Using storyboards, MainMenuViewController presents Number1ViewController modally with this:
-(void) goToNumbers {
[self performSegueWithIdentifier: #"seguetonumbers" sender: self];
}
Then Number1ViewController presents Number2ViewController like this:
-(void)nextLevel {
[self performSegueWithIdentifier: #"segueToLevel2" sender: self];
}
xCode then produces this warning:
2013-01-23 12:09:49.873 ToddlerTeacherMini[7574:907] Warning: Attempt to present <Number2ViewController: 0x1fddc720> on <Number1ViewController: 0x1fdc7380> whose view is not in the window hierarchy!
Evertything I see online about this warning says that you cannot present a VC in another VC's viewDidLoad method and moving your code to the viewWillAppear method will fix this. Im not calling this segue from viewDidLoad but rather im calling it way later so Im not sure why this is happening.
I present VC's similarly elsewhere in my app without issue and cant figure out what is different here, any help?
To be clear everything appears to work as expected in my app I just dont want to ignore this message and have it come back and bite me later.
Per Todd Kerpelman's suggestion I looked into where my nextLevel method was getting called. Breakpoint didnt tell me much but digging a little further with NSLog I came up with this:
-(void)nextLevel {
if (nextLevelHasNotBeenCalled == 0){
[self performSegueWithIdentifier: #"segueToLevel2" sender: self];
NSLog(#"Segue was called here.");
}
nextLevelHasNotBeenCalled ++;
NSLog(#"Next level has been called %i times!", nextLevelHasNotBeenCalled);
}
Log:
2013-01-26 02:04:12.579 ToddlerTeacherMini[9203:907] Segue was called here.
2013-01-26 02:04:12.593 ToddlerTeacherMini[9203:907] Next level has been called 1 times!
2013-01-26 02:04:14.789 ToddlerTeacherMini[9203:907] Next level has been called 2 times!
Pretty clear now that nextLevel is getting called twice and is what is causing my problem.
This sounds like a case of your code accidentally calling nextLevel when you're not expecting it to. (Probably as a side effect of some unrelated method being called in your Number1ViewController's viewDidLoad method.)
Did you try adding a breakpoint to your nextLevel method and seeing how/where it's getting called? That's probably the best way to at least confirm (or eliminate) this possibility.
Related
Here is my project:
It only crashes in iOS8.
I have 5 view controllers:rootViewController,A,B,C and D.Every view controller has a button that present another view controller except D. Evert time presenting a view controller, the Manager singleton object will add the presented view controller into an array. The last view controller D, which has a dismiss button, will use the array to dismiss view controller,and here's the code:
while ([Manager sharedManager].viewCont.count) {
UIViewController *viewController = [[Manager sharedManager].viewCont lastObject];
[viewController dismissViewControllerAnimated:NO completion:nil];
[self removeViewCon];
}
But I meet a crash,which shows:
I use some manage object because I want to manage the view controllers in some case.
My question is why this crash occurs when in "while" statement? Is it about runloop or iOS8 has some features like UIPresentationController that will not allow this case? And how to fix this?
Thanks in advance.
I just hit this also. It seemes the UIPresentationController crashes if it's presenting view disappears before it is done using it. One fix is to keep the view controller around a little bit longer.
I've made a today widget for the german ice hockey league DEL.
I'm loading the next games from our server an show them in a tableView. The loading process is started in the proposed method "widgetPerformUpdateWithCompletionHandler". Initially i'm loading some cached data in "viewWillAppear".
Everything works great so far!
But after a while (one day) the widget stops working. When I open the notification center the widget appears normal, but it is never updated again. I have to remove the widget from the notification center and have to add it again. After that the widget works for a day and then again it stops working.
To see what the widget ist doing, I've added a simple white view with a status text above the table view while loading the data in "widgetPerformUpdateWithCompletionHandler" to see if the widget is doing anything. The white view appears when the widget is working. When it is not working the status view doesn't appear. So I think the method "widgetPerformUpdateWithCompletionHandler" isn't called after the widget is active in the notification center for a while.
