Is there any way to do the same with the cropbox action in the link below?
I am using the latest version of konva, but it seems that the link does not work after version 4.
https://codepen.io/kade87/pen/vYavQMp?editors=1011
How can I use it to work like a link in the latest version?
We must solve this problem. Or is there a javascript crop library that supports both pc and mobile? If so, please recommend. However, most of the libraries didn't work the way we wanted.
<script src="https://unpkg.com/konva#^4/konva.min.js"></script>
<div id="container"></div>
<script>
// noprotect
const stage = new Konva.Stage({
container: 'container',
width: window.innerWidth,
height: window.innerHeight
});
const layer = new Konva.Layer();
stage.add(layer);
Konva.Image.fromURL('https://i.imgur.com/ktWThtZ.png', img => {
img.setAttrs({
width: stage.width(),
height: stage.height(),
opacity: 0.5
});
layer.add(img)
})
Konva.Image.fromURL('https://i.imgur.com/ktWThtZ.png', img => {
var group = new Konva.Group({
clipFunc: (ctx) => {
ctx.save();
ctx.translate(fakeShape.x(), fakeShape.y())
ctx.rotate(Konva.getAngle(fakeShape.rotation()))
ctx.rect(0, 0, fakeShape.width() * fakeShape.scaleX(), fakeShape.height() * fakeShape.scaleY());
ctx.restore()
}
})
layer.add(group);
img.setAttrs({
width: stage.width(),
height: stage.height(),
});
group.add(img);
var fakeShape = new Konva.Rect({
width: 100,
height: 100,
x: 100,
y: 100,
fill: 'rgba(0,0,0,0)',
draggable: true
})
layer.add(fakeShape);
var tr = new Konva.Transformer({
enabledAnchors: ['top-left', 'bottom-right'],
rotateEnabled: false,
keepRatio: false,
flipEnabled: true,
node: fakeShape,
boundBoxFunc: (oldBox, newBox) => {
if(newBox.width < 50) {
newBox.width = 50
// newBox.x = oldBox.x
}
if(newBox.height < 50) {
newBox.height = 50
// newBox.y = oldBox.y
}
return newBox
}
});
layer.add(tr);
layer.draw();
});
</script>
I tried to align an object within a group. When I align the first object to the left, center or right it was successful, then I tried for the second object, the first object moved by itself!
Please see the image below (GIF):
Fabric JS Object Alignment
I used HTML5 Canvas, fabric JS & jQuery for the development.
Here is the fiddle: https://jsfiddle.net/mt0ccqq2/
Here is the Code:
$(document).ready(function() {
var canvas = new fabric.Canvas("canvas", { preserveObjectStacking: true });
// create rectangle
var rect = new fabric.Rect({
left: 50,
top: 50,
width: 300,
height: 100,
fill: '#ff0000'
});
// create circle
var text = new fabric.Text("Align Me next", {
left: 190,
top: 320,
fontSize: 20
});
// create text
var text2 = new fabric.Text("Align me first", {
left: 100,
top: 200,
fontSize: 20
});
canvas.add(rect, text, text2);
canvas.renderAll();
// GROUP ON SELECTION
canvas.on("selection:created", function(e) {
var activeObj = canvas.getActiveGroup();
if(activeObj.type === "group") {
console.log("Group created");
var groupWidth = e.target.getWidth();
var groupHeight = e.target.getHeight();
e.target.forEachObject(function(obj) {
var itemWidth = obj.getBoundingRect().width;
var itemHeight = obj.getBoundingRect().height;
// ================================
// OBJECT ALIGNMENT: " H-LEFT "
// ================================
$('#objAlignLeft').click(function() {
obj.set({
left: -(groupWidth / 2),
originX: 'left'
});
obj.setCoords();
canvas.renderAll();
});
// ================================
// OBJECT ALIGNMENT: " H-CENTER "
// ================================
$('#objAlignCenter').click(function() {
obj.set({
left: (0 - itemWidth/2),
originX: 'left'
});
obj.setCoords();
canvas.renderAll();
});
// ================================
// OBJECT ALIGNMENT: " H-RIGHT "
// ================================
$('#objAlignRight').click(function() {
obj.set({
left: (groupWidth/2 - itemWidth/2),
originX: 'center'
});
obj.setCoords();
canvas.renderAll();
});
});
}
}); // END OF " SELECTION:CREATED "
});
Any help would be appreciated. Thanks in advance.
I think this is what you're looking for, right?
