Inverse function after sqare and multiplication [closed] - function

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I'm trying to write two inverse functions.
If we pass to function A value 10 it returns for example 4,86 and if we pass that number to function B it should give us back original 10.
I'm using something like this in function A:
output = sqrt(inputForA / range) * inputForA;
So is it possible to reverse it in function B and calculate inputForA only knowing output and range.

You just need to factor that equation to single out inputForA. Here are the algebraic steps:
output = sqrt(inputForA / range) * inputForA
output / inputForA = sqrt(inputForA / range)
sq(output) / sq(inputForA) = inputForA / range
range * sq(output) / sq(inputForA) = inputForA
range * sq(output) = cube(inputForA)
So the cube root of range times the output squared should give you your original input. I don't have a good way of showing that in here though...

You just have to use basic math. output = pow(inputForA, 3. / 2.) * pow(range, 1. / 2.) so inputForA = pow(output * pow(range, 1. / 2.), 2. / 3.). This only works if inputForA and scale have the same sign, but the first function is only defined on that interval, so this is okay (since sqrt is only defined for positive values).
In Python:
scale = 7.
def f(x):
return math.sqrt(x / scale) * x
def g(y):
return math.pow(y * math.pow(scale, 1. / 2), 2. / 3)
print g(f(10))
10.0
print f(g(10))
10.0
You could also have used Wolfram alpha to get the answer:

Related

Vignette like function from 0 (at the edge) to 1 (in the center) that doesn't have sharp corners [closed]

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I have a picture with normalized coordinates ((-1, -1), in the top left corner, (0, 0) in the center, (1, 1) in the bottom right) and i want an function to output a 0 at the corners and a 1 in the center. I have tried some f(x,y) = 1 - max(abs(x), abs(y)) but that produces sharp corners:
What function produces a more round output, rather than this pyramid-like function?
Your function is using the squared distance to the origin. A smoother version would use the distance itself. Also note that your formula -(1/sqrt(2)*x)**2-(1/sqrt(2)*y)**2 + 1 can be simplified to 1 - (x**2 + y**2) / 2.
Here is a comparison between the squared distance (at the left), the distance itself (at the center) and one of the formulas proposed by #MadPhysicist (at the right). The image is made a bit larger to better illustrate what's happening near the borders. A contour plot is used to show how the values are smoothed out:
import numpy as np
import matplotlib.pyplot as plt
k = 1.2
x, y = np.meshgrid(np.linspace(-k, k, 100), np.linspace(-k, k, 100))
sqrt2 = np.sqrt(2)
fig, axes = plt.subplots(nrows=2, ncols=3, figsize=(12, 6))
for i, axrow in enumerate(axes):
for j, ax in enumerate(axrow):
if j == 0:
f = -(1 / sqrt2 * x) ** 2 - (1 / sqrt2 * y) ** 2 + 1 # f = 1 - (x**2 + y**2) / 2
elif j == 1:
f = 1 - np.sqrt(x * x + y * y) / sqrt2
else:
s = 0.65
f = np.exp(-0.5 * (np.sqrt(x * x + y * y) / s) ** 2)
img = ax.imshow(f, cmap='Greys_r', extent=[-k, k, -k, k], vmin=0, vmax=1)
if i == 0:
img = ax.contour(x, y, f, levels=np.linspace(0, 1, 11), cmap='inferno_r')
ax.axhline(1, color='red', ls=':')
ax.axhline(-1, color='red', ls=':')
ax.axvline(1, color='red', ls=':')
ax.axvline(-1, color='red', ls=':')
plt.colorbar(img, ax=ax)
plt.tight_layout()
plt.show()
Since you don't seem to be concerned with unbounded drop-off along the edges, a parabola is definitely one possible option, as you discovered. In fact any monotonic function can be used to generate a "cone" of that type, by applying it to the radius:
f(r) = 1 - r/sqrt(2)
r = sqrt(x^2 + y^2)
This gives a linear cone. Your answer is equivalent to
f(r) = 1 - (r/sqrt(2))^2
You can increase the power of r all you want to get similar results, with a more spread-out central region and sharper drop-offs. Taking powers smaller than one will sharpen the peak in the center.
A more typical function to use in this case would be a Gaussian. You would not necessarily have zeros in the corners, but this is a ubiquitous function you should probably know about:
f(r) = exp(-0.5*(r/s)^2)
Here s, the standard deviation of the spread, determines the width of the peak.
Found it. I had to use a quadratic equation like this:
f(x,y)=-(1/sqrt(2)*x)**2-(1/sqrt(2)*y)**2 + 1
That produces a nice vignette like this