I've got no clue what causes the widget to stop working. Any ideas?
I've got the same problem and I resolved it by calling completionHandler(NCUpdateResultNoData);
right after your network request even when the response hasn't been returned. I found that if completion handler is not called the widgetPerformUpdateWithCompletionHandler
will no longer get invoked, and therefore there won't be any more updates. Also make sure you call completion handler in all branches after your request call returns.
As others have mentioned, this is caused by not having previous called the completionHandler after widgetPerformUpdateWithCompletionHandler has been called. You need to make sure that completionHandler is called no matter what.
The way I suggest handling this is by saving the completionHandler as an instance variable, and then calling it with failed in viewDidDisappear:
#property(nonatomic, copy) void (^completionHandler)(NCUpdateResult);
#property(nonatomic) BOOL hasSignaled;
- (void)widgetPerformUpdateWithCompletionHandler:(void (^)(NCUpdateResult))completionHandler {
self.completionHandler = completionHandler;
// Do work.
}
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
if (!self.hasSignaled) [self signalComplete:NCUpdateResultFailed];
}
- (void)signalComplete:(NCUpdateResult)updateResult {
NSLog(#"Signaling complete: %lu", updateResult);
self.hasSignaled = YES;
if (self.completionHandler) self.completionHandler(updateResult);
}
An additional problem is that once widgetPerformUpdateWithCompletionHandler: is stopped being called, there will never be another completion handler to call. I haven't found a way to make the system call widgetPerformUpdateWithCompletionHandler: again. Therefore, make sure your widget will also try to reload data through viewWillAppear: as a fallback, or some users might be stuck with a non-loading widget.
Calling the completionHandler with NCUpdateResultNewData within widgetPerformUpdateWithCompletionHandler before an async call comes back and calls it again with NCUpdateResultNewData or NCUpdateResultFailed seems to work.
I got a very interesting problem here. My iPhone app has an UITabbarController as rootViewController in the AppDelegate.
If the app is opened the first time, it must be configured basically. For this purpose I create an UINavigationController and tell the tabbarController to present it modally:
firstRun = [[firstRunViewController alloc] init];
navCtrl = [[UINavigationController alloc] initWithRootViewController:firstRun];
[[self tabBarController] presentModalViewController:navCtrl animated:NO];
When the configuration is done, I'd like to get rid of the firstRunViewController. I'm using this technique very often, using -dismissModalViewControllerAnimated:.
But in this constellation this doesn't work. It doesn't matter from what controller I'm calling the dismiss.
I tried it via the tabbarController, the rootViewController, the currently active viewController, of cause self and several other controllers.
EVERY TIME I call -dismissModalViewControllerAnimated: I get this exception:
'UIViewControllerHierarchyInconsistency', reason: 'presentedViewController for controller is itself on dismiss for: <UINavigationController:…
Can anybody help? Thanks in advance, with kind regards, Julian
EDIT
In my AppDelegate I'm using a UITabbarController as rootViewController for the main window:
self.window.rootViewController = self.tabBarController;
[self.window makeKeyAndVisible];
Then I'm creating an UINavigationController and tell the UITabbarController to present the modalViewController:
UINavigationController *navCtrl = [[UINavigationController alloc] initWithRootViewController:firstRun];
[[self tabBarController] presentModalViewController:navCtrl animated:NO];
When I now call -dismissModalViewControllerAnimated: on the firstViewController I'm getting the error from above.
In my opinion you are abusing UITabbarController. This class, even though a subclass of UIViewController, does not really use much of the UIViewController infrastructure.
What you want is a slight extension of what you have now. Create a new UIViewController subclass in your appDelegate, and add it as the single object to an array, and set the tabBar's viewControllers to this array. Set your subclass' hidesBottomBarWhenPushed to YES so it hides the tab bar when it becomes visible.
