I'm having strange problems with positioning of
1) a MovieClip() I've created with AS
2) a textfield inside this MovieClip().
Problem with 1): When I set MC.x = 0; MC.y = 0 the movieClip doesn't appear in the top left corner.
Problem with 2): The text isn't centered vertically nor horizontally.
My AS3 code:
var button:ButtonMC = new ButtonMC();
button.y = 100;
button.x = 100;
button.width = 260;
button.height = 50;
button.buttonMode = true;
button.useHandCursor = true;
button.mouseChildren = false;
var tf:TextFormat = new TextFormat();
tf.size = 70;
tf.bold = true;
tf.font = "Arial"
tf.color = 0xFFFFFF;
var myText:TextField = new TextField();
myText.defaultTextFormat = tf;
myText.autoSize = TextFieldAutoSize.CENTER;
button.addChild(myText);
myText.text = 'ThisIsATestText1234';
myText.y = button.height * 0.5 - myText.textHeight * 0.5;
addChild(button);
Since myText is already added to the button at the point where you try to get the height of the button it might screw up the calculation. Try to align the textfield first and the add it to the button.
You are also changing the width and height of the Button which changes the scale and therefor also affects how the textfield inside looks like and behaves (since it will become a child of the button)
Best way to tackle both problems at once is to create a background-clip within the button and give that the proper size. Then create the textfield and adjust it's scale according to the background. This way the button remains it original scale and won't mess up the stuff that's inside it.
Hope this helps.
PS: useHandCursor = true is not needed when you set buttonMode = true ;)
remove those lines:
button.width = 260;
button.height = 50;
and you will have easier to position text - also the buttons height is affected by added textfield so better use fixed value e.g.
myText.y = 25 - (myText.height * 0.5);
Related
I'm pretty frustrated with AS3 right now. It seems like there must be serious issues with how things scale inside of movieclips. From the stage everything seems to work fine.
On one of my projects I try to set a textfield.width equal to its container(movieclip)
tf.width = mc.width; Of course it says everything is even but when I look at the border of the textfield it's nowhere near the size of the movie clip it's contained within.
While trying to make a much smaller sample to share with you guys for help, that part worked, but trying to resize text did something completely different. Can anyone help me make sense of all this? The code below seemingly randomly starts changing the size of everything.
Also, I was trying to follow this code from here but just kept getting an error when trying to change the format size in a while loop: Autosize text to fit the width of a button
var square:MovieClip = new MovieClip();
addChild(square);
square.graphics.lineStyle(3,0x00ff00);
square.graphics.beginFill(0x0000FF);
square.graphics.drawRect(0,0,100,100);
square.graphics.endFill();
square.x = 0;
square.y = 0;
square.width = 200;
square.height = 200;
var tffSize = 400;
var tffOr:TextFormat = new TextFormat();
tffOr.size = tffSize;
tffOr.align = TextFormatAlign.CENTER;
var tf:TextField = new TextField();
square.addChild(tf);
tf.defaultTextFormat = tffOr;
tf.text = "Hello";
tf.border = true;
tf.width = square.width;
tf.height = square.height;
trace(tf.textWidth);
trace(square.width);
while (tf.textWidth > square.width || tf.textHeight > square.height)
{
trace("too Big");
newTFF();
trace(tf.textWidth + " vs " + square.width);
square.width = 200;
trace(tf.textWidth + " vs " + square.width);
}
function newTFF()
{
tffSize = tffSize - 1;
var tff:TextFormat = new TextFormat();
tff.size = tffSize;
tff.align = TextFormatAlign.CENTER;
//tf.defaultTextFormat = tff;
tf.setTextFormat(tff);
tf.autoSize = "left";
}
I first added a movieClip to my library, then I right clicked the MC in the library and clicked Properties and then named it 'blueBox' and created an Actionscript linkage with the class name as 'blueBox' and base as 'flash.display.MovieClip'. I added this movieclip to the stage like so:
var myText:TextField = new TextField();
var myFormat:TextFormat = new TextFormat();
myFormat.size = 15;
myFormat.color = 0xFFFFFF;
myFormat.align = TextFormatAlign.CENTER;
myText.defaultTextFormat = myFormat;
myText.wordWrap = true;
var blueBoxOne:blueBox = new blueBox();
blueBoxOne.width = 400;
blueBoxOne.addChild(myText);
blueBoxOne.x = 400;
blueBoxOne.y = 40;
myText.x = 0;
addChild(blueBoxOne);
Now, what is myText's x position relative to? It appears as if it is a few pixels to the right of the middle of blueBoxOne. How do I make the center of the text be in the center of the blueBoxOne MovieClip?