in SAS proc fcmp how to get 2 numbers returned

I have a function that should return 2 numbers (geographic coordinates).
Is it possible to get the function to return 2 numbers?
Here is my function (I need to return x and Y)
proc fcmp outlib=common.functions.geo;
function latlng2lambert72(lat,lng);
LongRef = 0.076042943;
bLamb = 6378388 * (1 - (1 / 297));
aCarre = 6378388 ** 2;
eCarre = (aCarre - bLamb ** 2) / aCarre;
KLamb = 11565915.812935;
nLamb = 0.7716421928;
eLamb = sqrt(eCarre);
eSur2 = eLamb / 2;
*conversion to radians;
lat_rad = (constant("pi") / 180) * lat;
lng_rad = (constant("pi") / 180) * lng;
eSinLatitude = eLamb * sin(lat_rad);
TanZDemi = (tan((constant("pi") / 4) - (lat_rad / 2))) *
(((1 + (eSinLatitude)) / (1 - (eSinLatitude))) ** (eSur2));
RLamb = KLamb * ((TanZDemi) ** nLamb);
Teta = nLamb * (lng_rad - LongRef);
x = 150000 + 0.01256 + RLamb * sin(Teta - 0.000142043);
y = 5400000 + 88.4378 - RLamb * cos(Teta - 0.000142043);
*put x y ;
return (x);
*return (x*1000000000000 + y);
*return (x||'_'||y);
endsub;
quit;
data test;
lat = 50.817500;
lng = 4.374400;
x = latlng2lambert72(lat,lng);
run;
I guess not but then the only option I see would be to make 2 functions and have one return the 1st number and the other return the 2nd number. These 2 functions would be 99% identical and I don't like to duplicate code. Is there a more efficient way to achieve this?
(I don't really understand how subroutines work. Could they be used to that end? Execute the common code and just make 2 short functions to return x and y?)
Functions by definition return a single value; that's the definition of a function. It should be able to be on the right hand side of an equal sign.
Subroutines, in SAS known as Call routines, are able to "return" zero, one, or more values. They do this by not returning anything directly (you cannot put a call routine on the right-hand side of an equal sign), but by modifying the arguments they are called with.
You see this in routines like call missing, which can set any number of values to missing; you see it a bit more directly in routines like call scan, which tells you the start position and length of the nth word in a string.
In order to do this, then, you would first want to change your function to a subroutine/call routine, i.e. replace function with subroutine, and then specify OUTARGS.
An example of this would be:
proc fcmp outlib=work.funcs.func;
subroutine roots(inval, outval_pos, outval_neg);
outargs outval_pos,outval_neg; *specifies these two will be "returned";
outval_pos = sqrt(inval);
outval_neg = -1*outval_pos;
endsub;
quit;
options cmplib=work.funcs;
data _null_;
x=9;
call missing(y_pos,y_neg);
call roots(x,y_pos, y_neg);
put x= y_pos= y_neg=;
run;

Why is 134.605*100 not equal 13460.5 in VBA Access? [duplicate]

