AS3 Error 1180 Call to a possibly undefined method in IntelliJ - actionscript-3

I am getting compiler error:
Error 1180: Call to a possibly undefined method when all imports are ok and all method definitions are ok in IntelliJ, double checked?
What could it be?

I had the same trouble, but solution was very easy. One of my package in project was with name "notification" and it had conflict with standart package name, so i had changed name to "notificationS" and compilier had began work without erros.

The thing is if you did some refactoring on the class that you are getting the error, you have to go to menu:
Build > Rebuild Project
If you just do debug or run, it doesnt work for some reason.
I am not sure if the reason is simple refactoring or some git merge, but solution is here.

Related

What is the cause of FluentValidation Method Not Found exception?

I've got a Domain Driven Design solution and for some reason, I'm getting this exception at RunTime when the API call is made through GateWay:
One or more errors occurred. (Method not found: 'Void FluentValidation.AbstractValidator`1.When(System.Func`2<!0,Boolean>, System.Action)'.)
The error occurs as below:
I have solution like this:
The main 4 project I'm focusing on right now are:
Core.Model
Account.Api
Service.Api.Gateway
Web.ClientSite
Web.ClientSite makes request to Service.Api.Gateway which then calls Account.Api.
Note that Core.Model is referenced everywhere
VERY IMPORTANT: If I remove the reference of FluentValidation from Core.Model, the exception disappears.
I'm hoping these information is enough. Why do you think I'm getting this exception and how can I eliminate.
Looks like some of libs (ocelot) are incompatible with new changes in FluentValidation 8.1.2. Try to downgrade to FluentValidation before 8.1.2. Hope it helps
I got similar exception:
System.MissingMethodException : Method not found:
'FluentValidation.AssemblyScanner
FluentValidation.AssemblyScanner.FindValidatorsInAssembly(System.Reflection.Assembly)'
In my case I needed to upgrade the ediatR.Extensions.Microsoft.DependencyInjection and MediatR.Extensions.FluentValidation.AspNetCore packages as well to fix the issue.

Strange errors when linking to libmariadb

I'm currently develop an Objective-C library that links to the MariaDB C connector. I believe there is a problem with the library, though.
Every time I execute my code I get very strange errors on the console. The -(id)init method of my library calls mysql_init(NULL) to initialise the library but as soon as I return from -(id)init I get the following errors in the console:
Object 0x10643df70 of class XXX autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
Thing is, there is no multithreaded code being executed and if I run the same - (id)init without the call to mysql_init(NULL) the errors disappear. I believe the libmariadb library is causing these errors to appear. I don't get why though.
Do I need to build it with any special command line switches? Am I calling the right methods? I obviously used the MySQL online documentation as a guide.
Make sure you add this anytime you have a new thread:
#autoreleasepool {
//enter code here
}
Have you tried latest revision from launchpad?
Also try to build libmariadb with -DUNDEF_THREADS_HACK and
CMAKE_USE_PTHREADS:BOOL=OFF)
I was busy with other stuff for a while. I've since updated MariaDB to the latest version and, as far as I can tell, it works fine.

Access of undefined property CONFIG::

I am trying to build a Flex project with flash builder 4.6. This project should be fully functional because it has been built before, however I am getting a lot of build errors involving "CONFIG"
The error:
"Access of undefined property LOGGING."
CONFIG::LOGGING
{
import org.osmf.logging.Logger;
}
To be honest I am a ActionScript noob, so I am not sure what to call this snip of code. Although it looks like a namespace or a struct I suspect its a configuration option. How so I define this property LOGGING? Why would it be missing?
It sounds like you're missing a compiler argument that adds conditional compilation. Check out the docs.
Basically, you'll need to add something like this:
-define=CONFIG::LOGGING,true
to your compiler string.

How to debug a runtime stack underflow error?