The position of a child display object is always relative to its parent. Your TextField shows the text centered but its width is too small - to center the text inside the parent, set its width equal to the parent:
myText.width = blueBoxOne.width;
This is because you never set the width of the TextField and the default width (100px) is just too small for your box.
after hours of search I successfully set my font color to yellow, but I still can`t figure out how to make my background of textinput transparent :(
(I dragged it out of the component window)
What is wrong with my code?
var tf:TextFormat = new TextFormat();
tf.size = 10;
tf.color = 0xFFF000;
nameField.setStyle("textFormat", tf);
nameField.alpha = 0;
TextInput has styles contentBackgroundAlpha and contentBackgroundColor.
nameField.setStyle("contentBackgroundAlpha", 0);
P.S. It is if you use FLEX.
nameField.background = false; you should check the docs.
as in following example
var input:TextField = new TextField();
input.textColor = 0xFFFF00;
input.background = false;
input.backgroundColor = 0x000000;//this is to show that the background is not visible - you can put any colour other than SWF's background:)
input.type = TextFieldType.INPUT;
addChild(input);
In a card game I use a TextField in the middle to display the playing table number, but also to detect if a playing card has been played - using myTextField.hitTestObject(myCard) - which means the TextField's position and dimensions may not change:
My current AS3 code is:
var format:TextFormat = new TextFormat();
format.color = 0xFFFFFF;
format.size = 30;
format.bold = true;
myTextField.defaultTextFormat = format;
myTextField.border = true;
myTextField.borderColor = 0xFFFFFF;
myTextField.x = W/2-Card.W/2;
myTextField.y = Card.H;
myTextField.width = Card.W;
myTextField.height = Card.H/4;
addChild(myTextField);
However the TextField's content (the String "#2029" in the above screenshot) is not in the center of it.
I can not set _middle.autoSize = TextFieldAutoSize.CENTER because this changes the width of the border and breaks hitTestObject().
Is there another way to align the text in the middle please?
Set the align property of TextFormat.
format.align = TextFormatAlign.CENTER;
I am trying to get some words from xml and put them an the stage side by side in the center of the stage. I achieved this by the code below. I auto resize textfield according to text inside. But this time there comes space between words. What I accomplish is to have autoresized and adjacent words without space between them. But I could not solve the problem.
Could you please help me to solve it.
Thanks in advance
var partsWidth=100;
var wordTf = new TextField();
wordTf.name =thispart;
wordTf.text =thispart;
wordTf.width=partsWidth;
xStartPoint=stage.stageWidth / 2 - (numberOfWords * partsWidth )/2;
wordTf.height=partsHeight;
wordTf.x= xStartPoint + (index * partsWidth) ;
wordTf.y=150;
wordTf.background=true;
wordTf.backgroundColor = 0xe3e3e3;
wordTf.border = true;
var myFormat:TextFormat = new TextFormat();
myFormat.size = 16;
myFormat.align = TextFormatAlign.CENTER;
wordTf.setTextFormat(myFormat);
wordTf.autoSize=TextFieldAutoSize.CENTER;
addChild(wordTf);
you are setting the width explicit with wordTf.width=partsWidth;. this will override the autosize option. I would use the following code.
var container:Sprite = new Sprite();
var myFormat:TextFormat = new TextFormat();
myFormat.size = 16;
myFormat.align = TextFormatAlign.CENTER;
for each( var thispart:String in parts )
{
var wordTf = new TextField();
wordTf.defaultTextFormat = myFormat;
wordTf.name = thispart;
wordTf.text = thispart;
wordTf.height=partsHeight;
wordTf.background=true;
wordTf.backgroundColor = 0xe3e3e3;
wordTf.border = true;
wordTf.width = wordTf.textWidth + 4;
wordTf.y=150;
wordTf.x = container.width;
container.addChild(wordTf);
}
container.x = (stage.stageWidth - container.width) / 2;
addChild(container);
add your words to a separate sprite, and after all words added, add this sprite to the stage and center it.
The line
wordTf.width = wordTf.textWidth + 4;
is the important one. After setting the text, flash can calculate the width of the text. now set this text width (+4 is a fixed padding around the text in a text field you can't modify) as width of your textfield.