This question already has answers here:
Compare double in VBA precision problem
(10 answers)
Closed 8 years ago.
I guess it has something to do with the precision but I don't understand it. I have this piece of code that should perform rounding to 2 places (value is the input):
Dim a As Double
Dim b As Double
Dim c As Double
Dim result As Double
a = CDbl(value) * 100
b = a + 0.5 //because Int in the next line performs floor operation, 0.5 is added to ensure proper rounding, example for 123.5: Int(123.5) = 123 but we need Int(123.5 + 0.5) = 124
c = Int(b)
result = c / 100
The thing is, it doesn't work properly for a value 134.605. While debugging I found out that a value is calculated incorrectly.
In fact I have checked this:
?13460.5 = (134.605*100)
False
?(134.605*100) - 13460.5
-1,02318153949454E-12
And I'm stuck. I can either rewrite the rounding function differently, but I don't have an idea for it without *100 multiplication. Or I could find out how to make *100 operation work correctly for all the values. Could anyone try to explain me why it happens and suggest a solution?
Try Decimal data type. Although you cannot explicitly declare a variable of this type, you can convert it to such implicitly by declaring it as Variant and converting using CDec.
Debug.Print 13460.5 = CDec(134.605 * 100) 'Output - True

How can I round an integer to the nearest 1000 in Pascal?

I've got a Integer variable in Pascal. Is there any possible function I can use that can round that value to the nearest 1000, for example:
RoundTo(variable, 1000);
Does anything of the sort exist? Or is there another method I should try using?
Thanks!
The general solution for this kind of problem is to scale before and after rounding, e.g.
y = 1000 * ROUND(x / 1000);
Use RoundTo(variable, 3).
The second parameter specifies the digits you want to round to. Since you want to round to 1000 = 103 you need to specifiy 3, not 1000.
The documentation for RoundTo says:
function RoundTo(const AValue: Extended; const ADigit: TRoundToEXRangeExtended): Extended;
Rounds a floating-point value to a specified digit or power of ten using "Banker's rounding".
ADigit indicates the power of ten to which you want AValue rounded. It can be any value from –37 to 37 (inclusive).
The following examples illustrate the use of RoundTo:
RoundTo(1234567, 3) = 1235000
(I left out parts not relevant to your question)
Side-note: RoundTo uses Banker's round, so RoundTo(500, 3) = 0 and RoundTo(1500, 3) = 2000.
x = 1000*(x/1000), or x = x - (x mod 1000)

How to reduce calculation of average to sub-sets in a general way?