I'm really struggling to resolve a stack underflow that I'm getting. The traceback I get at runtime is:
VerifyError: Error #1024: Stack underflow occurred.
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
This is particularly difficult to debug because when I run in debug mode it does not happen at all. It only happens when compiled as a release.
Does anyone have any tips on how to debug a Stack Underflow? Are have a clean explanation of what that means for Flash?
In case it helps, this error is occurring when I click a button whose handler makes an RPC call, which uses a URLLoader, an AsyncToken, and then invokes the set of AsyncResponder instances associated with the AsyncToken. With some server-side logging as well as some logging hacked into the swf, I know that the UrlLoader is successfully doing and GET'ing a crossdomain.xml file, is correctly processing it (ie: if I wreck it, I get a security error), and is also successfully completing the "load" request (the server sends the data). The underflow seems to be happening in the Event.COMPLETE listening/handling process (as is, of course, implied by the traceback as well).
mxmlc used = from flex_sdk_4.5.0.20967
Example player (I've tried a few) = 10.2.153.1
UPDATE: My specific problem is solved... but I'm leaving the question as-is since I would like to know how to generally debug such a problem, rather than just getting my specific solution.
In my code I had the following Application definition:
<s:Application height="100%" width="100%"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
initialize="InitData();">
Note that the code is/was attached to the initialize event.
InitData() and relevant defintions are/were:
import classes.RpcServerProxy;
public var SP:RpcServerProxy;
public function InitData():void {
SP = new RpcServerProxy("http://192.168.1.102:1234");
}
When I switched the InitData() call to be on the onCompletion event instead of initialize (thanks J_A_X!), the problem goes away entirely. What seems to have been happening was that the Event.COMPLETE event handler (onComplete in the stack trace) was using the global SP object. Something about the release (vs debug) compilation must have been affecting the startup timing of the SP variable initialization. Moving the handler later to the onCompletion event resolved all issues.
As said above, I would still like to know what tricks/tools are available for debugging initialization issues like this.
UPDATE 2:
applicationComplete seems to be an even better event than creationComplete to put application initialization code. See this blog entry for some explanation, and and this video (around 4:25) by an Adobe Tech Evangelist for an example of simple "start of application" data initialization.
I got rid of this error by adding compiler argument:
-omit-trace-statements=false
Stack underflow basically means the compiler messed up.
You can use SWFWire Inspector to look at the bytecode of the event handler, if you want to know exactly how it messed up. You can also use SWFWire Debugger to see which methods were called, but in this case, you already knew where it was happening.
If you post the broken swf, I can give you more info.
Sean is right that to debug it you can look at the byte code, but that didn't sound appealing to me.
Based on my experience and research, it is often due to the presence of a trace statement that incorrectly gets compiled out in release mode, and generates invalid byte code. So, I would say to "debug" it, "Look for places where you are using trace. Try commenting them all out in the offending function and see if the issue goes away."
In my case, it was a trace statement as the first line of a catch block:
catch (e:TypeError) {
trace(e.getStackTrace()); //This line is the problem
throw new Error("Unexpected type encountered");
}
I found someone else with this exact issue here.
This code also leads to stack underflow only in release mode (flag -debug=false):
true && trace('123');
mxlmc flex sdk version 4.5.0.20967, flashplayer version 10.3.181.14 (linux).
Check your code for similar expressions.
This code caused me issues when I compiled a release candidate from flash builder 4.5
public function set configVO( value:PopupConfigVO ):void
{trace("CHANGING")
Resolved by inserting a space between the the trace and curly brace
public function set configVO( value:PopupConfigVO ):void
{ trace("CHANGING")
Hope this helps.
For people looking for the same problem, I just got this caused by a trace statement in the 'default' case of a switch statement. Commented out the trace, stack underflow resolved.
Interesting... I was getting this error with a SWF that I'd pulled off the web, an Away3D based graphics demo. At the time I was running this on the Tamarin VM rather than the actual Flash/AIR runtimes, so could stick a breakpoint on the "verifyFailed(kStackUnderflowError)" line and see what was happening.
The -Dverbose flag also helped find the culprit:
typecheck MethodInfo-1480()
outer-scope = [global]
[Object~ Object] {} ()
0:pop
VERIFY FAILED: Error #1024: Stack underflow occurred.
And looking at the ABC using SWFInvestigator, I found this:
var function(Object):void /* disp_id=0 method_id=1480 nameIndex = 0 */
{
// local_count=2 max_scope=0 max_stack=0 code_len=2
// method position=52968 code position=155063
0 pop
1 returnvoid
}
So there is an obvious issue where the 'trace' has been removed but the compiler has put a 'pop' in there: I wouldn't have thought this was needed as a trace call should presumably have been made via 'callpropvoid'?
Quite why this doesn't fail on AIR/Flash I don't know..
Anyway: looks to me like an ASC compiler problem i.e perhaps one of the ActionScript3 compilers had a fault with this - hence the workarounds that have been mentioned so far.
It's quite simple, and it doesn't have anything to do with spaces before or after brackets, trace commands or whatever else: it's just 1 really simple thingy:
DO NOT LOOP EMPTY!
Meaning, while developing, we all //comment some lines sometimes, and when that results in
for (...) {
// skip for now
}
the compiler gets :
for(...){}
and that my good friends, is something the compiler doesn't like!
so, NO empty loops, and you're on your way again...
Happy hunting,
P.
I had the exact same problem, but in my case the cause of the problem was a trace statement in a place where the compiler didn't expect it to find it, right after a package declaration at the beginning of the class:
package utils
{
trace ("trace something here");
And that's why compiling in debug mode removed the problem.

How to trace COM objects exceptions?

I have a DLL with some COM objects. Sometimes, this objects crashes and register an error event in the Windows Event Log with lots of hexadecimal informations. I have no clue why this crashes happens.
So, How can I trace those COM objects exceptions?
The first step is to lookup the Fail code's hex value (E.G. E_FAIL 0x80004005). I've had really good luck with posting that value in Google to get a sense of what the error code means.
Then, I just use trial and error to try to isolate the location in code that's failing, and the root cause of the failure.
If you just want a really quick way to find out what the error code means, you could use the "Error Lookup" tool packaged with Visual Studio (details here). Enter the hex value, and it will give you the string describing that error code.
Of course, once you know that, you've still got to figure out why it's happening.
A good way to look up error (hresult) codes is HResult Plus or welt.exe (Windows Error Lookup Tool).
I use logging internally in the COM-classes to see what is going on. Also, once the COM-class is loaded by the executable, you can attach the VS debugger to it and debug the COM code with breakpoints, watches, and all that fun stuff.
COM objects don't throw exceptions. They return HRESULTs, most of which indicate a failure. So if you're looking for the equivalent of an exception stack trace, you're out of luck. You're going to have to walk through the code by hand and figure out what's going on.