE");
console.log(synth);
console.log(synth.onvoiceschanged);
console.log("AFTER");
var voices = synth.getVoices();
console.log(voices);
console.log(synth);
console.log(synth.onvoiceschanged);
The before and after states are the same, and voices is an empty array.
Solution
Although i'm not confident implementing Promises, the following worked for me:
Defining the function
var synth = window.speechSynthesis;
// declare so that values are accessible globally
var voices = [];
function set_up_speech() {
return new Promise(function(resolve, reject) {
// get the voices
var voices = synth.getVoices();
// get reference to select element
var $select_topic_speaking_voice = $("#select_topic_speaking_voice");
// for each voice, generate select option html and append to select
for (var i = 0; i < voices.length; i++) {
var option = $("<option></option>");
var suffix = "";
// if it is the default voice, add suffix text
if (voices[i].default) {
suffix = " -- DEFAULT";
}
// create the option text
var option_text = voices[i].name + " (" + voices[i].lang + suffix + ")";
// add the option text
option.text(option_text);
// add option attributes
option.attr("data-lang", voices[i].lang);
option.attr("data-name", voices[i].name);
// append option to select element
$select_topic_speaking_voice.append(option);
}
// resolve the voices value
resolve(voices)
});
}
Calling the function
// in your handler, populate the select element
if (page_title === "something") {
set_up_speech()
}
Android Chrome - turn off data saver. It was helpfull for me.(Chrome 71.0.3578.99)
// wait until the voices load
window.speechSynthesis.onvoiceschanged = function() {
window.speechSynthesis.getVoices();
};
let voices = speechSynthesis.getVoices();
let gotVoices = false;
if (voices.length) {
resolve(voices, message);
} else {
speechSynthesis.onvoiceschanged = () => {
if (!gotVoices) {
voices = speechSynthesis.getVoices();
gotVoices = true;
if (voices.length) resolve(voices, message);
}
};
}
function resolve(voices, message) {
var synth = window.speechSynthesis;
let utter = new SpeechSynthesisUtterance();
utter.lang = 'en-US';
utter.voice = voices[65];
utter.text = message;
utter.volume = 100.0;
synth.speak(utter);
}
Works for Edge, Chrome and Safari - doesn't repeat the sentences.

JSONP callback issue

I'm trying to get JSONP working with a server running on an Arduino.
This is my JS code:
window.onload = init;
function init()
{
//alert("Test");
SendRequest();
}
function SendRequest()
{
alert("Sending request");
var url = "http://192.168.1.177";
var request = new XMLHttpRequest();
request.open("GET", url);
request.error = function(e) {
alert("ERROR");
};
request.send(null);
}
function ArduinoJSONP()
{
alert("Callback received!!!");
}
The callback function is never reached.
But if I just direct my browser directly to the Arduino IP I see the following displayed in the browser:
ArduinoJSONP({"data": 12345})
So it seems the server is sending the response with correct JSONP format but somehow the function is not invoked. Is there anything else I need to for JS to call the function? I even tried moving the function to the HTML body but it didn't help either.
Thank you.
You are not handling server response at all. If you doing it without any libraries you need to eval result that was returned by the server.
And actually JSONP implementation is not XHR, you have to inject it as a script tag into html with correct src attribute.
Just use a library that already have all this logic abstracted for you.
Simply inject script tag into HTML tree:
function SendRequest()
{
var element = document.createElement('script');
var s = document.getElementsByTagName('script')[0];
element.type = 'text/javascript';
element.async = true;
element.src = 'http://192.168.1.177';
s.parentNode.insertBefore(element, s);
}
You can mark it with unique id. Hookup to onload event and once executed remove that script.

Can't execute an onLoad event

I have problems using an OnLoad event in a function:
(function () {
var ds = document.createElement('script');
ds.type = 'text/javascript';
ds.async = true;
ds.src = 'http://' + ds_shortname + '.myscript.com/emb.js';
(document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(ds);
ds.onLoad = function(){
alert('ok');
var ds_div = $('ds-div');
if (IsConnected())
{
alert('connect');
}else{
alert('not connect');
}
}
})();
In fact my ds.onLoad doesn't execute and I don't know why. I think it because my function execute herselve but I have no isea how to solve that.
Thanks a lot.
Use the Utilities/Asset classes from More for this, for example like this:
new Asset.javascript('//connect.facebook.net/en_US/all.js', {
onLoad:function(){
$('message').set('text', 'Facebook loaded!');
},
async: true
});
Working sample: http://jsfiddle.net/FU5rk/
Directly related to your problem: you inject the element into the DOM before applying the onLoad event. I'm pretty sure that if the file is in cache, or a really fast download, it's simply loaded before you set the event handler.