Edit: Since it appears nobody is reading the original question this links to, let me bring in a synopsis of it here.
The original problem, as asked by someone else, was that, given a large number of values, where the sum would exceed what a data type of Double would hold, how can one calculate the average of those values.
There was several answers that said to calculate in sets, like taking 50 and 50 numbers, and calculating the average inside those sets, and then finally take the average of all those sets and combine those to get the final average value.
My position was that unless you can guarantee that all those values can be split into a number of equally sized sets, you cannot use this approach. Someone dared me to ask the question here, in order to provide the answer, so here it is.
Basically, given an arbitrary number of values, where:
I know the number of values beforehand (but again, how would your answer change if you didn't?`)
I cannot gather up all the numbers, nor can I sum them (the sum will be too big for a normal data type in your programming language)
how can I calculate the average?
The rest of the question here outlines how, and the problems with, the approach to split into equally sized sets, but I'd really just like to know how you can do it.
Note that I know perfectly well enough math to know that in math theory terms, calculating the sum of A[1..N]/N will give me the average, let's assume that there are reasons that it isn't just as simple, and I need to split up the workload, and that the number of values isn't necessarily going to be divisable by 3, 7, 50, 1000 or whatever.
In other words, the solution I'm after will have to be general.
From this question:
What is a good solution for calculating an average where the sum of all values exceeds a double’s limits?
my position was that splitting the workload up into sets is no good, unless you can ensure that the size of those sets are equal.
Edit: The original question was about the upper limit that a particular data type could hold, and since he was summing up a lot of numbers (count that was given as example was 10^9), the data type could not hold the sum. Since this was a problem in the original solution, I'm assuming (and this is a prerequisite for my question, sorry for missing that) that the numbers are too big to give any meaningful answers.
So, dividing by the total number of values directly is out. The original reason for why a normal SUM/COUNT solution was out was that SUM would overflow, but let's assume, for this question that SET-SET/SET-SIZE will underflow, or whatever.
The important part is that I cannot simply sum, I cannot simply divide by the number of total values. If I cannot do that, will my approach work, or not, and what can I do to fix it?
Let me outline the problem.
Let's assume you're going to calculate the average of the numbers 1 through 6, but you cannot (for whatever reason) do so by summing the numbers, counting the numbers, and then dividing the sum by the count. In other words, you cannot simply do (1+2+3+4+5+6)/6.
In other words, SUM(1..6)/COUNT(1..6) is out. We're not considering NULL's (as in database NULL's) here.
Several of the answers to that question alluded to being able to split the numbers being averaged into sets, say 3 or 50 or 1000 numbers, then calculating some number for that, and then finally combining those values to get the final average.
My position is that this is not possible in the general case, since this will make some numbers, the ones appearing in the final set, more or less valuable than all the ones in the previous sets, unless you can split all the numbers into equally sized sets.
For instance, to calculate the average of 1-6, you can split it up into sets of 3 numbers like this:
/ 1 2 3 \ / 4 5 6 \
| - + - + - | + | - + - + - |
\ 3 3 3 / \ 3 3 3 / <-- 3 because 3 numbers in the set
---------- -----------
2 2 <-- 2 because 2 equally sized groups
Which gives you this:
2 5
- + - = 3.5
2 2
(note: (1+2+3+4+5+6)/6 = 3.5, so this is correct here)
However, my point is that once the number of values cannot be split into a number of equally sized sets, this method falls apart. For instance, what about the sequence 1-7, which contains a prime number of values.
Can a similar approach, that won't sum all the values, and count all the values, in one go, work?
So, is there such an approach? How do I calculate the average of an arbitrary number of values in which the following holds true:
I cannot do a normal sum/count approach, for whatever reason
I know the number of values beforehand (what if I don't, will that change the answer?)
Well, suppose you added three numbers and divided by three, and then added two numbers and divided by two. Can you get the average from these?