Here's the tweak to your code...
canvas.on("selection:cleared", function(e) {
$('#objAlignLeft').off('click');
$('#objAlignCenter').off('click');
$('#objAlignRight').off('click');
});
And here's the all important JSFiddle, https://jsfiddle.net/rekrah/xxrqbhph/.
Let me know if you have any further questions. Happy to help!
Hello i am uploading a image once image will upload ,i am loading that image in canvas which i am creating in popup.
Once image is loaded it appears in pop up where i am performing crop functionality,everything is working fine but when i am uploading image second time
image appears but when i click on image to crop it image disappears on canvas.
Please suggest me how to fix the issue?
Here is my code
handleImage1= function(e) {
var mousex = 0;
var mousey = 0;
var reader = new FileReader();
var baseUrl = jQuery("#base-url").val();
var file = this.files[0];
var fd = new FormData();
fd.append("afile", file);
var mouseDown;
// only allow one crop. turn it off after that
var disabled = false;
var rect;
var container = document.getElementById('c1').getBoundingClientRect();
var canvas1 = new fabric.Canvas('c1');
var center = canvas1.getCenter();
//canvas1.add(rect);
var image;
var isDown, origX, origY;
var rawImageid;
var result='';
var object;
jQuery.ajax({
type : 'POST',
url : baseUrl+'personalized/index/saveRawImage',
data : fd,
dataType : 'text',
cache: false,
beforeSend: function(){
jQuery('#divLoading').show();
},
contentType: false,
processData: false,
success : function(result) {
result=result;
var imgSizeObj;
fabric.util.loadImage(result, function(img) {
image = new fabric.Image(img);
image.selectable = false;
image.originX= 'center',
image.originY= 'center',
//image.top=center.top,
//image.left=center.left,
imgSizeObj = image.getOriginalSize();
width_ratio = canvas1.width / image.width;
height_ratio = canvas1.height / image.height;
if (height_ratio>width_ratio ) {
fw = image.width * width_ratio;
fh = image.height*fw/image.width;
} else {
fh = image.height * height_ratio;
fw = image.width*fh/image.height;
}
if (imgSizeObj.width > canvas1.width || imgSizeObj.height > canvas1.height) {
image.set({
width: fw,
height: fh
});
}
canvas1.add(image);
canvas1.centerObject(image);
canvas1.renderAll();
});
// capture the event when the user clicks the mouse button down
canvas1.on('mouse:down', function(o){
isDown = true;
var pointer = canvas1.getPointer(o.e);
origX = pointer.x;
origY = pointer.y;
var pointer = canvas1.getPointer(o.e);
canvas1.remove(rect);
rect = new fabric.Rect({
left: origX,
top: origY,
originX: 'left',
originY: 'top',
width: pointer.x-origX,
height: pointer.y-origY,
angle: 0,
opacity:0.5,
transparentCorners: false,
hasControls: false,
hasBorders: false
});
canvas1.add(rect);
canvas1.renderAll()
});
// draw the rectangle as the mouse is moved after a down click
canvas1.on('mouse:move', function(o){
if (!isDown) return;
var pointer = canvas1.getPointer(o.e);
if(origX>pointer.x){
rect.set({ left: Math.abs(pointer.x) });
}
if(origY>pointer.y){
rect.set({ top: Math.abs(pointer.y) });
}
rect.set({ width: Math.abs(origX - pointer.x) });
rect.set({ height: Math.abs(origY - pointer.y) });
canvas1.renderAll();
});
canvas1.on('mouse:up', function(o){
isDown = false;
});
jQuery('#cropB').on('click', function() {
image.selectable = true;
disabled = true;
rect.visible = false;
var cropped = new Image();
cropped.src = canvas1.toDataURL({
left: rect.left,
top: rect.top,
width: rect.width,
height: rect.height
});
fabric.util.loadImage(cropped.src, function(img) {
var image1 = new fabric.Image(img);
image1.selectable = true;
canvas.add(image1);
canvas.centerObject(image1);
image1.selectable = true;
canvas.renderAll();
});
canvas1.clear();
jQuery('#changePic').modal('hide');
});
jQuery('#add_image_custom').on('click',function(){
var rawImageValue = jQuery("#rawImages").val();
rawImageid = result;
if(rawImageValue == 0){
rawImageValue = result;
}else{
rawImageValue = rawImageValue + ','+ result;
}
jQuery("#rawImages").val(rawImageValue);
var img = new Image();