Now your app will launch and your UIViewController subclass will become the frontmost view. You can make this view the one you wanted to present modally, or you can present that view from your subclass using some kind of animation. Oh, and if you use the launch view as the background image for your subclass, you can really make this a smooth transition - I do this now.
When your modal view is done, then you can instantiate whatever views you want to then display, and set the UITabBarController to use those views with tabBarController.viewControllers (or the animated version). Poof, you UIViewController will get replaces (and under ARC just disappear).
I don't have a chance to test my hypothesis, but I suspect that this issue could depend on the fact that you are presenting the modal view too early, whereby too early means before the main window has had the chance to set up the tab bar controller. So, I would suggest this changes:
create a method to instantiate your navigation controller:
- (void)initializeAndPresentNavigationController {
UINavigationController *navCtrl = [[UINavigationController alloc] initWithRootViewController:firstRun];
[[self tabBarController] presentModalViewController:navCtrl animated:NO];
}
instead of presenting the navigation controller directly from appDidFinishLaunching, call the above method asynchronously:
[self performSelector:#selector(initializeAndPresentNavigationController) withObject:nil afterDelay:0.0];
Here the trick of calling the method as I do in 2 is that the call to initializeAndPresentNavigationController will be simply pushed on the main loop, and executed after your app has had the possibility to build its initial UI.
Hope it works for you.
I finally found the answer myself!
I just couldn't see the wood for the trees! I'm quite happy right now! :)
I did really silly things: In the last viewController of the setup viewControllers I had to change the tabars viewControllers corresponding to whether the user is administrator or not. So I did:
appDelegate.tabBarController.viewControllers = [NSArray arrayWithObjects:appDelegate.readState,
appDelegate.navCtrl,
appDelegate.settings, nil];
You can see that I was adding the AppDelegate's "navCtrl" to the tabbar's viewControllers. So I was trying to dismiss a viewController I just added to the parentViewControllers (UITabbarController) sub-controllers.
Dismissing something I want to present just in the same moment is NOT advisable! :))
A UIViewController (View A) invokes another view controller (View B) by invoking it as a modal control.
[self presentModalViewController:ViewB animated:TRUE];
And View B exists by invoking:
[self dismissModalViewControllerAnimated:TRUE];
When this occurs everything looks right EXCEPT that View A's viewWillAppear and viewDidAppear does not get called (they are called during app init though). Weird thing is... i believe ive done this before, but im not sure what is going on now.
Is there anything obviously wrong that im doing?
Thanks!
* UPDATE *
I just now learned that this behavior only occurs with the UIModalTransitionStylePartialCurl transition type. For all other transition types the parent view-controller gets its viewDidAppear message just fine.
So now what am i suppose to do!?!
I just ran in to the same problem.
I solved it by adding a delegate and a delegate method.
So when Controller A opens Controller B as a modal view controller with a page curl i set the instance of controller b's.delegate to be controller a.
In controller B i add this:
-(void) viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
if (delegate)
[delegate didCloseInfoViewController];
}
Whenever my app is rotated, only the viewController of which I've added his view as a subview to the mainwindow gets his interfaceOrientation property updated, the rest remains ignorant of the fact the device has been rotated.
Is it my responsibilty to notify other objects of the change, and if so, what's a nice way to do it?
I've looked into setting interfaceOrientation of my children-viewcontrollers but that's readonly.
Thanks in advance,
I found that calling
willRotateToInterfaceOrientation
and/or
didRotateFromInterfaceOrientation
of the view controller you are going to show worked for me. In my case I was using a Navigation Controller so it was easy to keep track of what was going to be shown to the user next. Below is some code from my project.
- (void)navigationController:(UINavigationController *)navigationController
didShowViewController:(UIViewController *)viewController
animated:(BOOL)animated {
[viewController willRotateToInterfaceOrientation:
[self interfaceOrientation] duration:0];
}