x = (a + b + c) / 3
y = (d + e) / 2
z = (f + g) / 2
And you want
r = (a + b + c + d + e + f + g) / 7
That is equal to
r = (3 * (a + b + c) / 3 + 2 * (d + e) / 2 + 2 * (f + g) / 2) / 7
r = (3 * x + 2 * y + 2 * z) / 7
Both lines above overflow, of course, but since division is distributive, we do
r = (3.0 / 7.0) * x + (2.0 / 7.0) * y + (2.0 / 7.0) * z
Which guarantees that you won't overflow, as I'm multiplying x, y and z by fractions less than one.
This is the fundamental point here. Neither I'm dividing all numbers beforehand by the total count, nor am I ever exceeding the overflow.
So... if you you keep adding to an accumulator, keep track of how many numbers you have added, and always test if the next number will cause an overflow, you can then get partial averages, and compute the final average.
And no, if you don't know the values beforehand, it doesn't change anything (provided that you can count them as you sum them).
Here is a Scala function that does it. It's not idiomatic Scala, so that it can be more easily understood:
def avg(input: List[Double]): Double = {
var partialAverages: List[(Double, Int)] = Nil
var inputLength = 0
var currentSum = 0.0
var currentCount = 0
var numbers = input
while (numbers.nonEmpty) {
val number = numbers.head
val rest = numbers.tail
if (number > 0 && currentSum > 0 && Double.MaxValue - currentSum < number) {
partialAverages = (currentSum / currentCount, currentCount) :: partialAverages
currentSum = 0
currentCount = 0
} else if (number < 0 && currentSum < 0 && Double.MinValue - currentSum > number) {
partialAverages = (currentSum / currentCount, currentCount) :: partialAverages
currentSum = 0
currentCount = 0
}
currentSum += number
currentCount += 1
inputLength += 1
numbers = rest
}
partialAverages = (currentSum / currentCount, currentCount) :: partialAverages
var result = 0.0
while (partialAverages.nonEmpty) {
val ((partialSum, partialCount) :: rest) = partialAverages
result += partialSum * (partialCount.toDouble / inputLength)
partialAverages = rest
}
result
}
EDIT:
Won't multiplying with 2, and 3, get me back into the range of "not supporter by the data type?"
No. If you were diving by 7 at the end, absolutely. But here you are dividing at each step of the sum. Even in your real case the weights (2/7 and 3/7) would be in the range of manageble numbers (e.g. 1/10 ~ 1/10000) which wouldn't make a big difference compared to your weight (i.e. 1).
PS: I wonder why I'm working on this answer instead of writing mine where I can earn my rep :-)
If you know the number of values beforehand (say it's N), you just add 1/N + 2/N + 3/N etc, supposing that you had values 1, 2, 3. You can split this into as many calculations as you like, and just add up your results. It may lead to a slight loss of precision, but this shouldn't be an issue unless you also need a super-accurate result.
If you don't know the number of items ahead of time, you might have to be more creative. But you can, again, do it progressively. Say the list is 1, 2, 3, 4. Start with mean = 1. Then mean = mean*(1/2) + 2*(1/2). Then mean = mean*(2/3) + 3*(1/3). Then mean = mean*(3/4) + 4*(1/4) etc. It's easy to generalize, and you just have to make sure the bracketed quantities are calculated in advance, to prevent overflow.
Of course, if you want extreme accuracy (say, more than 0.001% accuracy), you may need to be a bit more careful than this, but otherwise you should be fine.
Let X be your sample set. Partition it into two sets A and B in any way that you like. Define delta = m_B - m_A where m_S denotes the mean of a set S. Then
m_X = m_A + delta * |B| / |X|
where |S| denotes the cardinality of a set S. Now you can repeatedly apply this to partition and calculate the mean.
Why is this true? Let s = 1 / |A| and t = 1 / |B| and u = 1 / |X| (for convenience of notation) and let aSigma and bSigma denote the sum of the elements in A and B respectively so that:
m_A + delta * |B| / |X|
= s * aSigma + u * |B| * (t * bSigma - s * aSigma)
= s * aSigma + u * (bSigma - |B| * s * aSigma)
= s * aSigma + u * bSigma - u * |B| * s * aSigma
= s * aSigma * (1 - u * |B|) + u * bSigma
= s * aSigma * (u * |X| - u * |B|) + u * bSigma
= s * u * aSigma * (|X| - |B|) + u * bSigma
= s * u * aSigma * |A| + u * bSigma
= u * aSigma + u * bSigma
= u * (aSigma + bSigma)
= u * (xSigma)
= xSigma / |X|
= m_X
The proof is complete.
From here it is obvious how to use this to either recursively compute a mean (say by repeatedly splitting a set in half) or how to use this to parallelize the computation of the mean of a set.
The well-known on-line algorithm for calculating the mean is just a special case of this. This is the algorithm that if m is the mean of {x_1, x_2, ... , x_n} then the mean of {x_1, x_2, ..., x_n, x_(n+1)} is m + ((x_(n+1) - m)) / (n + 1). So with X = {x_1, x_2, ..., x_(n+1)}, A = {x_(n+1)}, and B = {x_1, x_2, ..., x_n} we recover the on-line algorithm.