var center = canvas.getCenter();
img.onload = function () {
var imgInstance = new fabric.Image(img, {
originX: 'center',
originY: 'center',
top: center.top,
left: center.left,
});
var imgSizeObj = imgInstance.getOriginalSize();
//alert(imgSizeObj.width+'|'+imgSizeObj.height+'|'+canvas.width+'|'+canvas.height);
width_ratio = canvas.width / imgSizeObj.width;
height_ratio = canvas.height / imgSizeObj.height;
if (height_ratio>width_ratio ) {
fw = imgSizeObj.width * width_ratio;
fh = imgSizeObj.height*fw/imgSizeObj.width;
} else {
fh = imgSizeObj.height * height_ratio;
fw = imgSizeObj.width*fh/imgSizeObj.height;
}
if (imgSizeObj.width > canvas.width || imgSizeObj.height > canvas.height) {
imgInstance.set({
width: fw,
height: fh
});
}
if(canvas.width<400)
{
imgInstance.scaleX = canvas.width*0.9/imgInstance.width;
imgInstance.scaleY = imgInstance.scaleX;
}
imgInstance.RawImageId=rawImageid;
canvas.add(imgInstance);
}
img.src = result;
reader.readAsDataURL(e.target.files[0]);
canvas1.clear();
jQuery('#changePic').modal('hide');
});
/*Shrink fit code end here---------------------------------*/
//imgpopup.src = src1;
//canvas1.add(image);
//canvas1.renderAll();
//jQuery('#main-image').attr('src',result);
//jQuery('#main-image').show();
setTimeout(function(){
jQuery('#changePic').modal();
jQuery('#divLoading').hide();
}, 300);
},
error : function(xhr, status) {
//console.log(status);
//console.log(xhr); //
jQuery('.loading').hide();
}
});
}
I have a requirement to render a set of time series data of contiguous blocks.
I need to describe a series of bars which could span many hours, or just minutes, with their own Y value.
I'm not sure if ChartJS is what I should be using for this, but I have looked at extending the Bar type, but it seems very hard coded for each bar to be the same width. The Scale Class internally is used for labels, chart width etc, not just the bars themselves.
I am trying to achieve something like this that works in Excel: http://peltiertech.com/variable-width-column-charts/
Has anyone else had to come up with something similar?
I found I needed to do this and the answer by #potatopeelings was great, but out of date for version 2 of Chartjs. I did something similar by creating my own controller/chart type via extending bar:
//controller.barw.js
module.exports = function(Chart) {
var helpers = Chart.helpers;
Chart.defaults.barw = {
hover: {
mode: 'label'
},
scales: {
xAxes: [{
type: 'category',
// Specific to Bar Controller
categoryPercentage: 0.8,
barPercentage: 0.9,
// grid line settings
gridLines: {
offsetGridLines: true
}
}],
yAxes: [{
type: 'linear'
}]
}
};
Chart.controllers.barw = Chart.controllers.bar.extend({
/**
* #private
*/
getRuler: function() {
var me = this;
var scale = me.getIndexScale();
var options = scale.options;
var stackCount = me.getStackCount();
var fullSize = scale.isHorizontal()? scale.width : scale.height;
var tickSize = fullSize / scale.ticks.length;
var categorySize = tickSize * options.categoryPercentage;
var fullBarSize = categorySize / stackCount;
var barSize = fullBarSize * options.barPercentage;
barSize = Math.min(
helpers.getValueOrDefault(options.barThickness, barSize),
helpers.getValueOrDefault(options.maxBarThickness, Infinity));
return {
fullSize: fullSize,
stackCount: stackCount,
tickSize: tickSize,
categorySize: categorySize,
categorySpacing: tickSize - categorySize,
fullBarSize: fullBarSize,
barSize: barSize,
barSpacing: fullBarSize - barSize,
scale: scale
};
},
/**
* #private
*/
calculateBarIndexPixels: function(datasetIndex, index, ruler) {
var me = this;
var scale = ruler.scale;
var options = scale.options;
var isCombo = me.chart.isCombo;
var stackIndex = me.getStackIndex(datasetIndex);
var base = scale.getPixelForValue(null, index, datasetIndex, isCombo);
var size = ruler.barSize;
var dataset = me.chart.data.datasets[datasetIndex];
if(dataset.weights) {
var total = dataset.weights.reduce((m, x) => m + x, 0);
var perc = dataset.weights[index] / total;
var offset = 0;
for(var i = 0; i < index; i++) {
offset += dataset.weights[i] / total;
}