Thinking outside the box: Use the median instead. It's much easier to calculate - there are tons of algorithms out there (e.g. using queues), you can often construct good arguments as to why it's more meaningful for data sets (less swayed by extreme values; etc) and you will have zero problems with numerical accuracy. It will be fast and efficient. Plus, for large data sets (which it sounds like you have), unless the distributions are truly weird, the values for the mean and median will be similar.
When you split the numbers into sets you're just dividing by the total number or am I missing something?
You have written it as
/ 1 2 3 \ / 4 5 6 \
| - + - + - | + | - + - + - |
\ 3 3 3 / \ 3 3 3 /
---------- -----------
2 2
but that's just
/ 1 2 3 \ / 4 5 6 \
| - + - + - | + | - + - + - |
\ 6 6 6 / \ 6 6 6 /
so for the numbers from 1 to 7 one possible grouping is just
/ 1 2 3 \ / 4 5 6 \ / 7 \
| - + - + - | + | - + - + - | + | - |
\ 7 7 7 / \ 7 7 7 / \ 7 /
Average of x_1 .. x_N
= (Sum(i=1,N,x_i)) / N
= (Sum(i=1,M,x_i) + Sum(i=M+1,N,x_i)) / N
= (Sum(i=1,M,x_i)) / N + (Sum(i=M+1,N,x_i)) / N
This can be repeatedly applied, and is true regardless of whether the summations are of equal size. So:
Keep adding terms until both:
adding another one will overflow (or otherwise lose precision)
dividing by N will not underflow
Divide the sum by N
Add the result to the average-so-far
There's one obvious awkward case, which is that there are some very small terms at the end of the sequence, such that you run out of values before you satisfy the condition "dividing by N will not underflow". In which case just discard those values - if their contribution to the average cannot be represented in your floating type, then it is in particular smaller than the precision of your average. So it doesn't make any difference to the result whether you include those terms or not.
There are also some less obvious awkward cases to do with loss of precision on individual summations. For example, what's the average of the values:
10^100, 1, -10^100
Mathematics says it's 1, but floating-point arithmetic says it depends what order you add up the terms, and in 4 of the 6 possibilities it's 0, because (10^100) + 1 = 10^100. But I think that the non-commutativity of floating-point arithmetic is a different and more general problem than this question. If sorting the input is out of the question, I think there are things you can do where you maintain lots of accumulators of different magnitudes, and add each new value to whichever one of them will give best precision. But I don't really know.
Here's another approach. You're 'receiving' numbers one-by-one from some source, but you can keep track of the mean at each step.
First, I will write out the formula for mean at step n+1:
mean[n+1] = mean[n] - (mean[n] - x[n+1]) / (n+1)
with the initial condition:
mean[0] = x[0]
(the index starts at zero).
The first equation can be simplified to:
mean[n+1] = n * mean[n] / (n+1) + x[n+1]/(n+1)
The idea is that you keep track of the mean, and when you 'receive' the next value in your sequence, you figure out its offset from the current mean, and divide it equally between the n+1 samples seen so far, and adjust your mean accordingly. If your numbers don't have a lot of variance, your running mean will need to be adjusted very slightly with the new numbers as n becomes large.
Obviously, this method works even if you don't know the total number of values when you start. It has an additional advantage that you know the value of the current mean at all times. One disadvantage that I can think of is the it probably gives more 'weight' to the numbers seen in the beginning (not in a strict mathematical sense, but because of floating point representations).
Finally, all such calculations are bound to run into floating-point 'errors' if one is not careful enough. See my answer to another question for some of the problems with floating point calculations and how to test for potential problems.
As a test, I generated N=100000 normally distributed random numbers with mean zero and variance 1. Then I calculated their mean by three methods.
sum(numbers) / N, call it m1,
my method above, call it m2,
sort the numbers, and then use my method above, call it m3.
Here's what I found: m1 − m2 ∼ −4.6×10−17, m1 − m3 ∼ −3×10−15, m2 − m3 ∼ −3×10−15. So, if your numbers are sorted, the error might not be small enough for you. (Note however that even the worst error is 10−15 parts in 1 for 100000 numbers, so it might be good enough anyway.)
Some of the mathematical solutions here are very good. Here's a simple technical solution.