var pixelOffset = Math.round(ruler.fullSize * offset);
var base = scale.isHorizontal() ? scale.left : scale.top;
base += pixelOffset;
size = Math.round(ruler.fullSize * perc);
size -= ruler.categorySpacing;
size -= ruler.barSpacing;
}
base -= isCombo? ruler.tickSize / 2 : 0;
base += ruler.fullBarSize * stackIndex;
base += ruler.categorySpacing / 2;
base += ruler.barSpacing / 2;
return {
size: size,
base: base,
head: base + size,
center: base + size / 2
};
},
});
};
Then you need to add it to your chartjs instance like this:
import Chart from 'chart.js'
import barw from 'controller.barw'
barw(Chart); //add plugin to chartjs
and finally, similar to the other answer, the weights of the bar widths need to be added to the data set:
var data = {
labels: ['A', 'B', 'C', 'D', 'E', 'F', 'G'],
datasets: [
{
label: "My First dataset",
fillColor: "rgba(220,220,220,0.5)",
strokeColor: "rgba(220,220,220,0.8)",
highlightFill: "rgba(220,220,220,0.7)",
highlightStroke: "rgba(220,220,220,1)",
data: [65, 59, 80, 30, 56, 65, 40],
weights: [1, 0.9, 1, 2, 1, 4, 0.3]
},
]
};
This will hopefully get someone onto the right track. What I have certainly isn't perfect, but if you make sure you have the right number of weight to data points, you should be right.
Best of luck.
This is based on the #Shane's code, I just posted to help, since is a common question.
calculateBarIndexPixels: function (datasetIndex, index, ruler) {
const options = ruler.scale.options;
const range = options.barThickness === 'flex' ? computeFlexCategoryTraits(index, ruler, options) : computeFitCategoryTraits(index, ruler, options);
const barSize = range.chunk;
const stackIndex = this.getStackIndex(datasetIndex, this.getMeta().stack);
let center = range.start + range.chunk * stackIndex + range.chunk / 2;
let size = range.chunk * range.ratio;
let start = range.start;
const dataset = this.chart.data.datasets[datasetIndex];
if (dataset.weights) {
//the max weight should be one
size = barSize * dataset.weights[index];
const meta = this.chart.controller.getDatasetMeta(0);
const lastModel = index > 0 ? meta.data[index - 1]._model : null;
//last column takes the full bar
if (lastModel) {
//start could be last center plus half of last column width
start = lastModel.x + lastModel.width / 2;
}
center = start + size * stackIndex + size / 2;
}
return {
size: size,
base: center - size / 2,
head: center + size / 2,
center: center
};
}
For Chart.js you can create a new extension based on the bar class to do this. It's a bit involved though - however most of it is a copy paste of the bar type library code
Chart.types.Bar.extend({
name: "BarAlt",
// all blocks that don't have a comment are a direct copy paste of the Chart.js library code
initialize: function (data) {
// the sum of all widths
var widthSum = data.datasets[0].data2.reduce(function (a, b) { return a + b }, 0);
// cumulative sum of all preceding widths
var cumulativeSum = [ 0 ];
data.datasets[0].data2.forEach(function (e, i, arr) {
cumulativeSum.push(cumulativeSum[i] + e);
})
var options = this.options;
// completely rewrite this class to calculate the x position and bar width's based on data2
this.ScaleClass = Chart.Scale.extend({
offsetGridLines: true,
calculateBarX: function (barIndex) {
var xSpan = this.width - this.xScalePaddingLeft;
var x = this.xScalePaddingLeft + (cumulativeSum[barIndex] / widthSum * xSpan) - this.calculateBarWidth(barIndex) / 2;
return x + this.calculateBarWidth(barIndex);
},
calculateBarWidth: function (index) {
var xSpan = this.width - this.xScalePaddingLeft;
return (xSpan * data.datasets[0].data2[index] / widthSum);
}
});
this.datasets = [];
if (this.options.showTooltips) {
Chart.helpers.bindEvents(this, this.options.tooltipEvents, function (evt) {
var activeBars = (evt.type !== 'mouseout') ? this.getBarsAtEvent(evt) : [];
this.eachBars(function (bar) {
bar.restore(['fillColor', 'strokeColor']);
});
Chart.helpers.each(activeBars, function (activeBar) {
activeBar.fillColor = activeBar.highlightFill;
activeBar.strokeColor = activeBar.highlightStroke;
});
this.showTooltip(activeBars);