Use a larger data type. This breaks down into two possibilities:
Use a high-precision floating point library. One who encounters a need to average a billion numbers probably has the resources to purchase, or the brain power to write, a 128-bit (or longer) floating point library.
I understand the drawbacks here. It would certainly be slower than using intrinsic types. You still might over/underflow if the number of values grows too high. Yada yada.
If your values are integers or can be easily scaled to integers, keep your sum in a list of integers. When you overflow, simply add another integer. This is essentially a simplified implementation of the first option. A simple (untested) example in C# follows
class BigMeanSet{
List<uint> list = new List<uint>();
public double GetAverage(IEnumerable<uint> values){
list.Clear();
list.Add(0);
uint count = 0;
foreach(uint value in values){
Add(0, value);
count++;
}
return DivideBy(count);
}
void Add(int listIndex, uint value){
if((list[listIndex] += value) < value){ // then overflow has ocurred
if(list.Count == listIndex + 1)
list.Add(0);
Add(listIndex + 1, 1);
}
}
double DivideBy(uint count){
const double shift = 4.0 * 1024 * 1024 * 1024;
double rtn = 0;
long remainder = 0;
for(int i = list.Count - 1; i >= 0; i--){
rtn *= shift;
remainder <<= 32;
rtn += Math.DivRem(remainder + list[i], count, out remainder);
}
rtn += remainder / (double)count;
return rtn;
}
}
Like I said, this is untested—I don't have a billion values I really want to average—so I've probably made a mistake or two, especially in the DivideBy function, but it should demonstrate the general idea.
This should provide as much accuracy as a double can represent and should work for any number of 32-bit elements, up to 232 - 1. If more elements are needed, then the count variable will need be expanded and the DivideBy function will increase in complexity, but I'll leave that as an exercise for the reader.
In terms of efficiency, it should be as fast or faster than any other technique here, as it only requires iterating through the list once, only performs one division operation (well, one set of them), and does most of its work with integers. I didn't optimize it, though, and I'm pretty certain it could be made slightly faster still if necessary. Ditching the recursive function call and list indexing would be a good start. Again, an exercise for the reader. The code is intended to be easy to understand.
If anybody more motivated than I am at the moment feels like verifying the correctness of the code, and fixing whatever problems there might be, please be my guest.
I've now tested this code, and made a couple of small corrections (a missing pair of parentheses in the List<uint> constructor call, and an incorrect divisor in the final division of the DivideBy function).
I tested it by first running it through 1000 sets of random length (ranging between 1 and 1000) filled with random integers (ranging between 0 and 232 - 1). These were sets for which I could easily and quickly verify accuracy by also running a canonical mean on them.
I then tested with 100* large series, with random length between 105 and 109. The lower and upper bounds of these series were also chosen at random, constrained so that the series would fit within the range of a 32-bit integer. For any series, the results are easily verifiable as (lowerbound + upperbound) / 2.
*Okay, that's a little white lie. I aborted the large-series test after about 20 or 30 successful runs. A series of length 109 takes just under a minute and a half to run on my machine, so half an hour or so of testing this routine was enough for my tastes.
For those interested, my test code is below:
static IEnumerable<uint> GetSeries(uint lowerbound, uint upperbound){
for(uint i = lowerbound; i <= upperbound; i++)
yield return i;
}
static void Test(){
Console.BufferHeight = 1200;
Random rnd = new Random();
for(int i = 0; i < 1000; i++){
uint[] numbers = new uint[rnd.Next(1, 1000)];
for(int j = 0; j < numbers.Length; j++)
numbers[j] = (uint)rnd.Next();
double sum = 0;
foreach(uint n in numbers)
sum += n;
double avg = sum / numbers.Length;
double ans = new BigMeanSet().GetAverage(numbers);
Console.WriteLine("{0}: {1} - {2} = {3}", numbers.Length, avg, ans, avg - ans);
if(avg != ans)
Debugger.Break();
}
for(int i = 0; i < 100; i++){
uint length = (uint)rnd.Next(100000, 1000000001);
uint lowerbound = (uint)rnd.Next(int.MaxValue - (int)length);
uint upperbound = lowerbound + length;
double avg = ((double)lowerbound + upperbound) / 2;
double ans = new BigMeanSet().GetAverage(GetSeries(lowerbound, upperbound));
Console.WriteLine("{0}: {1} - {2} = {3}", length, avg, ans, avg - ans);
if(avg != ans)
Debugger.Break();
}
}