});
}
this.BarClass = Chart.Rectangle.extend({
strokeWidth: this.options.barStrokeWidth,
showStroke: this.options.barShowStroke,
ctx: this.chart.ctx
});
Chart.helpers.each(data.datasets, function (dataset, datasetIndex) {
var datasetObject = {
label: dataset.label || null,
fillColor: dataset.fillColor,
strokeColor: dataset.strokeColor,
bars: []
};
this.datasets.push(datasetObject);
Chart.helpers.each(dataset.data, function (dataPoint, index) {
datasetObject.bars.push(new this.BarClass({
value: dataPoint,
label: data.labels[index],
datasetLabel: dataset.label,
strokeColor: dataset.strokeColor,
fillColor: dataset.fillColor,
highlightFill: dataset.highlightFill || dataset.fillColor,
highlightStroke: dataset.highlightStroke || dataset.strokeColor
}));
}, this);
}, this);
this.buildScale(data.labels);
// remove the labels - they won't be positioned correctly anyway
this.scale.xLabels.forEach(function (e, i, arr) {
arr[i] = '';
})
this.BarClass.prototype.base = this.scale.endPoint;
this.eachBars(function (bar, index, datasetIndex) {
// change the way the x and width functions are called
Chart.helpers.extend(bar, {
width: this.scale.calculateBarWidth(index),
x: this.scale.calculateBarX(index),
y: this.scale.endPoint
});
bar.save();
}, this);
this.render();
},
draw: function (ease) {
var easingDecimal = ease || 1;
this.clear();
var ctx = this.chart.ctx;
this.scale.draw(1);
Chart.helpers.each(this.datasets, function (dataset, datasetIndex) {
Chart.helpers.each(dataset.bars, function (bar, index) {
if (bar.hasValue()) {
bar.base = this.scale.endPoint;
// change the way the x and width functions are called
bar.transition({
x: this.scale.calculateBarX(index),
y: this.scale.calculateY(bar.value),
width: this.scale.calculateBarWidth(index)
}, easingDecimal).draw();
}
}, this);
}, this);
}
});
You pass in the widths like below
var data = {
labels: ['A', 'B', 'C', 'D', 'E', 'F', 'G'],
datasets: [
{
label: "My First dataset",
fillColor: "rgba(220,220,220,0.5)",
strokeColor: "rgba(220,220,220,0.8)",
highlightFill: "rgba(220,220,220,0.7)",
highlightStroke: "rgba(220,220,220,1)",
data: [65, 59, 80, 30, 56, 65, 40],
data2: [10, 20, 30, 20, 10, 40, 10]
},
]
};
and you call it like so
var ctx = document.getElementById('canvas').getContext('2d');
var myLineChart = new Chart(ctx).BarAlt(data);
Fiddle - http://jsfiddle.net/moye0cp4/
following the documentation here
I have my own web service with JSON data just for testing purposes here
Ti.API.info('Received text: ' + this.responseText); shows the JSON in console, but when i try display in table I get undefined?
The documentation example uses json.figters.length --- i used json.places.length, as it is the name on array list on my web application.
var win = Ti.UI.createWindow();
var table = Ti.UI.createTableView();
var tableData = [];
var json, places, place, i, row, countryLabel, capitalLabel;
var xhr = Ti.Network.createHTTPClient({
onload : function(){
Ti.API.info('Received text: ' + this.responseText);
json = JSON.parse(this.responseText);
for (i=0; i < json.places.length; i++)
{
place = json.places[i];
row = Ti.UI.createTableViewRow({
height: '60dp'
});
countryLabel = Ti.UI.createLabel({
text: place.country,
font:{
fontSize:'24dp'
},
height: 'auto',
left: '10dp',
top: '5dp',
color: '#000',
touchEnabled:false
});
capitalLabel = Ti.UI.createLabel({
text:'"' + place.captial + '"',
font:{
fontSize:'16dp'
},
height: 'auto',
left: '15dp',
top: '5dp',
color: '#000',
touchEnabled:false
});
row.add(countryLabel);
row.add(capitalLabel);
tableData.push(row);
}//end for
table.setData(tableData);
},
onerror: function() {
Ti.API.info('error, HTTP status = ' + this.status);
alert('Error Reading Data');
},
timeout:5000
});
xhr.open("GET", "http://130.206.127.43:8080/Test");
xhr.send();
win.add(table);
win.open();
you're pushing 2 labels into a row, but a row does not have a wrapper view.
Try something like this:
var rowView Ti.UI.createView({height: 60, layout: 'horizontal'});
rowView.add(countryLabel);
rowView.add(capitalLabel);
row.add(rowView);
tableData.push(row);